Artillery Tutorial - Foxhole

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This guide covers everything you need to know to become a proficient artillery player in Foxhole.
00:00 - Introduction
00:11 - Towing Artillery
00:55 - Collie 120mm, 150mm and Sarrissa SPG
02:49 - Warden 120mm, 150mm, Stain SPG
03:43 - How to Make Artillery Guns & Cranes
08:10 - How to Secure the Artillery Guns
09:31 - Octagon Trenches
10:49 - Shells Types
11:05 - Creating Pallets
11:35 - Making Shells with a Factory
12:00 - Submitting Crates of Shells
12:37 - Making Shells at a Ammunition Facility
13:52 - Placing Pallets of Shells and Pulling Shells
15:19 - Artillery Roles
16:05 - Importance of Wind
16:25 - Equipment of an Artillery Crewman
16:49 - Eyeballing
17:02 - Grid Dimension
17:14 - Using Artillery Demonstration
22:27 - Naming Guns and Communication
23:04 - Where Should You Use Artillery?
24:36 - Observation Bunkers
25:01 - Elevation Spotting
25:15 - Naval Artillery Guns
Wind Direction Gif: static.wikia.nocookie.net/fox...
Want to purchase Foxhole and other games cheaper than Steam while also supporting Hans' content and the devs? Check out Fanatical here: www.fanatical.com/en/game/fox... Thanks in advance!
#foxhole #foxholegame #helpinghans

Пікірлер: 41

  • @HelpingHans
    @HelpingHans8 ай бұрын

    00:00 - Introduction 00:11 - Towing Artillery 00:55 - Collie 120mm, 150mm and Sarrissa SPG 02:49 - Warden 120mm, 150mm, Stain SPG 03:43 - How to Make Artillery Guns & Cranes 08:10 - How to Secure the Artillery Guns 09:31 - Octagon Trenches 10:49 - Shells Types 11:05 - Creating Pallets 11:35 - Making Shells with a Factory 12:00 - Submitting Crates of Shells 12:37 - Making Shells at a Ammunition Facility 13:52 - Placing Pallets of Shells and Pulling Shells 15:19 - Artillery Roles 16:05 - Importance of Wind 16:25 - Equipment of an Artillery Crewman 16:49 - Eyeballing 17:02 - Grid Dimension 17:14 - Using Artillery Demonstration 22:27 - Naming Guns and Communication 23:04 - Where Should You Use Artillery? 24:36 - Observation Bunkers 25:01 - Elevation Spotting 25:15 - Naval Artillery Guns Want to purchase Foxhole and other games cheaper than Steam while also supporting Hans' content and the devs? Check out Fanatical here: www.fanatical.com/en/game/fox... Thanks in advance!

  • @ptitemerde1

    @ptitemerde1

    7 ай бұрын

    we don't need tutoriel

  • @pfcparts7728
    @pfcparts77282 ай бұрын

    I was an artillery crewman that joined a random artillery battery in war ~98, I was a loader, but when the commander went away for bed I volunteered, and had another rando spot for me. Playing a lot of milsim games I used a lot of artillery jargon on local chat, let’s just say it was perhaps the most cinematic and immersive experience, “Battery, target infantry in the open, azimuth 273, distance 178, fire 3 rounds… on target, fire for effect! Battery, adjust fire, left 265, distance 183, fire 3 rounds, on target fire for effect!” I think the most important part is to tell your crew what you’re firing at and give them updates on what’s happening, I find it lets them use their imaginations and have fun while doing a kinda boring job.

  • @QuantumImperfections
    @QuantumImperfections8 ай бұрын

    fr both factions needed this video. Those who know how to use artillery just "know" and with this massive influx of players about to experience their first 120mm bombardments they need to know what's involved

  • @munkymittens
    @munkymittens3 ай бұрын

    One of my favourite memories in foxhole was when i first played it. Me and my buddy thought we would join in defending a bridge. 7 hours later, many ear deafening shells later and i went to bed hearing arty in my brain. 10/10 reccomend

  • @LahotaBimsey
    @LahotaBimsey8 ай бұрын

    Amazing guide, all inclusive and even provoked some thoughts on how to techniques for the upcoming war! Do more of this!

  • @barterlyjobjo6551
    @barterlyjobjo65518 ай бұрын

    just bought this game yesterday with my friend. i'm on warden side. now i'll try to learn how to play from your video

  • @spechulfapticks3108
    @spechulfapticks31088 ай бұрын

    finally, all the cool tricks are in one video. thank you very much, Hans

  • @mraafi863
    @mraafi8637 ай бұрын

    Thanks for the tutorial, I'm totally new to learning this.

  • @dragonltu8349
    @dragonltu83498 ай бұрын

    just great all around video for all types of players ... but mostly for beginning players but still point stands keep up good work

  • @k7373
    @k73738 ай бұрын

    Huge work ! Thank you :)

  • @Jebu911
    @Jebu9117 ай бұрын

    Wish it had like a tips and tricks section too. Like how artillery is more accurate to its minimum distance than its maximum distance.

  • @Mepherion
    @Mepherion8 ай бұрын

    10/10 very informative!

