AoE2's weirdest attack bonuses

Ойындар

Inspired by a patreon request and reddit post, here's a look at some of the strange and quirky attack bonuses in Age of Empires 2.
0:55 Elite Mameluke +1
3:20 Sheep
5:50 The mysterious attack 33
6:32 Quirks of towers, camels, and ships
8:55 Gunpowder and infantry
9:53 Siege
11:30 My favourite secret bonus
More info about armor classes if you're curious: ageofempires.fandom.com/wiki/...)
Thanks to Holy Roman Emperor for his help.
___________________________________________________________
Patreon: / spiritofthelaw
Background music from Epidemic Sound: www.epidemicsound.com
Game: Age of Empires II Definitive Edition

Пікірлер: 441

  • @TriRemo
    @TriRemo Жыл бұрын

    Ok so dev here, let's talk about Mamelukes a bit as the story is a bit deeper and convoluted. Let's set the stage: in AoC, camels have 0 camel armor and 11 cavalry armor. This means that Mamelukes would take the full anti camel bonus, and also anti cavalry damage, reduced by 11. Making them very vulnerable to halbs or heavy camels, who do significant damage against both armor classes. In DE it was considered silly for Mamelukes to have this double armor, as they were now too weak to halbs, and the decision was made to make them less weak to only spear line specifically. It was then decided to remove their cavalry armor altogether, and create the Mameluke armor class. Except for halbs, every unit that would be able to deal anti cav bonus vs Mamelukes gained the appropriate bonus against that new armor. Heavy Camels have +18 vs cav, so they would deal 18-11=7 bonus to Mamelukes through that armor, so they received a +7 bonus vs Mamelukes to not alter that matchup. You will notice in the video that except for the spear line, the value of bonus damage vs Mamelukes is the value of bonus vs cavalry minus 11. Which leads us to elite Mamelukes. They have +12 vs cavalry, which in the old day would mean 12-11=1 bonus vs Mamelukes. Hence their now +1 bonus vs themselves. It's a big fun mess, but once you dig into it you learn a lot about the making and evolution of the game. If you think about it, Mamelukes started with cavalry and infantry armors. They then lost infantry but gained archer and ship armors. Then they lost the ship armor and gained camel armor. Then they lost cavalry and gained Mameluke armor. And then finally they lost archer armor, in such a rollercoaster of a ride.

  • @sherlocksinha2435

    @sherlocksinha2435

    Жыл бұрын

    Alright but when you guys made DE wasn't it simpler just giving them the cavalry Armor class instead kinda like how throwing axeman have infantry Armor as they both are melee units

  • @johnsmith3548

    @johnsmith3548

    Жыл бұрын

    What Im much more concerned with is how did you came up with the concept of every unit having 1000 armor of all types instead of simple bonuses. This seems ridiculously contrived.

  • @doctordeath9336

    @doctordeath9336

    Жыл бұрын

    I’ve always wanted to ask one of you devs why the Mameluke has such a high gold cost compared to other unique units?

  • @Namelesswhirl

    @Namelesswhirl

    Жыл бұрын

    @@doctordeath9336 Have you ever seen a full army of these units, and what they can do? I saw a LAN game years ago when one of my friends held off three armies with 40 mamalukes, Pikemen and a handful of monks.

  • @hansoskar1911

    @hansoskar1911

    Жыл бұрын

    @@doctordeath9336 bc they were the unbashed best unit in the game AoK. shredding Paladins in a game where neither Halbs not Micro really exist yet.

  • @furkansaryerli
    @furkansaryerli Жыл бұрын

    Atilla the Hun has an attack bonus vs the Iron Boar, kinda funny

  • @IschmarVI

    @IschmarVI

    Жыл бұрын

    and, in extension, against sheep -and trees- Also, the bonus damage applies to all boar, not just the iron boar :p

  • @randomness4989

    @randomness4989

    Жыл бұрын

    Wish he had that bonus against his attackers

  • @caiheang
    @caiheang Жыл бұрын

    Cannonball be like "oh look that's a mameluke let's drop harder".

  • @The-jy3yq

    @The-jy3yq

    Жыл бұрын

    When a cannonball lands on you, it's horrible. But when it's both the cannonball landing on you and *all* of your knive-sword-things going into your chest all at once, it's _horrendous._

  • @aliensinmyass7867

    @aliensinmyass7867

    Жыл бұрын

    @@The-jy3yq "Knife-sword things" just swords

  • @zach202359

    @zach202359

    Жыл бұрын

    @@aliensinmyass7867 no those swords are knife related

  • @Oberon4278

    @Oberon4278

    Жыл бұрын

    ​@@zach202359 It's kind of a quantum thing, they're both knives and swords until you're getting stabbed or cut, then suddenly it resolves into one or the other.

  • @Gswp
    @Gswp Жыл бұрын

    Fun fact: Both Jaguar Warrior and Hand Cannoneer have 10 bonus damage against infantry. As Condottieri are infantry anti gunpowder units and aren't supposed to receive the additional damage from Hand Cannoneer, they have 10 infantry armor. But as the Jaguar Warrior still should do its 10 extra damage (no gun powder inside their clubs), they introduced the "Condottiero armor class", for which the Jaguar Warrior does 10 extra damage against.

