Arknights | Design of Spite

Ойындар

This is just a quick video for my thoughts on Design of Strife and to let new players know not to feel bad if they can't do any of the stages for this event.
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Пікірлер: 45

  • @YaBoiRenegade
    @YaBoiRenegade3 ай бұрын

    New players who just got into the game, don't feel bad if you don't get all the rewards. Again, this is not your fault and this is an Endgame content for some hardcore players. Stay with us and future content should improve. (Hopefully)

  • @harunammie4898

    @harunammie4898

    3 ай бұрын

    nah, Texas Alter + Yato R forced the game to change drastically.

  • @yosi2142
    @yosi21423 ай бұрын

    The T stages where you have to survive the clock have been really fun

  • @okitasoujialter
    @okitasoujialter3 ай бұрын

    My main issue with this event is that S-3 is required to get all of the rewards, and that there's really only one strategy to beat it. Part of the fun of a game like this is coming up with new strats to beat new content, utilizing different operators or maybe even playing in a niche. S-3 doesn't allow for that, if you don't have 8 or 9 very specific operators leveled and masteried, you're fucked, and as someone who's been playing since January 2023, I'm not a big fan of that

  • @harunammie4898

    @harunammie4898

    3 ай бұрын

    even then, S3 is more of a ceobe-designed map. Which even i have yet to build her since eyja is usually useful everywhere else.

  • @zodkip3147

    @zodkip3147

    3 ай бұрын

    A3 was incredibly versatile with no need for many of the ops used. They built this event around the fact that A3 was 'the end' and S3 is the bonus end (true ending). I think it is fine the way they did that since they don't do it often.

  • @cat-vv9xb
    @cat-vv9xb3 ай бұрын

    This event only feels bad because it's tuned very tightly to the top operators in the game. The problem here is that a lot of operators are poorly designed and tuned, so if HG starts balancing the less viable operators upwards events like this can feel a lot less frustrating.

  • @SenkoKitsune
    @SenkoKitsune3 ай бұрын

    Nah I got destroyed cuz I didn't have the correct operators for S-3. Been playing since launch

  • @YaBoiRenegade

    @YaBoiRenegade

    3 ай бұрын

    You and me both

  • @sokchanpkay916
    @sokchanpkay9163 ай бұрын

    This event is the reason my saria become m9

  • @YaBoiRenegade
    @YaBoiRenegade3 ай бұрын

    *_Just some questions I want to answer._* " *Did you enjoy the event?* " -Yes. It makes me utilize units that I did not have the chance doing on higher end content. " *Should end game be a stat check?* " -Yes and No.. It's should be a mix of both knowing seasoned players are already kitted out at this time. I know hypergryph can do a much better job at designing stage mechanics/boss mechanics. Complex game mechanics means more opportunities for different kind of clears and will be open to more people of different skill level. Otherwise it'll be *_DPS check, the Game_* " *What did you think about the boss?* " -Honestly, the boss mechanic is soooo good that it's such a waste that we can only encounter him on this event. It's a good boss to be added on like let's say mainstream content or even IS but with toned down stat. The fact that you can abuse the chain mechanic where you're able to instantly redeploy your operators when you destroy the tombstone when you retreat operators while chained is such a unique concept for this game that I haven't encountered on different modes. " *What did you think of the rewards?* " -Pretty decent imo. Not good enough for the amount of effort you do with clearing all the maps. Apart from the Cardigan skin and Tier 5 materials, everything else can be farmed on Resource stages *e.g Books and LMD* " *You do know that clearing S-3 is optional, right?* " -Yes I know that and that's 100% my bad that I did not include that in the video. Sorry. " *Should this kind of event release more often?* " -I don't have anything against it and I would love to see more high end content that is open for a lot of people to access. And by that I mean people who need guides to clear all the stages AKA myself KEKW. Otherwise, i'm glad these kinds of events only come once in a while. " *You mentioned this event checks how long you've played the game but in reality as long as you have the core ops needed, you'll be fine.* (Core ops Eyja, Suzuran, Saria, Ceobe w/ module)" -That's a nice meme but if you have visited any Arknights socials or community pages, you will see about 50% of people showing their roster and a lot of 6* needed for this event are unbuilt.

