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Analog Sticks 101 - What makes a good analog stick?

In today's video, we'll learn what makes a good analog stick and how to detect possible problems with the sticks on a controller
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Пікірлер: 40

  • @Hentirion
    @Hentirion2 ай бұрын

    this little shake at 0:42 is a perfect example of "cardinal snapping" (dead zone in the axis makes more sense). at 0:42 you move up and down but the controller does not register . great job !!

  • @kegareonna3477
    @kegareonna34773 ай бұрын

    Glad to see the Rocket League mention. (Square stick/deadzone does wonders for the harder mechanics in game)

  • @yercules

    @yercules

    3 ай бұрын

    Yes but it's less accurate. You can use circular deadzone and compensate by adjusting the ingame sensitivity. That's what the pros do. I'm sure you know this though.

  • @kegareonna3477

    @kegareonna3477

    3 ай бұрын

    @@yerculesCircular deadzone limits the flip cancel range. Stuff like Jakze and Maktuf resets are way too scuffed with circular deadzone . It's also not really an issue when you get used to it. (Reverse and normal tornado spins go a bit deeper too. Great for those crisp/glue'y first touches)

  • @pallas_wept

    @pallas_wept

    3 ай бұрын

    ​@@yercules True in theory, but irrelevant in reality. The normal resolution of a controller stick (today) is 14 bit. That means that the entire range of the stick is divided into 32,768 positions. If you use a square deadzone, you have 21,170 positions (multiply by sine of 45 degrees). And that's if it's a bad sensor implementation that doesn't scale the range in the analog domain, if it were a good implementation (VERY rare) you'd lose NOTHING. Even in the bad case, for you to be able to even create a difference, you have to be moving with precision at least twice that resolution. That means you have to be able to hit the exact same area of about 20,000ths of a centimetre in size, every time. Your thumb is not that accurate, and neither is a pro player's thumb. You DO have to learn to be more precise, because the physical throw extents have been reduced, but that's a skill issue, not a controller configuration concern. It's the same as sensitivity in mice. You can turn faster, IF you increase sens, but, that makes it harder to aim. This is increasing sens, and has the same effect. So, don't worry about it, apply the optimal settings, gitgud, enjoy the extra W's. Or like, don't, and sweat less. It's all good! :)

  • @KingHepburn
    @KingHepburn3 ай бұрын

    Perfect video to explain joysticks!

  • @penguinsushi8442
    @penguinsushi84423 ай бұрын

    Knew most of this already based on the content you've produced, but the last magnet axial snapping one is new. I have a Logitech F310 which basically has analog sticks that act as D-pads, it's horrendous.

  • @SevenDeMagnus
    @SevenDeMagnus2 ай бұрын

    Thanks for the tip, not a fan of the deadzones manufacturers set it at default, I guess to accommodate all users including pre-teens- I want it to move as soon I move it even if it's a 1000th of a millimeter for example on the Dualsense; same with the triggers- I guess being an artist who's practice gradient shading by hand make you more need things to be precise and very responsive. I set it to negative if I could, set at always zero with the sensitivity set to the highest which is 5 in the a case of D4Windows but I guess the consoles must rely on 3rd-party where these parameter are adjustable in hardware w/ onboard settings memory (similar to gaming mice like the G502).

  • @Sly_FoXGamer
    @Sly_FoXGamer3 ай бұрын

    Nice simple explanation :) Thank you

  • @fwabble
    @fwabble2 ай бұрын

    Tremendous content - you're on the path to becoming a real controller Battle(non)sense

  • @0rrchids
    @0rrchids2 ай бұрын

    Thanks for the explanation.. it was rly informative!

  • @officedullard8722
    @officedullard87222 ай бұрын

    Very informative, most excellent.

  • @Justeego
    @Justeego2 ай бұрын

    Yeah, I bought the GCC Smash controller from Hori, the wired one, and has "anti snapback", in the end it's just big deadzone and it's very bad to use.

  • @TheRealBatabii
    @TheRealBatabii2 ай бұрын

    My modern xbox controller has terrible circularity on the right stick, for some reason. I've only had it for like 3 years?

  • @TS_Mind_Swept
    @TS_Mind_Swept2 ай бұрын

    I wonder how the controllers I've been getting would test to 🤔 I should check them (I don't see a link to this program in the description though.. I know it's appeared on previous videos, but that's a bit to search through :o I also don't remember if it has a cost..)

  • @VKsChannel

    @VKsChannel

    2 ай бұрын

    Google gamepad tester

  • @williamtael8379
    @williamtael83793 ай бұрын

    A perfect circularity is not always a good thing. Take Horizon Zero Dawn for example; if you have a circular range Aloy won't sprint on the diagonals. So it's a very bad idea.

