Awarding Magic Items in Dungeons and Dragons 5e

Ойындар

MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: www.kickstarter.com/projects/... Let's loot the room! In this video, we discuss method Dungeon Masters can use for awarding magic items and treasure in your Dungeons and Dragons 5e campaign.
We’ll explain what’s going on “under the hood” in the treasure tables and rules for awarding magic items found in the Dungeon Master’s Guide and expanded on in Xanathar’s Guide to Everything. We’ll help you determine the right balance of magic and treasure for your campaign, and discuss how to adjust for both high fantasy and low-magic settings.
We mention the Tiers of Play in this video. For information about what those are, check out our video on that here: • Tiers of Play in Dunge...
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Пікірлер: 621

  • @DungeonDudes
    @DungeonDudes6 жыл бұрын

    One topic we didn't cover in this episode was CRAFTING magic items and/ or designing your own homebrew magic items. If you're interested about this topic, we'd love to hear your questions, thoughts, or challenges you've encountered so we can tackle them head on in future videos!

  • @zewwy

    @zewwy

    6 жыл бұрын

    Great video guys! A video on how to make magic items would be greatly appreciated too, as my group has an aspiring Alchemist that wants to make potions and such. Keep up the great work!

  • @AryadiSubagio

    @AryadiSubagio

    6 жыл бұрын

    Yeah, I'm thinking of making a sentient magical shield that actually houses someone from an ancient kingdom. Really have to think about his background and the benefit of knowledge he brings to the party.

  • @telkei3365

    @telkei3365

    6 жыл бұрын

    Making spell storing items and balancing them I plan to play an Eldritch Knight who makes magic items (originaly an artificer, but i love fighters) Most people will think thats too much for low levels but have some little things that could ballance it 1. Less flexibility, make it so they can only cast 1st level spells or only 2nd level so on and forth 2 can only have spells from the attuned holder, or from a specific class so a cleric cant put spells in a wizard ring of spell storing 3.Maybe a schools of magic only, have a philosophers stone that only recives transmutation spells,but from any class and due to transmutations interchangeable and flexible nature , could fit more space. And these wont be boring, just explore its limitations It could have belonged to an aprentice transmutation wizard who had no idea how the divine magics work, who slowly began to understand how it works, but only got to the point were it could accept transmutasion spells and no more than 6th level due to his findings and manipulations considered heretical from the church See? Don'tbe afraid.

  • @hangryisangry427

    @hangryisangry427

    6 жыл бұрын

    Dungeon Dudes Yes please. I'm actually about to run an Eberron campaign in 5e and am curious about how others would Dole out equipment.

  • @jordanb7304

    @jordanb7304

    6 жыл бұрын

    Way back in the start of my campaign, my players received a magic weapon that could morph and change depending on the user and their intent. My intentions were to encourage group thinking and sharing ideas between each other. I made a specialized version that it would default to if they were handed it, I called it the Weapon of Glenadra and I gave it way too many bonuses. But that aside a player that joined maybe a month after that session, took it between encounters and literally never gave it to anyone after the fact. It was a little disheartening because it just crushed my original intentions and a few players were bummed that they could use it on occasion.

  • @raymondwilliams379
    @raymondwilliams3796 жыл бұрын

    I have a weapon set called "Gullumund's old (insert weapon here)" and its a set of weapons crafted for a blind fighter that announce their name when the hilt is grabbed, and then his actual weapons on him are +2 weapons because they talk him through the fight, acting like eyes, they'll say stuff like "His guards high" or "This ones a little short" its fun

  • @DungeonDudes

    @DungeonDudes

    6 жыл бұрын

    Very cool concept. Might have to steal this one!

  • @raymondwilliams379

    @raymondwilliams379

    6 жыл бұрын

    Dungeon Dudes Haha go for it, im glad you liked it

  • @dissolution9843

    @dissolution9843

    5 жыл бұрын

    I'm...Definitely stealing this one...

  • @TardisPilot2004

    @TardisPilot2004

    5 жыл бұрын

    Raymond Williams this just got stolen. By me. I’m using this idea.

  • @lute1069

    @lute1069

    5 жыл бұрын

    I absolutely love this idea

  • @talongreenlee7704
    @talongreenlee77045 жыл бұрын

    I’ve had a DM that basically handed out one magic item of increasing rarity at the end of each tier of play to each player, using that “dragon’s hoard” mentality. They usually play it off as “the party finds these magic items: divide them amongst yourselves”, but each item was tailored for one player character, so nobody ever fought over them, and everyone really liked showing off their magic item for the first time, especially when for the next few combat encounters, the DM tailored the encounters to let one of those magic items shine.

  • @cmdrfunk

    @cmdrfunk

    3 жыл бұрын

    Tailor made magic items to a player are so silly. How convenient that these are the magic items that just happened to be there.

  • @jesuschristonabike8878

    @jesuschristonabike8878

    3 жыл бұрын

    @@cmdrfunk - Issa game.

  • @Koryogden

    @Koryogden

    3 жыл бұрын

    "everyone gains a level, and here is a nice item for each player" basically how our games ended

  • @syvajarvi2289

    @syvajarvi2289

    2 жыл бұрын

    I do one of two things: I’ll start characters with an heirloom item that I home brew that gains in power as they do or I use home brewed forging rules that allow players to upgrade items but on bad rolls destroy them. It depends on the campaign I’m running and the level of the encounters. I use to be a Monty hall type of DM but as I gained experience I found other ways to reward the players and my setting is high magic so sometimes an event in a session like almost drowning in a magic spring that gives a fighter the magic initiate cleric feat is bigger than a magic item because it’s a gift that keeps on giving. I play in a setting where my character has spell wrought tattoos as most of his magic items. He has a magic long bow +2, a frost brand longsword, a short sword of throwing +1, bracers of defense, and a shadow fell tattoo. Of those items three need to be attuned. The spell tattoos except for the shadowfell tattoo are one use disposable and don’t require atunement so I collect them like scrolls as they show up if I can. Being that this character is a Barb/ranger dual class I can’t use them while raging so they are a limited use item until I close in and do barbarian things. My DM does increase attunement slots beyond three for other classes based on proficiency bonus through feats if we want to take them as well as increasing slots of artificers accordingly. So it’s ultimately how you want to run your campaign.

