An Architect Reviews the Anvil Carrack [Star Citizen]

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In this video, I critically examine the newest ship added in Star Citizen, the Carrack. We'll take a look at the interior, and then finally the exterior, evaluating its successes and shortcomings.
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Пікірлер: 1 400

  • @MarkDavidBlack
    @MarkDavidBlack4 жыл бұрын

    Here's my two cents: The fact that there's even this much to analyze about a ship in a space simulator is insane, in a good way : )

  • @jkalash762

    @jkalash762

    4 жыл бұрын

    Just imagine where it'll go once the game is actually finished.

  • @kermkerm

    @kermkerm

    4 жыл бұрын

    Tsuiso Sim Drifting :o

  • @vladfedonkin4731

    @vladfedonkin4731

    4 жыл бұрын

    @Pork Woofles But can you fly an FPS level? Can you blow up other FPS levels with your FPS level? I do see your point, though.

  • @BetterThanLifeProd

    @BetterThanLifeProd

    3 жыл бұрын

    Without knowing what can be done with the three modules.

  • @Moonen100

    @Moonen100

    3 жыл бұрын

    @@jkalash762 I don't think this game will ever be finished. Space is endless. So will be this game.

  • @forzafan92
    @forzafan923 жыл бұрын

    i remeber when people kept complaining about star citizen taking too long to come out, but seriously though, i want them to succeed. especially with the sheer level of detail they have on every ship

  • @goofball1_134

    @goofball1_134

    2 жыл бұрын

    This ship is goddamn beautiful, makes me cry that elite has none of this. It really adds to immersion

  • @realburglazofficial2613

    @realburglazofficial2613

    2 жыл бұрын

    @@goofball1_134 thats my major complaint about ED, I wanna walk around my ship! I wanna feel like I live on it!

  • @tmonk.

    @tmonk.

    2 жыл бұрын

    Id rather they work on the fps and lag issues before making like planet sized ships Like mate if you cant give me over 40 fps with a 4000 dollar computer what makes you think i want to play it

  • @user-tk5jx4ih4g

    @user-tk5jx4ih4g

    2 жыл бұрын

    @@tmonk. I have majority 60 fps with my computer from 2015 lol. Granted only on medium and it dips down below 30 on Orison sometimes.

  • @H0kram

    @H0kram

    2 жыл бұрын

    @@tmonk. It's because selling ships is the business model. It's by far the number 1 source of income. It's kind of a trap : cashflow and cashflow forecast of the company are available online, they are consistently low on cashflow, thus creating a loop in which they need more ships to sell, dedicating most ressources into what makes money. I do not think it's a scam, I think it's a terrible management, which is likely incredibly difficult to handle in the first place given the business model. My thoughts is that Chris Roberts got lost into it, possibly micromanaging too much, and after 10 years ( well over 10 years for him, he raised his first millions with a pre version of the game ) he likely needs someone who has a higher view of things, and put boundaries to this project, before it collapses on itself. With all due respect to Chris Roberts who has built a company that has achieved technical breakthroughs in an industry so boring and barely innovating, I do believe that more cold logic of a producer approach, and less creativity all over the place, is the only thing that can bring the game into a final form. Or, let's call it what it is : a project never meant to be achieved, like a huge prototype, and not expect or entertain expectations, of something else.

  • @dontwobble
    @dontwobble4 жыл бұрын

    the interior of the engine room is too dark, as a mechanic, I'd want it to be brightly lit to carry out work, just like the engine room of a ship, same goes for repair room with the workbench. The captains quarters needs two lounge chairs for whisky drinking and some chairs opposite the captains desk, and theres also plenty or room for a double bed.

  • @ltmuffler3482

    @ltmuffler3482

    4 жыл бұрын

    I agree on all of these. Hangars and workshops are brightly lit for a reason IRL. And I immediately wondered where visitors to the captain's quarters would sit. Ditto on the double bed, it's the damn captain! How's he gonna Kirk all the space ladies?

  • @solothkaroftrinsic3852

    @solothkaroftrinsic3852

    4 жыл бұрын

    Most of the lighting they do is "mood lights" and not useful "work lights". I hope they give us the ability later to switch between those schemes.

  • @gajustempus

    @gajustempus

    4 жыл бұрын

    the WHOLE SHIP is too dark inside. Serving aboard such a ship would make you sick within just a few days due to the lack of light and color...

  • @gajustempus

    @gajustempus

    4 жыл бұрын

    @RAYfighter tricky question - but as of now I don't see ANY ship fulfilling the role of a true "explorer" vessel. The CLOSEST color-wise and equipmet wise would be maybe the Cutlass Red or the 600i Exploration. But the first one's too much into military again, the latter too expensive for being in the "luxury"-segment. The constellation COULD be such a ship - with a bit of modification and if you'd replace the fighter with an actual shuttle/small transport craft, but that'd take quite some rework...

  • @ltmuffler3482

    @ltmuffler3482

    4 жыл бұрын

    @RAYfighter You say that, but if repair gameplay requires as much micromanaging as mining does, and potentially requires being able to clearly see the component, you're gonna rethink your opinion. I'm training to be an aircraft mechanic, and while I enjoy mood lighting a LOT, I do NOT enjoy dark hangars. Having a well lit work area not only improves your ability to do the job correctly, but it is also significantly more calming. The more lit up, the more comfortable you are working in that space. Neon lights are also a big fat no no in the work place. Neon does not give acceptable work lighting. I can get behind work station specific toggle-able lighting, but not neon. There is a point where "mood" stops being cool because it actively clashes with practicality. Then, it becomes "frustrating" and "annoying".

  • @MarstheGod16
    @MarstheGod162 жыл бұрын

    Having served in the US Navy I have a unique take on the manning of the vessel. The best manning for the vessel would be a minimum crew of 20. Captain, Executive Officer, Chief Engineer and 3 engineers, Weapons Officer and 4 Gunners, Communications Officer, Navigator and Quartermaster, 4 Pilots, and the Chief Medical Officer and Corpsman. A cook could be added to the crew for long deployments and times "at sea." The general quarters stations would have the CO, XO, and NAV at the round table on the upper command deck flanked by the COMMO, and WEPS in the chairs with MFD's. Pilot 3 would be at the upper control with Pilots 1 and 2 being on the lower command deck with direct control of maneuvering and the fixed mounted weapons. In the 3rd seat on the lower command deck would be the Quartermaster to provide direct aid to Pilot 1. Pilot 4 would be a standby or a fighter pilot if the ship was carrying a fighter. The gunners would be in their turrets, Doc and the Corpsman in the Infirmary, and CHENG and their engineers in the engine rooms and other component areas. Other crewmembers like a Loadmaster and company and Cook +1 could be added depending on the length of time deployed and missions being carried out.

  • @sloopydoop

    @sloopydoop

    2 жыл бұрын

    No clue what this means

  • @r3ctz620

    @r3ctz620

    2 жыл бұрын

    This man is far above my intelligence level on this topic

  • @MarstheGod16

    @MarstheGod16

    2 жыл бұрын

    @@r3ctz620 lol its just a bit of experience is all

  • @stanielb2005

    @stanielb2005

    2 жыл бұрын

    What I'm hearing is we need more berthings. 5 racks seemed a little light to me. Easily needs 12 to 16.

