Analysing Every Mission from Hitman 3

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After months of requests, it's finally here-my in-depth analysis of every level/mission from Hitman 3 (2021), the thrilling conclusion of IO Interactive's World of Assassination trilogy. I go deep on each location's design, secrets and yes, the story (full spoilers). This is yet another big one-strap in.
INTRO - 0:00
DUBAI - 8:36
DARTMOOR - 15:45
BERLIN - 22:38
CHONGQING - 31:33
MENDOZA - 37:27
CARPATHIAN MOUNTAINS - 42:04
STORY - 44:39
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Intro text animation by Draz - drazgames

Пікірлер: 549

  • @WritingOnGames
    @WritingOnGames3 жыл бұрын

    EDIT: you'll notice there's a rather abrupt cut at 13:38-this is because originally I wrongly said that Lucas was voiced by Troy Baker, when he just... totally wasn't! It was John Hopkins. Sorry for the mistake! I sure hope they don't announce any DLC maps immediately after publishing like they did with 2! In all seriousness, thanks for checking this out-I hope the many, many hours and sleepless nights trying to get this ready were worth the wait! Just a reminder that you can get 83% off Surfshark VPN (with 3 extra months free) at surfshark.deals/games and entering promo code GAMES. Also, if you enjoy the videos and would like to directly help me continue to make more, consider heading to patreon.com/writingongames and pledging only what you're comfortable with. Doing so gets you access to things like early, completely ad-free video uploads (right now there's a video on Descenders exclusive to patrons for the next wee while) as well as new commentaries on older videos! Your support is what allows me to keep doing this and I'll never be able to thank you enough for that. Stay safe everyone!

  • @Lacie9

    @Lacie9

    3 жыл бұрын

    Pretty sure they don't have any plans for dlc maps

  • @yopwor

    @yopwor

    3 жыл бұрын

    think theyre just going with escalations from now on

  • @blackoutlol2857

    @blackoutlol2857

    3 жыл бұрын

    Hello:)

  • @ChamChamRealSmooth

    @ChamChamRealSmooth

    3 жыл бұрын

    Can't blame you, Troy Baker voices in nearly _every_ game to the point where I'm sick of it.

  • @nickscan2822

    @nickscan2822

    2 жыл бұрын

    Popouuuouuoiyou I’ll pop u

  • @Lynch2507
    @Lynch25073 жыл бұрын

    Maybe i'm just weird and have a thing for games where story isn't really the focus, but I've always been fascinated with how interconnected the World of Assassination is. Like, you can find Andrea Martinez, albeit a different character model, in Paris, the guitarist from Jordan Cross's band pops up in both Florida and Mendoza, in the latter accompanied by Dexy Barret, Hector Delgado attempts make a deal with the Sheik from Paris in Flordia, before the Sheik reappears in Dubai. There's news coverage as far back as Hitman 1 talking about Kronstadt and the Delgados, hell Sebastian Sato from Paris ends up in Dubai in one of the more recent 'DLC' (if thats what they wanna call the Sins stuff). I could go on, but i really do appreciate how IOI really hit on that whole WORLD of Assassination thing. Like, the 1% Murders are a cultural event that affects the world, Mendoza is essentially the finale of the game both gameplay and worldbuilding wise, with talks of the Ark Society buying a vast swath of land in the Arctic Circle to form the first corporate sovereign nation, combining all the various organizations you've encountered across the trilogy into one megacorp. There's a discussion between some businessmen about who to call upon now for some dirty business now the ICA is gone, which could lead to more Assassin V Assassin levels ala Berlin in future, especially given the previous titles stories revolving around these conflicts between assassination organizations. There's even some REALLY clear sequel/DLC Map bait about the father of the Twins from Skegal putting together a team to hunt down his children's killer, which sounds like the perfect set-up for a map in that Arctic Circle nation, navigating futuristic city for the uberich, hunting down your target as you're hunted by this crack squad of 47 hunters, Berlin but potentially more ambitious. Like, i FULLY understand people not caring about the story of these games, it's not what a lot of people play it for. But i can't help but love how much work went into linking each map together as part of one connected world.

  • @Hevymin

    @Hevymin

    3 жыл бұрын

    One of my favorite instances of this is Sean 2 from the first mission of 2 showing up in the final mission of 3 as a guard after being captured and defecting to Providence.

  • @WritingOnGames

    @WritingOnGames

    3 жыл бұрын

    I like the stuff you come across in gameplay-that bolsters said gameplay-a lot. There's a reason I call IOI geniuses in the video. I'm just not particularly gripped by the larger narrative playing out in the cutscenes bookending the missions.

  • @lonelywanderer3558

    @lonelywanderer3558

    3 жыл бұрын

    It’s better than expected, and thematically more topical as the years go by - shadow govts, oligarchs, and viral pandemics. If you like narrative tapestry, I suggest checking out New Vegas.

  • @Lynch2507

    @Lynch2507

    3 жыл бұрын

    @@WritingOnGames yeah i understand that. Like, from what i've gathered from various videos, the previous titles have already done the whole "illuminati" thing a few times, so its not as if the WoA trilogy was breaking new ground. Lucas Grey was absolutely a wasted opportunity, like if he had to die, least save it for after berlin so we get half the game with him.

  • @maydaymemer4660

    @maydaymemer4660

    3 жыл бұрын

    Sorry i dont want to be a correcting Keith about this but the Sheikh in Dubai is a relative of the one in Paris and Miami

  • @SoFarSoGoodSoWhat14
    @SoFarSoGoodSoWhat143 жыл бұрын

    That first playthrough of Berlin where you can't see your targets and you have to find them was so fucking amazing, best moment in the trilogy for me

  • @thepeppershow5539

    @thepeppershow5539

    3 жыл бұрын

    Yes!!! I was so fucking surprised! I was so baffled and happy!

  • @-sanju-

    @-sanju-

    3 жыл бұрын

    I downloaded a full save to get all items and only now realised the targets weren't supposed to be highlighted on first playtrough. It's a shame that I accidentally ruined the mission for myself.

  • @pocketglove

    @pocketglove

    3 жыл бұрын

    @@-sanju- Why would you fucking do that?

  • @cillianjames5433

    @cillianjames5433

    2 жыл бұрын

    @@-sanju- I didn't know that the targets are highlighted during your second playthrough I've been avoiding playing Berlin because it don't want to have to find the targets again

  • @dontaskaboutmyname6876

    @dontaskaboutmyname6876

    2 жыл бұрын

    @@-sanju- how did u get a full save? if i downloaded a full save it would just say broken save file and it recovers mine

  • @AlexTheOilersFan
    @AlexTheOilersFan2 жыл бұрын

    The only issue I had with Dartmoor was that there was no resolution to Emma being outed as Zachary’s murderer. I mean think about it. If you accuse Fernsby, Emma poisons Alexa. If you say Zachary commuted suicide, Alexa commits suicide. But when you say Emma did it, Alexa goes back to her route like nothing happened and there’s no resolution. IO should’ve at least had the guards lock Emma in a room.

  • @X-SPONGED

    @X-SPONGED

    Жыл бұрын

    Alexa will tell 47 to kill Emma if you choose to accept the case files as payment for your investigation. But yeah, I do agree that if you didn't ask for the files, she should obviously tell her guards to escort Emma from the property. But since Emma is seen partying in Mendoza. The canon explanation is she got off scot free after murdering Zachary and probably Alexa aswell. Which would be fairly accurate to real life tbf...

