Antichamber: An Overnight Success, Seven Years In The Making

When Antichamber was released at the beginning of 2013, it became an instant critical and financial success, but the journey to getting there was as much of a psychological challenge as the game itself. In this talk, Alexander Bruce looks back at the entire history of the game, as he went from working alone in a bedroom to flying around the world and landing on the IGF stage in 2012.

Пікірлер: 165

  • @cynicalbrit
    @cynicalbrit9 жыл бұрын

    A slight correction Alexander, that "PR company" is one guy and he works for us full time also doing our art and some editing work. We're a very small company (3 people) and do all our PR inhouse. Otherwise, congratulations on the success of your game. You know, what was actually interesting about this is that what you did changed our outlook on how we do coverage and actually resulted in more success for us as a channel. Over several years of convention coverage and gradually altering and refining how we did it, we came to a few realisations. 1) Unless the developer is EXTREMELY interesting, people prefer not to hear from them. Interview content was not very popular, dual-commentary even less so on most occasions. Your video was an exception to that rule. Otherwise, my viewers prefer to hear my thoughts alone. 2) Pre-release coverage of indie games is not something that interests my viewers, whereas coverage of Triple A releases they have heard of prior to launch generates much larger view counts. It is in fact best to release coverage of an indie game just before its release or right on the day that it becomes available to buy. Curiosity peaks as it appears on the steam frontpage and that results in much higher traffic driven to both the game and my coverage. As a result of our experience with your game, we altered our coverage of conventions as well as our regular WTF is series. I generally release videos of indie titles on the day of release or soon after now and deliberately delay coverage of early code for better results. Unless a game is of great interest I will outright avoid coverage of incomplete code now (only games with a large amount of hype behind them or that are super unique generally get covered pre-release now). So yeah I guess I should be thanking you too. This particular incident with Antichamber helped the growth of our channel and helped refine the way we do business. You were the first person to ask for a delay in the release of coverage of your game and as it turned out, that was the right call for both you and our channel.

  • @lothrazar

    @lothrazar

    9 жыл бұрын

    TotalBiscuit, The Cynical Brit Thanks for taking the time to share these insights here.

  • @cynicalbrit

    @cynicalbrit

    9 жыл бұрын

    usucdik Yup, its hard (though not impossible) to build hype for an indie game, not to mention that early access often results in a spike of hype which disappears quickly and by the time the game comes out for real, nobody cares. I'm actually concerned that will happen to Darkest Dungeon, because of how many people jumped on and had their fill at the start of early access, not to mention the 39853985 survival games in EA right now.

  • @briancrocker3377

    @briancrocker3377

    9 жыл бұрын

    TotalBiscuit, The Cynical Brit That's actually a really good point about indie games I hadn't considered, especially with regards to how hyped DD was in early access, and how little anyone talks about it any more.

  • @cynicalbrit

    @cynicalbrit

    9 жыл бұрын

    Brian Crocker It's the curse of Early Access. You can get money early to help you develop but it can really kill your launch momentum.

  • @marsteinou4568

    @marsteinou4568

    9 жыл бұрын

    TotalBiscuit, The Cynical Brit hi total biscuit fancy meeting you here!

  • @ReverendTed
    @ReverendTed3 жыл бұрын

    "Epic contacted Valve because they thought I should get my game on Steam." What a difference a decade makes.

  • @nand3kudasai

    @nand3kudasai

    2 жыл бұрын

    Ive met a couple of people from Epic and they really get out of their way to help you in any way. They are so amazing. Maybe they wont tell steam anymore lol, but surely they'll help you out.

  • @yikelu
    @yikelu7 жыл бұрын

    Alex being vulnerable and real was moving. Antichamber is absolutely fantastic.

  • @PiotrBajbak
    @PiotrBajbak7 жыл бұрын

    You can see how emotional he gets when he talks. That proves how important it is for him, and how passionate he is. Awesome work.

