All enemies ranked by danger level - Lethal Company

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Timestamps
0:00 Why to watch
0:35 Coilheads
1:30 Giants (Forest Keeper)
2:12 Earth Leviathan
3:00 Hoarding Bug
3:44 Slimes
4:16 Nutcracker
5:28 Bracken
6:44 Jester
7:45 Dogs
8:58 Spider
9:27 Masked
10:13 The Girl
12:23 Baboon Hawk
13:35 Circuit Bees
13:57 Snare Flea
15:27 Thumper
#lethalcompany #tierlist

Пікірлер: 691

  • @atistio
    @atistio5 ай бұрын

    That clip of you killing the Nutcracker with a shovel, only to have the Coilhead kill you instantly from behind was brutal

  • @ThizzDiggs

    @ThizzDiggs

    5 ай бұрын

    5:23

  • @dadogdoin1360

    @dadogdoin1360

    4 ай бұрын

    @@ThizzDiggsthabks

  • @destroything

    @destroything

    Ай бұрын

    I had an exact same situation, but a bracken ambushed me as soon as the nutcracker fell. Didn't even get to pick up the gun

  • @SicklySeraph
    @SicklySeraph5 ай бұрын

    The worst part about coilheads that not many bring up is how they have a power level of ONE, with a max of FIVE spawning in a facility, so more than one can easily spawn and threaten you but because their power level is low you’re very likely to also have to deal with something else and its such a pain

  • @Inochishirazu

    @Inochishirazu

    5 ай бұрын

    Reminds of the meme with 5 guys, well, 5 coilheads now

  • @bquad

    @bquad

    5 ай бұрын

    @@Inochishirazuno

  • @Inochishirazu

    @Inochishirazu

    5 ай бұрын

    @@bquad yes

  • @bquad

    @bquad

    5 ай бұрын

    @@Inochishirazuno

  • @xann2681

    @xann2681

    5 ай бұрын

    This wouldnt be so bad since they just stack up, but this means that the chance of getting jumpscared by a roaming coilhead also increases

  • @dil4404
    @dil44045 ай бұрын

    Your video proved my brother dead wrong, and now he is hospitalized due to the shock of being so wrong. Thank you Wurps [on the lethal company grind]

  • @Wurps

    @Wurps

    5 ай бұрын

    Best wishes for his recovery

  • @havoc.7401

    @havoc.7401

    5 ай бұрын

    How was he wrong?

  • @nado4668

    @nado4668

    5 ай бұрын

    From the shock? Did you taze him?!

  • @viniribr

    @viniribr

    5 ай бұрын

    ​@@nado4668he lost the fight to a baboon hawk

  • @nado4668

    @nado4668

    5 ай бұрын

    @@viniribr my condolences, he didn't scream hard enough it seems

  • @TheGreenDigi
    @TheGreenDigi5 ай бұрын

    I like how on top of coilheads being one of the most difficult and worst enemies, they only take up 1 monster power on a map, compared to ones like bracken and jester which take up 3

  • @NickelW

    @NickelW

    5 ай бұрын

    if they had a way to kill them, that would be huge. should be possible imo

  • @notchs0son

    @notchs0son

    5 ай бұрын

    😮😅, well they make every enemy More deadly and also the mines and turrets. Also idk if it makes a difference but I think jumping interrupts the ability to deal dmg.

  • @spicymeatandseafoodfry6648

    @spicymeatandseafoodfry6648

    5 ай бұрын

    I love coilhead, but i think having a max of 1 on each map would make it much more fun to play against.

  • @SomeTerrariaEnjoyer

    @SomeTerrariaEnjoyer

    5 ай бұрын

    I got a tip for coilheads since it was ranked so high. Bring it back to the main entrance with the small looks (beware it raises insanity level quickly), then, when you're near the door, keep on moving it until you can interact with the door and see it. Easy peasy, but might not be able to do it in time if another monster is nearby.

  • @jambott5520

    @jambott5520

    5 ай бұрын

    ​@@SomeTerrariaEnjoyerthe last thing you said is the issue. There is always another monster. Coil head is a force multiplier. On its own, it's not that bad. But with it chasing you, anything else can and will kill you.

  • @iamstilen135
    @iamstilen1355 ай бұрын

    I love how you finally kill the nutcracker just to die to the coil head lmao

  • @Grimalackt
    @Grimalackt5 ай бұрын

    For the girl, from what I've seen of someone actually referencing game code about it, the mechanic is that she also counts the amount of times she's tried haunting you, regardless of whether or not she suceeds at making you see her. At I believe 5 attempts, she'll then have an 85% chance to run at you immediately if you see her, even if you haven't seen her twice before. There's a bit more to it than that, would have to find that code snippet again. So basically not looking at her delays her going into her attacking phase, but you can't entirely prevent it. (Though you still need to see her for her to actually attack.)