  • @MarstheGod16

    @MarstheGod16

    2 жыл бұрын

    @@stanielb2005 The captains quarters would be for the CO and XO, an officers stateroom for the 4 ship officers, another officers stateroom for the pilots (only 2 racks cuz there would always be 2 pilots on watch). Enlisted berthing would have 10 racks. Each having there own but with the potential for "hot racking" (racks shared by 2 or more people) if they bring cooks or deckhands or scientists etc. etc. So yeah, 5 racks is a bit light

  • @haribo836
    @haribo8364 жыл бұрын

    An aerospace engineer review of an architect review :). A lot of the things said I agree with, mainly the open elevators, the engineering deck, the empty cartography deck and it's overall completeness. A few things I want to add. The rear elevator should go all the way down via a Connie style elevator/airlock combi. It makes no sense to depressurize an entire garage each time you go out. Also if you suit up in the armory, you have to hope the cargo pods are attached so you only have to walk over one complete deck to get to the exit. Making the rear elevator a second exit point would make a lot of sense. The round engines completely makes sense as an engineer, as a round shape helps a lot with things like even stress and heat distribution. Something I expected you as an architect to mention are the bars in front of the windows of the drone bay. They look out of place compared to the rest of the ship. Something you didnt mention as well is the escape pod placement. Each working station has quick access to their own escape pods, except for the poor engineers. All in all another great video, thanks.

  • @stephen-boddy

    @stephen-boddy

    4 жыл бұрын

    He did mention the *louvres* over the windows of the drone bay in case of something exploding.

  • @StarboyXL9

    @StarboyXL9

    4 жыл бұрын

    Ah who cares about the engineers right? :P

  • @spacep0d

    @spacep0d

    4 жыл бұрын

    Hear, hear on the elevator to the outside. It's also risky to have a slow and large opening like that in the presence of hostiles. This is a video game artist's review of an aerospace engineer's review of an architect's review. ;)

  • @Rygir

    @Rygir

    4 жыл бұрын

    I think it's obvious that if there is a fire going on in the vehicle bay you are trapped aboard the ship in atmosphere. That's not good. Also how does the first guy get on board to turn on the power? If ever the hydraulics fail and you can't open that front hatch you have an oversized paperweight. Personally I've seen enough elevators in this game and I would like an access ladder that drops down somewhere and maybe a shielded ramp for deployments from the armory.

  • @Pingandlucky

    @Pingandlucky

    4 жыл бұрын

    Well, as a Carrack captain, I find it very motivational for my engineers to be far from any escape points. It really encourages them to do their very best work, and keep my ship functional in extreme situations!

  • @q2madman
    @q2madman4 жыл бұрын

    "Penguin of prey." Absolutely nailed that nagging feeling I get whenever flying my Carrack.

  • @1001stmonkey

    @1001stmonkey

    3 жыл бұрын

    Pretty sure it runs Linux

  • @sphaera2520

    @sphaera2520

    3 жыл бұрын

    I was literally thinking it looks like a penguin when he was talking about avian predator this and that. Then next thing I hear is “penguin of prey.” Got a good chuckle out of me.

  • @kobked-x

    @kobked-x

    Жыл бұрын

    you guys Sealed the deal :)

  • @voxframe2259
    @voxframe22594 жыл бұрын

    Something I feel is missing from this ship is a dedicated science lab/area. The med bay is amazing, but because this is an exploration class ship, it should have a dedicated science area. Perhaps a section of the cartography deck, or areas near the med bay. I also find the workshop and drone bay too dark. I've never seen a functional workshop without good bright lighting to work on items. I feel a couch would work in the captains quarters, as well as variable lighting in the habitation deck. I find it's still a little on the dark side. There should be an option to brighten it up similar to the med bay, and then tone it down at night etc. (We, the people, demand light switches! lol)

  • @thegallantones6353

    @thegallantones6353

    4 жыл бұрын

    I think they talked about the possibility of a science module.

  • @solothkaroftrinsic3852

    @solothkaroftrinsic3852

    4 жыл бұрын

    Maybe that will be one of the cargo replacement modules. A science lab with exo-flora and -fauna storage. What I could also see is a module with a video console and camera drones to quickly survey a planet/moon. Also maybe a module with a variable environment setup for living fauna transport.

  • @voxframe2259

    @voxframe2259

    4 жыл бұрын

    Now see if they are thinking of making replacement modules for the cargo pods, I could totally jump onboard with that. I would love to see science/research/bio pods in the cargo bays. Makes me think back to Nelix's garden? lol. The one thing, and sadly it's purely esthetics, is more lighting control. Heck we have that now where most good light bulbs can change colors and brightness with a phone... I'm sure in this timeline we would be advanced enough where every light source can be controlled completely, but at the very least have a couple lighting modes. The current ship lighting is always very cinematic, but not exactly useful. The Carrack after a short while would start to feel very dark and depressing, not calming. The windows are surprisingly small, so the chances of bright clear light entering the cabin is very slim on a long journey. The ship feels like it's constantly in a "battle-ready" mode, which is typical of an ex-military ship according to lore, but even military ships in our age are very well lit for functionality... It's only in the movies where they are lit like they belong on a Batman set.

  • @Fractured676

    @Fractured676

    4 жыл бұрын

    As far as I'm aware, a ship like the Endeavor is supposed to followup after the Carrack. Carrack finds it, Endeavor pokes it with a stick.

  • @tobedone4079

    @tobedone4079

    4 жыл бұрын

    @@solothkaroftrinsic3852 Sounds plausible... would be cool if the cargo pods could serve as a Lowkey base... with habitation, food Growing possibilitys, Vehicle Bay etc...

  • @jonathonspears7736
    @jonathonspears77364 жыл бұрын

    I have been waiting for this... I am not disappointed. This ship feels perfect for Star Citizen. It feels like the Enterprise, Firefly, Daedalus, Orville. My 3 complaints with this ship are: 1- Captain's quarters needs a double bed 2- the lack of air locks on the lifts 3- feel like it needs 2 more bunks as the amount of stations far exceeds the current crew size. (At least 2 engineers, Doctor, Captain, Pilot, Navigator, Tactical officer, Science officer, and that 1 random kid that got picked up on P3X-432.

  • @Killer99215

    @Killer99215

    7 ай бұрын

    It's normal irl on ships and smaller outposts & oilrigs out at sea, to share beds. 12 crew members, only have 6 beds for example. 12 hour on, 12 hours off.

  • @PragmaticTornado

    @PragmaticTornado

    7 ай бұрын

    @@Killer99215 Plus, this is a game. What you NEED on a Carrack is a couple of turret operators. That's it. In the future, turret operators can do multiple roles. I wouldn't expect PhD level medical gameplay, so no doctor required... Nobody in their right mind is gonna want to take on shitty crew roles where they press 1 button every two hours, and I'll be here for it when CIG realizes this and finally implements NPC crew and blades. The ship is cool though, I do like it, even though it has no pilot controlled guns.

  • @ralaxgaming
    @ralaxgaming4 жыл бұрын

    You’re right about Stellar Cartography needing seats. Instantly thought of the briefing scene in Star Wars. The walls should have simple bench seating so the captain can brief the crew while they sit around the room on benches. The first mate or navigator can give a briefing on the system, it’s locations, op details etc.

  • @Shinzon23

    @Shinzon23

    4 жыл бұрын

    considering that we saw things like random crates added into the carrack in the citcon demo, I can see being able to add seats of our own in the future....

  • @nastyheadwound4857

    @nastyheadwound4857

    4 жыл бұрын

    I'm hoping the wall and ceiling space will become extended planetarium-like projection area, a la the cartography deck in Star Trek TNG or the X-Men's Cerebro room. How cool would it be to have those walls appear to become transparent and simulate the external view of the ship?