  • @thedadtouched

    @thedadtouched

    Жыл бұрын

    ​@Dr. Pepper I mean we murder alexa Carlisle before she can get back at emma so she got of Scott free because 47 in someway saved her

  • @dougdynamo9398

    @dougdynamo9398

    Жыл бұрын

    I'm a little late, but I agree with you. I was expecting Alexa to kill Emma and bury her at the gravesite in Alexa's casket - something fitting for a tough as nails perfectionist as Alexa.

  • @justwatch7091

    @justwatch7091

    8 ай бұрын

    @@X-SPONGED Is Emma actually in Mendoza? I have seen her only in 7 Deadly Sins mission of Mendoza, which is not canon. I also remember hearing that the case was solved by the original detective, suggesting Emma was arrested.

  • @HeatingUpDuke
    @HeatingUpDuke2 жыл бұрын

    I really enjoyed Carpathian Mountains as I took it as a great "thank you for playing the trilogy" from the developers. You get to do what has always been forbidden, the "often not the best approach" is now the single option and it feels really good.

  • @apictureoffunction

    @apictureoffunction

    Жыл бұрын

    Well it's not the only option, it's actually possible to stealth this level and only kill the Constant, but it's exceedingly challenging and I don't think I myself could ever pull it off.

  • @wutertots1487

    @wutertots1487

    Жыл бұрын

    @@apictureoffunction it's not that bad. I found it easier to sneak than go ballistic, because the later enemies have really heavy armor

  • @gavrilfortunato

    @gavrilfortunato

    Жыл бұрын

    Yes, to me it was a really cathartic level and loved it for it. It's not one I will keep returning to, but the fact the developers gave you a level where they let go of every pressure the other levels have and just let you shoot your way to the target was really cool.

  • @Miro.A.Mursu-

    @Miro.A.Mursu-

    11 ай бұрын

    ​@@wutertots1487Well, yeah the start and end is easy to sneak but the middle part is just so hard to sneak

  • @Darth_Moraband
    @Darth_Moraband3 жыл бұрын

    To me, the Romania mission is a perfect ending to the trilogy, because it ties up the story whilst following the tradition that almost every game in the series follows for its final mission. After going through numerous intricate maps that allow a great deal of freedom for 47 to complete his objectives, he finds himself in a position to finally put an end to the game's main antagonist in a fairly small map where the target is hiding behind a small army of goons. This generally involves a massive shootout where 47 demonstrates just how futile his target's schemes to kill him with brute force and sheer numbers are. In Codename 47, you fight through the squad of Agent 48 clones to get to Ort-Meyer and eliminate him. In Silent Assassin, you take out all of the goons guarding the church so that you can kill Sergei and save Vittorio. In Contracts, you are free to go guns blazing, fighting your way through the SWAT team to kill the inspector who shot 47 (though I think that, story and character wise, it makes more sense to just slip past them and kill the inspector, as he is the only one who knows 47's identity). In Blood Money, you slaughter all of the people at 47's fake funeral so that you can put an end to the Franchise and maintain 47's anonymity. The only game that breaks this tradition is Absolution, but even then, you still have to take out the elite guards and Jade before you can kill Travis. As such, it is fitting that the WOA Trilogy ends with 47 fighting through a small army of mercenaries to get to The Constant and destroy Providence once and for all. The game even encourages you to kill everyone on the map by telling you in the objectives that all Providence members are fair game and you will not be penalized for taking them out. This also makes sense from a narrative standpoint, as 47 is known to be very protective of his identity and anonymity, so much so that he will kill anyone who compromises them, even innocent bystanders like the journalist and the priest in Blood Money. As such, he would, logically, take out everyone on the train, as all of them either know who he is or have seen his face. As he says in Contracts "Inspector, you've obviously learnt too much about me. I can't have that. Not even in my death." Overall, while I understand why you dislike the ending mission in the WOA Trilogy, I think it makes sense from a story perspective (which you did, to be fair, address in this video), and I like how it subtly pays homage to the earlier games.

  • @KegOfMeat

    @KegOfMeat

    2 жыл бұрын

    Absolution still has the same sort of “final small map with main antagonist and lots of goons” in the penultimate mission on top of the hotel with Dexter.

  • @TheRealGeorge

    @TheRealGeorge

    2 жыл бұрын

    I think it should have been in that providence base from hitman 2 where 47 takes out Arthur, and two others.edward could be in the base and the other two in the ground level facility

  • @brandonedwards6119

    @brandonedwards6119

    2 жыл бұрын

    Dude had 0 interest in the story and was surprised why he didn’t like the obviously story-focused level.

  • @henrik1743

    @henrik1743

    2 жыл бұрын

    Just finished this game and I agreed with you, I like how they also kept the ending open for a potential sequal in the future (maybe after a good bond game a good revenue there?)

  • @TheRealGeorge

    @TheRealGeorge

    2 жыл бұрын

    @@henrik1743 I think the next game should either be a sequel or a prequel

  • @TheGIJew.
    @TheGIJew.2 жыл бұрын

    I think the story of Hitman is an important part. It adds context to the levels and gives a reason why you are killing who you are killing. The first time I play through a Hitman level it usually takes me at least an hour and a half to explore, find the targets, try out disguises, learn the layouts, and plan out the perfect method for a kill, and it's fun for me to keep in mind the reason why 47 or ICA want this target dead. I remember in Hokkaido, with all the biometric scanners and high security, knowing that I was there to kill Erich Soders, the ICA member who tried to stop 47 from becoming an agent and was selling the ICA out, made me more motivated to finish the level. Then, when I finally pulled off a perfect Silent Assassin kill on both targets, the Constant pops in the next cutscene and says "You could have just fired the poor man." I thought that was a brilliant line. 47 pulls off this seemingly impossible assassination in an unbelievably high security area trying to send a message to Providence, and they're barely fazed, driving home the point of how powerful this organization really is. There were also moments in levels where people talk about the deaths of past targets and their impacts, which makes it feels like your accomplishments matter and have actual meaning, rather than 47 taking out an endless parade of targets in a disconnected void.

  • @Jedi_Spartan_38

    @Jedi_Spartan_38

    11 ай бұрын

    For the example you used of the first game's ending, I think that line works really well (although for different reasons) with the 'Reveal Identity' option where 47 in his default suit just ominously stands in front of Soders and let's the shock do all the work... which is also how I did the Suit Only challenge for that level.

  • @PlebNC
    @PlebNC3 жыл бұрын

    Taking a moment to appreciate the phrase "casual garroting".

  • @michaelkores6860

    @michaelkores6860

    2 жыл бұрын

    If you have been garroting so many people over the last two decades as agent 47 has, it might feel casual at some point.

  • @PlebNC

    @PlebNC

    2 жыл бұрын

    @@michaelkores6860 First garroting: Feels the thrill of the kill. 3 hundredth garroting: Did I leave the stove on? I should get milk on the way back from this assassination...

  • @329link
    @329link Жыл бұрын

    One of my favorite things to do in dartmoor is a suit only run. Using the secret rooms as hiding places almost makes it feel like you're the killer in a horror movie. It's one of few levels that I really enjoyed getting a silent assassin ranking in.

  • @chappanagent

    @chappanagent

    Жыл бұрын

    I love all the levels. Hard to pick

  • @PanMan47
    @PanMan473 жыл бұрын

    I love watching you talk about hitman, you’re one of the very few big youtubers that understands that hitman isn’t just about throwing fish at people as a clown

  • @thegoshdarnbatman1602

    @thegoshdarnbatman1602

    3 жыл бұрын

    But I do appreciate getting to dress like a clown and throw fish at people, too.

