Awarding Treasure in 5e - Lazy GM Tip

Ойын-сауық

Mike offers suggestions for when and how to award treasure and magic items in D&D 5e games.
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Awarding Treasure and Magic Items in D&D 5e
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Trials and Treasure - Level Up Advanced 5e
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Video Contents
00:00 Show Start
00:44 Many Different Ways - No Perfect One
01:02 Awarding Treasure Matters
01:51 Summary of My Recommendation for Treasure
03:04 How Often?
05:08 Articles on the Math of Treasure
06:48 How Much?
11:35 Online Random Generators Are Great
14:54 The Sly Flourish Patreon Lazy GM Generator
18:38 A Final Summary

Пікірлер: 25

  • @Witch-Queen
    @Witch-Queen5 ай бұрын

    I just wanted to say how much I appreciate all of your videos being clearly time stamped. It makes the information so much more digestible and easy to reference back to later.

  • @douggypowis
    @douggypowis5 ай бұрын

    Give loads of consumables and a few permanents. Scrolls, potions, limited use items are great 😃

  • @crimfan

    @crimfan

    5 ай бұрын

    Consumables are indeed great, especially if you allow for potion usage as a Bonus so PCs actually have time to use them.

  • @macoppy6571
    @macoppy65715 ай бұрын

    The most powerful advice presented is in generating treasure awards _before_ the session. Treasure is especially important for levelless TTRPGs.

  • @benjaminholcomb9478

    @benjaminholcomb9478

    4 ай бұрын

    Even better is when you do, you can give it to your baddies. Mwahahahaha!

  • @justinblocker730
    @justinblocker7305 ай бұрын

    Treasure is a core gameplay loop/mechanic. Adventurer starts with resources. Travels spending some of those resources. Uses abilities in combat. They acquire new/more resources. Repeat ad nauseam, until "win" conditions is met.

  • @TheImponderables
    @TheImponderables5 ай бұрын

    This is the advice I have waited years for.

  • @alfredsilver8566
    @alfredsilver85665 ай бұрын

    Your generator is is a ton of fun thank you!!

  • @anathema1828
    @anathema18285 ай бұрын

    Thanks for posting!

  • @tqbrowne
    @tqbrowne5 ай бұрын

    Bad at this, personally! Thanks for doing this one.

  • @74gould
    @74gould4 ай бұрын

    I’ve been DMing for decades & I’m still pretty bad about awarding treasure & magic items… I do it a little bit & thankfully my players aren’t mad at me or anything, but I definitely need to get better about dishing out the cool rewards more often.

  • @deejaytee
    @deejaytee5 ай бұрын

    Interesting stuff, and I admit I do find it weird when I put a character's preferred item into the game at some point. What I'll often do is at least tweak that item to give it an additional feature related to its history, to make it seem less character-specific.

  • @JeffHeinenCFI
    @JeffHeinenCFI5 ай бұрын

    Would love to see the generator updated to include Shadowdark treasure.

  • @ChazzKaskes
    @ChazzKaskes5 ай бұрын

    Always incredible tools. SF is the true treasure

  • @WeShallLoveOn
    @WeShallLoveOn2 ай бұрын

    I'm a big proponent of giving low level parties incredibly powerful magic items (usually just one). I think people are afraid of doing this because of "balance" but yall are missing out on giving a first level party a Staff of the Magi and just not telling them what it is. Players are very motivated to figure out how it works. Then if they use it too much people are gonna come try to take it, dont use it enough and people might get hurt. The adventure writes itself.

  • @MZeller
    @MZeller5 ай бұрын

    Didn’t see this…the loot matters!

  • @jameshartley6315
    @jameshartley63155 ай бұрын

    What would you do if you have over saturated your players?

  • @PhilipDudley3
    @PhilipDudley33 ай бұрын

    I struggle with the idea of handing loot out in games like 5e or PF2e when the PCs just magically get more powerful. Loot then seems to just be a vehicle to stab others with.

  • @nathanschmaltz672
    @nathanschmaltz6724 ай бұрын

    My real issue with giving out treasure is that there's many times that the treasure is not thematic with the monster

  • @nathanschmaltz672

    @nathanschmaltz672

    4 ай бұрын

    However I will say that my favorite generator is the sly flourish generator

  • @Chardansearavitriol
    @Chardansearavitriol5 ай бұрын

    I throw diablo levels of loot at players and let them sort it out.

  • @aetherkid

    @aetherkid

    5 ай бұрын

    Same. I like my players having fancy houses and airships and a ton of cool items. They can only attune to 3 at a time no matter much loot they have in their vault

  • @Chardansearavitriol

    @Chardansearavitriol

    5 ай бұрын

    @@aetherkid yup attunement means you have to consider what you want to take with you

  • @Andrew.Downing
    @Andrew.Downing5 ай бұрын

    I once had someone say that giving out loot is just being a "loot goblin" and rpgs shouldn't focus on loot.

  • @crimfan

    @crimfan

    5 ай бұрын

    It's an important part of the early versions of the game and can provide really useful motivations for characters beyond story-based motives, which may not fit every character or may be a way to hook in characters to the story later. This is one reason I think the fact that they didn't put in things like masterwork weapons (though they did for armor) was such a missed opportunity at least up into T2. After a while there's nothing to spend money on!

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