  • @buckhunt6832

    @buckhunt6832

    Жыл бұрын

    @Kory Ogden every teir, likely means 1-4,5-10, etc etc

  • @joeyelmer8549
    @joeyelmer85494 жыл бұрын

    "You only get 3 attunement slots" -laughs in Artificer

  • @johnpettus5874
    @johnpettus58745 жыл бұрын

    Guys - this was one of your best videos. I don't need to hear the rules. I have a book full of them. But hearing your thoughts about how to handle complex topic like this is really great.

  • @DungeonDudes

    @DungeonDudes

    5 жыл бұрын

    Thank you! We enjoyed doing the "rules explained" series, but we are really excited about doing more videos like this one that are more about running the game well.

  • @funnelrust6613
    @funnelrust66136 жыл бұрын

    I recently homebrewed a magic item for my campaign which was technically a sword that could switch the type of damage it does, which was great and the barbarian loves it. However, each of the seven damage types it can deal gives the sword another personality. This resulted in them figuring out it was magical and sentient when the player tried to bust down a door with it and it burst into flames and started cussing at him because it was stuck. Magic swords with multiple personalities are super fun to RP. The barbarian also ticked off the sword by trying to figure out all its powers outside of combat when it just wanted to sleep.

  • @DesolatorMagic
    @DesolatorMagic5 жыл бұрын

    Whenever my party is shopping for rare, powerful, sought-after items to see if what they want is "in stock" at an NPC's store, I always roll to see if by random chance it's there but for flavor I have it be one of 2-3 items in a glass case or mounted on the wall that's like the big draw item where people stop into the store just to see the famous 10,000 GP cloak that the user can use to fly or whatever. It's like a tourist item that the owner never thinks they'll actually sell but is for sale for the right price.

  • @jjs8426

    @jjs8426

    5 жыл бұрын

    What are you doing here Des?

  • @linkno1

    @linkno1

    5 жыл бұрын

    Seems risky to have a cloak of flying or something of similar usefulness just hanging around in such an easy to obtain place. Even if they can't afford it, what if the players decided they're just going to take it either by force or some sort of robbery/heist...If the DM told me that there was a cloak of flying in the shop, I'm immediately working out a plan in my head of how to 'take' it.

  • @Phnxkon

    @Phnxkon

    5 жыл бұрын

    @@linkno1 doesnt sound like anything wrong with this. Maybe the shop that sells enchanted items has powerful wards or constructs guarding it. I dont think I'd let anyone get such a thing with 2 stealth and thieves tools rolls.

  • @ericsmith6996

    @ericsmith6996

    5 жыл бұрын

    @@linkno1 Not at all. Town guards. LOTS of them. Oh, and slaughtering dozens of working class citizens (like the aforementioned town guards), essentially orphaning their children and plunging their families into economic ruin, is an incredibly chaotic evil act, that will alter a character's alignment and have lawmakers pursuing the party for the rest of a campaign.

  • @caramonmajere447

    @caramonmajere447

    5 жыл бұрын

    A plain ole +1 Weapon can be a permanent weapon by using the description of "Magical Rune engraved weapon" because runes can be added to. After a few levels, a character could find a Master Smith to turn the +1 weapon into a +2, then later a +3, and so on... This works pretty well for us.

  • @TheShadesOfBlack
    @TheShadesOfBlack4 жыл бұрын

    The Infinity Guantlet shirt felt like a good choice considering the content.

  • @Dmaster2k
    @Dmaster2k5 жыл бұрын

    You actually CAN buy a tank... you just can't have the main weapon operational, and you have to have rubberized treads to drive it on roads. It can be licensed to drive though.

  • @Exphautaz

    @Exphautaz

    5 жыл бұрын

    Only in some places, in illinois the my remove the tread and brick the engine

  • @charlottewalnut3118

    @charlottewalnut3118

    5 жыл бұрын

    @@Exphautaz fuck your states government then

  • @mitch9347

    @mitch9347

    4 жыл бұрын

    I THOUGHT DIS WAS 'MURICA!

  • @lucirmarvrasrockurd2029

    @lucirmarvrasrockurd2029

    4 жыл бұрын

    Those are called rubber grousers.

  • @bluelionsage99

    @bluelionsage99

    4 жыл бұрын

    You can not often get the tank street level however. So own land to drive your tanks on.

  • @revshad4226
    @revshad42266 жыл бұрын

    I do write ups for magic items on simple 3x5 index cards, that I hand out for my players.

  • @vincentnicosia2315

    @vincentnicosia2315

    6 жыл бұрын

    robert oliver that’s what my dm does and it’s pretty effective to keep track of items and their effects

  • @DungeonDudes

    @DungeonDudes

    6 жыл бұрын

    Index cards are a classic way of doing it. My handwriting is rubbish, so I like to get blank cardstock or photo paper sheets and print them out instead.

  • @dresetfrostwood8449

    @dresetfrostwood8449

    4 жыл бұрын

    Same

  • @traevinfeldmann7231
    @traevinfeldmann72315 жыл бұрын

    My DM used an "evolving" item type of system. We recieved a few magic items that were tailored to our character concepts over the course of a campaign. They would "level" with us, gaining new powers and generally becoming stronger as we went.

  • @legendahri6311
    @legendahri63114 жыл бұрын

    I had an evil dm that made a lot of magic items available from quests and other means. However, word around town would get out about your magic items and people would attack you and try to take them. It added an aspect of keeping magic items secret and made you think twice about using them until the perfect moment.