  • @nesis
    @nesis9 жыл бұрын

    Very informative and helpful. Also, it's scary how much stress he went through. Brave of him to share it so openly.

  • @SeamusTheHunter

    @SeamusTheHunter

    2 жыл бұрын

    ayy, funny seeing you here

  • @nesis

    @nesis

    2 жыл бұрын

    @@SeamusTheHunter Howdy :)

  • @Taqu3
    @Taqu37 жыл бұрын

    This is one of the best talks I've ever seen.

  • @MatthewSchellGaming
    @MatthewSchellGaming9 жыл бұрын

    This was a good talk, worth a listen even if you are not interested in making games.

  • @oopsy444
    @oopsy4446 жыл бұрын

    He's so choked up that proves the difficulty of it.

  • @convolution223
    @convolution2238 жыл бұрын

    This is probably the most motivating and helpful GDC talk I've listened to. It's unmarred by vague syllogisms presenting what's been done as if that's the only way it can be done and I appreciate that. Plus it basically has the cure for an existential crisis ("If I don't do X, nothing will happen; if I try to do X, something might happen").

  • @TheZenytram

    @TheZenytram

    2 жыл бұрын

    And it still hold to this day

  • @000Gua000
    @000Gua0009 жыл бұрын

    This is one of my favorite GDC Talks. After watching it in 2014. I've decided to give Antichamber a try, while not being a fan of puzzle games, but I really enjoyed the game.

  • @xuraith
    @xuraith8 жыл бұрын

    It's good to know that the struggle is real, damn good talk.

  • @Gabzes
    @Gabzes7 жыл бұрын

    Bruh this is depressing seeing this guy almost bursting into tears. LOved the talk tho!

  • @simonejsing9950
    @simonejsing99507 жыл бұрын

    1:50 - luck is a multiplier it should not be the factor that makes or breaks your success. Well said man!

  • @Lowlightt

    @Lowlightt

    5 жыл бұрын

    RIP luck builds in RPG's then.

  • @Trooperos90
    @Trooperos906 ай бұрын

    came here after 6 years. this is the most important interview for any solo developer. in anything

  • @Rc3651
    @Rc36516 жыл бұрын

    Still one of the best talks I've listened to. It's hard not to tear up listening to his passion and frustration. Thanks for the wonderful game!

  • @SuperFriendBFG
    @SuperFriendBFG7 жыл бұрын

    Watching these, you don't always expect it to be a predominantly emotional talk, but this was definitely one those. Really awesome. Making games is not easy; not at all.

  • @MiloDelMal
    @MiloDelMal7 жыл бұрын

    This makes me cry. Peace out to every developer.

  • @elianmusic7452
    @elianmusic74525 ай бұрын

    ..... boy.... what a fking story. Wow. Do i feel inspired. Alexander Bruce is a great great man. This has me feeling inspired like nothing else has. No movie, no piece of music. The determination to make it, the perseverance. Im so impressed. Well done Alex. I hope i can make something of my journey like you have.

  • @fatplanediaries
    @fatplanediaries3 ай бұрын

    This is probably the best talk I've ever heard from GDC (sorry Samuel Coster!), but also one of the most melancholic. Near the end of the talk, Bruce is asked if all the pain he went through for AC was worth it. He says, he's not so sure. More than 10 years later, Bruce has yet to publish another game to his name and has seemingly stepped away from the gaming industry completely. That's rough.

  • @brianpeterbroderick
    @brianpeterbroderick7 жыл бұрын

    This presentation is a hidden GEM! Amazingly emotional and honest!

  • @JRichard112
    @JRichard1128 жыл бұрын

    Don't know Alex Bruce, but I felt this was a genuine speech given by a man who worked hard (and possibly sometimes a bit too hard) to achieve a personal dream. I found myself coming away from this inspired by his success, but at the time daunted by his description of the hardships he faced along his journey.

  • @kitten-inside
    @kitten-inside4 жыл бұрын

    I love how emotional he gets at the end. This is an artist.