  • @PanMan47

    @PanMan47

    3 жыл бұрын

    @@thegoshdarnbatman1602 yes me too, but I’ve only done that like 2 times. I find the real fun in creativity

  • @Kobaford

    @Kobaford

    2 жыл бұрын

    @@PanMan47 Finding ways to complete the level as a fish-throwing clown is a form of creativity, isn't it?

  • @PanMan47

    @PanMan47

    2 жыл бұрын

    @@Kobaford yeah but maybe not if it’s a kill everyone challenge

  • @colinklang

    @colinklang

    2 жыл бұрын

    What about a SASO challenge? I find it pretty rewarding and comedic to infiltrate and take out a target wearing one of the most absurd costumes in the game.

  • @lobaandrade7172
    @lobaandrade71723 жыл бұрын

    I really enjoyed the “Let’s destroy the Illuminati” story of the World of Assassination trilogy, I don’t get how some people can’t be invested in the story

  • @vksasdgaming9472

    @vksasdgaming9472

    2 жыл бұрын

    And what that 'illuminati' was? Old jerks not changing and pettily scheming against each other. Isle of Sgail is great showing of that - basically most powerful people in the world wearing silly disguises and playing simplistic games and gossiping. Lucas Grey having a grudge was most likely greatest excitement they had had in years. Guy who took them over becoming extremely powerful was dull bookkeeper with vision of any kind.

  • @AndrewDexter-qp5hk

    @AndrewDexter-qp5hk

    11 ай бұрын

    @@vksasdgaming9472 someone said it very well: "the lesson of hitman's story is that evil is boring and good is funny".

  • @jamesbrincefield9879
    @jamesbrincefield98793 жыл бұрын

    I kinda hate that the trilogy is over. They were really onto something with this concept. It felt like the perfect evolution of the series and I’ve loved what they’ve done with it so far. I hope that just because the story is ending doesn’t mean that the series is going to go into hiatus or this engine and mechanics are going to be forgotten. It really is super underrated. Hitman 2016 and it’s sequels were like the Breath of the Wild of the franchise and I feel like it doesn’t get nearly enough credit for reinventing the series while still staying true to it’s roots. I think it’ll eventually be looked at as one of the best games of last generation.

  • @scoobyjenkins7760

    @scoobyjenkins7760

    2 жыл бұрын

    I believe they said that while Hitman is on hiatus (due to Project 007) they're going back to it some time in the future

  • @Responded

    @Responded

    2 жыл бұрын

    theres dlc coming

  • @durchfaII

    @durchfaII

    2 жыл бұрын

    I mean, no series has to overstay it's welcome, just look at Silent Hill, it went straight to the dumpster after the 4th game, besides i believe Hitman will still be out there, but just rebranded as a new game with different protagonists.

  • @sackboywittmann60

    @sackboywittmann60

    Жыл бұрын

    you are right,i would loved that was 5 games in the same story and not 3,you can always invent anithing to revive the story plot ,hope they do it,as a gamer that has more than 100 games in his ps4 ,hitman definetly is one of my best buys

  • @nuntius1

    @nuntius1

    6 ай бұрын

    Taking trilogy as one game, i think is one of the best games ever and is perfect in so many ways that other great games can't come near of.

  • @tylerwerner7847
    @tylerwerner78473 жыл бұрын

    Thanking for talking about the walking in front of the news camera. Those 2 small interactions are something I think about whenever I think about the new trilogy.

  • @wessexdruid5290

    @wessexdruid5290

    2 жыл бұрын

    Like a professional assassin would ever want to get caught on camera...

  • @GordonFreemanlvr
    @GordonFreemanlvr3 жыл бұрын

    My Hitman experience isn’t over till I’ve mastered every map and watched the Writing on games video about it

  • @mediterraneanmint89
    @mediterraneanmint893 жыл бұрын

    I wish the series wasn’t over. In my opinion, they just mastered their map design. I loved each and every level of 3, as opposed to 1 and 2 where it came with a couple good ones and a couple not great ones.

  • @Jack-rk7jc

    @Jack-rk7jc

    2 жыл бұрын

    damn dude I agree... but atleast they'll be applying what they learned to a james bond game. to think they were dropped during hitman 2 and were on the brink of shutting down as a company only a few years ago, but through their own raw talent as developers turned around with enough success from only 2 games, and now they're working on an IP as major as 007. I can't wait to see what it's gonna look like.

  • @thegrapethief5514

    @thegrapethief5514

    2 жыл бұрын

    I don’t think it’s over yet. I hail from the future where Freelancer mode, a roguelike take on the formula, has just been announced for Hitman 3, with plenty more content coming to the game in Year 2, including an as-of-yet unknown new map. IO isn’t leaving this series behind, not just yet. And if their Bond game takes what they’ve mastered about the stealth genre, we could get a Bond experience that not even the cinema can provide.

  • @Error-000
    @Error-0003 жыл бұрын

    The crowning mission for me was apex predator in Berlin. I learned that mission so well to kill all agents, and not going to lie that I never felt so badass in my life hearing their handler freak out while they got killed off 1 by 1.

  • @jcdenton2187

    @jcdenton2187

    2 жыл бұрын

    It's by far my favorite mission in Hitman 3, followed by Chongqing. Although I was never very interested in the story the 3 games presented, I felt like Hitman 3 easily made the best use of it and got me to actually be very invested in a few of its major beats. Mainly Berlin, Chongqing, and the finale aboard the train.

  • @controllerplayer2091
    @controllerplayer20912 жыл бұрын

    Every level from hitman has made me feel like a real secret agent when pulling off a kill on my target, but non like Berlin. Berlin really felt like something out of a Hollywood blockbuster, or something of the sort.

  • @tovbyte
    @tovbyte3 жыл бұрын

    I think Hamish isn't impressed with Dartmoor because it's like his backyard

  • @MoviesNGames007uk

    @MoviesNGames007uk

    3 жыл бұрын

    It does remind me of the old manor in the movie 'Skyfall' and that was in Scotland.

  • @QemeH

    @QemeH

    3 жыл бұрын

    @@MoviesNGames007uk I mean, Hitman isn't trying to hide its heavy influence from James Bond. I wouldn't be surprised at all if the developers freely admitted that the level's elevator pitch was "Skyfall, but with a Holmes story"

  • @lonelywanderer3558

    @lonelywanderer3558

    3 жыл бұрын

    it’s graphically deficient if you don’t have HDR AND correct calibration. The interior is so dark, and yet the blacks are washed out, at least on my displays

  • @jcdenton2187

    @jcdenton2187

    2 жыл бұрын

    Dartmoor and Mendoza are among my least favorite maps in Hitman 3, Dartmoor for its visuals being the most drab and uninteresting, and the murder mystery just never interested me the same way it did for a lot of people. Mendoza because it felt like a step back from everything the 3 games had been doing, even though I understood its supposed to be a final send-off, and it was oddly more of a pain to navigate than Dubai and somehow managed to feel much larger and needlessly open like several of Hitman 2's maps despite not being anywhere that big. However maps like Berlin, Dubai, and Chongquing are such smash hits for me and the rest of the game, including Hitman 1 and 2's content, are so good and filled with content that I can live with not liking 2 of the Hitman 3 maps as much as most others do. I've loved Hitman 3 and the WOA trilogy.