  • @rowanheyd1200
    @rowanheyd12006 жыл бұрын

    This episode reminds me of two stories of my own groups where I, being a new DM, handed out some nice little homebrew magic items. In the first instance, the item was actually stolen. Let me set the scene: in my world zeppelins are a thing (mainly because I don't know how to make long travel interesting) and my players were using one to go from point A to point B. En route, the ship was attacked by a gang of four halfling air pirates in a small airship shaped like a crow. The rest of the party lured the pirates into the bowels of the airship. The wizard took one look at the airship and was like, Ok, this thing will be mine. Basically the rest of the party handily dispatched the pirates and I couldn't think of a way to deny her the airship. The party was level 3. whoopsie. In the second case, I had handed out the item, but the dice had conspired to goof 'em up. I handed out an item that allowed a player to learn another language for a limited amount of time, but as a cost they would loose the ability to speak common for 1d6 days. The party adopted a mephit (low cr steam elemental) and wanted to speak with it, so the guy with the item decided to speak aquan, which sounds like blowing bubbles in water. I asked him to roll a d6 to see when he could speak common again. Fucking 6. The guy was a real pro and roleplayed being able to speak in bubbles so well. his character was also prone to panic, so when shit went south, he would scream this stream of bubbles. I think that this was my favourite magic item ever.

  • @involuntaryascetic3602

    @involuntaryascetic3602

    5 жыл бұрын

    i personally would have taken the final fantasy approach to the airship, give them a taste of the sky then ground it in the sea until they are higher level and can get it fixed. a medium sized ship is mostly reasonable for a 3rd level party

  • @sk8rdman

    @sk8rdman

    5 жыл бұрын

    I LOVE the idea of a sort of "cursed" magic item for learning a language. I've got some players who've been asking about how to train a new skill or learn a new proficiency during downtime, but the rules for that require something like a year of study. An item like that could be a great way to give them what they want (for a price).

  • @iaifia3224

    @iaifia3224

    4 жыл бұрын

    Yup im using this

  • @PJRZ1

    @PJRZ1

    4 жыл бұрын

    I also introduced a flying ship, though at much higher character level. In fact, it was a spelljammer! But in my case the old spelljamming rules applied (using the helm sapped spellcasting ability), and I also introduced an NPC pilot of the ship. The ship became a convenience to getting around but only above ground obviously - and it got damaged on a semi-regular basis requiring stop-offs for repair and adventure! It didn't cause an issue, though as said, it was introduced only at mid-teens level and my adventures could take account of its presence.

  • @Hazel-xl8in

    @Hazel-xl8in

    3 жыл бұрын

    Rowan Heyd if it helps, think of it just as an amazing experience that the players got from your game and no one else’s. you can *not* pilot an airship in any game, after all.

  • @Justanothernerdlol
    @Justanothernerdlol6 жыл бұрын

    Please do! Hombrew crafting rules are a must at my table. I really dislike the DMG crafting rules. In my experience players rarely have that much gold, resources or downtime time to create even minor magic items.

  • @doms.6701

    @doms.6701

    3 жыл бұрын

    I have the opposite problem. My players have nothing but downtime

  • @fenwah1
    @fenwah16 жыл бұрын

    I like to 3d print and paint custom dice in little dice boxes to represent magic weapons. The box holds all the associated weapon damage dice and a little card with the rules and flavour text. In one case I even added a hidden compartment with the weapon's secret abilities in it. If they lose the weapon I take the dice from them. It really adds a lot of flavour and helps the players get attached to their weapons beyond just the in game abilities

  • @qualandrew201494

    @qualandrew201494

    4 жыл бұрын

    thats an awesome concept. i might try that since i 3d print.

  • @DomesticTourist001
    @DomesticTourist0015 жыл бұрын

    My favorite item I ever created was a dagger with +1 damage. However it had demon text that would allow you to bond to it and once done it became weightless doubling throwing range. Also whenever you say its name it flew to your hand. Literally would use it like a boomerang and it flew through enemies.

  • @revshad4226
    @revshad42266 жыл бұрын

    I craft almost entirely custom items for my campaigns, and one of my favorite things to do with them is make them have a campaign event end. Two examples 1) a statue that gave the caster the ability to regain spell slots, but when they reached teir 3 play the statue "awoke" as a knowledge spirit which now helps them to gain information but cannot be used in the way it was before. 2) a cape that was crafted from the feathers of a pegieus when it was tortured into a nightmare, that can be used to restore it.

  • @dcoffinh

    @dcoffinh

    4 жыл бұрын

    that's a really clever way of keeping finished or no longer used items relevant and having a satisfying conclusion to their story with you. Very nice!

  • @alanschaub147
    @alanschaub1475 жыл бұрын

    I love the arms dealer comparison. It makes so much more sense why more powerful magic items are not available on the open market if they are capable of toppling kingdoms. 👑

  • @brandonwilliamson2791
    @brandonwilliamson27914 жыл бұрын

    i love how you guys go so in depth. in my recent campaign as a key component of the story, the players found a homebrewed item i created called the cloak if tree stride. in the beginning i was worried that i had made a game breaking item, it allowed the party to traverse the forest very quickly. knocking hours off of there time. eventually the party used the cloak to enter a dungeon with no doorway, as i had planned for them to do. the cloaks were imbued by the boss, and were linked to him. when he died, the cloak lost its power, and served as a single use puzzle item. i will have to be more careful from now on, when introducing my own magical items. they didnt end up at the dungeon for quite some time😅

  • @Randomdudefromtheinternet
    @Randomdudefromtheinternet4 жыл бұрын

    What about items that are race exclusive? I was thinking about a potion that increases the power of Dragonborns' breath to that of a true dragon (wyrmling is rare, juvenile is very rare, and adult is pretty much legendary)

  • @Hazel-xl8in

    @Hazel-xl8in

    3 жыл бұрын

    Miguel Angel Rangel like a spell scroll of fireball or cone of cold but instead needing to be a spellcaster, you need to be a dragonborn? if it’s single use, go for it!

  • @michaelehalsey
    @michaelehalsey6 жыл бұрын

    The most satisfying campaign I was a player in, involved use of skills. Arcana, History, Investigation, Religion, Perception, and Insight all came into play. It took 11 levels for us to find the first item the Paladin was after but it definitely gave us a reason to adventure other than the typical "jail or save the town" scenario. We searched for things that were no longer there, we got things that were not what was expected, and eventually got something we were looking for... As a side note this amazing DM also gave us opportunities to learn skills over time, and later we even became patrons for another band of adventurers, which required us to provide items to their party. Perhaps you could do a video on how DM's can provide positive motivation. If i "wake up" in jail one more time /sigh.