  • @assasin4730

    @assasin4730

    Жыл бұрын

    And the cataphract as well does bonus damage against the condottiero armor class.

  • @CrnaStrela

    @CrnaStrela

    Жыл бұрын

    All non gunpowder that has bonus against infantries have identical dmg bonus to condotieri armor, kinda confusing but when you think about them, it would make sense

  • @aretiredsubberl7036
    @aretiredsubberl7036 Жыл бұрын

    I understand the concept of bonus damage is essential to game balance, but the fact that each unit always has different kinds of damage bonus against other units is really intimidating to new players to learn the game.

  • @Gnurklesquimp

    @Gnurklesquimp

    Жыл бұрын

    Even when you start out playing as and against limited civs, it takes a while for things to stick

  • @jeremyjean13

    @jeremyjean13

    Жыл бұрын

    I understand AOE3 is not most people's favourite, but it did a good job at using multipliers instead of additions, and listing them all whenever you select a unit. Like, in AOE 2, spears have +15, pikes +22 and hallberds + 32, but in AOE3, all pikemen line units alwys have a X8 bonus against cav and only their base attack changes with upgrades, but the bonuses appear to keep up since they're listed as multipliers.

  • @daa3930

    @daa3930

    Жыл бұрын

    This is probably the reason why the manual and unit descriptions only say something like "good against x, weak against y"

  • @rdcdt6302

    @rdcdt6302

    Жыл бұрын

    I played around 5 years before discover bonus damage. When you play against AI because internet wasn't a common thing... I only beleived that pikeman have bonus damage and that's all because when you look at stat you have no clue that bonus damage exist. I have friends who make excel who took a long time to make to know if in 1vs1 a fight worth it between two units. You measure the cost of each unit, how many hp remain.

  • @ryankasch5561

    @ryankasch5561

    Жыл бұрын

    I mean, bonus damage really isn't important to the function of the game, you just have to know that the game has a counter system. My dad has played the game since launch and only knows how the rock paper scissors works, not why it works. And that has served him well enough to love the game for over 2 decades at this point

  • @Alias_Anybody
    @Alias_Anybody Жыл бұрын

    Funfact: The Ninja-Bonus damage Easter egg was actually reused for AoE3, where Hero units are a regular sight. They have a 10x multiplier against them as well as all mercenary units.

  • @Labyrinth6000

    @Labyrinth6000

    Жыл бұрын

    Spy units especially.

  • @furkansaryerli

    @furkansaryerli

    Жыл бұрын

    I dont believe this is the case, ninjas were mostly likely added with The Forgotten, came later than aoe3, as they were not in aoc. I believe these were based of from those in aoe3 instead

  • @leonardo_pandaboff
    @leonardo_pandaboff Жыл бұрын

    In Brazil, there's a specific name that is given to unorthodox solutions, like the most presented in this video, which is Gambiarra. Giving the vils extra damage against sheep by their lack of fortifications defense works, but it is a Gambiarra in the game codes.

  • @JJBeauregard1
    @JJBeauregard1 Жыл бұрын

    Every time there's talk about bonus damages in this game I wish we had an option to show "detailed stats" or something that showed all the numbers of the selected unit. Or alternatively show it the same way AoE3 does it with a little symbol for the appropriate unit with the amount of bonus damage your selected unit deals to it next to its base attack.

  • @Binarokaro
    @Binarokaro Жыл бұрын

    I absolutely love that so many awkward bonus damages comes from just the fact that the game is really old and old programming comes with weird sloppy quirks and balance decisions. It really gives the game quite a charm that you don't find in more modern rts games like Starcraft 2

  • @0oShwavyo0

    @0oShwavyo0

    Жыл бұрын

    It’s not strictly “old programming”, it’s just that you solve for the constraints you have at the time, and you can’t always predict what kind of flexibility a system might need to have in the future. There was plenty of fantastic code written 20 years ago and plenty of garbage code written 20 years ago, and I would hazard a guess that the ratio of fantastic to garbage has either held steady or grown with the amount of people pouring into the tech scene in the past couple decades. I get your point but just want to assure you that the Forgotten Empires devs are most likely adding the same appropriately sized amount of garbage to the Aoe2 code base as any other dev team that has worked on it. It’s just in the nature of software dev, you write something perfect given one set of conditions and then two years later you’re working at a different company and someone else gets asked to make a “simple change” that will violate one of the assumptions you made. Then adding a button turns into a 4-week project with multiple meetings.

  • @nathangamble125

    @nathangamble125

    Жыл бұрын

    Starcraft 2 does have its own programming quirks though. If I remember correctly, one of the campaign missions (A Sinister Turn) is programmed in a completely different way to all of the other missions - instead of being built in the map editor editor, it's constructed pretty much directly in the game's code.