  • @sb18wlc
    @sb18wlc3 ай бұрын

    Both POO and DoS are interesting concepts but they both had terrible execution, I don't think Pinch-out itself was bad but it's more of the buff's scaling that goes beyond the line of being challenging and turns into frustration. DoS also has the same problem but even worse because you do not know how much elites get buffed you're just said that they are without knowing how much. CC was well regarded because there's the choice of the approach on clearing the main-stage. You can go all out DPS or you can stall, you can outrange them or face them head on but in these hard events you're forced to do all at once.

  • @helmifaiz4504
    @helmifaiz45043 ай бұрын

    I see Design of Strfe as combination of Trials of Navigators & Contigency Contract, which were frankly the gamemode I like. But I don't like this event lol I can see the vision HG goes for this event, heck I even kind of enjoyed it. But it's because I have the right operators despite only have been playing for 1 year. I can see other player without the right operators can be really frustated beating Trauma Intervation, let alone the main stages The main problem of this event comes to the fact that the main reward (Cardigan skin) is unobtainable for most of players. You need to do the main stages that have enemies that have stats as CC Risk 34 & Trauma Intervation which is annoying as hell. ToN still forgivable because you can reach the main rewads easily, & CC main reward is the medal, especially the trimmed one (that still obtainable using low-rarity squad)

  • @YaBoiRenegade

    @YaBoiRenegade

    3 ай бұрын

    Yeah that's true. Hopefully they'll make that cardigan skin obtainable through other means for our newbie doctors. It kinda leaves a bad impression to newbies.

  • @novyknec1113

    @novyknec1113

    3 ай бұрын

    the only right operators you need are 2 suzuran and saria, I have seen a lot of people destroying the boss for A-3 with exu, classic Mlynar, Surtr, Typhon (which was recent), Silverash, 4* ceobe,eyjafalla, ebenholz, GG, and a lot of etc you say that as If there were a lot of requirements for clearing the event lol

  • @helmifaiz4504

    @helmifaiz4504

    3 ай бұрын

    ​​​​@@novyknec1113 *After I read your other comment, & reconsider my thought* . Honestly, you're kinda right. I think the only reason why I & most people hate it, is because the fact that this is infact a *new gamemode* We already have CC with 2 seasons, that both of them are really hard. Especially Risk 20+. But most of us still like it, because *we're familiar with it* . If we got similar gamemode, with different name maybe we hate it too Even say so, one thing that I still don't like about this event is the *"minimal requirements" to obtain the main rewards* . CC & ToN main reward still obtainable with lower rarity operators. Which means they're for casual player. But this gamemode specifically for endgame player, yet they *seems* promote it as normal event that newbies can play. Especially with that battlelass system like in ToN where, infact, newbies can still get the rewards I know this was supposed to be an experiment gamemode, like Pinch Out too (which was shiet & you can't change my mind). But if they promote it like CC, with PV that *"intimidates" the player* or the tutorial said it clearly that this event gonna be hard & not for newbies, maybe I can surpass it (because I thought this event was supposed to be normal event, & not too difficult like CC)

  • @federationofunitedchristia8939

    @federationofunitedchristia8939

    3 ай бұрын

    ​​​@@helmifaiz4504 nah, I hate it because it's just a straight up stat inflation type of stages, CC could be opted with different strats, this is just a stat check, nothing fun could be gained from something you can't play around, the strats I've seen is just a "operator A or B buffed to the extreme", CC that allows for niche clear are better and more fun, hard stages don't translate to bad stages, it's hard stages that's utilize DPS check that translates to bad stages, I think, also, you have more control with CC, this event doesn't allow that, even if a CC is extremely hard, you're given an option of risks to take, meaning that the fault is not on the game if you fail, but you, allowing you to feel like you can still grow by min maxing the risks and taking shits that suits your strats, even max risk could have different game plan depending on which risks you take