  • @laurabruce9948
    @laurabruce99483 жыл бұрын

    It breaks my heart when men (and it's consistently been guys who have said this to me) say that they don't find the story in the WOA trilogy to be compelling. Like what? After 20 years, 47 finally becomes a whole person! Even if it doesn't last, he has a family in Grey! And, my personal favourite as a woman, Diana is at NO POINT ever the damsel in distress! She's a hypercompetent badass who exploits Edwards' weakness and gives 47 the chance to leave her forever for using him the way that Providence made him to be used. They end the story as equals and to see that kind of love in a video game about murders?? IOI has some of the best writers in the business and they are owed your attention to their craft.

  • @WritingOnGames

    @WritingOnGames

    3 жыл бұрын

    I'm glad it resonated with you! And I absolutely agree with you that IOI are some of the best writers in the business-I call them geniuses in the video. For me personally, that genius makes itself apparent in the stuff that bolsters your gameplay rather than the cutscenes bookending the missions.

  • @laurabruce9948

    @laurabruce9948

    3 жыл бұрын

    @@WritingOnGames There aren't a lot of writers who can tell a story in inferences the way they can. On the surface, you've got 47 going to the asylum, meeting Grey and then the next scene is him explaining the plan to Diana. Seems straightforward. But in the context of the previous games, this is a huge development. In Absolution, Diana just bolts with Victoria and doesn't say a thing to 47 until it's too late. And before that, in Blood Money, he just retreats inward and doesn't help her at all. Now they're sharing information and working together? That's character growth - in a game about murder puzzles. How did you feel about the sort of Battle in the Centre of the Mind that happens post-Mendoza? I found it a delicious insight into 47 as a character, seeing what he's afraid of (that Diana does really hate him) and what still doesn't affect him (the previous targets aren't accusers so much as a wall he built around himself) but I imagine that for someone more invested in gameplay the sequence was maybe frustrating

  • @maydaymemer4660

    @maydaymemer4660

    3 жыл бұрын

    47 was always a whole person. Silent Assassin had him find a friend in Vittorio he risked his life for, Blood Money had him and Diana finally stick their neck out for eachother and Absolution had him save a girl from his fate. Plus Grey is dead

  • @hhhhh-kj8dw

    @hhhhh-kj8dw

    3 жыл бұрын

    What the hell kind of feminist crap is this comment

  • @mduckernz

    @mduckernz

    3 жыл бұрын

    @@hhhhh-kj8dw Ah, classic g*mer

  • @Adam-kx2tp
    @Adam-kx2tp2 жыл бұрын

    In that final stage I thought they were gona go for a snowpiercer level design. Still loved the whole grounded feel of the whole taking out enemies with pure brute force after having to be stealthy and elegant the whole time.

  • @jcdenton2187

    @jcdenton2187

    2 жыл бұрын

    Agreed! It was fun to be encouraged to let loose and go completely ham on enemies.

  • @axdonat
    @axdonat2 жыл бұрын

    btw I highly appreciate that you have well done closed captions on this video! I have auditory processing issues and having a great video be much more accesible to me is always a nice suprise

  • @David.Marquez
    @David.Marquez3 жыл бұрын

    Now this is gonna be an hour very well spent.

  • @WritingOnGames

    @WritingOnGames

    3 жыл бұрын

    Hope you enjoy it!

  • @baconboi4482

    @baconboi4482

    3 жыл бұрын

    It was not, he wasn’t hyped about the mountain level. He must be

  • @highwind1991
    @highwind19913 жыл бұрын

    Honestly the world of assassination Hitman trilogy was easily my game of the generation. Sure they released this on multiple platforms but for me this was the perfect way to end the PlayStation 4 era. This encapsulated everything that I loved about the last 7 years of gaming. It's pretty much the complete package, you got a fun narrative, endlessly replayable levels, layered stealth gameplay full of challenges that are actually fun to complete. Engaging World building and lived in environments that rival RPGs and open world games, a perfect balance of tone with an understanding of entertaining camp. Oh and you can play all of this in VIRTUAL REALITY. Which for me, while janky, was the most fun I had playing VR since HALF LIFE: ALYX. Over the last 5 years I found myself constantly returning to the hitman trilogy even after beating whole other games. It's the kind of game where if someone told me I could only bring five games to a desert island, this would easily be in that top five

  • @jarredlucas4000

    @jarredlucas4000

    Жыл бұрын

    Sounds like you are a lonely idiot with too much money. You should probably pick a new hobby since you come off like a moron.

  • @professor.moriarty9803
    @professor.moriarty98032 жыл бұрын

    I felt like a jackass after playing through the whole series, especially when i go back to play 1 & 2 again, we basically destroyed every single connection our own brother had and including his own militia, and finally got him killed. looking back, I feel like IOI should make a Lucas Grey based game or DLC because he is such a legendary character

  • @Moldeyawsome12
    @Moldeyawsome123 жыл бұрын

    I hope IO comes back to this style of level design in future games. The amount of versatility that comes from the detail and interconnectedness of the levels is seriously something unmatched. I simply cannot imagine playing another stealth game

  • @Smartacus420
    @Smartacus4203 жыл бұрын

    Seeing as IOI are done with the Hitman series for at least a few years now, I think it would be cool to see a spinoff game featuring Lucas Grey as the main playable character instead of 47. If done right I think a prequel to the WOA trilogy would be super interesting.

  • @dunbass7149

    @dunbass7149

    3 жыл бұрын

    Oh yeah that would be awesome if it ends in Paris

  • @vksasdgaming9472

    @vksasdgaming9472

    2 жыл бұрын

    There could be spin-off called ICA Chronicles with different characters with different skill sets. One might be good at maneuvering around map (can climb routes others can't), military man specializing in guns and bombs and of course master of disguise. ICA has multiple assassins and they have different skills.

  • @robertmaclean7774

    @robertmaclean7774

    Жыл бұрын

    Lucas Grey as the main playable character is a great idea! Really hope they do this.

  • @Com-rat

    @Com-rat

    Жыл бұрын

    They could characterize Lucas more than just “he was 47’s childhood friend” and maybe make his eventual demise after Dartmoor even more tragic

  • @QuixEnd
    @QuixEnd3 жыл бұрын

    The last level is no doubt metaphorical. I mean, purposely making the very last level both linear and a moving train.. they obv knew what they were doing. Pretty much like a "this isn't a real level, it's the final story and won't be changed" then you break away the end of this train and finish

  • @dacr0n229
    @dacr0n2293 жыл бұрын

    I watched this Hitman Trilogy as a playthrough through the years and looking back, especially with your view on the Trilogy in the back of my head, it is one of the games I wish I played blind myself. But even still I have so many fond memories of these games just through experiencing them played by others in so many different ways. Really appreciate you giving them the love they deserve!

  • @MoviesNGames007uk
    @MoviesNGames007uk3 жыл бұрын

    Hitman 3 has the most balanced maps in the trilogy and best designed. But Miami is still overall my favourite map

  • @sackboywittmann60

    @sackboywittmann60

    Жыл бұрын

    miami overrated

  • @InkGoesFree
    @InkGoesFree2 жыл бұрын

    47 killed Diana's parents when was young about 16, when he was working for the doctor in Romania with Lucas Grey. They did the job together, while 47 put the bomb under Diana's parents' car. This is his first ever mission documented and can be found in the official comic of him.

  • @protato911

    @protato911

    2 жыл бұрын

    Damn, and I always thought that the reason why 47 didn't age over the years is because the one that killed Diana parents was one of the clone and the 47 that we played is another clone, somehow my brain automatically link it to one of the plot point of Codename 47, but guess I was wrong.