  • @Binarokaro

    @Binarokaro

    Жыл бұрын

    @@nathangamble125 That would explain why I had such a hard time figuring out how to replicate some of the mechanics in that mission in my own maps

  • @ArawnOfAnnwn

    @ArawnOfAnnwn

    Жыл бұрын

    @@nathangamble125 Why tho?

  • @The-jy3yq

    @The-jy3yq

    Жыл бұрын

    @@ArawnOfAnnwn pretty sure it was the earliest made mission in the game although it might not be the first mission that Blizzes had made on the Galaxy engine, it sure is the only one left standing to this day Kinda like Constantinople

  • @xMarble
    @xMarble Жыл бұрын

    The camel is well known as 'the ship of the desert', maybe that is the reason they were in the same class as ships :3

  • @rupert7565
    @rupert7565 Жыл бұрын

    Wouldn't a ninja with a +2000 bonus damage to class 36 insta kill everything? not just the kings/queens and hero's? Because of the default 100 armor.

  • @johnmeo1532

    @johnmeo1532

    Жыл бұрын

    Yeah I was wondering the same

  • @SpiritOfTheLaw

    @SpiritOfTheLaw

    Жыл бұрын

    lol true. I got a little carried away there

  • @rupert7565

    @rupert7565

    Жыл бұрын

    @@SpiritOfTheLaw Can happen. Really loved the video.

  • @IschmarVI

    @IschmarVI

    Жыл бұрын

    imagine doing +1000 bonus damage against everything -and another +1000 bonus damage against Ornlu the Wolf because he has 0 base armor like sheep-

  • @Solarbonite

    @Solarbonite

    Жыл бұрын

    Maybe it could then die. Like a one-shot petard. That would be cool.

  • @xitingyang1837
    @xitingyang1837 Жыл бұрын

    It's a good day when there is a SoTL's video

  • @thepersonwhocomentz
    @thepersonwhocomentz Жыл бұрын

    I can't be entirely convinced that the Winged Hussars' anti-gunpowder bonus damage ISN'T just because some dev on the team is a Sabaton fan and wanted to reference the lyric "Janissaries, are you ready to die?" in the song "Winged Hussars."

  • @robertlewis6915

    @robertlewis6915

    Жыл бұрын

    That song is awesome.

  • @pwn3dname

    @pwn3dname

    Жыл бұрын

    It probably is a reference to, if not the song, at the very least the historical context for said song (the Siege of Vienna).

  • @thepersonwhocomentz

    @thepersonwhocomentz

    Жыл бұрын

    @@pwn3dname Aye, but it's not like the Ottoman Turks had a specific association to gunpowder (unless they do, and I just don't know my history). If anything, if it was based purely on history, then you'd think it'd be a straight anti-siege bonus (they beat the *siege* of Vienna, after all).

  • @MajesticOak

    @MajesticOak

    Жыл бұрын

    @@thepersonwhocomentz The Ottomans do in fact have an association with gunpowder, specifically being one of the "Gunpowder Empires".

  • @pwn3dname

    @pwn3dname

    Жыл бұрын

    the Ottoman Turks did have a specific association to gunpowder, though, which is why they have gunpowder-related bonuses in nearly every RTS they appear in. While they didn't invent it, they were enthusiastic early adopters and the innovations they made with gunpowder enabled them to become the first "gunpowder empire". It's commonly thought that they held an edge in gunpowder tactics up and until the Siege of Vienna, when European gunpowder and metallurgy finally started to catch up with them.

  • @nilsp9426
    @nilsp9426 Жыл бұрын

    So basically a sheep is also a monk and a stone defense at the same time. I knew these creatures were sus! On the other hand, poky-poke units being good against ships seems very legit to me.

  • @TheMonkeystick

    @TheMonkeystick

    Жыл бұрын

    If you poke holes in ships, they sink. Makes perfect sense to me, too

  • @Xenozfan2

    @Xenozfan2

    Жыл бұрын

    It's a building in sheep's clothing.

  • @Kitaviss

    @Kitaviss

    Жыл бұрын

    @@Xenozfan2 a "stone-monk guy in sheep's clothing" to be precise 🤣

  • @StriKe_jk
    @StriKe_jk Жыл бұрын

    So the ultimate hardmode would be a faction entirely made out of sheep-class units & buildings.

  • @Jokie155

    @Jokie155

    Жыл бұрын

    Welsh civ expansion.

  • @darthkarl99

    @darthkarl99

    Жыл бұрын

    @@Jokie155 Unleash the Corgi's.

  • @ahbraveconscript997

    @ahbraveconscript997

    Жыл бұрын

    but will Celts be able to steal their units then?!

  • @Sids1192

    @Sids1192

    Жыл бұрын

    @@darthkarl99 That sounds too OP. Presumably, corgis will instantly convert every unit in the game onto their team.

  • @JSTM2000
    @JSTM2000 Жыл бұрын

    Few things I noticed about Rams: Teutons Iron clad tech protects against Chu Ko Nu and Kipchak. Organ guns get +1 against rams, but it actually does nothing because 1 is the minimum damage anyway (and the extra shots always deal 2 like the video said).

