Automating away the monotony of skill training in Mortal Online 2, an AutoHotkey tutorial

Mortalitas GitHub:
github.com/Mortalitas/Temple-...
My MO2 AHK repo to supplement this video:
github.com/Xavious/mortal-onl...
This is an instructional video on using the scripting engine AutoHotkey to automate away the most boring, mundane, repetitious tasks game devs might throw your way. It's worth a look, even if just to see what's possible and what a lot of other people are using in these games.
TRIGGER WARNING: I talk trash and poke a bit of fun at StarVault for their lack of focus on UI development, as well as their lack of respect for our time, and at "elite," sweaty, gamer boyz who use screen stretching to gain an advantage in PvP. What a banger.
00:00 Intro
00:17 Disclaimer
01:18 What is AutoHotkey?
02:15 Explaining a more complicated mounted archery script
03:25 Credit to Mortalitas on GitHub
04:00 Explaining the script line by line and AHK nuances
10:37 Initial setup in the actual game
12:15 Demonstrating the script in action
13:40 Auto attack example script
14:50 Very early spell training example
15:44 AHK emotes example
16:20 Demonstrating the emote hotkey in action
17:05 Creating homemade combinations that the client can't (controversial)
18:21 Why it's controversial and lamenting StarVault's lack of UI attention
19:30 Discussing the realities of scripts being used across the playerbase
20:20 Ranting about screen stretchers 😂
20:58 Acknowledging the difficulty for game devs to track macro usage, despite whatever policy they have
21:38 Rans accusing Tatsuya of using macros
21:54 Keybinds are superior to drag click/click drag
22:55 Conclusion

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