  • @helmifaiz4504

    @helmifaiz4504

    3 ай бұрын

    ​@@federationofunitedchristia8939 I mean, that's kinda what I'm saying tho DoS A-3 above, is really hard. The enemies have stats equivalent to the enemies from CC Risk 30+. Yet, veterans able to beat CC Risk 30+ with only 1 most effective squad (yes there are other variation, but it was really hard to pull off) But since it's CC, we can choose which Risk we wanna play, make it "Casual"-Squads or Niche-Squads are able to play CC better than DoS (well keep in mind, max risk straight up impossible, if there was (which definitely was) Niche-Squads that were able to beat Max Risk, it's so rare) My point (& yours) are CC doesn't encourage you to play Risk 30+. You could just play Risk 18 with whatever operators you have & still be able obtain the main rewards (Medal). While DoS, encourage you to play the stage with enemies that have stats equivalent to enemies from CC Risk 30+ to even atleast, obtain the main reward

  • @CobraNstudios
    @CobraNstudios3 ай бұрын

    I agree with your notion it wasn't new/mid player friendly, but it actually caught my attention a lot and reignited my passion for the game since I've been playing it more on auto mode past half a year, personal reasons wise. I think it was a good event.

  • @NikkiTheViolist
    @NikkiTheViolist3 ай бұрын

    Even though the event was really difficult and the numbers were really inflated, I really liked (1) the concept of surviving a stage for a set time instead of defeating every enemy, and (2) the design of the boss, and (3) how the boss levels had very very few but powerful enemies that you can plan for one by one and I hope both more bosses follow similar design principles (well..except for the massive stat inflation for it) and future levels in both main story and events (and maybe even Integrated Strategies) that have a time limit instead of an enemy limit. It'd really create a new meta for those levels, benefitting stall and AoE and block instead of the low-target-number DPS that current meta supports. I mean, lots of current guides say that blocking and playing defensively becomes less relevant in late game and everything can be cleared with big enough DPS, and current game design treats hitting more than a handful of enemies at once to be pretty much pointless. I mean I just hope they take some of the experimental game design principles they put here, and then apply it and scale it down to regular content.

  • @narius_jaden215
    @narius_jaden2153 ай бұрын

    I actually really like side maps, but this is only a small step up from Pinch-out lol.

  • @Fuwachi
    @Fuwachi3 ай бұрын

    So they ended Contingency Contract (endgame content) they want ro revamp it. But then what do we play while CC is gone ? That's why they released Pinch-Out and DOS served as "Experimental Event" and also an Endgame content for people to play while CC is gone. It's hard.. well duh A-3 is the End if you just want rewards. Nice T stages and cool boss btw.

  • @platinooah245
    @platinooah2453 ай бұрын

    It was great up until I touched S3. That shit felt like risk 35 on steroids. I got no idea who playtested that shit but damn that was not it

  • @kindle831
    @kindle8313 ай бұрын

    do you even get oriprimes here, Im confused

  • @Nazuiko
    @Nazuiko3 ай бұрын

    hey at least this endgame focused event gives a free skin that only requires reaching level 35, and it gives a skin for a pretty rare, meta operator that newer players arent going to have anyway its just Cardi-- ... Whos sick joke is this

  • @notanonchampignon9837
    @notanonchampignon98373 ай бұрын

    Saria s3, młynar, eyja, suzu, amiya s3 (true damage) and texalter S2 for damage and ptilo and nightingale (+ both her summons to take the fireballs) for support, all to deal with this abomination of a boss second phase and JUST barely finish second phase pt2 with over 3 hours worth of tries later and ALMOST giving up when it killed EVERYONE the first time i've reached phase 2. Not to mention the shield elite enemies taking 25% health per hit on my LVL 60 mod3 cuora (no mastery yet, sadly) in which she can basically reach 2k DEF with S2 active. TWO THOUSAND (2000) DEFENSE. 25% HEALTH PER HIT. Even though I can consider my account pretty much blessed with NUMEROUS S tier operators (all lvl 60 tho), I had not only to fill all 12 slots (ifrit to help deal with the shield elites; bagpipe & myrtle for DP + Ines for DP and stall) AND borrow nightingale AND using everyone's kit to PERFECTION (and unintentionaly abuse the stage gimmick) just to BARELY manage conpleting the F-ING SECOND TO LAST STAGE of this event. Yeah I believe wholeheartdly this event is pure BS lmao good skin tho TL;DR : DoS is an experience that once you experience it, you don't want to experience ever again.