  • @Reluxthelegend

    @Reluxthelegend

    Жыл бұрын

    > Organ guns get +1 against rams, but it actually does nothing because 1 is the minimum damage anyway packed trebuchets 8 pierce armor and 0 ram armor, so it technically helps there.

  • @JSTM2000

    @JSTM2000

    Жыл бұрын

    @@Reluxthelegend Only unpacked Trebuchets (150 pierce armor) count as Rams, so still no extra damage.

  • @sauravtripathi4128

    @sauravtripathi4128

    Жыл бұрын

    The best it helps is when Organ Guns are on hills

  • @assasin4730

    @assasin4730

    Жыл бұрын

    Dont forget Siege Elephants. They can upgrade their melee armor through the blacksmith, making the ChuKoNu and Kipchak less effective or useless altogether

  • @mightymediocre3352
    @mightymediocre3352 Жыл бұрын

    That Ninja one seems to have been carried over to AOE 3 with extra damage against leaders and such. Maybe they wanted to do something in AOE 2 with that but chose otherwise.

  • @harooooo1

    @harooooo1

    Жыл бұрын

    The Ninja was only added in DE as scenario editor unit so maybe it was the other way around.

  • @kR-qj7rw

    @kR-qj7rw

    Жыл бұрын

    Pretty sure they saw the aoe3 concept of anti hero units and liked it for some weird things. For those who dont know in AOE 3 your explorer is a hero and usually has rather Mir damage compared even to the military units you get in the first available age but a LOT of hp, so there's this niche units like spies, ninjas and mercenaries that are costly take usually more population per unit and aren't good vs other armies despite being individually strong but if a specific enemy hero is being a pest you use them to assasinate them

  • @mightymediocre3352

    @mightymediocre3352

    Жыл бұрын

    @@harooooo1 Oh really, thanks for the info!

  • @TheMonkeystick

    @TheMonkeystick

    Жыл бұрын

    @@kR-qj7rw To be more specific, mercenaries are potentially very powerful in-the-right-circumstance but very expensive and pop-inefficient units. Spies + ninjas counter both them and hero units. This is useful against non-European civs that have very powerful hero units and European civs that have strong mercenary options (like the Italians or the Swedes)

  • @m136dalie
    @m136dalie Жыл бұрын

    So camel scouts are the only unit that can't kill a sheep in one hit. Very important to know, glad I watched the video.

  • @teddyhaines6613

    @teddyhaines6613

    Жыл бұрын

    No, also militia.

  • @m136dalie

    @m136dalie

    Жыл бұрын

    @@teddyhaines6613 Thanks for the info

  • @starjadiancloneinvestigato1772
    @starjadiancloneinvestigato1772 Жыл бұрын

    I went into this video thinking that I knew all of the bonuses, even the obscure mameluke ones but as soon as the sheep stuff came up I was totally stunned lol

  • @spartanxmonster
    @spartanxmonster Жыл бұрын

    I'm sure the +4 vs Mamluks on Cannon Gallons, and the first scenario for Saladin have nothing to do with each other 😆. Imagining some random Mamluk survived a cannon shot and the dev wasnt having it.

  • @JJBeauregard1
    @JJBeauregard1 Жыл бұрын

    A fun side effect of SotL's awesome videos is that people like me who don't even play the game and just like watching it amass a butt load of information - admittedly mostly trivial but sometimes very useful - with which we can then surprise or help out even professional players during their stream for example.

  • @satyakisil9711
    @satyakisil9711 Жыл бұрын

    Considering how ships have an attack bonus against each other, the attack value of cannon galleon could have indeed been buffed.

  • @IschmarVI
    @IschmarVI Жыл бұрын

    about elite mamelukes. Essentially, at one point, they changed the +11 cavalry armor class of mamelukes to their own, unique armor class, presumably because that makes balancing them easier. Iirc it was done to specifically reduce damage, halberdiers do to them, by a bit, without affecting anything else. Various units then got bonus damage against the mameluke armor class so that they do the same amount of damage that they did before. One of these units is .... the elite mameluke, which does 12 bonus damage against cavalry. 12 - 11 = 1, and as such, they got +1 bonus damage against the mameluke class so their total damage remains the same. Same applies to cannon galleons (15-11=4) random fun fact about sheep: researching sappers greatly increases villager damage against both (crucially killing cows in one hit instead of two)

  • @moon2schyzo
    @moon2schyzo Жыл бұрын

    Winged Hussars bonus vs gunpowder is supposed to reference The Battle of Vienna where polish-lithanian allies saved the city from Ottoman invasion

  • @alexanderfox-robinson4910

    @alexanderfox-robinson4910

    Жыл бұрын

    Well said, the Ottomans were famous for their guns.

  • @harooooo1
    @harooooo1 Жыл бұрын

    Did u know that Hindustani team bonus of scouts vs buildings bonus affects steppe lancers, magyar huszars and shrivamshas as well?