  • @supahvaporeon

    @supahvaporeon

    5 ай бұрын

    She also has a mechanic where her first "tag" isnt fatal, but the second is

  • @newmeta2668

    @newmeta2668

    5 ай бұрын

    How is not looking at her not a way to keep her from attacking if you have to look at her to trigger her attack phase. Sounds to me like not looking at her prevents her from attacking.

  • @Firesnake905

    @Firesnake905

    5 ай бұрын

    @@newmeta2668 its more to do with being able to see her a couple of time before she attacks, its just with the 5th time, she will attack when you see her once.

  • @AlexeKokota1

    @AlexeKokota1

    5 ай бұрын

    Last time I tried to comment about that second activation method ppl just spit on me telling me I was wrong 😭 even though it is literally data mined and is on the wiki.

  • @AlexeKokota1

    @AlexeKokota1

    5 ай бұрын

    Basically the formula for the 2nd activation method is if [times she has stared at you] minus [times you've looked at her] > 2 she has a 85% to activate.

  • @LuziFearon
    @LuziFearon5 ай бұрын

    I LOVE the masked employee! Not because they are hard enemys but because they fit so good in the overall narrative and roster of enemys. I will never forget seeing them for the first time, calling out to a friend and then they turned around. And then we waited outside and asked what to do and then they went outside?! So good! Plus, its realy unnerving (at least to me) to hear them walk around

  • @user-zy9uu8ml7p

    @user-zy9uu8ml7p

    5 ай бұрын

    facts

  • @Henry-iz7iv

    @Henry-iz7iv

    5 ай бұрын

    I was playing with two of my friends and we were outside the door on titan with our flashlights off. I asked my friend with me “is (name of third friend) on the ship? He is right?” And my friend responded “i think so” then IMMEDIATELY after this, we hear the door to the inside of Titan open. Now that area is pretty dark without your flashlight on, so all we see is the silhouette of a player. Me and my friend go dead quiet, and turn on our flashlight at the exact same time, only to see a Masked STARING at us, sent up sprinting but it was so funny and memorable

  • @michasokoowski6651

    @michasokoowski6651

    5 ай бұрын

    They also have an insane AI... lethal company dev is truly amazing when it comes to making enemy AI

  • @user-zy9uu8ml7p

    @user-zy9uu8ml7p

    5 ай бұрын

    lmao sounds creepy too@@Henry-iz7iv

  • @notchs0son

    @notchs0son

    5 ай бұрын

    It’s terrifying to see them just out in the distance calling out to them, and Just Nothing. I do not like them.

  • @BleddynsStudio
    @BleddynsStudio5 ай бұрын

    I think Masked absolutely deserve at least B. Unlike the spider they can go both inside and outside, are much more unpredictable, essentially one-shot, and duplicate themselves with every kill. Spider’s are just not on that same level.

  • @AmaryIIion

    @AmaryIIion

    5 ай бұрын

    Indeed.

  • @FostedFlake
    @FostedFlake5 ай бұрын

    Surely the masked could be b tier with the thumper since they are both easy to kill with a shovel but the masked can come outside hide in the ship and one shots you if you mess up

  • @michaelexcel7604

    @michaelexcel7604

    5 ай бұрын

    Not to mention that even if you're trying to escape them because not everyone will bring a shovel, they can randomly sprint faster, climb ladders faster than player and instantly grab you.

  • @thesaxiest4480
    @thesaxiest44805 ай бұрын

    I feel like there's something broken about the bees AI when dealing with multiple players. It's at the point where I tell my friends to stay far away if I'm doing beehives. Typically, you juke the bees, snatch the hive and run and drop it when your stamina gets low, and they return to the hive. I've had many instances in multiplayer games where my friends just think they're helping but the bees end up refusing to go back to the hive and you get pretty much really dangerous nomadic bees that roam around the map and if you're unlucky enough for them to aggro on you, you will basically die guaranteed unless you can get somewhere safe without running out of stamina. It's kinda gotten to the point where bees are a sizeable risk to go for, especially in the vicinity of other players.

  • @alextheonewarrior

    @alextheonewarrior

    5 ай бұрын

    Yeah I've experienced the exact same thing. Solo players rarely ever cause roaming bees so imo its much safer to have a solo player do it. I keep hearing about roaming bees but I havent found a consistent way to cause them.