  • @midnight2600

    @midnight2600

    4 жыл бұрын

    We do know that as it is right now is placeholder till it becomes functional. So they will probably do another pass on the entire room when it does

  • @scottmiller4295

    @scottmiller4295

    4 жыл бұрын

    military would give near zero fucks about comfort tho. in that vein it would not be the hang out room players envision. but as a player yea i would have couches in there, in my ready room, a couch or two in the game/pool room. look like there 2 walls you could toss a couch on or some game/arcade area. only other thing i dislike is the subdeck turret area beyond being a waste of space is how much it looks to a tee like the tech deck and can confuse you. color or lighting in that area would need to change, but i in make that bottom turret remote kill that elevator, redo that entire space to dunno a airlock for rear access, a parts room (ships got so much stuff crammed into as it is,) i suspect part of the reason that made that turret manned was to make use of that space vs add whatever to fill it out. but that space and seating or lack of it in some spaces and the seating thing really sould have been there, not even the military would make everyone stand in the captains room or the pool room all the bloody time. wtf. just seems a dumb oversight to drop a chair or two in the captains room across his desk leave enough to stand in front though. and a single couch on the wall in that pool room.

  • @Exsulator2

    @Exsulator2

    4 жыл бұрын

    Why is it even there, there’s already a holotable on the bridge and the view and space makes it great, I honestly think the cartography room is wasted space

  • @cybernuggetlive9880
    @cybernuggetlive98804 жыл бұрын

    This channel is the meaning of quality over quantity. I love every video thank you for taking your time making each and every video perfect. Thank you.

  • @Grovichun

    @Grovichun

    4 жыл бұрын

    the king of quality over quantity would be lemmino tho

  • @shurikencookies

    @shurikencookies

    3 жыл бұрын

    Hopefully CIG take notes for a smooth experience lmao

  • @whowhowhowhowhowho8139

    @whowhowhowhowhowho8139

    3 жыл бұрын

    For an architect he is hell of voice actor/director, and i say this even when I would rather him feature a girl talking with his tones.

  • @pavelnest4761

    @pavelnest4761

    3 жыл бұрын

    Agree +1

  • @lucaspakele5583
    @lucaspakele55833 жыл бұрын

    The Carrack is my favorite ship in Star Citizen. My only feedback would be to transform the stellar cartography bay into a sensor/data array that could scan celestial objects, ships, or even provide for an offensive/defensive e-warfare role.

  • @bimmerbomber2002

    @bimmerbomber2002

    2 жыл бұрын

    Electronic warfare is a huge component of modern military operations, seeing that reflected in SC would be cool.

  • @mackchannel6348
    @mackchannel63484 жыл бұрын

    A pleasant walk through, and I generally agree. There are some points that aren't addressed, as follows: 1. The ramp's inflexibility of position makes it difficult to know if you have a problem with onloading before it's too late. 2. The airlock to the Med Bay is fine--you mention its utility in aiding with bring on an infected crewmember or dangerous sample, but you have to haul it through a good portion of the ship to get there! 3. The number of useless and futile indicators, monitors, unusable storage spaces, and other geegaws that serve no function other than to remind the viewer of the complexities and nuances that are missing. 4. The distance between the racks and the heads shows no consideration for wakeup priorities. Because when I wake up, the first thing I do is shower. Oh. Wait. No. It's that other thing. 5. What, the Captain gets a twin rack? How inconsiderate to the people that might visit the Captain's quarters! At least a double. 6. On Deck 3, the use of red lighting instinctively signals that something is wrong, or that the ship is in silent running/combat stations. I don't know if that's a good idea. 7. The decision to make both entries to the hangar on the same side--and that being the side most distant from the bridge--is a design flaw. A single hatch on the fore and aft bulkheads would be superior for better access. 8. A Bitchin' Seat for the Captain on the Command Deck would be nice.

  • @DeliciousCornbread

    @DeliciousCornbread

    4 жыл бұрын

    #2 So, typically when you are dealing with someone who is sick from a possible (unknown) contagion, they will be triaged and then placed inside an isolation unit on a stretcher and then moved to the established treatment area as to not expose others (because as you said, otherwise it'd be a mess!). The airlock/decon area is really more for medical staff to ''scrub" themselves before entering an area where there could be people with already compromised immune systems. Everything else I agree with though, especially the small CPT's bed!! Source: ER/Critical Care nurse

  • @mackchannel6348

    @mackchannel6348

    4 жыл бұрын

    @@DeliciousCornbread Good, someone who doesn't think my concern about xenobiohazards is weird! LOL Ah that makes perfect sense then. The placement of the door is simply prioritizing bridge crew care to a small degree (seconds sometimes count!).

  • @Crusader6590

    @Crusader6590

    4 жыл бұрын

    #7 I agree it should be a single hatch, but just one single hatch. I don't agree with being opposite the bridge as a flaw. It needs access to the main elevator for loading and unloading gear, samples, injured, etc. I wouldn't want direct routes to my bridge from any egress points, even on just a military exploration ship.

  • @kompav5621
    @kompav56214 жыл бұрын

    15:16 - I just had a neat little realization: That hanger looks like the perfect spot to play some sort of ball game or sunbathe. Could even space prisoners from there too, it's that neat!

  • @5TARC0MMAND3R

    @5TARC0MMAND3R

    4 жыл бұрын

    CIG used to call that setup the "swimming pool", where the airlock door on the top felt like you could just strap on a diving board, fill the hangar with water and jump in. Honestly, if CIG makes that a thing, they can shut up and take my money lol

  • @kompav5621

    @kompav5621

    4 жыл бұрын

    @@5TARC0MMAND3R It does look a bit like that, doesn't it? Love the design.

  • @haribo836

    @haribo836

    4 жыл бұрын

    Ive used it as a boxing ring allready. Also with the hangar open and the sun shining in, I wished we had some deckchairs to put in. For prisoners, it has plenty of spacesuit lockers, fit a human, cant be open from the inside. Sounds perfect to me.

  • @Morphologis
    @Morphologis4 жыл бұрын

    For some reason, the video is taking a really really long time to process. This hasn't happened for a while, so be patient guys. No idea what's going on with youtube's processing servers.

  • @feliksbus7713

    @feliksbus7713

    4 жыл бұрын

    I'll come back in some hours...

  • @Morphologis

    @Morphologis

    4 жыл бұрын

    @@feliksbus7713 Previously it would literally take 5 minutes to process to 4k, so it's SERIOUSLY slow today.

  • @JonAtomic

    @JonAtomic

    4 жыл бұрын

    @@Morphologis np man. love your videos!

  • @neth77

    @neth77

    4 жыл бұрын

    Was about to say, 360P eeeeeew. Keep up the good work and we need a Mole review ;)

  • @quecksilber457

    @quecksilber457

    4 жыл бұрын

    @@Morphologis Really? 5 Minutes? My videos (mostly 1440p) are always taking ages. What's your bitrate?

  • @mikeville99
    @mikeville994 жыл бұрын

    The engines on the Pisces looks more like the Carrack concept engines than what was implemented on the Carrack. I find that odd...

  • @rixxy9204
    @rixxy92042 жыл бұрын

    I love the Carrick it's an amazing ship. To me it's a light capital ship, and can easily run a crew of eight. I'll agree that the top deck seems kind of pointless right now, but let's see what happens when new star systems become reality

  • @Tazytots
    @Tazytots4 жыл бұрын

    Last time I was this early, the Carrack still had strange angular engines that functioned off of captured suns.

  • @connorallison2123

    @connorallison2123

    4 жыл бұрын

    read that as Capri suns and honestly want that even more

  • @emerson3070

    @emerson3070

    4 жыл бұрын

    I REALLY wanted those strange angular engines...for years! Too bad though

  • @HippiePie1

    @HippiePie1

    4 жыл бұрын

    [cries in starfarer]

  • @Rygir

    @Rygir

    4 жыл бұрын

    Captured suns? Is that a reference to Stargate or something or did I forget about this part of the concept description? Also why cry about starfarer? I love mine

  • @HippiePie1

    @HippiePie1

    4 жыл бұрын

    @@Rygir The Starfarer was originally going to collect quantum fuel from stars and refine it. They've decided that won't be happening anymore as quantum fuel will now be a mineable resource that needs to be refined at some point after that. So the Starfarer can no longer collect, refine, and distribute quantum fuel on it's own.