  • @GarkKahn
    @GarkKahn Жыл бұрын

    I spent my entire teen years playing the trial version and conquerors, and my adult life playing mods that later became official expansions But more than half of what i know about the game i learned them thanks to you Not only it's great to have a channel covering your favourite game, but also teaching about it

  • @anhdunghisinh
    @anhdunghisinh Жыл бұрын

    The ninja must be borrowed from Age 3, where the spy class units including ninja are strong againist mercernaries and hero/explorer.

  • @wilboehmer5620

    @wilboehmer5620

    Жыл бұрын

    That's what I was thinking. Would have commented it, but I saw yours first

  • @bristleback3614
    @bristleback3614 Жыл бұрын

    Ninja bonus damage agains king is pretty accurate since ninja specific task is usually to assasinate important target

  • @Davtwan
    @Davtwan Жыл бұрын

    Seeing something that _doesn’t_ one-shot a sheep is blursed.

  • @IschmarVI

    @IschmarVI

    Жыл бұрын

    militia

  • @EcclesiastesLiker-py5ts
    @EcclesiastesLiker-py5ts Жыл бұрын

    AOE2 is old and still very popular, but I feel making bonus damage more transparent would massively help it's longevity by making onboarding new players much easier.

  • @Ploeppsel

    @Ploeppsel

    Жыл бұрын

    sounds like a bunch off confusing numbers for new players tbh xDD

  • @BigDoniel

    @BigDoniel

    Жыл бұрын

    The bonus damage figures are easy to find online for anyone who wants to see them, they're irrelevant for most playing the game though. The in-game unit descriptors (good Vs cavalry, archers etc) are more than sufficient for normal players.

  • @llSuperSnivyll

    @llSuperSnivyll

    9 ай бұрын

    @@BigDoniel But there are still some blatant examples of poor information. Say, the Cataphract. "Byzantine unique cavalry unit. Strong vs. infantry. Weak vs. archers." It does not say anywhere that they have a resistance against anti-cavalry attacks. Similarly with Logistica, "Cataphracts cause trample damage.", with nothing saying it makes Cataphracts stronger against infantry (nor how much trample damage they deal). With these years' screen resolutions, unit cards in the game are very large. They can fit all this information without much issue.

  • @dominikfittschen2955
    @dominikfittschen2955 Жыл бұрын

    The camel is called the Ship of the Desert. So it is obviously that they have Ship armor . 😉

  • @christopherg2347
    @christopherg2347 Жыл бұрын

    So in summary: - camels are weak against sheep - Mamelukes are in a (Armor) class of their own - Ninjas are good at murdering Royals, but also way to sneak to even appear in your build options

  • @TheKobasen
    @TheKobasen Жыл бұрын

    Ah yes.... Desert are basically a sea on land. They separate land(oasis) from each other and to get to the other land(oasis) camel are the best choice of transportation meaning Camels are the ship of the desert. And that's why camel has ship armor for a long time.

  • @micahbush5397

    @micahbush5397

    Жыл бұрын

    New puzzle: Why don't deserts do attrition damage? (I get it from a practical perspective, but it makes no sense why "Arabia" would be so popular when, in real life, Arabia is mostly inhospitable desert and mountains.)

  • @TheKobasen

    @TheKobasen

    Жыл бұрын

    @@micahbush5397 I think aoe2 has that mechanic too that when you're in certain patch of a land your movement speed is reduced.

  • @krankarvolund7771
    @krankarvolund7771 Жыл бұрын

    The sheep is so weird, why didn't they just gave them 1 hp? ^^'

  • @Steelion69
    @Steelion69 Жыл бұрын

    Yeah, the weird nature of AoE2's (well the Genie engine) armour classes for bonus damage is why Ensemble just moved to a straight forward DamageBonus param line for the Bang! engine games (AoM, AoE3, AoEO) being defined in the attacker's code. Unit A dealing x1.5 damage vs Unit B is a lot easier to follow than having to track multiple armour classes and then it's individual resistance values (and I believe more optimized programming wise)

  • @Klautsche
    @Klautsche Жыл бұрын

    It's crazy to me that this video and subsequent Dev response underneath it all came from me (creator of the at 0:09 mentioned reddit post) just nerding into the techtree (cause I like playing memelukes) and telling my friend who subsequently asked SoTL on Patreon :D

  • @fall4sleepfall4sleep26
    @fall4sleepfall4sleep26 Жыл бұрын

    this are the videos i love. played the game since my childhood and still im learning something new all the time from the vids. love it

  • @triconex4816
    @triconex4816 Жыл бұрын

    After watching this video, I figured out it should be interesting to give scorpions a bonus attack vs siege units.

  • @Xoraly
    @Xoraly Жыл бұрын

    You make the best vids dude. Glad ya still going strong!

  • @DominatorLegend
    @DominatorLegend Жыл бұрын

    Sheep when fighting Camel Scout: ROW ROW FIGHT THE POWAH!

  • @evilemperorzurg9615
    @evilemperorzurg9615 Жыл бұрын

    An assassin unit with a special 1000 point bonus against kings would be very niche but very fun in regicide games

  • @david_oliveira71
    @david_oliveira71 Жыл бұрын

    Thanks, very informative! (Looking forward to seeing you someday in Masmorra's quiz video!)