  • @rul4n

    @rul4n

    3 жыл бұрын

    True

  • @dev_jana
    @dev_jana9 жыл бұрын

    This deserves so many more views...

  • @Blue-jy4sq
    @Blue-jy4sq9 жыл бұрын

    I actually started clapping at the end before I realized that I was home alone and NOT at the speech XD This speech helped motivate me to continue working on my game which as of right now gets about 10 min of game-play before people move on. I don't expect to make it big but I want to still try. Also the procrastinators are coming...

  • @evilbarrels2506

    @evilbarrels2506

    7 жыл бұрын

    hey, I know it's been two years since you posted this comment, but how is the game going?

  • @WnIyLkLvIiAsMt97

    @WnIyLkLvIiAsMt97

    6 жыл бұрын

    Ray Issa what game is/was it?

  • @MrDoboz

    @MrDoboz

    4 жыл бұрын

    @@evilbarrels2506 he drank too much coffee and died of a heart attack

  • @clonkex

    @clonkex

    4 жыл бұрын

    @@MrDoboz What a strange thing to say.

  • @georgplaz

    @georgplaz

    3 жыл бұрын

    @@clonkex yea. unrelated and not funny, unless death in and off itself were funny

  • @mustang19ms
    @mustang19ms8 жыл бұрын

    I got depressed watching this guy, fuck it I'll continue learning and I'll feel the failure then decide to stop or not,

  • @lunardust201

    @lunardust201

    8 жыл бұрын

    keep at it dude, sometimes it just takes a while

  • @Smokecall

    @Smokecall

    8 жыл бұрын

    Dude was almost crying talking about his story around 25 minutes in. He pushed forward and checked himself

  • @StefanReich

    @StefanReich

    6 жыл бұрын

    Why do you get depressed?

  • @reaktorleak89
    @reaktorleak896 жыл бұрын

    Dayum that was good. His insight into "luck" was spot on, and it's crazy how he was able to go to festivals for free. Also, the people who were avid gamers attended those festivals and served as his constant focus group. That's a really smart strategy.

  • @Xonatron
    @Xonatron8 жыл бұрын

    I love this GDC talk. Absolutely love it.

  • @Skjoldmc
    @Skjoldmc8 жыл бұрын

    This is my favourite GDC talk.

  • @StarContract
    @StarContract7 жыл бұрын

    Great talk, real passion

  • @IRMentat
    @IRMentat9 жыл бұрын

    Sounds like you worked incredibly hard to be talking to the right people by first finding out who they were after spending a lot of time making sure the game and coverage were there to support something you had very much invested yourself into. Glad it resulted in a good product and personal success. You certainly seem to have put more work into it than many others think about.

  • @commondrms110
    @commondrms1109 жыл бұрын

    Alexander Bruce is to be commended for his youthful determination to practice the development of self-awareness and he has been generous in telling this story. During research for the film US AND THE GAME INDUSTRY I met the peer group of the 2008 - 9 period he mentions. By 2008 I had secured Jason Rohrer and thatgamecompany and filming of their stories was underway. I was looking for individuals to add variety to these first two quests by eighteen months into filming. I sensed that Alexander would be a compelling segue character so might suit part two of the film plan. I respected his determination to think things through. Alexander's hunger to be an independent would become one of the well regarded moments in game developments history. The lead up to ANTICHAMBER's release, back from when he did bedroom video with Canada, was so evidently supplemented by his live presence at Festivals and competition events. I went especially to Indiecade 2011 to look out for him. decided to invite him into the film him after I watched him on the floor in the Fire Station. I sensed he was going to get through the whole cycle. He was so proactive with questions and was so prepared to work. Thanks to you, Alexander, you give perspective on the toll hard work takes, how it makes you the person you are and it is great how you give back with some of your learned wisdom.

  • @intruder313
    @intruder3139 жыл бұрын

    A heartwarming and heartbreaking talk! Hoping the 2nd part alluded to here is also available on YT or similar.