  • @g.j.anderson3972
    @g.j.anderson3972 Жыл бұрын

    YOU JUST SOLVED A MAJOR BLOCKAGE I'VE BEEN HAVING IN MY CAMPAIGN thank you as always Dungeon Dudes, your videos are amazingly helpful for running my first ever homemade campaign setting!

  • @telkei3365
    @telkei33656 жыл бұрын

    My favorite items definitely the ring of spell storing Suprise your enemy and dms

  • @joshfritz5345

    @joshfritz5345

    4 жыл бұрын

    The big bad power word killed my cleric. The whole party was in silent shock as their most powerful member lie dead before then, the big bad gloating. Thing is, they had a ring of spell storing with "raise dead" in it. The DM describing the shock and horror of the big bad as they see my angry half orc walking once more, now leading a small army of undead into battle, was priceless.

  • @Shadowmib
    @Shadowmib4 жыл бұрын

    I really like these videos. "Military grade" magic items makes a lot of sense, because if you have three wizards each with a staff of fireballs, you could take on a small army.

  • @DStars92
    @DStars924 жыл бұрын

    "Don't give low level characters too many super strong items" Sweats while looking at Level 4 Fighter with a Javelin of Lightning, Cloak of Invisibility, and a homebrewed battleaxe that grants an extra attack when you kill someone. Whoops.

  • @tiatrips

    @tiatrips

    3 жыл бұрын

    You could always play into them later that the javelin gets stronger with some event or something along those lines. And thieves exist, too.

  • @Hazel-xl8in

    @Hazel-xl8in

    3 жыл бұрын

    DStars92 the battleaxe sounds like great weapon master but in an axe

  • @CidGuerreiro1234

    @CidGuerreiro1234

    3 жыл бұрын

    Stronger players just mean you can be extra rough on them.

  • @k0pstl939

    @k0pstl939

    3 жыл бұрын

    @@naddarr1 If I were to have that item, I would have it be once per turn

  • @thetreeboy.

    @thetreeboy.

    3 жыл бұрын

    Legendary item idea The Faux Excalibur It’s just a fancy longsword BUT you have the ability to convince anyone that it’s the real Excalibur Think about it for a second, you are holding a sword that everyone thinks makes you the one chosen and worthy king

  • @caramonmajere447
    @caramonmajere4475 жыл бұрын

    A plain ole +1 Weapon can be a permanent weapon by using the description of "Magical Rune engraved weapon" because runes can be added to. After a few levels, a character could find a Master Smith to turn the +1 weapon into a +2, then later a +3, and so on... This works pretty well for us.

  • @GrahamMitchell1974
    @GrahamMitchell19745 жыл бұрын

    I know I'm super late to the party, but I really like that fact that you matched the colors of the rarities to the ones from Borderlands 2! Yet another reason I love this channel.

  • @Charoy612
    @Charoy6125 жыл бұрын

    One of the favorite ways I ever handed out a magic item was the Decanter of Endless Water- The campaign was centered around a mercenary company that was trying to make up for a worse-than-expected series of losses from the local militia, leaving the area open to banditry and interference from other political factions. At one point, a local reservoir was ovverrun, and the water supply held hostage. The party was sent to regain control of the reservoir. At one point, one of them spies a glimmering object at the bottom of one of the holding channels- if they release the water, surely it'll be flushed away, but it's so deep that it couldn't possibly be retrieved... Needless to say, everyone I ran that mission for had a different approach. The /sensible/ people had access to Alter Self and simply took on waterbreathing while they swam to get the Decanter. I had a few players drown trying to get down to it, and in one case a Barbarian dragged one of the party's prisoners into the water, stabbing them every now and then to keep up their rage, and even though they technically /died/ swimming down, their rage kept them from dying since they were stabbing the prisoner. It. Was. Brutal. And so clever I allowed it, knowing the party Paladin would be pissed- I wanted to see what would happen when the Barbarian got back up, seemed to die, then spewed water as they came back to life using the Half-Orc racial trait. Really, my favorite way that I ever let a party get a magic item. Yes, I did fudge it so the prisoner didn't drown and become an invalid target which would have kept the Barabarian from keeping their Undying Rage active. I have no regrets.

  • @strikethespike816
    @strikethespike8165 жыл бұрын

    I think the Clockwork amulet is actually a really powerful common as it can turn your attack roll to a roll of 10. when you add your to hit bonus it can turn a miss into a hit. It's one of those useful things that I feel a PC would value.

  • @rowanash5378
    @rowanash53786 жыл бұрын

    Please, *please* make a video about homebrew magic items! I need other people's opinions on how they should be designed.

  • @RaphaelLamour
    @RaphaelLamour6 жыл бұрын

    Love the card, I m doing this with itens and animal companions. I find that award too many itens make players dont use them at higher levels. Because of that, I m customizing some of them to evolute with player levels or after a major quest of the item. Exemple: a +1 shield of lathander, have a quest: if you redeem a ghost spirit, the shield will unlock a new power, like give a bless 1x a day. or a Warhammer if you defeat a elemental, will unlock the power of call lightning (defeat a water, storm, air elemental) or fireball when hurled the warhammer (fire elemental) .. that way the itens became part of the character story. and because of attunement, less is more. Great side quests can be done with that ideia inside the main arc. love this channel thx

  • @DungeonDudes

    @DungeonDudes

    6 жыл бұрын

    I love the idea of going on quests to "unlock" new powers for a magic item.

  • @jlaw131985

    @jlaw131985

    2 жыл бұрын

    This was a bit like a concept they were working out in 3.5 of magic items that grew in power, which was why I was home brewing the same thing. It seems like a fairly popular home brew too…I wonder how much it is independently invented.

  • @TacDyne
    @TacDyne4 жыл бұрын

    My favorite thing to do all the years I actively played was rolling up the loot, regardless of who was DMing. I especially loved that rare moment when an intelligent weapon came into the rolls. I'd roll them up on the NPC tables, including habits, psychosis, etc.. Made for some good times. :D

  • @au715
    @au7154 жыл бұрын

    This video is really exceptional - well done! Rarely are any of youtube's DM tip videos this thorough, clear, and concise. I'm making myself a DM Resources Hall of Fame, starting here.