  • @CrnaStrela
    @CrnaStrela Жыл бұрын

    So there was a fun moment when Leitis was introduced in The Last Khan expansion (DE), every units have 0 Leitis armor in addition to all armor they had before, Leitis doesn't interract with melee armor like other melee units by default, they only have Leitis attack, this is the secret of why Leitis attack would pierce armor. Funny interraction happened with Ram, because Leitis didn't interract with melee armor, they do not benefits from ram's negative melee armor, thus making them deal less dmg than a lot other melee units. They seems to figure out how to make unit attacks ignore armor now as they remove Leitis ability to ignore siege units armors but this in return made them do extra damage to Ram like all other melee units. Dynasty of India basically seal the armor usage, since they figured out how to give unit attacks that ignores armor, they can go ham with Dravidian's Wootz Steel that affects multiple units.

  • @verdiss7487
    @verdiss7487 Жыл бұрын

    I wonder if the winged hussar bonus vs gunpowder was a result of polish and bohemians being tested side-by-side, and the devs deciding that polish needed something extra against those darn houfnice

  • @SirQuantization
    @SirQuantization Жыл бұрын

    Great video as always

  • @elliejohnson2786
    @elliejohnson2786 Жыл бұрын

    "...making our first stop at sheep" Yeah I can admit I was not expecting that at all.

  • @darthjump
    @darthjump Жыл бұрын

    Maybe canon galleys have +4 against Mamelukes because they are still considered somewhat of a camel themselves and/or identify as such.

  • @lincolnvolk7609
    @lincolnvolk7609 Жыл бұрын

    I was just about to comment on the previous video for a bonus damage video, but I still feel like there is a lot more that could be covered

  • @Kisame253
    @Kisame253 Жыл бұрын

    I could watch you do anything and enjoy it i dont know what it is But you have it.

  • @KaneCold
    @KaneCold Жыл бұрын

    Sometimes I wonder if they shouldn't just add some UI similar to AoE3, which showed most of the bonus damage it could do to a specific unit/types

  • @TBPetitP
    @TBPetitP Жыл бұрын

    OH YES! Im one of the firsts to be here! Spirit I love your videos and whenever one drops it instantly makes my day, I wish there were more of you so we could have a Spirit of the Law for every game (or more SOTL AoE2 videos!), keep up the good work! PS: Please make updated videos on the civ revieeews, its one of my favorite series!

  • @TheSourcealpha
    @TheSourcealpha Жыл бұрын

    As it stands, looking at the info-box of a unit or an upgrade mid-game to gauge if it's appropriate against an enemy unit type or if it's a good investment, is as good as useless.

  • @Mut4ntG4m3r
    @Mut4ntG4m3r Жыл бұрын

    the devs back then (and now, as they continue with the old style code) really had some interesting solutions. For example for Age 2 DE I asked why seperate AIs cant have seperate difficulty- thats because you only set the world difficulty in the game, which affects any AI, including wolves etc. also some campaign spawns depend on difficulty of the world.... Back in the day this was the most efficient to implement, and seperate difficulty per AI was not common anyways.

  • @MsGhoulz
    @MsGhoulz Жыл бұрын

    Gotta love how a unit can resist lead bullets, but be weak to slinger rocks...

  • @LukeEvans55
    @LukeEvans55 Жыл бұрын

    I miss your intro haha. Love that song

  • @lorkieborkie2537
    @lorkieborkie2537 Жыл бұрын

    I reckon at this point it would be easier to just give every unit it's own armor

  • @Kitaviss
    @Kitaviss Жыл бұрын

    As a Data Analyst myself and do a lot of configurations in my company system, I can totally understand the whole-mess but still works sweetly like this 🤣🤣🤣

  • @peterpeterson4800
    @peterpeterson4800 Жыл бұрын

    I can only figure that the steppe lancer has +0 vs siege because of a mistake. I guess the originally wanted to give it a bonus against siege like the Magyar Hussar, which is also a lancer.

  • @dragovern
    @dragovern Жыл бұрын

    Amazing, as usual

  • @ianaranda4640
    @ianaranda4640 Жыл бұрын

    Elite Janissary have an intresting +3 bonus vs rams. Against ram have +3, against caped ram have +2, and whit siege rams its reduced to +1

  • @cooperross5038
    @cooperross5038 Жыл бұрын

    winged hussars bonus against gun powder is prob a nod to the moment when they were in the spotlight: the battle of Vienna. 18,000 Polish Winged Hussars won a spectacular victory against the Ottoman army of Musketeers two months into a siege. Completely overrunning the much larger force routing them and saving the capitol of Austria from capture. Largest cavlery charge in history.

  • @tshddx
    @tshddx Жыл бұрын

    I'm just here for the "spearmint" in the subtitles when he says "spearmen."