  • @xtremetuberVII
    @xtremetuberVII4 жыл бұрын

    Morph, I gotta say, I fell in love with your channel twice now. You told us you decked out a SoroSuub back in the day. That right there, wins me over because you know how significant being able to wave to someone from another ship, while they are outside their ship, and being able to both see each other waving is significant. All of these videos give me hope for customisation, especially considering that the Carrack is only just the beginning. They still have the Endevour to learn from the Carrack. I remember how different the 600i to the 890 Jump was, and with each ship, they seem to have more and more of a grasp on their style guides to the point of being able to utilise functionality introduced with one ship to flesh out the next ship of the type. You mention these exact design improvements in this video as well. Overall, I don't find myself getting lost on the Carrack as much as I do on other ships, despite there being far less signage overall. It seems to just have an intuitive navigation setup. Also I think the Carrack might be the best example of how physically built out these ships are with the engines actually being there, and connected fully with the exhaust on the exterior.

  • @Elitehacker74

    @Elitehacker74

    4 жыл бұрын

    "Overall, I don't find myself getting lost on the Carrack as much as I do on other ships," NAILED it, this is the same comment, As the misses as why she liked this ship. She still gets lost on my Cat.

  • @MastaSquidge
    @MastaSquidge2 жыл бұрын

    This is the ship that every long range, long term Elite explorer has always wanted. Well... that and the gameplay associated with all these things but hey. This isn't about Elite, but coming from there, this is incredible stuff.

  • @SCTimbal
    @SCTimbal4 жыл бұрын

    "...the Starfarer, which I still need to review." THAT ship is going to be wrecked by the review. LOL.

  • @michaelgiertz-rath7994

    @michaelgiertz-rath7994

    4 жыл бұрын

    Yeah. I hope the Starfarer gets a review pass. That thing virtually exists mostly of massively oversized corridors which are good for nothing 'cept using as much space as possible. I can imagine a much better designed interior, especially since CIG seems to have a team capable of doing it. Less corridors, more useable space. And if that means the Starfarer can double as a successful freighter, so be it.

  • @Cythil

    @Cythil

    4 жыл бұрын

    I think they really dropped the ball when they did not include a Minotaur for the Starfarer!

  • @jasonfrost5025

    @jasonfrost5025

    4 жыл бұрын

    @@michaelgiertz-rath7994 Did you not watch this review? Talk about wasted space on the Carrack.

  • @MotoMn121

    @MotoMn121

    4 жыл бұрын

    @@jasonfrost5025 If you're talking about the size of the corridors on the Carrack, I feel they're an appropriate size for a ship that at any given moment may have several crew members rushing to their posts in opposite directions. The bridge has posts for the captain, pilot, 2 copilots, 2 systems technicians. 2 drone operators in the drone bay. 1 medical officer (assuming there's no assistant, nurse, medical technicians). 3 total turret gunners. What about crew for engineering, the hangar and the garage, cartography room, etc? There is a lot of space on this ship, but people forget that this crewed ship has actual posts for 12+ crew members and would likely have had more when it was deployed by the UEE prior to being offered for civilian use.

  • @Torokk

    @Torokk

    4 жыл бұрын

    @@Cythil lmao thanks for the laugh

  • @XCharger
    @XCharger4 жыл бұрын

    we missed the crew shower room, the gravity generator room, and fuel tank B room.

  • @underakillingmoon

    @underakillingmoon

    4 жыл бұрын

    Cig forgot to implement the gravity generator room...

  • @Priam42

    @Priam42

    4 жыл бұрын

    It's there, the gravity "ball" is in the ceiling (at 16:18)

  • @cowboy10uk

    @cowboy10uk

    4 жыл бұрын

    underakillingmoon strange, as it’s most certainly in my Carrack.

  • @underakillingmoon

    @underakillingmoon

    4 жыл бұрын

    @@Priam42 whaaaaat! You're right I see it in the video! I failed to find it in my own ship, shame on me. I assume it is on the technical deck?

  • @DMStraylight
    @DMStraylight4 жыл бұрын

    Note to self: wait a couple of hours after Morph posts something to watch it, because 360p does NOT do it justice.

  • @self1sch

    @self1sch

    4 жыл бұрын

    He could also set the video to private until it's finished processing like most people do.

  • @CorkersDenizens
    @CorkersDenizens5 ай бұрын

    This series has to be the best example of "do what you know", combining a passion with your expertise at work. Bravo!

  • @thoughtsofapeer
    @thoughtsofapeer4 жыл бұрын

    Imagine all the times he has to move the ship to get the light just right, then hurry into the room and get the footage. I appreciate it!

  • @RusStarik
    @RusStarik4 жыл бұрын

    I'll never own an Anvil Carrack, cuz it's too big for me to own. I like smaller, more "personal" ships. But I'd love to be a part of its crew - Carrack's interior is the best so far in the game. But still I have a few problems with it: 1. Was mentioned in this video - secondary elevator is not isolated, so if 1 deck gets depressurized, the 2 other will also. IMO, it is unacceptable for an ex-military ship to have such a MAJOR flaw. 2. Also mentioned in this video - no way to get to 4th deck if elevator dies. Smaller, but still a major flaw - top deck, from what I understand, is suppose to be ship's "senses system". All scanner data is gathered, filtered and relayed by it to relative posts in the rest of the ship. So it need to be accessible at all times. 3. Medical bay, IMHO, should be either facing elevator OR, even better, have access from both sides. One of the side walks around it may even be sacrificed to make the med-bay bigger. 4. Main elevator does not extend outside the ship and can't be used to enter/exit the ship. I think it's a big issue, because if any of cargo pods get dropped or damaged, crew will be forced to use front vehicle bay to enter/exit. If they don't want to walk on, completely open to space/atmosphere, catwalks outside the ship, of course. And they'll need to use 2 elevators to get there from armory! Big oof. BUT, not having a direct access to armory from outside the ship is understandable for an ex-military ship. They could re-do it during the conversion into civilian ship, but that's more work, so ok, understandable. 5. These damn removable screens in captain's quarters. I'm convinced that it's another left-over from ship's military past. They look hella durable, but so tiny and "cheap". Yack But even with all these problems, IMO, this ship is much more believable, much more comfortable to work in than any other, even "luxury ships" (oh. man, I have so many problems with them).

  • @norseline1428

    @norseline1428

    4 жыл бұрын

    The electronics, avionics, and sensors are actually on the bridge, which is interesting.

  • @RoballTV

    @RoballTV

    4 жыл бұрын

    You mean the smaller elevator? its isolated by at least 3 doors in every direction. First that elevator has it's own door. (1) The airlock has its main door, secondary door, and EVA equipment room door separating it. (3) The garage is separated by the main ramp door and the garage door. (2) Each door to the cargo modules is a double door, basically a miniature airlock. (2 - 6) The jefferies tube has the main garage ramp, secondary garage door, and a door per floor. (3) The main elevator is super secure, it has 3 mini airlocks between it and the secondary elevator, meaning it has 8 doors between it and the garage exit, and 9 between it and the Airlock. And it has 3 between it and the upper floor airlock exits.