  • @cameronf5893
    @cameronf58935 жыл бұрын

    You guys have the energy of a well done pbs how to show. It's pretty great :)

  • @BenjyGoodrich08
    @BenjyGoodrich086 жыл бұрын

    Would love to hear of magic items that you've crafted/incorporated into your games! The more videos from you lads the better

  • @MrMoshmuma
    @MrMoshmuma6 жыл бұрын

    Glad to see the continued success of your channel. Great advice guys!

  • @RegalRegex
    @RegalRegex6 жыл бұрын

    Glad I waited til the end because I was definitely gonna ask for a 'homebrew magic items' video! This was really helpful. I've definitely leaned into Xanathar a little bit for common items, and their organization of item tiers, as you said, was really really helpful. I think Monty's point of choosing magic items for the *Campaign* was a really good point! My 100% custom campaign is in a desert world, so I've got to think of some clever ways to implement magic items that would make sense there... But what I DEFINITELY didn't think about was how groups or governments would treat/hoard *very* powerful magic items as dangerous weapons or political deterrents! That's very clever and makes a lot of sense. Really going to have to put some thought into that.

  • @Heartdrive
    @Heartdrive6 жыл бұрын

    OW my ears at the start .. Kyle xD. Great video guys Ive always been struggling thinking of how many items to give player. Definitely would love to hear about homebrew items. Wanna do that in my campaign for sure to surprise my players

  • @CoconuDuty
    @CoconuDuty2 жыл бұрын

    I love hearing your guys’ opinion and ideas on stuff like this. Keep ‘em coming.

  • @christopherdodds9435
    @christopherdodds94354 жыл бұрын

    You guys gave me some really good ideas for making my own magic items. this video was just what i needed to get started making items ! Thanks

  • @MannyBrum
    @MannyBrum5 жыл бұрын

    Another bit of advice is if you roll a hoard for a boss at the end of the dungeon, you can split the items up and hide them throughout the dungeon they don't all need to be in a pile at the end. There very well may be other creatures guarding them or traps or whatever.

  • @fchrisb804
    @fchrisb8045 жыл бұрын

    Guys, thanks a lot for all of your videos. They have been really helpful for me as a DM! Keep up the great work!

  • @DungeonDudes

    @DungeonDudes

    5 жыл бұрын

    Thank you!

  • @jacquescelliers1491
    @jacquescelliers14916 жыл бұрын

    Another great video guys, helped me with some thoughts and questions I had about how and when to give some of my players magic items since they're getting close to the point of being able to get them. Also, my first campaign as a DM went really well the other day thanks to the tips I learned from your videos.

  • @DungeonDudes

    @DungeonDudes

    6 жыл бұрын

    So glad to hear! Hope your campaign goes amazingly well!

  • @jacquescelliers1491

    @jacquescelliers1491

    6 жыл бұрын

    Dungeon Dudes Thanks, I believe it will.

  • @leodouskyron5671
    @leodouskyron56716 жыл бұрын

    Yes love to hear your take on crafting by players and making as a dm magic items. It is a different topic but always fun.

  • @dadsdone3524
    @dadsdone35245 жыл бұрын

    Definitely tailored to the campaign, excellent you guys! Thanks. It's always nice to see how the pros do it :-) I got a lot of interesting creating magic items I would be very interested. ;)

  • @technonecromancer
    @technonecromancer5 жыл бұрын

    Hey guys, love your videos! I'm one year into my first D&D campaign ever, and my DM was gracious enough to grant me the Staff of Power as a 3rd level wizard (evoker). It's definitely shaped my character's behavior and willingness to engage in fights, but I've very much enjoyed it. I'm in a party of 5 and am the only one to have a magical item above common, so the balance is there.

  • @DungeonDudes

    @DungeonDudes

    5 жыл бұрын

    Wow! A staff of power for a 3rd level Wizard? I don't think I've ever had players under 11th level find one of those. You lucked out!

  • @gavinvick3592
    @gavinvick35925 жыл бұрын

    Really liking the channel. As a new dm and player, you guys are giving me really helpful tips.

  • @adamoutrage6597
    @adamoutrage65975 жыл бұрын

    Initially when I started playing 5th I had the crafting of magic items be a lost art, and eventually when the players got high enough it became a side quest for them. At first they were just able to transfer magic from one item into a different nonmagical item and it produced a similar effect. Then when they got the ability to start traveling the multiverse, they were able to find magical substances and crafting instructions to make wholly new ones.

  • @absurd_maxim
    @absurd_maxim5 жыл бұрын

    This was a great video guys, thank you! I love your discussion videos.

  • @RaphaelLamour
    @RaphaelLamour6 жыл бұрын

    I really wanna do a elven holy avenger that was made of a fragment of Corellon original sword. Something special for a elven paladin. With some dreadfull quest to beat.

  • @parapotato
    @parapotato6 жыл бұрын

    One thing If your campaign only goes up to say level 5 or 8 or whatever, then these rules don't work as well and you should feel more free to drop that flame tongue greatsword or staff of the magi early so your players can feel extra powerful to go fight the final boss.

  • @chrishansen8119

    @chrishansen8119

    5 жыл бұрын

    Ehh, maybe. I mean, give them something they can use but a campaign can never truly end.

  • @chrishansen8119

    @chrishansen8119

    5 жыл бұрын

    Well I guess all the players could die but I digress

  • @VOID-GRIMM_Sinn

    @VOID-GRIMM_Sinn

    4 жыл бұрын

    I'm playing a campaign based on a game(like skyrim etc) so when my players die they respawn back at a checkpoint. I have alot of items to give but I don't think we will make it passed lv 10 haha. We never play

  • @Hazel-xl8in

    @Hazel-xl8in

    3 жыл бұрын

    Will Mills that’s my attitude most of the time. like “hell you could play the rest of your life and might never encounter the hand and eye of vecna, why not?”

  • @benjaminglendenning4622
    @benjaminglendenning46226 жыл бұрын

    YES Please! cover crafting/designing, very interested to hear more about "homebrew" styles from the "Dudes".

  • @darklordthomaspie6293
    @darklordthomaspie62934 жыл бұрын

    Thank you, I learned a lot of things that could help my next adventure.