  • @tumage8592
    @tumage85923 жыл бұрын

    I really like how in the berlin mission the ICA-Agents can be easily hunt down by 47 because they are one of the best in the world but that is totally useless because they go against THE apex predator. I love 47 hunting down other killers, and I wished the illusive target mass murderer had confronted 47 just to see how easy he can be snuffed out by a killer himself

  • @michaelkores6860

    @michaelkores6860

    2 жыл бұрын

    There is one thing that really annoys me in many missions. Some targets are criminals and sometimes trained to kill and fight but they never try to defend themselves, not even if there are no guards around to help. Take Cassidy for example. He is a former secret service agent and gun collector but even if you confront him holding just a muffin he will only scream in terror and run away instead of grabbing the gun next to him. Same goes for Sean Rose, Maya Parvati, General Zaidan, Rico Delgado and maybe Janus.

  • @tumage8592

    @tumage8592

    2 жыл бұрын

    @@michaelkores6860 yeah, I mean, Janus cant even breathe alone, but the others... Its kinda weird and lame

  • @michaelkores6860

    @michaelkores6860

    2 жыл бұрын

    @@tumage8592 He is old and weak and needs his oxygen but as a trained former KGB super agent he should still be able to grab a gun and pull the trigger. Quite frankly all the women should be able to do as well. The only excused targets are Eric Soders and Enrico Caruso.

  • @sonicadv27
    @sonicadv27 Жыл бұрын

    The Carpathian Mountains level was actually one of my favourites because you can tell it's just the very last gameplay section after the story climax that happened at the end of Mendoza. Plus, as a stealth fan, it's the only level in the trilogy where it made sense to me to go for pure stealth, because whenever i do it for Suit Only challenges it always feels like playing the game wrong. It was a good change of pace even if it isn't a "good Hitman level".

  • @BooN877
    @BooN8773 жыл бұрын

    Just realized that Berlin is the only map in the trilogy where the targets are armed. Some have explosives and im wondering if it's possible to have them USE that added gear.

  • @thematerialfish3105

    @thematerialfish3105

    Жыл бұрын

    The new Ambrose island map they added, one of the targets is armed and will actually try to kill you if he spots you

  • @Khakiasp
    @Khakiasp3 жыл бұрын

    i was almost as hyped for this as i was for the main game, incredible review

  • @nopnapnarp8047
    @nopnapnarp80473 жыл бұрын

    I was very interested to see what you had to say about Dartmoor. In my review of a similar length, I stated that Dartmoor was actually one of the weaker levels in the game despite the praise it garnered. I felt so many people got caught up in the murder mystery and praised it solely on that. But on subsequent runs, the map doesn't really offer much variety outside of two ho-hum mission stories. In a series about replayability, having one mission story dominate a level this heavily leaves subsequent runs feeling lesser.

  • @MoviesNGames007uk

    @MoviesNGames007uk

    3 жыл бұрын

    Having only 1 target is the reason I place it behind, Chongquing, Berlin and Mendoza. If it had maybe 1 or 2 more targets, then it could of been my favourite of H3.

  • @nopnapnarp8047

    @nopnapnarp8047

    3 жыл бұрын

    @@MoviesNGames007uk My personal ranking went as such, from best to worst: Mendoza, Dubai, Berlin, Chongqing, Dartmoor, Carpathian Mountains I agree, Dartmoor needed another target. It's also the only mission where the secondary objective is unskippable. It's like they were forced to keep it in, because if it could be skipped, there would only be one thing to do - eliminate Alexa Carlisle. The rest of the missions in H3 solved this problem of secondary objectives dragging down subsequent runs, but Dartmoor forces their hand to keep it mandatory. It dragged down the level for me.

  • @jcdenton2187

    @jcdenton2187

    2 жыл бұрын

    The thing for me is the murder mystery never interested me much to begin with, so my experience with that aspect was nowhere as positive as others. I didn't dislike it, but it felt really out of place with the rest of the game for me. I wasn't very interested in walking around pointing my camera at things and pressing dialogue prompts, I wanted to enjoy the gameplay I'd come to love over 3 games. I also found Mendoza overrated and it somehow felt like a step back from the rest of the levels, and despite being nowhere the size of Dubai, it managed to feel more empty and needlessly big like Merrakesh and several of Hitman 2's levels. The most interesting part of it was Diana's involvement as an NPC, and the Sniper Team, but the rest of the level is just meh for me. Chongqing and Berlin are easily my favorite levels for both the story beats and the level designs themselves. They're about as close to perfect for me and Berlin does a great job with the variety and tight use of space. It doesn't feel too small or too big. I got full mastery on it the fastest and grinded out most of the challenges because I loved that level that much. On the other hand, I don't really have the same criticism of the train level that others do. It's a solid subversion of the rest of the gameplay up until that point without feeling out of place like the murder mystery did. The final level wraps up the story pretty well, especially considering for me I was hardly interested in the story throughout all 3 games, and it encourages you to let loose and go ham on everyone. It's an IOI-sponsored kill everyone challenge, and a blast to play through. And oddly, relaxing.

  • @LunaticcringeWmv

    @LunaticcringeWmv

    2 жыл бұрын

    @@nopnapnarp8047 has lll

  • @TheLolturtle
    @TheLolturtle2 жыл бұрын

    As someone who’s first hitman game was this one, I can tell you firsthand that your assumption about new players being overwhelmed by options is spot on. However, one thing that really helped me get past this was the ICA tutorial missions AND the hitman 2 tutorial mission that was included in the base Hitman 3 game. After playing through those I had a much better time navigating Dubai and completing my first real mission.

  • @gondalasatvarsh5892
    @gondalasatvarsh58923 жыл бұрын

    I wanted this video from this channel ever since this game came (I loved previous hitman videos). Glad to know you didn't ignore it!

  • @SmedZeppelin
    @SmedZeppelin3 жыл бұрын

    I'm happy to see this pop up on my sub list, but happier to see how much you enjoyed making it. Cheers for the 5-year ride, Hamish! Looking forward to what else you might have in store, as always.

  • @Piizzachuu
    @Piizzachuu3 жыл бұрын

    Holy shit.. the next hour will definitely be dedicated to this wonderful video! 💜

  • @LightOfZeon
    @LightOfZeon3 жыл бұрын

    In the tradition of the most disappointing D&D campaigns, a vast, expansive narrative with tons of fun sessions ends with the GM literally railroading you to the final encounter.

  • @Chibi1986

    @Chibi1986

    3 жыл бұрын

    Complete with a character death that was rather unnecessary. They could've kept him on as a second handler, 'brother' to 47, and window into what the Institute was like in other areas, but nope. Down he goes.

  • @WritingOnGames

    @WritingOnGames

    3 жыл бұрын

    ​@@Chibi1986 I'm kinda with you honestly. The trilogy built him up for two full games-finally we get him out in the field with 47 and, uh... dead almost immediately. There are aspects about that character I like but he's just so underutilised.

  • @nerdineverythingnerdinnoth4984

    @nerdineverythingnerdinnoth4984

    3 жыл бұрын

    I also saw gaming potential for him (maybe adding a coop experience). Quite sad actually...

  • @Goldman200

    @Goldman200

    3 жыл бұрын

    @@Chibi1986 I have the impression that Lucas wasn't very popular with the fanbase

  • @Chibi1986

    @Chibi1986

    3 жыл бұрын

    @@Goldman200 : Maybe, but in general he was useful and would've been great story potential outside of 47 alone.