  • @skaarj9342

    @skaarj9342

    3 ай бұрын

    If you are talking about A3 stage, it can be done with only 4*. Not really hard stage, just need some practice.

  • @notanonchampignon9837

    @notanonchampignon9837

    3 ай бұрын

    ​​@@skaarj9342 It's simple, undeniably so, but it's a HARD stat/op's check, exactly like this video is telling. Just because you've met the check doesn't mean everyone will (especially considering he made clear thus video isn't directed for veterans). Also, please, DO NOT assume that because Dr. Silvergun did it with 4* only that it makes the stage easy, that is a testment for his knowledge and wisdom for the game instead of the stage difficulty, not to mention the fact that he has every 4* maxxed (lvl, skills and mod), which is very unlikely for someone to have outside of this niche (especially a newbie) With all that said, I will not deny my skill issue. If I was more competent with the game, I could've surely done it in half the time I've spent or less. Ps: For all that is worth, I'm sorry for infodumping, it's something I can't control.

  • @benedict6962

    @benedict6962

    3 ай бұрын

    You don't need all of that for the boss, it just requires a good balance of arts, healing and fireball clearing or range management. You need all of that for the stonking statstick mobs.

  • @notanonchampignon9837

    @notanonchampignon9837

    3 ай бұрын

    ​@@benedict6962I suffer from skill issue, sadly.

  • @skaarj9342

    @skaarj9342

    3 ай бұрын

    @@notanonchampignon9837 Well, i didnt say it was easy. But also not that hard as you described in your initial comment. 4* clear is just an example of clear without any of OP 6* units you have mentioned.

  • @skaarj9342
    @skaarj93423 ай бұрын

    I really enjoyed this event. Trauma stages are fun, main stages are challenging. It took me about 1 hour to clear C-B-A and 4-5 hours to clear S3. Without any guides odc. I dont get why people hate design of strife. Well, i get why newbies hate it, they just dont have enough operators to clear all event. But why old players hate it? Its almost like CC. Skill issue or just too lazy?

  • @YaBoiRenegade

    @YaBoiRenegade

    3 ай бұрын

    Probably too lazy. I loved the event. Idk why some vets hate it.

  • @fang4481

    @fang4481

    3 ай бұрын

    It's because the way they presented the game mode made it not optional to clear S3 and get all the rewards at first glance since you want no buffs on S3 to get all currency (like if Risk 30 was necessary in CC instead of risk 18 to get all mission rewards). Hard stat checks also requires very specific operators to meet the said check, with maxed out modules, levels, and/or potentials (which affects players more heavily for just a mini event). Can apply to new, returning, or old players if your gacha luck is bad, but it puts more emphasis on the hard requirement to meet them to simply attempt to clear rather than using more strategic deployment to clear based on what people have on hand. I've been around for a long time and have a lot of the meta operators, but I don't have Ceobe nor specific operators like Suzuran and Nightingale avoided me / had made me to choose to save for other operators at the time. So S3 is completely out of my reach because of both DPS check and stat check if I try to change my strategy to be more flexible (mobs are also overtuned and rush too fast, forcing DP to be very tight). Hence I expect me and many others dislike this mode heavily as it punishes you for your non-meta choices or punishes you for not playing & getting meta operators earlier. If it was more strategy based with variations in operator selections, then it would be good for the general population . If there isn't more variations in operator selections with strategies you can tackle with it, then it's terrible because rewards then feel designed for only a specific group of players who has those niche operators, giving some minor FOMO and P2W vibe (which really works against how AK designed the casual gamemode to be more strategic than P2W-or-fail). CC tackles this by making such challenges optional based on the type of risks you select, but the rewards end at risk 18 (so everything else is just flexing and stat checks are based on how your want your operators to tackle certain strengths/weaknesses). DoS doesn't give that option because it locks the "max reward" behind max points, which is incredibly bad design in itself by only allowing meta gameplay choices for only maxed out players to be able to get everything. Even if this wasn't the case and you can clear shop at A3, the way they set it up made it feel that way, which also can also irk people who aren't at that point or not really interested in risk 30 to clear mission rewards. This is especially true for players with a limited amount of time to play AK and can't devote the amount of time necessary to just clear it on their own pace without worrying about missing rewards, even if the rewards are non-impactful. Just leaves a very bad taste imo. Trauma stages are fine because they offer multiple strategies and aren't as stat heavy as the A-S stages to prevent a wide spread of operator strategies.