  • @peterpeterson4800
    @peterpeterson4800 Жыл бұрын

    The winged hussars' bonus against gunpowder units is based on the second Ottoman siege of Vienna, where in the year 1683, an army from Venice, Bavaria, Saxony, Franconia, Swabia, Baden, upper Hessia and Poland, under command of the Polish king, defeated the Ottomans. After 12 hours of fighting, the Polish king ordered a cavalry charge, and the entire Christian force as well as the defenders of Vienna went on the offensive and routed the Ottomans. The Ottomans made heavy use of gunpowder in gerneral, and also in this siege, in canons, arquebuses, and in mines they dug under the city walls. They were in fact just about to set off the charges. The defenders of Vienna also dug tunnels to stop the tunnels of the Ottomans, which led to nasty fighting underground. Sabaton also made a song about it...

  • @MrMarinus18
    @MrMarinus18 Жыл бұрын

    7:50 Even if it came about in a weird way I think it's a good balance to give camels pros and cons.

  • @HasekuraIsuna
    @HasekuraIsuna Жыл бұрын

    So... does that +1 bonus damage change how many hits it takes to kill a Mameluke?

  • @JamesBrown-dr1yc
    @JamesBrown-dr1yc Жыл бұрын

    I didn't realise how much attack bonus garrisoning villagers in a tower war had. Must've watched it several dozen times without clocking

  • @Radial251
    @Radial251 Жыл бұрын

    That was really fun. GJ

  • @jordancambridge4106
    @jordancambridge4106 Жыл бұрын

    My favorite is the Corvette Stingray that turns everything to dead fast.

  • @DanielGalllego
    @DanielGalllego Жыл бұрын

    would be interesting to habe both ninja and hassasin in the game as very specialized fast infantry with somewhat low base damage and high bonus damage and a long vision radius, kinda like a very specialized scout infantry unit

  • @YossarianVanDriver
    @YossarianVanDriver Жыл бұрын

    I wonder if some of the more odd and small bonuses are there to slightly tweak the number of hits X unit needs to kill Y unit, if it was just a couple of damage points off a nice round number of hits without it.

  • @hbarudi
    @hbarudi Жыл бұрын

    Infantry armor on mamlukes that explians why I had trouble with french hand cannoneers is saladin #6. But that ranged 10+4 attack on mamlukes with 130 hp and +3/+4 armor makes them too good vs anything thrown at them. Remeber that they can defend themselves against camels who while fighting the first row of mamlukes, mamlukes behind will still be throwing swords at camels, cataphracts and other troubling units threatening to counter mamlukes. Mamlukes have 1 single unit in the whole game that is hard counter: The ELITE teutonic knight. the castle age teutonic knight still loses to even the regular mamluke since he does not have the needed melee armor to reduce mamluke damage to 1 and taking more than 1 damage is enough to take them out. If you are able to hit and run the slow teutonic knights, you can handle the elite ones and hit and run all the way to your castles and towers or long enough until you bring archers to deal with them.

  • @DanielC01000100
    @DanielC01000100 Жыл бұрын

    It's so weird how bonus damage is implemented

  • @garablacktail5426

    @garablacktail5426

    Жыл бұрын

    Not really. Code-wise : You can def make a far more elegant system nowadays where the unit that's getting damaged iterates through all the armor types it has, finds the appropriate damages in the list of damage types of the attack and then calculates damage. But judging from the "by default armor is 1000" I think the armor and damage types are held in a static array, so you can't really easily deal with stuff have a different amin of armor types, and since they probably wanted the ram to take +3 damage from literally anything melee, having the "I don't take this bonus damage" be a negative value would break that. Design-wise: It's more interesting, and it allows to far more easily apply concepts like "Spearman are effective against horses" which is a bit of a trope (actually how much of it is due to age of empires?) without it also buffing their hability against other units like the militia line. Other stuff you could toy with make spear good against horse, bad against swordsman is stuff like attack speed, but then you basically have to balance the spear line individually against every single uniting the game Multipliers are honestly not really that great cause they're inflexible with this, it's good for something like an RPG where you are either going to do only 1 damage type to stuff, or do a lot of different damage types, but with the types describing more aspects of a enemy rather than describing a unit itself (ie. "fire damage" instead of "anti archer damage" ) Having a unit do less damage to the wrong type isn't great for learning the game, it's easier to notice when your everything suddenly dies fast that there's something extra happening, instead of noticing your everything is not dying as much, starcraft 1 had that and I basically never noticed it until I randomly payed attention to the a Terran marine's hp whilst being attacked by a terran siege tank. A marine has 40 hp, tank deals 40 dmg, but marine took 20; you'll normally have dozens of things attacking eachother and need to be aware of their position, you don't pay attention to the HP of stuff, but rather how fast your and their stuff are dying (subtle but a massive difference)

  • @IAmChadBroseph
    @IAmChadBroseph Жыл бұрын

    That’s an A tier thumbnail

  • @lf2208
    @lf2208 Жыл бұрын

    This again brings to mind the question of how useful the ingame unit stats for attack, armor etc. really are. Considering the information represented in the video, I'm guessing those stats can straight up be called *misleading* in more than half of the fights that units perform in.