  • @williamtael8379

    @williamtael8379

    3 ай бұрын

    @@pallas_wept Use the Kingkong 2 Pro on the middle sensitivity setting (100%) for the left stick and try to sprint diagonaly on Horizon Zero Dawn (or maybe other modern games).

  • @litelmacca1
    @litelmacca12 ай бұрын

    I need help please. I have 2 controllers with hall effects from different companies one of my controllers sticks are really slow when turning. Compared to original and my other controller with hall effects. The guy the built it doesn't know what the issue is or how to fix it, if someone can please help I would be very grateful.

  • @katanamaru1
    @katanamaru13 ай бұрын

    Nice. Thanks.

  • @SevenDeMagnus
    @SevenDeMagnus2 ай бұрын

    Cool, do you have the analog stick grips like KontrolFreek or Skull & Co. grip or SparkFox's Pro-Hex? Grips like KontrolFreek improved things, I got to do a mission hours faster (less replays) so I can finish the game faster to move on to the next AAA game. If you use analog stick grips, what brand and what kind (convex, hybrid or concave) with which franchise (originally I got the 5x to 6x cheaper than KontrolFreek, Skull & Co's 6-piece analog grips but the surface is a bit small but it's got a good rubber but there's no hybrid surface, I refunded that and got the Call of Duty: Vanguard from KontrolFreek which is both high-rise which is good for precision on FPS/TPS w/ vehicles but the Skull & Co.'s QCQ grip, the very convex shape is better than the KontrolFreek's straight edge. God bless.

  • @vaultboy783
    @vaultboy7833 ай бұрын

    Great video.

  • @hiepbenh88
    @hiepbenh883 ай бұрын

    My 8bitdo ultimate and gamesir t4 kaleid have almost 0 deadzone (thank for the hall effect) even with very high stick i'm using for fps game. They still have but it's too small that u wont feel anything while playing.

  • @RetroFix
    @RetroFix3 ай бұрын

    Why will "game pad tester" only work on one of my 3 computers? The oldest of the 3 works of course. It's infuriating. Is there some kind of driver I am missing on my other 2 computers? Anyone know?

  • @stevensv4864
    @stevensv48643 ай бұрын

    good, but wich one are the best ones_

  • @b0jkata
    @b0jkata3 ай бұрын

    Best video ever! I have a telescopic controller Ipega PG-9083s and is unusable. Now I now that it has the worst cardinal snapping. Do you know a way to fix it?

  • @idogaming3532

    @idogaming3532

    Ай бұрын

    Learn assembly and reprogram the firmware

  • @tiagodias3325
    @tiagodias33252 ай бұрын

    Parabéns pelo vídeo, percebi que era Br quando vi a propaganda da betano kkkkk. Pode recomendar uma boa loja da china que venda potenciômetros de boa qualidade pra substituir os originais do Xbox? Tenho medo de comprar e ter esse problema nas direções cardinais.

  • @VKsChannel

    @VKsChannel

    2 ай бұрын

    O problema das direcoes cardinais vem do firmware e nao do hardware Vc pode comprar qualquer analogico compativel que vai ter a mesma performance sem problemas

  • @tiagodias3325

    @tiagodias3325

    2 ай бұрын

    @@VKsChannel ok, obrigado!

  • @Paradokz
    @Paradokz2 ай бұрын

    What are those two programs you used between 1:02 and 2:20 ?

  • @VKsChannel

    @VKsChannel

    2 ай бұрын

    1:02 is a game project inside game maker studio engine it was built just to visualise the sticks and simulate the deadzone The other program is the controller settings on yuzu emulator

  • @Paradokz

    @Paradokz

    2 ай бұрын

    @@VKsChannel Oh ok thank you

  • @Hzuuuu
    @Hzuuuu3 ай бұрын

    Anyone got a list of the controllers shown in this video?

  • @VKsChannel

    @VKsChannel

    3 ай бұрын

    First one was the eos pro by fantech Second was the thunderobot g70 Third was binbok ultra pro Fourth was doyoki gamecube joycons

  • @Hzuuuu

    @Hzuuuu

    3 ай бұрын

    @@VKsChannel Thanks! The EOS Pro is very interesting. I wish more manufacturers allow us to switch between the filtering modes.

  • @giovannigiorgio2262
    @giovannigiorgio22623 ай бұрын

    i hope my question 😭😭

  • @VKsChannel

    @VKsChannel

    3 ай бұрын

    what question?

  • @giovannigiorgio2262

    @giovannigiorgio2262

    2 ай бұрын

    @@VKsChannel i mean when i install hall effect analog "Chinese" i start to calibrate the board with usb port start overheating "xbox one S controller" when i moved the analog board "hall effect" to another board its work just fine no overheating , that bord is damaged bec of heat . i just idk