  • @flamebreaker7318

    @flamebreaker7318

    Жыл бұрын

    Military shit has flaws all the time they pick the people who ask for the least money

  • @Brutus.Felix907
    @Brutus.Felix9074 жыл бұрын

    These videos make me want to play this game even more. And from what I’ve seen, I’m always surprised that it isn’t finished. It’s truly awesome.

  • @gabzsy4924
    @gabzsy4924 Жыл бұрын

    This ship requires 4 more beds and an elevator entrance. Also, it would be awesome if the cartography room had automatic shutter windows that open and close when you turn the carthgraphy table on or off. Some areas feel a bit empty and sterile, like the recreation room with that space pool and the workshop, I feel like they could add a little more stuff to those areas to make them feel more alive and used.

  • @andrew9539
    @andrew95394 жыл бұрын

    Really appreciate the effort you've gone to present the ship in such a cinematic way.

  • @timvictor8926
    @timvictor89264 жыл бұрын

    Leaving the wip module behind and judging the Carrack on its own merits I think it’s fantastic. It may have lost the avian bird of prey look, but it grows on you. It really is a stunning ship that has developed well and become a true hero ship.

  • @jde-jj1lu
    @jde-jj1lu4 жыл бұрын

    Man.. I cant wait to see your review of the Mercury when that things out...

  • @Xzor
    @Xzor4 жыл бұрын

    9:08 The "Head" is labeled "Toilet". Literally unplayable. 😋 Thanks for the review Morph.

  • @Lilmiket1000
    @Lilmiket10004 жыл бұрын

    Man, you got some amazing dreamy footage on this video! especially at the end when the carrack flew by as the camera followed it. Gave me star trek into chills lol. I was just waiting for that carrack to go to warp.

  • @Lancea1ot
    @Lancea1ot4 жыл бұрын

    That ending scene was amazing! Almost brought a tear to my eye

  • @5omePerson
    @5omePerson4 жыл бұрын

    Tfw you're so early the video is only available in 360p

  • @FurryGram

    @FurryGram

    4 жыл бұрын

    360p squad unite!

  • @rileyk8143

    @rileyk8143

    4 жыл бұрын

    @@FurryGram all the hardcore boomers come together.

  • @jasononey
    @jasononey3 жыл бұрын

    I one-hun-doe percent had to stop by and say, what a magnificent job you do on your content. I wish all you-tubers took this much care, for clarity, accuracy, completeness, and the utter elegance of your preparedness.

  • @obamabiden
    @obamabiden2 жыл бұрын

    the shots near the end of this were amazing, the music with all the ships flying together worked really well

  • @futavadumnezo
    @futavadumnezo4 жыл бұрын

    God this is so freaking amazing! It reminds me of so many sci-fi movies, makes me wanna film a movie inside that ship. I like your work, keep making more please!

  • @tatzecom
    @tatzecom4 жыл бұрын

    God them ships are so clean and so nicely done theyre tickling my "I wish I could design shit in 3D" fetish. Like damn son, i really _do_ wish I could model stuff like this in 3D

  • @Ammoguy1
    @Ammoguy14 жыл бұрын

    Great work again. Your camera panning is perfect. Beautiful end shots with all the ships flying. 👏

  • @Acidmonk603
    @Acidmonk6034 жыл бұрын

    First video of yours I have seen and I loved it. You pointed out some things I hadn't noticed and some things (penguin) I cannot un-see now. Great video and insight. I really love the ships all flying together at the end.

  • @officer_smith
    @officer_smith4 жыл бұрын

    Welcome back to the land of the living, glad to have you here

  • @tirechasershouston5537
    @tirechasershouston55374 жыл бұрын

    6:09 That would be invaluable on the boarding ramp platform and in the docking tube. "double-blind precautions are alway the best policy when exploring," said the Aztecs 7:35 Excellent 10:11 I'd prefer the A380 business class chair/bed cove option that doubles as an escape pod 10:22 love the recessed door entryway. Good for posting FAST sentries. 15:31 Convert one of those hangar hallways into a large workshop, accessible through sliding hangar doors and oversized air locked ship side doors 16:06 Unfortunate that the turret seat doesn't slide the whole way down the access corridor 19:13 Agree, would be nice to have sliding seats on that rail Can't wait for the 2951 model

  • @stevenrobinson2012
    @stevenrobinson20124 жыл бұрын

    It never ceases to amaze me after I watch one of your videos how many things I notice that I wouldn’t have otherwise and how many things I completely agree with. I really love watching these and nerding out watching them. I know these had to have taken a ton of time and effort to make and and it’s shows. I really appreciate these. Can’t wait for the next one :)

  • @stephensquillacote8503
    @stephensquillacote85034 жыл бұрын

    LOVE the length of the video and love the detail in the video!

  • @boyewilliamn9890
    @boyewilliamn98904 жыл бұрын

    Man, the amount of floors in this ship makes it feel like a building while inside lol.

  • @coalsilvermuzzle3111
    @coalsilvermuzzle31113 жыл бұрын

    That's what I said to a friend of mine after getting the Carrack. I quote "Damn I wish I had one of these in real life, leave this crazy world and live in it."

  • @nikolas2987
    @nikolas29874 жыл бұрын

    The quality of your videos is fantastic. I really appreciate it. Nice job.

  • @jeffbwilliams23
    @jeffbwilliams234 жыл бұрын

    Nicely done Morph, always fun to hear your perspective

  • @kingkrumbs2304
    @kingkrumbs23044 жыл бұрын

    Was going to go to sleep early...WAS... As always, I really appreciate these reviews. Star Citizen the game is coming along like I had always hoped. But what really brought me to this game was the idea of living on a ship. I hope to afford one (carrack) someday in game as $600...well my wife would kill me. Lol

  • @thomasbouvier3203

    @thomasbouvier3203

    4 жыл бұрын

    Regarding to hammerhead in game price, carrack could be around same price ;) So with some hard work and patience, i think it could be affordable. Not like Idris, Javelin, 890 or polaris :p

  • @StarboyXL9

    @StarboyXL9

    4 жыл бұрын

    Do you not have some money that is yours alone?

  • @Icarion1

    @Icarion1

    4 жыл бұрын

    just upgrade to it over a few purchases so she doesn't notice ;)

  • @yazanmowed
    @yazanmowed4 жыл бұрын

    This is the first ship that is truly incentivizing me to get into Star Citizen, it’s just so gorgeous and Fireflye.

  • @adolaf1487

    @adolaf1487

    4 жыл бұрын

    be prepared to pay a lot of money for it lol

  • @Ehawk_
    @Ehawk_4 жыл бұрын

    loved that flight sequence at the end, keep up the great work.

  • @MrPitiboy
    @MrPitiboy4 жыл бұрын

    Wow! The view on that bridge... I got chills and warm fuzzy feelings during that part of the video :P Also, I love your choice of background music for these videos. It makes them feel more epic but calming in an amazing way. Can't wait for your next video!

  • @ovatae3349
    @ovatae33494 жыл бұрын

    Honestly, I strongly dislike the current exterior appearance. Originally, I had fallen in love with the Carrack. Now? It is in my formerly owned ship list.

  • @zman_o7

    @zman_o7

    4 жыл бұрын

    The Hud looks like a bloated flying whale.

  • @IAmNumber4000

    @IAmNumber4000

    4 жыл бұрын

    It looks almost identical to the concepts though, except for the coloring. www.google.com/search?q=star+citizen+early+carrack+concepts&prmd=inv&source=lnms&tbm=isch&sa=X

  • @VictorECaplon

    @VictorECaplon

    4 жыл бұрын

    Better for me. Wish more people were like you because the ship is quite common. Beautiful beautiful beast best enjoyed rare.