  • @NeviTheLettyFan
    @NeviTheLettyFan Жыл бұрын

    It's nice to watch your videos again What happened to the iconic intro? It's the first thing that comes to mind when it comes to your channel Good wishes

  • @clearlypellucid
    @clearlypellucid Жыл бұрын

    7:52 "Maybe if I just line up next to them they won't notice me..."

  • @roundytraveller6303
    @roundytraveller6303 Жыл бұрын

    Hi SOTL, would you mind doing a video regarding Regnitz Cathedral vs Chinese Pagoda comparison? It would be amazing, just to provide an idea :)

  • @drunkjoe
    @drunkjoe Жыл бұрын

    the nerdiest SOTL video since ages. love it.

  • @JohndrewtheSylveonking
    @JohndrewtheSylveonking Жыл бұрын

    My theory of why land units are strong against ships is that you could say your units are “boarding the ship and killing its crew” while its close to land. Basically a ship with no crew is useless. So ships basically take bonus damage from land units. As for gun powder versus rams, gun powder weapons were very well known for blowing through armor quite effectively.

  • @sanitarycockroach9038
    @sanitarycockroach9038 Жыл бұрын

    That ninja bonus totally got transferred to the same AOE 3 unit.

  • @darkaquatus
    @darkaquatus Жыл бұрын

    A customized ninja unit would be a cool unit to have in T90 community regicide games where a monument in the middle would give you resources and the option to produce these ninjas.

  • @fearanger1
    @fearanger1 Жыл бұрын

    I really do wish there was some way to find the bonus damage that units have, I know unit tooltips tell you what they're strong and weak against, plus it's just something you tend to intuit over time (Hence why nobody's trying to kill ships with spearmen, when is that ever opportunity ever gonna come up?), but it is really hard to keep track of the more obscure/minor bonus damage types that might help every now and then.

  • @Apwbdtosct
    @Apwbdtosct Жыл бұрын

    2:24 little known fact that mamelukes got camel/ship armour because they're called the ship of the desert

  • @konradpyszniak976
    @konradpyszniak976 Жыл бұрын

    @SpiritOfTheLaw can you make a video about efficiency of 1 and 2 mining camps near the gold/stone? Often some players make 2 of them in opposite sides to increase efficency but is it really worth it?

  • @Isvoor
    @Isvoor Жыл бұрын

    What I took from this is to field sheep against camels

  • @IschmarVI

    @IschmarVI

    Жыл бұрын

    only against dark age camel scouts

  • @Isvoor

    @Isvoor

    Жыл бұрын

    Ah, almost made the mistake of sending my sheep to be slaughtered

  • @averagerobert8211
    @averagerobert8211 Жыл бұрын

    I love the cannon galleon being like "you see that horseman in the middle of the dessert ? I hate it so I get better at fighting it "

  • @Whisper0ak
    @Whisper0ak Жыл бұрын

    I wish this game was a little more simple regarding armor types and bonus damage. Hidden stats is never a good thing IMO. They could at least show it in game somewhere.

  • @JalesNaves
    @JalesNaves Жыл бұрын

    "Roided out sheep" had me laughing for at least 10 minutes.

  • @Daocpwnswow
    @Daocpwnswow Жыл бұрын

    Is the petard blast determined by the target? I e would a sheep in an infantry unit formation spell certain doom if targeted by a petard?

  • @tommig1995
    @tommig1995 Жыл бұрын

    The one thing this video has taught me is the code for this game is extremely and perhaps unneccesarily complicated

  • @justincronkright5025
    @justincronkright5025 Жыл бұрын

    10:50 - The Steppe peoples invaded India through & around the Hindu Kush. I would imagine the battling of these Steppe peoples who would invade meant that their cavalry went up against elephants somewhat regularly.

  • @rytsty4302
    @rytsty4302 Жыл бұрын

    Have yet to watch but i fully expect organ gun's +1002 against armor class 33

  • @ProtonCannon
    @ProtonCannon Жыл бұрын

    You thought Ninja weren't in AOE2 when they have been there in hiding all along!

  • @MrDeothor
    @MrDeothor Жыл бұрын

    the last part should be 9001 for proper meme reference :P

  • @IDKisReal2401
    @IDKisReal2401 Жыл бұрын

    For some reason I knew barely any of these (expected as I'm not to good at bonuses) except the ninja, might be because I like messing with the scenario editor, but it still feels weird

  • @theweedishchef420
    @theweedishchef420 Жыл бұрын

    This is a banger

  • @LichKingg23
    @LichKingg23 Жыл бұрын

    The humor here is too good

  • @NivMizzet89
    @NivMizzet89 Жыл бұрын

    How fitting that ninja is the one unit nobody knows is there.

  • @hyperN1337
    @hyperN1337 Жыл бұрын

    Wonderful. Next time I play an island map I'll be sure to make plenty of spears to fight the camel ships before they can rain anti mamaluke cannonballs onto my army that is presently attacking itself.

  • @Tommy1nnovates
    @Tommy1nnovates Жыл бұрын

    Hi. Where can you find all unit bonuses ? thnkyou in advance. Tommy

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