  • @totallyrealname6376
    @totallyrealname6376 Жыл бұрын

    I appreciate your knowledge on the matter, I just came from someone else's video who had no clue how these tables worked or their power levels.

  • @some_hippies
    @some_hippies5 жыл бұрын

    I've definitely run into the problem of giving out too many items. To compensate, I've simply started treating the players as if they were a level or two higher than they are for CR calcs. They dont have any game breaking items, but they have several too many and they're more versatile they they should be. When they had two Ropes of Climbing, they munchkin argued that they could bypass any trap by ha int the rip drag them over or around. And then a kobold threw a cauldron of napalm at them while they were doing it and now they have no Ropes of Climbing. I as a DM really like giving out sweet items though, so if you're the type who enjoys making and handing out magic gear, keep pretty strict about the tiers of play. Dont let them have very rare items at level 8, it's too much of a power jump, but also pay attention to what some items do. Flametongue swords add on average 7 damage per attack, Belts of Giant Strength and the Stat Becomes 19 items break the bounded accuracy system the game was based on. In that sense, an Amulet of Health can potentially increase somebody's Con by 4, suddenly the wizard isnt squishy and will pass all his Concentration saves. The Fighter might not benefit from Gauntlets of Ogre Power but now you have a cleric that can hit like a truck if any enemy gets close or tries a grapple.

  • @JonnoDavies1
    @JonnoDavies16 жыл бұрын

    I was looking through the DM guide on creating an item. I looked through the suggested pro's and con's and came up with: "(insert god's name) Tome of Healing". The inscription says "The gift of healing means one cannot turn a blind eye to those in need or a deaf ear to those crying out in pain". Pros: Gives Proficiency on Medicine. Add's +1d4 to administering health potions to other PC's/NPC's. Gives advantage roll to stabilising an unconscious / bleeding out PC. Cons: If book removed from attuned PC, they go blind and deaf. If PC attuned attacks enemy not engaged with an unconscious / bleeding out PC, they have disadvantage. Basically, if they ignore the needy (attack an enemy that is not within 5 feet of a downed player) or are separated from this book in which they make an "oath to do no harm" they suffer a negative. I don't think it's a bad balance. I'm a fairly new DM, so if anyone thinks this is OP/under powered to the consequences then let me know! Especially DD's, I would like to hear what you think.

  • @DungeonDudes

    @DungeonDudes

    6 жыл бұрын

    This is a cool item! I think it can be little stronger if you want it to have a downside, as stabilizing a downed player is already pretty easy. Perhaps the tome grants you the Spare the Dying cantrip as an at-will power (you have to hold the tome to cast the spell). The other power is interesting because it affects your potions, and not your spells or other powers. What if the effect was that whenever you cast a spell or use an item that restores hit points to a *dying* creature, that creature gains the MAXIMUM amount from any dice rolled. This makes it a super awesome item for bringing a downed character, but it doesn't benefit healing used on someone who "is not in dire need". As far as the downside, what if you make this an Intelligent item, possessed by the spirit of the great healers and doctors who wrote the tome? The spirit harbours a deep regret for not being able to save a life when it could have, and uses it's ego to drive players towards saving lives. The reason why is that sometimes, it's actually really hard to get to someone to save them, and so the book wouldn't punish a player that needs to fight their way past an enemy to get to a dying friend. It also might talk to the player by writing new pages in the book or speaking in their mind, filling their head with medical knowledge.

  • @RPGBros
    @RPGBros5 жыл бұрын

    Smart with the Magic Item cards. I've been doing that lately and my players love it.

  • @hamishmarshall7782
    @hamishmarshall77825 жыл бұрын

    One of the most memorable magic items my party found was in a dirty Goblin kitchen of an Orc fortress. It was the infamous “Ramsey’s cooking pot”. Basically anything you put in it could be cooked into a eatable meal and it talked like Gordon Ramsey. Not too game breaking, and it made long trecks entertaining.

  • @stodorovic
    @stodorovic6 жыл бұрын

    The way I handle additonal ways of obtaining magic items is like a mix of gathering, crafting and buying - a) I motivate my players to think of ways they could use something like a green dragon's tooth, troll hide, pixie dust etc. (or gather knowledge about the said things) b) they make skill checks to safely extract/remove those things (survival/nature/arcana/dex/str etc.) c) allow them to parley with expert craftsmen, artisans and mages (whose reputation they've earned) when they encounter them in big cities and figure out potential ways to upgrade some of their existing items (though this should very rarely have major effects) or tweak magic items that they've found but perhaps can't/won't use. That way we have 1) more motivation to explore 2) another way to reward their creativity 3) more skill challenges and 4) an additional way to spend some of that gold they've acquired

  • @AvenueStudios
    @AvenueStudios3 жыл бұрын

    Great ideas for handling magic thank you guys! I have a funny problem where my players love hoarding and then forget they have stuff till like a year later and then I start to forget so they end up stacked with all kinds of consumables haha

  • @RobertZembrzycki
    @RobertZembrzycki6 жыл бұрын

    My party uses custom made cards for skills and spells (awesome way to keep in mind what your character can actually do) :) They are based on Magic The Gathering cards, and we just get images for them from pinterest, print them out and put in a sleeve ;) Looks killer, and works well. Pair it with an awesome back side adorned with characters name, and it's an amazing thing to have! :)

  • @BlackShadow1991
    @BlackShadow1991 Жыл бұрын

    Very useful and practical advice that I probably will put into action in a week or two; we'll see how it goes :)

  • @AfroMyrdal
    @AfroMyrdal4 жыл бұрын

    This was very helpful and enlightening!

  • @crunchyflax
    @crunchyflax5 жыл бұрын

    Thanks for another great video. I hope you dudes do create a video on crafting magic items. If you do, I would love your thoughts on adding magical features to an existing magic item. For example, adding dark vision ability to an existing +1 weapon. The DM's guide doesn't really talk about such a detail.This concept of adding a magical feature to your magic item goes along with your thoughts about not getting rid of your magic items for better magic items as done in video games. I'm really looking for ways characters can customize their hard-earned magic items without making the items overpowered.