  • @skaarj9342

    @skaarj9342

    3 ай бұрын

    @@fang4481 Dude, S3 stage is completely optional. You get like 50k lmd from last 10 level. Its literally nothing. Also you dont need a lot of specific operators, just few. You can borrow Ceobe or Suzu and you will be fine. Better borrow Suzu tho. Ceobe is replaceable with Eyja. I have been playing only for ~1,3 years and i managed to beat this stage with 2 different strategies (arts burst or buff army). Had to lvlup some operators to lvl90 tho. I dont know whats your roster but i think you can just borrow the most important operator and use your brain.

  • @fang4481

    @fang4481

    3 ай бұрын

    @@skaarj9342 Then they don't tie the rewards to the optional stages. Don't make the event not want to explore its mechanics and buffs by decreasing the amount of currency you get for using buffs. For CC, you get your choice on how to tackle the stage and take risks to suit your operators, and it stops at risk 18. For DoS, you're basically told to go do risk 30 to get your rewards. And unlike CC, you don't get a choice to flexibly use a squad. You're forced to level operators to lv 90. There's far less emphasis on using your brain in DoS compared to other modes than just making sure you properly meet the stat checks. No amount of "borrow the most important operator" works if you need specific meta operators at max lv to clear the mode. The heal check is astringent, the dps check is severe, there's no stall on the boss other than slow, bind, and levitate and the DP requirements also put a significant limitation to what operators you want to bring without getting overwhelmed from regular mobs spawning in while facing the boss. Terrible design.

  • @captainlapp1212
    @captainlapp12123 ай бұрын

    i play dos only for cardigan pits 😋😋

  • @novyknec1113
    @novyknec11133 ай бұрын

    Why are we thinking about new/mid players here? Its dogshit for them because they are new and thats fine they still have more content to do and they will literally miss nothing about this event since its an endgame content, why is gatekeeping bad? If endgame players also want to taste something that rewards them for all the time and grind put on lol otherwise it'd be a barebone dogsht like genshin. Gacha players like to cry about everything honestly and I'm personally getting tired of it, HG gives endgame content = Players cry, Hoyoverse doesnt = Players still cry. Your complains are only thinking about newplayers/midplayers and thats literally invalid because not every damn event HG throws should be a baby easy sht. They already do that with the normal stages, some EX stages, why not pushing the things more with one single event?

  • @YaBoiRenegade

    @YaBoiRenegade

    3 ай бұрын

    I'm sorry if I upset you in any way. I'm aiming for my demographic to be towards mid players. I understand that its unreasonable to put them through the ringer which is DoS and I did not keep that in mind. Thank you for your feedback though.

  • @dinhhuynguyen9386

    @dinhhuynguyen9386

    3 ай бұрын

    Hello endgame player here, i also think the event is shit ngl

  • @helmifaiz4504

    @helmifaiz4504

    3 ай бұрын

    IMO, why there is a dilema for the existance of an endgame content, is... You know the newbies don't want it & the veteran want it (duh, everyone knows that, but hear me out) It's because there is a mindset in the game, that all rewards of the content must be obtainable for both sides. The newbies could get the main reward, while the veteran could get the extra rewards that is pretty rewarding because the difficulty they choose And I, tbh don't know if this mindset is a good thing or not. If it's a good thing, then all games should have a better reward system. If it's bad eh... Idk

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