  • @Gliptalful

    @Gliptalful

    9 жыл бұрын

    intruder313 I think this is it: www.gdcvault.com/play/1020586/Antichamber-Three-Years-of-Hardcore

  • @m_nikitin
    @m_nikitin9 жыл бұрын

    This is so inspiring! Thank you very much for the talk.

  • @ringo2715
    @ringo27152 жыл бұрын

    This video literally brought me to tears. This may be the best GDC talk I've ever seen.

  • @the7risten
    @the7risten Жыл бұрын

    I loved this game back when I played it. Stumbled onto this video and I've got to say that this talk was amazing. Favourite GDC talk now.

  • @AndreiTache
    @AndreiTache5 жыл бұрын

    My favorite GDC talk ever!

  • @gabrote42
    @gabrote423 жыл бұрын

    This is enormously inspiring, at least due to his methodology.

  • @mollyheadycarroll
    @mollyheadycarroll9 жыл бұрын

    My favorite GDC Lecture ever. :)

  • @arnesieper8332
    @arnesieper83322 жыл бұрын

    30:00 you can hear all that emotion in his voice, i kinda know how he felt when i got my first gold medal in in the bavarian mauntain-running competitions, and never competed again after that.

  • @ask.repeat
    @ask.repeat3 жыл бұрын

    Amazing talk! Thanks for being so open and congratulations on the success!

  • @maanvis81
    @maanvis818 жыл бұрын

    Thanks for this talk! I currently work in a programming/consulting job, but I always dreamed of being a game developer and had some great ideas of my own. But seeing how much effort you had to put in and how it affected you, and the fact that I'm hardly capable of doing the networking with people that you did, I could be making the game that I wanted to make but hardly be able to make a living out of it. Thanks for making me realize this :).

  • @Vegalyp
    @Vegalyp9 жыл бұрын

    Alexander Bruce, your game is one that stands out to me as the game that made me interested in doing research with video games. Know that your game was in my mind perfect and I hope you can take it easy and always find time to relax.

  • @beat461
    @beat4617 жыл бұрын

    Succes stories don't happen spontaneously out of nowhere, they are made by smart people like him. What an awesome game.

  • @Talon3000
    @Talon30007 жыл бұрын

    TBs video was the first I heard about this game and I immediately decided to buy it. Such an awesome concept. Also, a great talk. I hope this will help some more games as interesting as Antichamber getting the spotlight they deserve.

  • @themrfj
    @themrfj9 жыл бұрын

    Can't wait to watch his other talk, when you release that! :)

  • @CristalianaIvor
    @CristalianaIvor4 жыл бұрын

    Also thanks for your hustle. I really loved your game.

  • @maltr2447
    @maltr24474 жыл бұрын

    That was one of the most inspiring videos I have ever seen

  • @235overlord
    @235overlord2 жыл бұрын

    Seeing him so emotional and so absolutely passionate during this, It made me cry, super inspiring

  • @parboilrice
    @parboilrice7 жыл бұрын

    What an amazing talk. This has seriously boosted my outlook on what I've been going through trying to work on my game. Now to keep working hard.

  • @swyxTV
    @swyxTV4 жыл бұрын

    what a great talk. i hope he is in a better place today.

  • @jaxsonharper9091
    @jaxsonharper90917 жыл бұрын

    He sounds like he's about to cry like half the time throughout his presentation.

  • @craigcutler6919

    @craigcutler6919

    5 жыл бұрын

    He is a bad person trying to use everybody around him and feeling sorry for himself the whole time, he can go right to hell

  • @crazyfingers619

    @crazyfingers619

    5 жыл бұрын

    Is there something wrong with accidently going through years of hell and then venting about it to people in an educational way that can genuinely help them in their own journey? You are a bad person trying to use everyone around you to feel superior about yourself. You can go right to hell.