  • @asymsolutions

    @asymsolutions

    4 жыл бұрын

    @@IAmNumber4000 the new look is beefier and more hardened like a proper expeditionary ship first built for military use. Glad to see CIG making their ships more sensible in design and looks as the project matures. The connie is a horrible unorganized mess.

  • @Ravage2734b

    @Ravage2734b

    4 жыл бұрын

    Damn, and here I was hoping you would have one.

  • @dchousoseiso
    @dchousoseiso4 жыл бұрын

    I had the privilege to see one of these in person for myself. It's beautiful.

  • @LeifPalmin
    @LeifPalmin4 жыл бұрын

    You nailed it! Thanks for your work.

  • @matteosiefert846
    @matteosiefert8464 жыл бұрын

    This is Star Citizen. The intro shots alone define why we all love this project as we do. Tanks Morphologis, for making these. Incredible!

  • @Bravo21Niner
    @Bravo21Niner4 жыл бұрын

    Not gonna lie, i totally got goosebumps when the group flight came up at the end of this. I love the idea of the Carrack, and it by far has the interior that i could see myself actually living in day to day as well. Shame the ship was just out of my price range.

  • @nubularconniption3939

    @nubularconniption3939

    3 жыл бұрын

    I mean, when the game comes out, you want have to pay for it with a large amount of real world money. So... that’s a plus.

  • @mateusz_0

    @mateusz_0

    Жыл бұрын

    @@nubularconniption3939 IF the game comes out

  • @austin0351
    @austin03514 жыл бұрын

    Along with the changes you've already mentioned I'd prefer it if they made the main elevator go all the way to ground level so that you don't always have to use the ramp as an entrance when landed. Making the ventral turret remote controlled like the dorsal turret could also save space while making the other crew station on the upper bridge more useful. A control panel to operate the hanger from inside it would be great too so you don't have to ventilate most of the tech deck if you dont have someone to operate the main panel for the shuttle crew.

  • @bradenwoods1111

    @bradenwoods1111

    4 жыл бұрын

    They could have an actual science lab where that rear turret is if its remote. So much free space your right

  • @Znurf
    @Znurf3 жыл бұрын

    The group scene in the end is beautiful, you can easily see size differences in the ships and I love it :) your own little fleet :D

  • @wallacefrey6247
    @wallacefrey62474 жыл бұрын

    WOW The quality of this video is amazing! Awesome job Morph.

  • @MattePaavi
    @MattePaavi3 жыл бұрын

    when i played mass effect i have dreamed of this kind of thing, having your own control of the verse. And this game is reality

  • @ElJotEm
    @ElJotEm4 жыл бұрын

    "First real Engine Room we got in a Ship in SC" - Well what about the whole technical rooms of the Caterpillar?

  • @fubarace1027

    @fubarace1027

    4 жыл бұрын

    agreed, also the Hammerhead had a large engine room, and didnt the 890j?

  • @SkyeWolf310

    @SkyeWolf310

    4 жыл бұрын

    But those ships engine rooms were not "dedicated engine rooms." On the Cat, the engine room is also used to get to the upper floors and the command craft making it a commonly traversed space, and on the Hammerhead the engines are in the cargo space.

  • @tropicthndr

    @tropicthndr

    4 жыл бұрын

    The ship has four engines and only the two inboard ones have access, that’s a real goof up which leads to a lot of “oh sht how do I fix the outer ones I can’t even get to them”.

  • @ChatterNet

    @ChatterNet

    4 жыл бұрын

    Hardly comparable to a full scale engine room that you have a whole host of room to work within and go about performing repairs and calibrations.

  • @KuraIthys

    @KuraIthys

    4 жыл бұрын

    mmh. Lots of the bigger ships have clear engineering spaces though. The 890 jump definitely has some kind of engine access inside. The 600i, while not the engines, has almost all of it's components in two dedicated rooms either side. (Really, one of my complaints with the design is how hard it is to get to and from the crew deck to the rear) You can't technically get at the engines from inside though Smaller ships seem to just have stuff spread all over.

  • @nuirueu
    @nuirueu4 жыл бұрын

    Loved that last shot of it turning towards the sun.

  • @theScottishKoala
    @theScottishKoala Жыл бұрын

    Carrack has been my favourite ship since the first time I laid eyes on it, and a dream ship of mine ever since. I'd never seen the concept art for it, which I must admit looks quite interesting, and I think could be adapted for a NEW Anvil explorer type ship, that's a little smaller and sleeker - the Idris or Polaris to the Carrack's Javelin. Overall it seems incredibly well designed, and the space is a nice in-between of brutalist space efficiency like in navy ships of today, and a liveable space that an exploration team can call home. I gotta agree with everything you said here Morph, particularly on how the bridge seems to have been designed with greater length in mind (potentially allowing a larger side-view as well), and the lack of separation of areas that could become depressurized, but I'd like to add one major point - there are not NEARLY enough bunks in this ship right now! I'll speak firstly from a realistic standpoint, leaning on experience with navy ships' crew sizes, specifically offshore patrol vessels (OPVs). Judging by the size of the ship itself, the size of the bridge, the likely necessity in a ship this size of having an ever-present engineer (meaning two on board), the drone stations, cartography area, med bay, AND the presence of a bay for the C8 Pisces (surprised not to see that shown off here...) this ship should support a crew of 12 to even 16! A captain of course, as well as at least one officer/first mate to perform duties while the captain is asleep, as well as commanding a ground team using the two vehicles plus perhaps coordinating the C8 as well (perhaps piloting it and acting as a forward-observer). A pilot and two navigators, plus the two remaining crew stations in the bridge which would likely serve as comms/systems operator roles (only one of which really requires being filled at all times). Add in at least one medical officer if not two to take shifts, and we're already up to nine, without even factoring in the two drone operators and two engineers, likely a dedicated cartographer/scientist (I'm thinking Professor Anders from the UNSC Spirit of Fire), and with all these people on board you might even need a dedicated cook. That's fifteen, almost three times what the ship currently allows for, and that would make the decks feel a lot more alive, while I feel like with six personnel only, you might go a substantial period of time not even seeing your fellow crew on such a large ship. For comparison, the 80m long, 1,640 tonne Arafura Class OPV has a crew of 40, but can accommodate up to 60 if necessary! Now, because this is a game, we can knock off a few of those points of course - dedicated comms/systems operators won't be necessary, neither will a dedicated medical officer or researcher/scientist/cartographer. That’s realistic stuff we just don’t have to worry about (though I would argue that immersion should govern ship design more than gameplay requirement) One engineer would be fine, as would one navigator, both of which can double as drone operators or vehicle pilots. Take out the cook, and we're down to seven people necessary just to even fill all the ship's roles, and even then we're disregarding the idea of shifts, and whether or not you want to retain full capability while the two ground vehicles and C8 are out on deployment (those turrets need manning, and can the drones also serve a light combat role??). Overall I'd hope to see fourteen to eighteen bunks PLUS a captain's and officer's quarters on a ship of this size, especially when even the Freelancer has four for god's sake!! (Side note: Why tf does the Freelancer need four crew stations/bunks..??)

  • @brighamlau6710
    @brighamlau67102 жыл бұрын

    I love how when he is analyzing the captains office he says there’s a lot of storage to store your nik nax’s not knowing that now Star Citizen calls their inventory system nik nax’s

  • @Baleur
    @Baleur4 жыл бұрын

    12:25 enter, the MRCN Tachi I think the Carrack exterior is MUCH nicer than the original concept. But i also think YOUR slimmed version, is much nicer than the current model. Amazing how just a few centimeters of tightened up lines, can make the whole ship feel slimmer.