  • @salticus
    @salticus Жыл бұрын

    In Berlin, behind the petrol station, there's a flyer saying "Fahr zur Hölle" ("Go to Hell"), and as a native German speaker I was incredibly confused and it made the whole thing so much more eery, as I took it as a threat by someone. When I then found out the club is simply called Hölle, I was really amused. The first playthrough of Berlin was really cool in general. My first playthrough of Mendoza was also great. I randomly spotted a Server going up to the mansion and getting frisked. Then, I saw one taking a break next to a bush. Convenient. Disguised as a server, I went up to the mansion, got frisked, and then realised I'm not actually allowed to go *into* the mansion. So I climbed up some pipes into the top floor and poisoned the first target. At this point I was still very confused as to how I was supposed to kill the second one unnoticed. When I got back into the attic to access the roof again though, I noticed a hunting rifle on the wall and a window pointing to the second target. With the right timing, you can shoot her so that she falls over a rail and isn't found. I quickly left and completed the mission. And all of this happened completely organically, without any mission stories or hints.

  • @Lynch2507
    @Lynch25073 жыл бұрын

    ok, just so you know, i saw this in my sub box, dropped everything to go make some food and a drink and have turned off the lights cause holy shit, i have been WAITING for this and it's getting my full attention. basically, you're pretty cool and i enjoy your content lmao

  • @Ikcatcher
    @Ikcatcher3 жыл бұрын

    It has finally come full circle, the very video series that introduced me to your channel had finally ended, thank you Hamish

  • @ruolbu
    @ruolbu2 жыл бұрын

    I definitely played the Hitman trilogy for different reasons than you. Humor was never a factor. Neither was the fantasy of being a Silent Assassin. I loved exploring these places. But more than just getting the least suspicions costume and walking around freely like in a walking sim, I loved the maps that had challenge to each and every corner. As you said when talking about Berlin, the fantasy of being in a place you know you are not supposed to be in is alluring to me. When I see a closed of door it sends my mind racing coming up with things to find behind it and ways to get into it. When I see guards at a gate I need to see these guards from behind to be happy. When I see a wall I want to climb it. Hitman caters to these feelings, but not fully. When getting a guards uniform is as easy as throwing coins, when walking in a disguise removes any further challenge of getting around, when most mechanics and interactions and gameplay is focused around killing and not enabling further exploration and discovery, I have to admit the game is targeting a different audience from me. What I would love is a different game with similar design. A Hitman that is not about setting up the perfect assassination but that is focused on infiltrating layer after layer of a deep complex system, sometimes by disguising sometimes by climbing. From that point of view Hitman 1-3 can usually be completed by getting a lower level guard then a higher level guard, maybe a service worker thrown in. It took me an eternity to figure out you can climb pipes because it is so easy to just walk around freely in most levels. I rarely played a level a second time. Instead most levels took me several hours of just exploring and discovering ways to kill my targets without actually doing so, instead just enjoying the dialoge scenes of different NPCs and how you can affect them. One of the things I enjoyed most was when different systems interacted with each other. Helping other killers to eliminate my target being the primary example. Doing something in Part A of the Map, grants you a cute NPC interaction, doing something else in Part B of the map just as well. Both things are worth doing for their own sake, but when done together, they create a new Scenario C that is very rewarding to experience. I would love a game that focuses on that. On social engineering, NPCs interacting with each other, maybe changing the routine of other NPCs and enabling entirely new interactions. Ideally also opening up parts of the map only by going through these interactions. Hitman kinda does this on occasion, but usually the reward is a simple assassination opportunity and then it's over. I want more layering, more buildup, an infiltration game where the point is to go deeper and deeper. Don't think that exists

  • @gillerplayz5529
    @gillerplayz55292 жыл бұрын

    i love how the intro is about the same length as a normal youtube video

  • @TuckLeg
    @TuckLeg3 жыл бұрын

    Finally! This series is what introduced me to your channel. Glad to see it come to a great semi-conclusion!

  • @jayhum9757
    @jayhum97573 жыл бұрын

    I was looking forward to this video!

  • @syndrome7778
    @syndrome77782 жыл бұрын

    I feel like Carpathian Mountains is the Hawke's Bay of Hitman 3. If you think about it, both games have 5 big sandbox missions and one more linear mission

  • @Pobert69
    @Pobert698 ай бұрын

    honestly, after playing every level stealthily for 5 years, getting one level where you not only can, but are encouraged to, just kill everyone was really nice catharsis

  • @thedudeabides3138
    @thedudeabides31383 жыл бұрын

    Brilliant essay Hamish, superb piece of work, thank you for taking the time to make it for us.

  • @bcgyt9136
    @bcgyt91363 жыл бұрын

    Incredible video, worth the (surprisingly short!) wait

  • @sylviahoward1065
    @sylviahoward10653 жыл бұрын

    I really hope IO might work on a Game of Thrones game in the future, where you play as a faceless assassin killing high profile targets across Westeros and Essos

  • @zebeegchungus
    @zebeegchungus3 жыл бұрын

    The best KZread trilogy for the best game trilogy

  • @SpinningTurtle66
    @SpinningTurtle662 жыл бұрын

    This series means so much to me, thank you IOI and thank you for making this video. I can recall every area of Sapienza faster than my own name, and I wouldn’t have it any other way!

  • @brucesnow7125
    @brucesnow71253 жыл бұрын

    I personally loved that story wasn't afraid criticize capitalism without lazy "bad apple" trope. Lots of stories touch upon 1% overusing their power, but they are often terrified of going far enough and end by just acting like this isn't a systemic issue, rather just few bad folk. This game went deep in that area. From how rich are ruining the environment, how some are preaching against climate change being real while they are building bunkers, how utterly ignorant and terrible they can be, that governments are under their thumbs, how they are exploiting the poor, getting away with horrible crimes due to having great lawyers, etc. Even 47's story is all about breaking out of being this tool for powerful and becoming his own person, fighting against said people. And story doesn't act like by eliminating the Constant, it's all good now. As 47 says - "There will always be people like them". It's not perfectly told, but I admire the ambition and it resonated with me. By the way, my favorite moment in the whole game was a little random friendly conversation 47 has with this woman in Chongqing. It's such a nice little moment that can be easily missed, but greatly shows 47's growth.

  • @questioneverything6667

    @questioneverything6667

    3 жыл бұрын

    You are sorely mistaken, there are so many other generic communist propaganda today. The main reason I play this game is for the gameplay.

  • @mediterraneanmint89

    @mediterraneanmint89

    3 жыл бұрын

    @@questioneverything6667 speaking truth to power doesn’t make you a communist. It goes without saying that challenging power is a huge theme throughout the series.

  • @questioneverything6667

    @questioneverything6667

    3 жыл бұрын

    @@mediterraneanmint89 but these people aren’t speaking truth to power. This is anti capitalist, red rhetoric.

  • @SoFarSoGoodSoWhat14

    @SoFarSoGoodSoWhat14

    3 жыл бұрын

    @@questioneverything6667 anti capitalism is the only morally acceptable position thank you have a nice day :)

  • @SoFarSoGoodSoWhat14

    @SoFarSoGoodSoWhat14

    3 жыл бұрын

    Watch out OP the g*mers will be at your throat if you criticise their precious capitalism

  • @Skriak
    @Skriak3 жыл бұрын

    I personally don't hate the final level. They could have done a more traditional level but it feels like a deliberate subversion of expectations and potentially the ultimate challenge to cram you into a narrow tube. I think Hokkaido is a final level that plays with the formula while still being recognizable but I appreciate the attempt with Romania too.

  • @CantoniaCustoms

    @CantoniaCustoms

    7 ай бұрын

    Imo the biggest issue for it is it just outstays its welcome. Iirc requiem in blood money was a lot shorter.