  • @jdtoggaming
    @jdtoggaming8 ай бұрын

    Very good video Hans! o7

  • @DobromirManchev
    @DobromirManchev8 ай бұрын

    Very nice! I wish these things were better explained ingame, there's way too many buttons and shit to remember unless you are playing this hardcore.

  • @gregggambolputty2884
    @gregggambolputty28845 ай бұрын

    A lot of helpful stuff here including good practices. However I'm still confused about the spotting part. As far as I can tell Azimuth in Foxhole is basically just the compass bearing. The more the spotter distances himself from the gun, the less his distance and bearing matters, as it is only relative to his position. That basically means you form a triangle and to get an accurate distance and Azimuth (before correcting for wind) you'd have to use trigonometry requiring a calculator. With A being the artillery gun, B the spotter and C the target you'd have b² = c² + a² - 2ca cos(β) for distance and cos(α) = (b² + c² - a²)/2bc for Azimuth correction for B's Azimuth to A, meaning it would have to be added or deducted from B's Azimuth depending on which side the target is. I've never been good at math and it's been a long time since I've touched the subject to that extent but wouldn't you have to apply these formulas? I'm aware that there are artillery calculators and I'm guessing they are a requirement beyond the "winging it" range. Or does the dispersion become so random that at some point it's just "fire at that general direction"?

  • @HelpingHans

    @HelpingHans

    5 ай бұрын

    I wouldn't worry too much about the maths. Best thing to do is fire in the general direction you want to aim in and aim a bit short so you can see the shell land. Then just adjust accordingly.

  • @PI_Joe_Mama
    @PI_Joe_Mama7 ай бұрын

    Great Arty guide

  • @KetxGaming
    @KetxGaming8 ай бұрын

    23:55 Yo that's me! Amazing tutorial, glad to help

  • @danielmartinezmartinez441
    @danielmartinezmartinez4418 ай бұрын

    thank you! I want to play this game, is going to help me paint my imperial guard (and for some reason i need to buy a basilisk! 😄)

  • @scitthundmarsh2699
    @scitthundmarsh26998 ай бұрын

    Nailed it

  • @osadnik7580
    @osadnik75808 ай бұрын

    4:35 Refueling does not require you to press RMB. It may however be helpful in directing yourself towards the vehicle before refueling it with LMB.

  • @hko2006
    @hko20067 ай бұрын

    Everything you need to know about artying

  • @danielmartinezmartinez441
    @danielmartinezmartinez4418 ай бұрын

    by the way, interested in the use of rockets too!

  • @madeingermany9445
    @madeingermany94457 ай бұрын

    0:58 i thought the "legs" of the gun should be able to be placed away from eachother. would be very wierd if you can't "deploy" them from transport to shooting wher the legs are apart from eachother.

  • @thegamingfusion256
    @thegamingfusion2568 ай бұрын

    When im on the left side and try pressing F nothing happens i enter the drive spot it starts moving and glitching through the floor and again when i press F nothing happens

  • @HelpingHans

    @HelpingHans

    8 ай бұрын

    Could be a bug? Sounds strange, I'd record it and report it to the devs

  • @scitthundmarsh2699
    @scitthundmarsh26998 ай бұрын

    What are the effects of scorched earth caused by artillery shelling?

  • @loginlover

    @loginlover

    8 ай бұрын

    All terrain in the game takes permanent damage from artillery. Naturally larger artillery rounds over long periods of time will cause a lot of scorched earth. What this does is both desaturate the world (think more depressing black and white with less colors) and most importantly it will cause player structures and bunkers to have much less health compared to un-scorched earth. This makes build-pushing into a hellscape pockmarked by impact craters and mud a nightmare to take as well as hold

  • @noamginat4273
    @noamginat42738 ай бұрын

    can i tow a 120mm with a 150mm mobile artillery??? and can i tow a 120mm with the mortar half track,

  • @batman6429

    @batman6429

    8 ай бұрын

    there is a specific half track variant for towing

  • @facehurt7606

    @facehurt7606

    8 ай бұрын

    no only vehicles with a towing hitch can tow

  • @devalfa2750
    @devalfa27503 ай бұрын

    16:05 wind

  • @Raven5431
    @Raven54315 ай бұрын

    Wish wardens had a towed 120 😢

  • @C4_Jamza
    @C4_Jamza5 ай бұрын

    Warden arty go booom

  • @hesam_fa105
    @hesam_fa1057 ай бұрын

    hey can i join ur regiment?

  • @HelpingHans

    @HelpingHans

    7 ай бұрын

    Sure! Message the squad lead of SHRED ingame and ask to join. Make sure you have a working mic tho!

  • @fouleyson
    @fouleyson8 ай бұрын

    Thats not how the jerry can works Hans :D

  • @legionofthedice2279
    @legionofthedice22793 ай бұрын

    Not to be nitpicky but Foxhole development team really needs to at least consult some basic terminology when it comes to certain artillery pieces especially on warships they're not measured in millimeters the measured in with what they call 125 mm Cannon is actually probably 15 in Naval guns

  • @nicholas2016
    @nicholas20167 ай бұрын

    total alcoholic everytime this guys online hes blasted

  • @KA-jm2cz
    @KA-jm2cz7 ай бұрын

    Never believe dirty colonials.

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