  • @welk6913
    @welk69134 жыл бұрын

    Thank you for all of your very in-depth analysis of these vessels. What makes your videos great is your constant honesty about your current topic. Of course everyone is entitled to their own opinion but, it's truly refreshing getting the honest perspective of someone who has actually played and understood the game. I enjoy watching your vids either way because it shows that you care. Thanks again and I look forward to the future of Star Citizen and your unique perspective of the verse.

  • @oshel5793
    @oshel57934 жыл бұрын

    I have waited so patiently, thank you, I will continue to love your content. Your gait is perfect, your voice is buttery, and your ideas and word choices are divine. I hope you continue to make content for the foreseeable future. The exquisite quality of your videos and the consistency of that quality through out, makes your videos a treat to watch. You show a perfect "less is more" attitude, to editing with the calm fade out cuts to different areas and a smooth ambaint music in the background. I honestly dont think I ever would have developed the intense love for star citizen, had it not been for your videos. I followed it with vague interest but you where the one who changed that. You're doing amazing work, and I hope you love and that work you do, as much people like me love viewing and enjoying it. I look forward to seeing what you have in store for the future. Bye

  • @KirsiKitten
    @KirsiKitten4 жыл бұрын

    I get an incredibly gleeful feeling when I realize that, as a general fan of architecture, I have learned more about architectural design and philosophy from some guy on KZread reviewing fictional video game space ships than I have anywhere else in my life.

  • @Psychobob
    @Psychobob4 жыл бұрын

    I like the ship, it's one of my favorites for sure. I agree that the exterior profile of it doesn't seem intimidating or sleek. I always see a lizard with a fat body and small head. If they could get it to lose some weight it would be damn near perfect. I'm considering selling mine though and just working for it in-game.

  • @positronikiss

    @positronikiss

    2 жыл бұрын

    ill buy

  • @italydude515

    @italydude515

    2 жыл бұрын

    How much..I'm sure 8 months ago it's gone now

  • @italydude515

    @italydude515

    2 жыл бұрын

    I only have a nomad right now :(

  • @Psychobob

    @Psychobob

    2 жыл бұрын

    @@italydude515 I still have it. I paid like $625 for everything it comes with. Probably sell for $600. Melt on it is $540.

  • @serald7254
    @serald72544 жыл бұрын

    Nice work on the video, @morphologis , really like it. Keep it up!

  • @51ghardy
    @51ghardy4 жыл бұрын

    Incredible video. Absolutely fantastic. Well done Sir. Well done indeed!

  • @fireflymal
    @fireflymal4 жыл бұрын

    Captain's quarters needs some adjustments. The toilet should be consolidated into a shower/toilet combo to save space. Everything could be shifted toward the front, making space for a couch in the main area. Then the captain's bed could be made into a double.

  • @phoenixsui
    @phoenixsui4 жыл бұрын

    Yes the round engines were also annyoing it would look perfect with thrusters like the pisces. But the rest is awesome.

  • @NomadHorizon
    @NomadHorizon Жыл бұрын

    Just started playing SC a few days ago and I absolutely love the design of this ship, didn't realize what it was until watching this video and now I can see that it is an amazing ship, can't wait to get my hands on one.

  • @chirvo
    @chirvo4 жыл бұрын

    You know, one of the things that made me decide to buy a Carrack was this video; how you dissect every single area of the ship. For that, I have to say Thank you, kindly. I'm so happy with my purchase! I love that ship. Thanks, again. :)

  • @jenshep1720
    @jenshep17204 жыл бұрын

    man, this thing reminds me of the normandy sr2 somehow

  • @XenonG

    @XenonG

    4 жыл бұрын

    Yeah, particularly the medical room section on the right side after getting off the elevator. And some of the section is just like the Nostromo from Alien.

  • @jenshep1720

    @jenshep1720

    4 жыл бұрын

    @@XenonG yeah, also getting strong startrek vibes because of the arrangement of the furniture and the coloring

  • @Shiimana01
    @Shiimana0110 ай бұрын

    Dude this legend today just donated 60M to me so imma grab this real quick lol

  • @omar1s1
    @omar1s14 жыл бұрын

    You just might be my favorite SC KZreadr... yeah, you are the total package. Great stuff!

  • @tobisegun-lean2593
    @tobisegun-lean25932 жыл бұрын

    The fly over scene at the end is beautiful

  • @ronidude
    @ronidude4 жыл бұрын

    While I like CIGS design I hate that the maintenance floors are so dark... in real life they'd be lit up so u ca see wat ur doing

  • @lyl14ghost
    @lyl14ghost3 жыл бұрын

    This will be the textbook when designing space battleships is a necessity in our own future.

  • @camdenbarclay
    @camdenbarclay4 жыл бұрын

    Fantastic work, some of the best content on youtube in quality and professional review.

  • @testpattern23
    @testpattern234 жыл бұрын

    excellent analysis, from one designer to another, I salute you

  • @brianfury9790
    @brianfury97904 жыл бұрын

    i so agree, im very sad with the looks of the carrack, and the engines are very boreing,,, you nailed and im happy to have shared the same view as you from the start about this ship xD

  • @The_Irish_Fox
    @The_Irish_Fox4 жыл бұрын

    What’s the name on the bottle in the captains quarters

  • @jollygoodshow

    @jollygoodshow

    4 жыл бұрын

    Jean Luc :D

  • @goldbondmedicatedfoodpowder

    @goldbondmedicatedfoodpowder

    4 жыл бұрын

    ​@@jollygoodshow yes!!! that is so sick. I couldn't read the cursive in 360p :). i looked up the "trise cordial" and- starcitizen.fandom.com/wiki/Mr._Refinement%E2%80%99s_Cabinet_of_Rare_%26_Exquisite_Spirits the "trise cordial" refers to some "subscriber flair" distributed in 2014 apparently

  • @KuraIthys

    @KuraIthys

    4 жыл бұрын

    lol. The products ingame that get used as props can be quite amusing. The vast majority of books ingame are programming books. I still laugh at the fact that if you interpret the supposed owner of a ship from what the props onboard are like... Then the 600i is owned by an alcoholic man that's fond of cigars, and is, apparently a computer programmer.

  • @xdrfvgyhn64

    @xdrfvgyhn64

    4 жыл бұрын

    @@jollygoodshow Who's Jean Luc?

  • @logicalChimp

    @logicalChimp

    4 жыл бұрын

    @@xdrfvgyhn64 Reference to Jean Luc Piccard - captain of the Enterprise in Star Trek: TNG

  • @BigMeechEJ25
    @BigMeechEJ254 жыл бұрын

    As a Carrack owner, that ending gave me goosebumps. Superb work man.

  • @otteryunbelievable7884
    @otteryunbelievable78844 жыл бұрын

    Well you just made my Wednesday! Thanks Morphologis!

  • @djjudd566
    @djjudd5664 жыл бұрын

    These videos make me want to buy an ultrawide monitor. Hnnng I don't need it!!! 😩

  • @mednaen

    @mednaen

    4 жыл бұрын

    Look into super-ultra-wide. It's the dream!

  • @misaelvg

    @misaelvg

    4 жыл бұрын

    Its amazinggg

  • @no2475

    @no2475

    4 жыл бұрын

    Once you go ultrawide you never go back.

  • @misaelvg

    @misaelvg

    4 жыл бұрын

    @@no2475 this for sure

  • @eramires

    @eramires

    4 жыл бұрын

    I have one, i will never go back. But i need to use an extension in Chrome, to remove some forced 16:9 videos to extend to 21:9 because some one decided to lock the video in that format. 90% of the videos in youtube are like that, it sucks. This happens in Netflix as well but they unlocked 21:9 in a lot of their movies thank God.

