Awesome skybox shader graph in Unity
Hello everyone, welcome back to the channel.
In this video I have tried to explain how we can create a procedural skybox in unity's shader graph.
Skyboxes are a wrapper around your entire scene that shows what the world looks like beyond your geometry.
Consider like, share and subscribe, it really helps!
Chapters
00:00 Intro
00:30 Creating shader graph
00:55 Getting Y axis for gradient colors
02:14 Sky part
04:57 Ground part
07:19 Horizon part
09:26 Adding everything together
10:08 Setting material for the scene
11:05 Stay tuned for more
11:12 Outro
Need written instructions? Check out the blog.
gamedevtipsandtricks.blogspot...
Cheers!
Пікірлер: 21
@3:35 the power function yields NaN because raising a negative number to the power of a decimal number (non-integer) generates a number with two components (complex number) that Unity cannot handle. great vid btw!!
Super helpful. Thank you for the tutorial.
Thank you for this tutorial. Very well explained and easy to follow
I just started using shader graphs, Thank you for the in depth tutorial!
thank you thank you soo much for this tutorial sir !
Awesome tutorial, thank you.
Thx for the tutorial! It was great fr.
Thank you got the guide, and I appreciate the explanation on what the various node did.
@iDigvijaysinhG
Жыл бұрын
Glad it helped! Appreciate your support 😊
Could you please teach me how to create a URP skybox? I tried following tutorials in 2020 says to use Unlit, but it doesn't seem to work with Unity 2022.
@user-ep6ph2xd1j
Жыл бұрын
I understood.Using Unlit,the box of cast a shadow is uncheked
@iDigvijaysinhG
Жыл бұрын
Hi, well in the graph inspector go to graph settings and check the active targets, for some reasons we need to set it to "built in". If we set it to URP we might encounter ghosting or other weird artefacts.
so what solution do you have for the black parts when blending?
@iDigvijaysinhG
Жыл бұрын
Hi Erfan, I am assuming you are talking about the NaN error in Power node, in order to prevent that I just clamped the values between 0 and 1. If you are talking about something different, please tell me the time stamp so I can help you better.
Do you know how to make similar shader to: "Skybox/Panoramic" in Shader Graph?
@iDigvijaysinhG
Жыл бұрын
Hi PRodi, For Panoramic skybox you will need an HDRI image texture, you can create one using external DCC tools like blender, photoshop etc. There are some free ones available online, but the high quality ones are often paid. Then you can just import them in unity, set "Texture shape" as "Cube" and "Mapping" based on image in import settings, after that you can simply use unity's build in shader. If you need customise one, you can create your own shader graph, grab the texture in "Cubemap Asset" node, sample it and pass it into "base color" of "Master node". Hope it help, Cheers!!
@PRodi_
Жыл бұрын
@@iDigvijaysinhGThanks working well - with some extra tweaks I managed to get great custom results :)
Any idea why this doesn't work in VR? It looks as it should in the editor and even in game mode. But when I build it to the headset its just all a solid blue no matter what any of the colors are. I unchecked the cast shadows and switched the Depth Write to Forced Disabled to get it to work in the editor as Ive seen suggested. Still no go in VR though :-(
@iDigvijaysinhG
5 ай бұрын
Hey, I am sorry but I am afraid I am not able to help with this one, I don't have a VR headset to test on and based on your comment, it seems like it is working on an editor and messing up when built to VR. But just in case, have you checked the camera is set to render Skybox and not solid color?
I don't know why but my position node is different of your. There is much more gradient between each quarter colors.
@iDigvijaysinhG
7 ай бұрын
Are you on HDRP?