Arma 3 CHZ - Power line pylons

Ойындар

New models of power line pylons, but without cables. There are almost all types around CHNPP.
a3chz.blogspot.com/

Пікірлер: 16

  • @sprunkadct
    @sprunkadct Жыл бұрын

    Can these be found in the game?

  • @trevorsizzle3705
    @trevorsizzle37054 жыл бұрын

    And then one of the power lines start to follow you on its own.

  • @DaRkLoRdZoRc

    @DaRkLoRdZoRc

    4 ай бұрын

    Do NOT play near the PYLONS...

  • @nguyenvanhao7435

    @nguyenvanhao7435

    2 ай бұрын

    @@DaRkLoRdZoRch

  • @agxr
    @agxr21 күн бұрын

    I want to see a tier list of them

  • @dr_j0nes
    @dr_j0nes8 жыл бұрын

    Nice to see that you still work on this map! respect! but it would be awesome if you first add colliders for the other objects before you add new objects ;) I would donate if you add the missing colliders :) nevertheless big respect to you!!!! I love the map! ^^

  • 8 жыл бұрын

    Hi, thanks. About collision: in Pripyat there is only factory Jupiter without collision. CHNPP is very big object and now I don't have idea how to make right collision, but some people from ArmStalker working on it now. Stay tunned, I want finish all map!

  • @dr_j0nes

    @dr_j0nes

    8 жыл бұрын

    +Jakub Mareček thanks for your response! yeah you are right but at some buildings there are no collisions for 1 or two walls ;) if you want to I can send you the buildings and the points that I mean :) at the moment I go through every building and look for missing collisions to fix them with invisible walls and something for my server. would be nice if I could help you! :) but only if you want to. I know that this project is very time consuming for you. ^^ PS: will the cellars of houses be walkable in Future? :) Thanks for all the hard work and releasing this for the community!

  • 8 жыл бұрын

    +Dr. J0nes Thanks for testing collision in builds. If you find issue, post it there or a3chz.blogspot.com And I didn't think about cellars.

  • @dr_j0nes

    @dr_j0nes

    8 жыл бұрын

    +Jakub Mareček no problem. I asked for cellars because many building-models already have cellars. Only the terrain has to be adjusted.

  • @icarus9661

    @icarus9661

    8 жыл бұрын

    I think the better question are will buildings have actual basements in general, you have alot of places that go down into nowhere atm.

  • @cemilekucuk3582
    @cemilekucuk35823 жыл бұрын

    Ddndnd

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