  • @RoadRunner217
    @RoadRunner2174 жыл бұрын

    Amazing video! The Carrack looks like an obese TIE fighter, and there's a lot of wasted space inside. I hope that CIG will some day learn, that we don't need half of the ship for walking spaces. One could easily add 2 rooms per deck or make the existing rooms more comfortable or bigger by just trimming down the gigantic hallways, which sometimes even fork into two frikkin hallways. These ships are bigger than the medium ships, but they are still not huge and don't justify throwing valuable space out the window. Space in space, especially on exploration vessels, is worth gold.

  • @Ravage2734b

    @Ravage2734b

    4 жыл бұрын

    you obviously have never watched or listened to the devs explain how you must have large spaces to walk PAST other VIDEO game models, as they don't turn sideways, and they can't "squeeze" by someone.

  • @RoadRunner217

    @RoadRunner217

    4 жыл бұрын

    @@Ravage2734b That's not a solution though, that's a workaround. A very, very lazy workaround. If the next generation of cars came out and they all had 6 wheels instead of 4, with the substantiation that "well, the 2 in the middle just seem to break radomly for some reason, we dunno" you wouldn't be like "oh well yeah, makes sense" and accept it, people would ask questions and demand to find out what the heck is wrong with the two damn wheels in the middle. One easy and simple solution would be to dissable most of the collision of the hitboxes of party members, or characters in general, on ships. How are people supposed to walk past one another on smaller ships? Open the doors and then play tetris? I hope that you see the bigger picture here.

  • @4675636B

    @4675636B

    4 жыл бұрын

    Every ship besides the luxury yachts would just be based on current submarines though. There is a huge element of fantasy in all of this rather than the much more boring reality of military vessels.

  • @ScarryHarry93
    @ScarryHarry933 жыл бұрын

    that ending scene and music was 100% perfect and majestic.

  • @kimaji
    @kimaji3 жыл бұрын

    was listening to Tokyo rain while watching and it just fit so good when you where looking around.

  • @funkyschnitzel
    @funkyschnitzel4 жыл бұрын

    I actually love the new exterior. I think if we'd been presented this version without ever seeing the original art, everyone would have loved it. She's not slim anymore, she's thicc.

  • @fardreamer1576

    @fardreamer1576

    4 жыл бұрын

    Same here, I prefer the new design over the original one. But that's probably because I never cared for the Carrack at all until recently when it came out.

  • @ot0m0t0
    @ot0m0t04 жыл бұрын

    Let me try to guess the faliures: too many hallways waste of space, empty messhall and lounge missing...content, single exit through the ramp, split bridge is why?... no windows in the map room missed oportunity, crewcuaters missing desks and lockers. Jeah...from the top of my head. Now lets see the video....

  • @Exsulator2

    @Exsulator2

    4 жыл бұрын

    ot0m0t0 I’m beginning to think the reason for Star Citizens many hallways is FPS combat, because there are often absurd amounts of it, and they’re so large

  • @flashbackflip

    @flashbackflip

    4 жыл бұрын

    @@Exsulator2 CIG actually explained why halls are large - that's because they need two (at least) physicallised models (of ppl) to pass each other and don't get stuck. And this task has its own constraints as we (ppl) navigate differently, watching from our head/VR and watching things on monitor. In the second case we somehow need more space to be able to pass each other (some weird cognitive feature)

  • @flashbackflip

    @flashbackflip

    4 жыл бұрын

    Otomoto, i generally agree with you, but Morph decided to go easy on CIG..

  • @Exsulator2

    @Exsulator2

    4 жыл бұрын

    @@flashbackflip I mean, they're making tech for everything. In many cases, spacecrafts would be tighter and simply going a bit sideways would dramatically reduce the need for large hallways, unless you're transporting really big things of course. Anyway like I said, how hard would it be to make the tech to be able to move past each other... it would be very usefull in crowds as well. I think Assassains Creed has something like that iirc. For me it's kind of immersion breaking, with ships like the hammerhead essentially being one long loop of corridors, it doesn't feel like a logical craft for me, personally. What's worse is that CIG puts components so close together that maintenance essentially becomes very easy - IRL that's handy, in a game that's just less diversity. A game like SoT has you running all over, patching canon ball holes, the moving about makes it more interesting. But in a carrack you just put someone in the engine room, and yeah... they can just sorta hang out indefinetly during combat. Gameplay could be more exciting... but that's another discussion, I suppose.

  • @flashbackflip

    @flashbackflip

    4 жыл бұрын

    @@Exsulator2 there is no 'tech' to move past each other. The SIZE of the corridors is that 'tech' you are looking for

  • @stevenluitjens1348
    @stevenluitjens13484 жыл бұрын

    Omg I have been so excited for the video thank you so much!!!

  • @Tears0fPhoenix
    @Tears0fPhoenix4 жыл бұрын

    That was a very nice review of my favorite ship in SC. I really hope I can start to grind for it when it comes with patch 3.10 You did an awesome job, please continue with your very good work. Salute o7

  • @s3npainotices862
    @s3npainotices8624 жыл бұрын

    UwU Finally Senpai has delivered.

  • @5TARC0MMAND3R

    @5TARC0MMAND3R

    4 жыл бұрын

    praise be to the Morpholopai! the Master gives the Children the blessings of successful design language

  • @adolaf1487
    @adolaf14874 жыл бұрын

    I have always wondered why they even have explorer ships. They said that every system will be mostly hand crafted so there won't be that many of them. Exploration in this game just seems pointless imo

  • @Dominik_G

    @Dominik_G

    4 жыл бұрын

    As far as i know, please correct me if i am wrong but i think CIG Plans to handcraft a lot of systems but also to implement procedually generated solar systems to be explored. With new jumppoints and cool stuff to discover. At least that ist the plan. But First everything else needs to be done. All other systems for SQ42 and some lore need to be completed before you can work on the exploration side.

  • @adolaf1487

    @adolaf1487

    4 жыл бұрын

    @@Dominik_G I hope you are right, but still, it kinda bothers me that they focus on ships which wont be able to do their jobs in a long time instead of focusing on more pressing issues with the game

  • @Dominik_G

    @Dominik_G

    4 жыл бұрын

    @@adolaf1487 well . . . everyone needs money, development isn't cheap. But I hope for more Jobs to do right now too.

  • @adolaf1487

    @adolaf1487

    4 жыл бұрын

    @@Dominik_G Well.. i know that development needs a lot of money, but many AAA games were made with a lower budget than theirs and i don't really see anything amazing in what they are developing in terms of playable content in this game so i hope that the systems they are making are like bat shit insane to justify that

  • @Dominik_G

    @Dominik_G

    4 жыл бұрын

    @@adolaf1487 This is a long one but bare with me: I think they are holding back a lot of content for SQ42. I mean a lot of basic game functions ( Ship/Character A.I. , Interaction / Systems etc. ) . As soon as they release the Campaign a lot of content will be unlocked for the PU. Its just a question of when. And that is the part most are afraid of. Onto the budged: I agree that different AAA games had a lower budged. But those AAA Titles were on a much smaller scale. SC is trying something noone has before and I give them a lot of respect for it. They improved the game a lot over the past year. The technology for their Object Container Streaming hasn't been done in any game as far as i know and if so not on SC scale. It takes time. Big publishers only announce Games late in Production, not at the start. TLDR: Complicated new technology + scale + locked content behind SQ42 = Not really enjoyable right now for long periods of time. ( I am sorry for the 30 Page letter ;-) )

  • @baronvonschnellenstein2811
    @baronvonschnellenstein28112 жыл бұрын

    Enjoyable video - as usual from you, Morphologis :) Bonus points for "Penguin of Prey" - Well played, sir!

  • @franxico5433
    @franxico54334 жыл бұрын

    Such a great video, thank you!

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