  • @RaylaEclipse
    @RaylaEclipse2 жыл бұрын

    I think a much better train level would be one that resembles Snowpiercer, in that it has many distinct carriages. I think the militant presence on the final level hindered it a lot, as a train level where a target has a routine going between carriages would be a lot more interesting than a bunch of soldiers protecting a guy at the front.

  • @pagingdrwhom2300
    @pagingdrwhom23002 жыл бұрын

    Mendoza is one of, if not, my favorite level in the entire trilogy, primarily because there are so many opportunities for deaths by proxy in the level. Those are my favorite kinds of eliminations because it’s just so badass when you eliminate your target without having to lift a finger. You can have the snipers kill both Yates and Vidal, you can make it so that Vidal gets killed by Cortazar during the meeting, and you can have Valentina Yates push Don off of his own balcony. This, coupled with the other super creative ways to eliminate your targets (see: any method to eliminate Vidal during the tour of the wine factory) and the excellent setting make this the perfect level

  • @rozalindachesebro
    @rozalindachesebro2 ай бұрын

    I've been replaying all three games as one experience, and that simple shift in perspective completely changed my opinion on the story. It's honestly pretty revelatory. It's no great Shakes, it's not going to change your life. But the amount of interconnected details in the plot in the plot are astounding. My first playthrough of each game as they came out was like spy-thriller ASMR. By the time I played 3, it had been three years since 2, and that was played two years after season one. So I had forgotten much more about the story than I remembered. I barely understood what was happening by the time I got to three, it's so dense and everything is hidden behind double meanings and sinister euphemisms. But replaying them altogether, seeing the story play out as one long interconnected series, reading all of the dossiers and noticing all of the recurring characters and side plots. When I ran into Jason Portman on Haven, it was a delight. Because I remembered using his Helmut Kruger surgery as a disguise in the Japanese medical facility. The surgery robot in that level was made by the company owned by Robert and Sierra Knox from the Miami mission. Dalia Margolis tried to get Helmut Kruger to cozy up to the Whitmore family, one of the daughters of whom was murdered by Jordan Cross. Ken Morgan, his lawyer, was one of the partners at the providence law firm from the end of Hitman 3. People in Hitman 3 levels talk about targets from Hitman 1. Alexa Carlisle owns stakes in basically all of the evil corporations that have appeared across all three games. There are so many of these details and connections that are easy to miss if you let years pass in between each game. The Farewell has so many callbacks and references to your previous missions, all centered around showing the impact of your assassinations and where those people are, several "where are they now" moments that went completely over my head when there was roughly five years between playing these games. It took my opinion of the narrative from being espionage gobbledygook surrounding an excellent game experience, and transformed it into real respect for a well-told spy thriller that was clearly planned out long in advance. And then something magical happened during my play through of 3.... I stopped replaying the levels over and over again. Not because I didn't want to explore them as much as possible, but simply because I was actually invested in finding out what happens next in this series for the first time. I decided to *save* my replays for later and that's absolutely unprecedented in this series.

  • @robertmaclean7774
    @robertmaclean7774 Жыл бұрын

    30:11 The absolute chaos of this part of the video cracked me up 🤣🤣

  • @genm4827
    @genm48272 жыл бұрын

    I think people would enjoy reruns of Dartmoor a lot more if they self-impose the restriction of getting both Mr. Fernsby and Rebecca Carlisle over just cracking Alexa Carlisle’s safe. The level is really reminiscent of Hitman 2’s New York level: a big beige box devoid of big crowds with the main target who stays around her upper-floor office, two secondary targets to steal from on lower floors, and an alternate win condition in a safe.

  • @willhamilton1537
    @willhamilton15372 жыл бұрын

    Wonderful video, thanks for making it.

  • @colinklang
    @colinklang2 жыл бұрын

    I've loved this game since I first played hitman 2 when it came out. I love the challenge of figuring out how to infiltrate the level and get your target. The various options that you can utilize at your discretion. The open play style and open immersive levels that are all connected. The story has always seemed secondary, more of a means to an end. A way to guide the player through exotic locations around the world that have their own little stories and quirks. The little gags IO throws in along with some funny character dialog keep the game from taking itself too seriously and provides entertainment. The end result is a fun and interesting stealth action game that borders on absurdity and believability without going to far in either direction.

  • @joppekim
    @joppekim2 жыл бұрын

    Mendoza was my personal favorite. I had no idea a Vineyard map would captivate me so much but it did and i loved every second of it!

  • @adamhand77
    @adamhand773 жыл бұрын

    Genuinely look forward to these videos when they drop. Keep up the good work my man

  • @WritingOnGames

    @WritingOnGames

    3 жыл бұрын

    Thanks a lot!

  • @livchamps9573
    @livchamps95733 жыл бұрын

    man, this deserves more attention! great work dude

  • @user-yf3vu2fv8z
    @user-yf3vu2fv8z Жыл бұрын

    Thx, I am so happy to whatch videos about Hitman

  • @aidanbarnard1519
    @aidanbarnard15193 жыл бұрын

    Yes Lad! I’ve been waiting for this

  • @WolfLPer
    @WolfLPer3 жыл бұрын

    IOI should have played the Pandora Tomorrow train level.

  • @RK-252
    @RK-2522 жыл бұрын

    11.01 ".. almost inevitably knocked off into the vast unknown below. And the camera let's you know this." This was gold. 🤣

  • @hamchurger4566
    @hamchurger45662 жыл бұрын

    also the final cutscene basically said "hey im still a hitman" meaning HITMAN FRACHISE ISNT OVER HELL YEAH

  • @based7900

    @based7900

    2 жыл бұрын

    True..... but I wouldn’t hold your breath, we won’t be getting another hitman game for like 5 years (or even more)

  • @hamchurger4566

    @hamchurger4566

    2 жыл бұрын

    @@based7900 I don't mind waiting for it. Because project 007 is being made

  • @suscactus420
    @suscactus420 Жыл бұрын

    thank you for this, really great breakdown which goes into details just the right amount. great one!

  • @JazzyUnderscoreTrumpeter
    @JazzyUnderscoreTrumpeter3 жыл бұрын

    Insightful and tactful, keep it up

  • @Salem33
    @Salem333 жыл бұрын

    I don't know whom you talked about H3 levels with, on Hitman Forum at least Berlin is considered as one of the best maps in the trilogy and Dartmoor/Chongqing as weaker maps for reasons you explained well for the former. Imo people thinking the contrary probably didn't replay those levels enough and stuck with their first impressions.

  • @jcdenton2187

    @jcdenton2187

    2 жыл бұрын

    Yeah I was quite surprised to hear Dartmoor being considered one of the best maps in the series. Although I'm also surprised to hear Chongqing is considered one of the weaker.

  • @michaelkores6860

    @michaelkores6860

    2 жыл бұрын

    @@jcdenton2187 I would argue that it might has something to do with personal taste regarding the atmosphere in these levels. I do like Dartmoor and Mendoza mainly because I love the surroundings and the style of this grand British mansion and I do have some problems with Berlin just because I really hate techno-music and the whole club scenery. When it comes to replayability and level design I really love the Berlin map but I am still in some way repelled by the damn loud music.

  • @Axwage
    @Axwage3 жыл бұрын

    I've been needing new and interesting Hitman content and this is the best surprise I could have hoped for. Such, such a good video. Well done and thanks for the time well spent.