  • @pressviktortocontinue2761

    @pressviktortocontinue2761

    5 жыл бұрын

    Have to agree with Jeff here, what did he do that was wrong in your opinion? He made connections with people that made them genuinely want to help him out because they believed in him and his game. It was a great talk, I enjoyed it all the way through

  • @mbilbo

    @mbilbo

    5 жыл бұрын

    I was also about to cry about a dozen times. Absolutely moving talk.

  • @b152349

    @b152349

    5 жыл бұрын

    Fucking children on KZread shitting on a good person..

  • @mcpepa
    @mcpepa7 жыл бұрын

    one of the best talks in GDC.

  • @Sergalt
    @Sergalt9 жыл бұрын

    Great and very informative lecture. Thanks for sharing your experience.

  • @KasedaFromMinecraft
    @KasedaFromMinecraft9 жыл бұрын

    I was sent here by a man who has a mosquito problem, has a bit of a headache, has a rash, and has troubles keeping it up.

  • @wtfhithere

    @wtfhithere

    9 жыл бұрын

    Kaseda By a man who needs antihistamine, has a migraine, has trouble with diabetes and has a cold

  • @insomniac-afk

    @insomniac-afk

    9 жыл бұрын

    Kaseda Kappa

  • @HappyHusbandnWife

    @HappyHusbandnWife

    8 жыл бұрын

    +Kaseda PILLXZ !!!!!

  • @Pyraus
    @Pyraus6 жыл бұрын

    Appreciate your brave honesty.

  • @NeverduskX
    @NeverduskX7 жыл бұрын

    As an aspiring developer, this is a very inspiring conference to listen to.

  • @LiamKarlMitchell
    @LiamKarlMitchell6 жыл бұрын

    I enjoyed this talk. Thanks for sharing.

  • @lensssle
    @lensssle9 жыл бұрын

    this is inspiring :-) thank you a lot sir.

  • @ringo2715
    @ringo27152 жыл бұрын

    Beautiful work

  • @animedreammachine7123
    @animedreammachine71236 жыл бұрын

    This is the best GDC by far. I had no idea AntiChamber sold so well or the path it took to get there. Puts you in place as a developer. The market place and landscape has changed so much since then. With Steam Direct and the high traffic of games, making a great game is more and more important. But damn 5 million dollars is crazy!

  • @danielgmjr
    @danielgmjr8 жыл бұрын

    Amazing talk!

  • @rhysgriffiths9675
    @rhysgriffiths96755 жыл бұрын

    This guy is seriously the best

  • @ansien
    @ansien9 жыл бұрын

    Amazing talk, very inspiring.

  • @PumpedUpKicksShoes
    @PumpedUpKicksShoes5 жыл бұрын

    This is comforting.

  • @fricknfrackgames6558
    @fricknfrackgames65583 жыл бұрын

    What an inspirational talk!

  • @Trooperos90
    @Trooperos907 жыл бұрын

    this is brilliant

  • @zionen01
    @zionen015 жыл бұрын

    Great talk, I totally agree with your views on luck.

  • @masahiroueno6146
    @masahiroueno61464 жыл бұрын

    I really liked and learnt from this talk

  • @Js103036
    @Js1030367 жыл бұрын

    Amazing talk. :,)

  • @Hdtjdjbszh
    @Hdtjdjbszh2 жыл бұрын

    I've always wanted a sequel to Antichamber, but after seeing this I am just so so happy we got one. I would not want him to go through all that again just to have a game compared to the original by everyone

  • @PhanRotom21
    @PhanRotom217 жыл бұрын

    this talk explaing very much every tip inside Antichamber, I wonder if Alex write down everything before even think to put in the game...

  • @chrishyde952
    @chrishyde9528 жыл бұрын

    Thanks for this real talk. You aren't lucky.

  • @hemangchauhan2864
    @hemangchauhan2864 Жыл бұрын

    Its now been over 7 year since Anti-Chamber

  • @user-dc8cl1ec2f
    @user-dc8cl1ec2f4 жыл бұрын

    Daaam give him a fucking hug

  • @mikeGNTR
    @mikeGNTR4 жыл бұрын

    Jesus christ that talk was good

  • @TheZenytram
    @TheZenytram2 жыл бұрын

    I wanna see a "indie game movie 2" about him, such a awesome history.