  • @AlphaEmery
    @AlphaEmery5 жыл бұрын

    Hello, newer DM (playing 5e for 14 months, DMing for 10 months). What my player group seems to enjoy are when I drop a magic item that multiple people could benefit from using (a firebrand warhammer is good for the Hexblade, the Barbarian, the Fighter, or the Paladin) and watching the players bid on who gets what. Try to not make the items more specific (a mace of smiting for the Cleric or a +2 Rapier for the only Finesse weapon user). This seems to make everyone happy as they all start trading items anyone can use. (Before the final combat encounter for my last campaign, all the players were talking about who needed the +1 spell attack and save dc item, who needs the Wound Closure, who needs the +1 Admantine Greatsword) It seems they enjoy to have a bit of excess just so they can trade around the items for the benefit of each other.

  • @atomwangames
    @atomwangames Жыл бұрын

    This is such a useful video. I definitely find myself thinking of loot in video game terms

  • @windwatcher460
    @windwatcher4605 жыл бұрын

    I was actually just going to search to see if you have a video on creating magic items, so that'd be awesome

  • @DungeonDudes

    @DungeonDudes

    5 жыл бұрын

    We do! kzread.info/dash/bejne/nmWbyKaikajWd5c.html

  • @Rubymagicalgirl88
    @Rubymagicalgirl884 жыл бұрын

    Some very good advice, it's got me thinking. My own homebrew is very much a high Magic world but I have quickly found that is trickier then so expected. I'd done an encounter where the party were involved in an airship battle, they were on one the other attacked them. It went well, recently I rolled up more of the items from that hoard and Definitely got more then I expected. At this point it's not really an issue since they are nearing the end of an adapted Storm Kings Thunder. It is definitely worth looking into for my next adventure adapting Salt Marsh.

  • @charger1369
    @charger13695 жыл бұрын

    I would like to hear your guy's opinion on which of the common and uncommon magic items are most useful.

  • @fullmetalpoitato5190
    @fullmetalpoitato51902 жыл бұрын

    I tried something with my first full campaign as a DM after doing a couple of short pre-mades. I had this Master Craftsman Dwarven smith that had set up shop in the hub city of a localized campaign. The party discovered that he was capable of crafting magical weapons and armor (basic +1 stuff nothing crazy) but the catch was that they would have to find some unique crafting materials for him to be able to craft the custom materials. So they got to go on some adventures and dungeon crawls to get the materials needed and then bring back to have their specific item crafted, and the Smith named each item upon completion of a job. It really helped the group aspire towards some loot, questing and adventuring that they were invested in while also allowing me to find a way to reward them without drowning them in magic items.

  • @icedumi
    @icedumi5 жыл бұрын

    Wow I can hear you guys so much better thank God!

  • @MumboJ
    @MumboJ5 жыл бұрын

    I like how the sheen on the d20 in the bottom-left makes it look like the KZread Play logo. :)

  • @thetreeboy.
    @thetreeboy.3 жыл бұрын

    Legendary item idea The Faux Excalibur It’s just a fancy longsword BUT you have the ability to convince anyone that it’s the real Excalibur Think about it for a second, you are holding a sword that everyone thinks makes you the one chosen and worthy king

  • @moodyfingers7301

    @moodyfingers7301

    3 жыл бұрын

    So the Sword applies a Glibness like effect every time you talk about it? I like it.

  • @jamesembry4921
    @jamesembry49215 жыл бұрын

    Loved this episode. I love rolling random treasure for the players to find. I never worry too much about giving specific player items, I just roll the dice and like watching the players try to figure it out.

  • @Vlegente
    @Vlegente6 жыл бұрын

    Super helpful content and a video I wish I had seen before. It's so easy for dms to look at from a game standpoint. (Myself included)

  • @ivorthewizardpugh1479
    @ivorthewizardpugh14792 жыл бұрын

    I once had a group of adventurers that found a “decanter of endless beer”. It did nothing but create beer on command, one pint at a time or open tap where they could get four pints at one burst. They loved the thing. Also, I like to give an aspect of the magic item that takes over the character in a fun way. Like The One Ring in LoTR made people possessive of it. So I give a cloak of invisibility what makes people more outgoing. A sword that likes to pick fights. A a ring that makes the wearer sarcastic…. Or causes a tendency showboat. Done right it helps develop role playing situations.

  • @teffsly
    @teffsly6 жыл бұрын

    Awesome topic for a video !

  • @CloudyDaze
    @CloudyDaze4 жыл бұрын

    With the way you guys talk about how Magic items are such a natural part to the game, I feel as if I’ve been playing wrong my whole life. Or rather I keep running into DM’s who don’t like giving them out at all XD

  • 5 жыл бұрын

    I love this video, this will be my first time as DM.

  • @ericsmith6996
    @ericsmith69965 жыл бұрын

    Thanks very much for this excellent video. The "approximately one item of each rarity for each character total" and "approximately one item per character per level" metrics are very useful. 1.) A couple of additional thoughts, gentlemen: 1.) Who is John Toller and what is the Crown of Rast? 2.) Having foes USE magic items against a party greatly adds to the satisfaction of acquiring them afterward, and helps boost challenges when needed.

  • @Chris-ci3lu
    @Chris-ci3lu3 жыл бұрын

    Great video, but when you guys said, "magic items are like military grade..." it reminded me of a time I saw a driveshaft on a HMMV held together with duct tape and metal clamps to get it from one parking space to another...

  • @playerzero7890
    @playerzero78903 жыл бұрын

    This videos only got better, and that means something because the quality is very existent in the videos three years ago

  • @trapical
    @trapical4 жыл бұрын

    7:15 I do enjoy how literally everyone, and every game, have seemed to formed a sporadic, unspoken agreement to always use the same 4 colors denoting item rarity. I think it started with WoW, but now there is just this understanding that white = common, blue = rare, etc.

  • @luketfer

    @luketfer

    4 жыл бұрын

    The only one which didn't use this was Guild Wars 2. Blue is Uncommon, Green is Rare, Orange is Exotic (Epic) and Pink is Ascended (Legendary). Really threw me off when I first started playing wondering why the blue item was worse than a green item.