  • @Erikmitk
    @Erikmitk3 жыл бұрын

    I get your feelings towards the train level because it's rather bland from a gameplay perspective. I'm absolutely with you on that. But it clicked so hard for me because it ends this series stressing how Agent 47 is on such another level in his craft. The Constant isn't even impressed by this and expected it that 47 can move undetected through this tight and cramped space full of elite guards with ease. When you play in the more open locations it sometimes feels you're just winging it and 47 is somewhat lucky in how he got through this. It feels like they end it like that to show how excellent he has become over all these years that this scenario (from a stealth perspective) is no problem at all. But I feel you that this is not ideal from a gameplay perspective.

  • @NicoBleackley
    @NicoBleackley3 жыл бұрын

    Hamish, I am very disappointed in you for thinking Lucas Grey was voiced by Troy Baker when that's clearly the masterful voice work of Big Time Tommie.

  • @Sonicstillpoint83
    @Sonicstillpoint83 Жыл бұрын

    I just found this channel and this was an incredibly well done video.

  • @Reedg333
    @Reedg3333 жыл бұрын

    I've waited so long for this

  • @EleaticStranger
    @EleaticStranger3 жыл бұрын

    What a great series. Very helpful. Well done. Thank you.

  • @andybagles4156
    @andybagles41563 жыл бұрын

    Been waiting for this one :D

  • @sandwichboy1268
    @sandwichboy12682 жыл бұрын

    With most of the "unlisted" opportunities, I listened around during my first few playthroughs before I learned enough about each of them to actually play out each opportunity.

  • @lanxcapo7496
    @lanxcapo74963 жыл бұрын

    found the vids for the other 2 2 days ago, so this came out quite quickly for me

  • @thomasmorningstar8657
    @thomasmorningstar86573 жыл бұрын

    This was really deep analysis

  • @SmileAndWave
    @SmileAndWave3 жыл бұрын

    Thank you so much, I know making videos like this take a lot of work. Great job! I really enjoyed this :)

  • @MichaelOdendaal
    @MichaelOdendaal3 жыл бұрын

    Damn! I have been waiting for this video.

  • @ptdakos
    @ptdakos2 жыл бұрын

    I finished it yesterday, after finally finding time to play it properly. I was surprised on the different twist most of the maps had compared to the previous two games. Maybe they don't have that much replayability, but those different vibes really fit 3's story arc and the trilogy ends surprisingly well. I can't wait for the next Hitman, it's the last great stealth franchise that's still going on after all.

  • @roobit
    @roobit3 жыл бұрын

    Lets go! really enjoyed your h1 and h2 vids so this will be a pleasure to watch

  • @nerdineverythingnerdinnoth4984
    @nerdineverythingnerdinnoth49843 жыл бұрын

    Yes! The final third part of the series!

  • @LDaemontus
    @LDaemontus10 ай бұрын

    I think my favourite part about Mendoza was the random NPC dialogue (or gossip, rather) you could listen in on that reflected on the previous mission stories. It lets you in on the sort of thoughts that these elite and rich families have and how important it is to take them down simply because if you don't, there's always someone else ready to replace the last scumbag. It made all the other levels in the trilogy matter in a chilling way. Personally, the overarching story is what makes the game. It brings home why Agent 47 needed to exist. They didn't just kill anyone. They killed exceptionally terrible people of Diana's choosing. The ending reconnects us back to why Diana's parents died in the first place, to why they were in that graveyard. It's a haunting reminder of how grimly controlled their lives were in the hands of unmasked enemies in the shadows who orchestrated their deaths as a means to silence their curiosity into seeking justice. It wasn't simply about power. It was also about the sort of people who do take power for themselves, at a cost of performing atrocious acts to do so. While fictional, the trilogy manages to subtly touch onto borderline uncomfortable realities that games today are unlikely to touch due to it being seen as politically incorrect nowadays. After all, without needing to think, you're witnessing what it looks like when a megacorporation and a large body of scientists can achieve at the cost of innocence life, which is explored through multiple levels. We're talking exploitation of the vulnerable, corruption within internal systems, abuse of technology, the wealthy living within their own warped sense of reality and being willing to do whatever it takes to protect their belief systems. After all, we're discussing a trilogy that wasn't afraid to make a narrative surrounding foreign interference that destablized an entire country and aimed to use its military against its own people to achieve political goals or the very first NPCs you encounter in the finale are outright discussing the implications of what the drug they're experimenting with is capable of doing that, when you listen in, is near bonechilling if it got into the hands of say, the likes of organisations like the CIA or a syndicate responsible for prostitution and trafficking; essentially the ability to mess with another person's own memories for nefarious purposes, including the erasure of memory recalling for any crimes committed upon them. And, we use this absolutely horrific trial serum on our target. Of anyone to be used as its first victim, its the Constant. Whether its comfortable or not to think on the underlying plot beats set up between random NPC gossip and the mission storylines, they still hit home to what we're faced with in real life, too. These villains may appear cartoonish for the sake of a fictional storyline but the truth is is that, these types of awful humans do exist and they impact peoples' lives every year and its so, so satisfying to find their fictional, alternate reality variants and "get justice".

  • @themk4982
    @themk49823 жыл бұрын

    Awesome to see

  • @robertmaclean7774
    @robertmaclean7774 Жыл бұрын

    The Romania mission really reminded me of that one mission from Splinter Cell Pandora Tomorrow.

  • @chandler3616
    @chandler36163 жыл бұрын

    Been so excited for this as you are so often spot of and even if don't agree, it's never because you are wrong, just different opinions. You have helped me fall in love with Hitman again after feeling fed up of it a year ago, as well as helped me appreciate MSFS on another level. Both among my favorite games. I also picked up Death Stranding in a sale the other day so going to watch your video on that next as already loving it. Thank you for the amazing content. It's great to see a gaming channel that uses intellect over crude humor or cheesy list videos to share their opinions and help people enjoy games on another level.

  • @josecastaneda9845
    @josecastaneda9845 Жыл бұрын

    I´ve never played hitman till this year, I remember playing the first couple of Assassin Creed´s really enjoying all the missions that were totally stealthy and wishing there were more games with those mechanics , I had heard the name of this game but I had no idea how intricate and fun it could be

  • @blaa6
    @blaa62 жыл бұрын

    I like the final level as well as Dartmoor and Mendoza the most.

  • @MRBOBDOBALINA15
    @MRBOBDOBALINA153 жыл бұрын

    Welp, I'm sold on this game with only the first two episodes. Love your content

  • @QemeH
    @QemeH6 ай бұрын

    It really is a gift only few game developers possess to recognize what the core draw of your game is and to change the OTHER things to make it variable and re-playable, but not touch the core that draws the audience. And for me, Hitman 3 did this perfectly - they changed none of what Hitman is about or the core "rules" how the more-puzzle-than-sneak game works, they just said: "We made Hitman 1 and 2 again, but..." Dubai - ...orient the level more vertically Dartmoore - ...make it _Knives Out_ Berlin - ...make it Hitman vs. Hitman Chongqing - ...give you two missions in one Mendoza - ...make it personal Carpathian Mountains - ...make it (literally) railroad-y

  • @Pegyson
    @Pegyson Жыл бұрын

    The train felt like it was just the intro to a large, possibly multi-hour secret base, maybe a callback to the cloning facility where 47 was created. Everyone knows what you look like, but luckily have military gear with helmets to mask you. Arthur notices that the train is quiet or even detached and simply leans to the guard at the entrance and says "He's here" and the facility enters it's patrol pathways But no, it just ends. And we got an island map later that kinda sucks

  • @nousernameyet1310
    @nousernameyet13103 жыл бұрын

    YAY FINALLY

  • @gaberobison680
    @gaberobison6802 жыл бұрын

    @Writing on Games Twin Peaks was actually filmed in my hometown! Snoqualmie, WA in the shadow of the mighty Cascades