  • @CristalianaIvor
    @CristalianaIvor4 жыл бұрын

    "What a fucking weirdo!" Story of my life, dude.

  • @RobertElliotPahel-Short
    @RobertElliotPahel-Short6 жыл бұрын

    You are my hero. Alexander Bruce, I actually am in love with you. You are the realest person I've ever seen.

  • @RMJ1984
    @RMJ19849 жыл бұрын

    Congrats well deserved. Its a great game. Now what i really wanna know, is what decision lead to that hair cut?. How, where, when and why. :D

  • @marsteinou4568
    @marsteinou45689 жыл бұрын

    man i loved antichamber, full on mind fuck, confusion adn agony, i loved it! the great sense of exploration it gives you since you dont have a clue of what is happening makes it just amazing game and expierence! :D

  • @EconaelGaming
    @EconaelGaming9 жыл бұрын

    Please normalilze the audio so that the speaker isn't this much quieter than the intro.

  • @jior6
    @jior67 жыл бұрын

    God Bless TotalBiscuit

  • @Koniving
    @Koniving2 жыл бұрын

    Loved the game, but once I got to a point when I couldn't figure out what to do....and I let it sit for a long time before picking it up again.

  • @Asalad1888
    @Asalad18889 жыл бұрын

    Nice...

  • @FTWRahul
    @FTWRahul6 жыл бұрын

    Holy fuck this was breathtaking ;_;

  • @nationalmaverick
    @nationalmaverick9 жыл бұрын

    Great speech, only thing I could think was, stop letting the cards reset you when you're on a roll, I really wanted to hear the end of some of those cut off thoughts but you were rigidly keeping to the cards if you went off track.

  • @freekuki
    @freekuki11 күн бұрын

    is there a link to the other talk he refers to at the end?

  • @kim15742
    @kim157425 жыл бұрын

    Jow do you get nominated for IGF?

  • @pabloveloso7736
    @pabloveloso77362 жыл бұрын

    And I was asking to myself when the sequel of antichamber is gonna come out. lol. The important thing is your mental health by the way.

  • @loupax
    @loupax7 жыл бұрын

    I'm sad now :(

  • @BM-qb3oo
    @BM-qb3oo7 жыл бұрын

    Luck is not hard to understand, and it's not magic. It's when preperation meets opportunity.

  • @ishdx9374
    @ishdx93743 жыл бұрын

    I'm assuming this game took 1 year to program and 6 years trying to wrap head around designing levels !

  • @kaiya7942
    @kaiya79423 жыл бұрын

    Love this vid but the audio is horrible for this video

  • @Trooperos90
    @Trooperos906 ай бұрын

    What makes me different?

  • @benox50
    @benox507 жыл бұрын

    Making game is fun until the $ get involved. Its not just making the game, its also lotsa recognition work and an hard big load of social. Having the expertise of a seller. Making games is hard yes Touching video

  • @TheZenytram

    @TheZenytram

    2 жыл бұрын

    Making game is easy. Making a success business is hard.

  • @Bram06
    @Bram069 жыл бұрын

    I was sent here by a man who runs a Big Pharma

  • @wtfhithere

    @wtfhithere

    9 жыл бұрын

    Bram06 By a man who got master at the last moment.

  • @Edgar-vh4gu
    @Edgar-vh4gu9 жыл бұрын

    Drugs sent me here

  • @alexanderhugestrand
    @alexanderhugestrand5 жыл бұрын

    After watching this I'm happy about not being into games anymore.

  • @GPlayerHD
    @GPlayerHD4 жыл бұрын

    45:00

  • @Fabelaz
    @Fabelaz7 жыл бұрын

    Well, I don't get, what he's doing with his life now and if he's going to make games, but at least he's in those conventions helping other developers)