  • @jhutchnik
    @jhutchnik5 жыл бұрын

    I have found that if you drastically reduce the charges on a magic item such as a wand, etc., that it makes that item more valuable. It takes thought into when and where to use it since it can only be used a handful of times--especially at lower-level campaigns. Love you guys!

  • @joeallen7981
    @joeallen79814 жыл бұрын

    I love that you used the same colour scheme for rarity as Borderlands does!

  • @Breland1976
    @Breland19766 жыл бұрын

    Excellent video!

  • @Leif47
    @Leif473 жыл бұрын

    We actually came upon a Ring of Wishes which my DM didn’t expect. We were buying magic items at one of the Princes palaces in Port Nayanzaru and they showed us a Ring of Wishes which was waaaaay out of our price range at 200,000 gold. They were about to put it away when our Arcane Trickster Rouge rolled a Nat 20 on sleight of handing the ring away with his invisible mage hand, it worked and before anything bad could happen he used a wish to make anyone who knew of the ring’s existence believe that he was the owner of the ring. Fortunately for our DM he was very nice about using the remaining 2 wishes in non-OP ways but it was freaking amazing!

  • @Ridelith
    @Ridelith5 жыл бұрын

    I like showering my players with quirky Common and Uncommon magic items, like all the common items in XGE, Wind Fan, Decanter of Endless Water, etc. They don't break the core mechanics of the game but man do they open up loads of roleplaying and creative solution possibilities.

  • @jeremyschneidt4258
    @jeremyschneidt42585 жыл бұрын

    thanks had to check this out.

  • @hawkname1234
    @hawkname12346 жыл бұрын

    This was a good episode Dudes. Real gaming wisdom based on experience, and not just narration of what's in the books. Lots of insights instead. Great video.

  • @chrisw3024

    @chrisw3024

    6 жыл бұрын

    Seconded! This is a really great episode with super-useful practical advice about how to actually USE those tables in the DM guide. Great job, Dudes! I'd love to see your advice about running magic item crafting by the PCs.

  • @Axeloy
    @Axeloy6 жыл бұрын

    When our mayor rewarded us for saving the town, we all got (tailored) magic item rewards. I feel like, since he knew us, the tailored rewards made sense, while otherwise it being random would make sense.

  • @AROAlvi
    @AROAlvi3 жыл бұрын

    I am playing in a campaing in which magic is pretty common, and so are magic items. My character, which can fly naturaly, found in a shop a pretty rare item which, with a command word, gave it freedom of movement. I had to ask another character for some money and now I owe him, but it became such a character defining item. I've rushed through water just to save a friend thanks to that and more things like that. Even an item which felt "simple" can become an awesome defining character item.

  • @tylerhughes9155
    @tylerhughes91556 жыл бұрын

    Idk why but I really love Kelly’s hair in this videos, keep up the good work guys! Love ya 💜

  • @RaphaelLamour

    @RaphaelLamour

    6 жыл бұрын

    Tyler Hughes Its a great hair indeed.

  • @DungeonDudes

    @DungeonDudes

    6 жыл бұрын

    It’s pretty good. Thanks guys! - Kelly

  • @zenithmaiden2109
    @zenithmaiden21094 жыл бұрын

    Had an entire campaign mini-arc based around a magical armor set. Easily identifiable as an old, valuable set of parade armor the various pieces were split up and sold over the years, but bizarre events involving the armor have lead some to believe the armor is cursed. Turns out the armor is sentient - possessed by a fallen commander who still very much believes the war is on. The party's discovery of the armor and what they ended up doing with it and the spirit that inhabited it were very fun to explore.

  • @CalebHoss37804
    @CalebHoss378046 жыл бұрын

    We typically like a lot of Magic Items. I’ve currently got magic Axe, Warhammer, and shield. Not to mention a wand of magic detect. And that’s just my PC. The other 3 also has some. Our DM is good about balance tho. She knows we like more dice rolls so she ups the enemies health pools.

  • @jackregz
    @jackregz4 жыл бұрын

    Watching this and thinking about how to apply this to my upcoming Dark Sun campaign. The lack of metal and the stigma of magic makes this a whole lot more complicated haha. Thankfully, psionic magic items have been detailed in the past, but they don't typically have the same flavor.

  • @honestreviews8445
    @honestreviews84453 жыл бұрын

    The last part about the politics of parties buying magic items and the effects on their perceived threat / interest level by npcs is a fantastic point. I’ll be using this in my next game.

  • @baltsosser
    @baltsosser5 жыл бұрын

    I enjoyed presenting a Ring of flying as a GM that was not made by a master crafter, but by an apprentice trying to do it behind his masters back before he was ready. That resulted in a flawed ring that gave the wearer the ability to fly...but required rolls while doing so on a D10 because it had a 30% chance of failing while in flight. That did make things interesting.

  • @nunyabusinesss1476
    @nunyabusinesss14765 жыл бұрын

    In our modified 2cnd ed campaign many years ago my Illusionist/Thief decided to expand his abilities into a more ranged kit. With this in mind our dm had him find an ancient-rune-etched shortbow (it was a +2 to start was perfect as he was a Halfling). As the campaign continued he discovered that what he thought were just decorative runes could actually be activated and imbue his bow with elemental and other properties. He spent the better part of the campaign mastering the various combinations and eventually learning how to etch his own. At the end of the campaign he found a special arrow that, when combined with the bow, activated all the runes at once and turned the arrow into the equiv of a tact. nuke. The drawback, he found out, was that the arrow had a mind of it's own and, though it appeared back in it's special container most of the time, there was a chance it would leave him. After each use the dm would have me role a percentile dice to see if the Arrow would stay or disappear. Fortunately I only lost it once and went on a lil side quest to get it back. He eventually retired from adventuring when his exploits gained him the favor of a local order of Dragon Riders. He was asked to become an apprentice and left the party. I must say it was pretty awesome the first time I used the bow at full power lol as our dm did a great job narrating. We came to call it the Patriot Arrow :D

  • @macdameron9321
    @macdameron93213 жыл бұрын

    JSUT STARTING A LOW MAGIC CAMPAIGN, APPREACIATE YOUR VIDEO.

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