  • @IDyn4m1CI

    @IDyn4m1CI

    5 ай бұрын

    I've had bees roaming around the map before we even landed, I've had bees refusing to leave the hive when there was multiple players near it. That has never happened to me in single player. Shit is 100% broken in MP

  • @josephburchanowski4636

    @josephburchanowski4636

    5 ай бұрын

    ​@@alextheonewarrior One way to consistently produce roaming bees is to huff a lot of tzp inhalant and then run a long distance with the hive. They'll lose the hive and start roaming, but if they find the hive again they will stop roaming go back to their normal behavior. I've also had roaming bees pop up a few times when on foggy maps from the start of the game; but I don't know if it is a fluke. You can also produce roaming bees by bringing the hive into the facility.

  • @tableofteaspoons

    @tableofteaspoons

    5 ай бұрын

    i had this happen on a solo run, believe it or not. i think i had really bad seed luck because i assume what happened was the beehive spawned directly under or to the side of where my ship was meant to land (march), so the bees were automatically after me. i was on like quota 4 and they killed me instantly

  • @crispycronchy5887

    @crispycronchy5887

    5 ай бұрын

    we call that a death swarm

  • @gahhck_9170
    @gahhck_91705 ай бұрын

    I personally think part of the danger of the Bracken comes from the pure *chaos and panic* it creates. Once a Bracken is sighted, most teams will group up, become extremely paranoid and timid. Grouping up lowers the ground covered, interfering with quota. And the paranoia will sometimes lead to crewmate or even full teams bailing on something. That, or constantly checking over their shoulder will entice the Ghost Girl into killing them. I am aware that a professional player will be much less phased by the knowledge that a Bracken is around, but in a team, *not everyone is always prepared.*

  • @Nyxael5845

    @Nyxael5845

    4 ай бұрын

    What makes Brackens so effective is that they are completely _silent_ when moving. Sure, when they are spotted they will growl and retreat but players must now become vigilant to check their surroundings constantly to prevent their necks from being snapped.

  • @zucchinilover449
    @zucchinilover4495 ай бұрын

    I disagree with masked placement. Due to their random sprint, you need a pretty large area to be able to deal with them properly, and they are capable of killing you effectively in one hit. Additionally, they are extremely punishing. If you die, now there's two of them. They also can go outside, which means you can't just leave the facility like you can any other enemy. They also sprint twice as often when outside and can threaten the ship person, who is in no position to circle kite them. At the very least they should be higher than thumper, but I'd put them as high as S due to the reasons mentioned.

  • @youtubechangedmynamelikeacunt

    @youtubechangedmynamelikeacunt

    5 ай бұрын

    def not s c or b tops

  • @BuyMeThingsnow

    @BuyMeThingsnow

    5 ай бұрын

    Yee I can understand their placement in a straight forward combat scenario where you have a shovel and are prepared for them, but stuff like surprise attacks where you just run straight into someone with their back-turned only for it to be a masked, or where one hides on the ship to ambush the last player who may not have a shovel equipped and might already be running from other monsters makes them a far more versatile and dangerous enemy then the predictable spider IMO

  • @alphamineron

    @alphamineron

    5 ай бұрын

    Not if you have a shovel, hit it and it stops sprinting

  • @Dual-Lances
    @Dual-Lances5 ай бұрын

    your videos are so fire. I use your guides all the time, thanks for just existing

  • @Wurps

    @Wurps

    5 ай бұрын

    Glad you like them!

  • @toxic6074

    @toxic6074

    5 ай бұрын

    STRAIGHT FACTS!!!! WURPS THE GOAT!

  • @NickelW

    @NickelW

    5 ай бұрын

    @@Wurps yes king!!!!!!!! keep slaying them videos!!!!

  • @bunx2021
    @bunx20215 ай бұрын

    Every enemy is Trivial on their own, the true danger comes when you pair them together. I have no problem with coilheads on their own, or any other enemy for that matter, the only times you really face struggle, even going solo, is being unaware, or pairing 2 enemies together. Some good examples are: Ghost girl + Dogs, Coilhead + Bracken

  • @teckelred

    @teckelred

    5 ай бұрын

    Coilhead alone basically disables a player already because you're not free to look around and explore. Everything else in the facility can be killed, shaken off, or reset in some way, but once you run into a Coilhead you're pretty much down a player. Even just leaving the facility with one around is more difficult because of turrets/mines/holes that you cant easily check.

  • @bunx2021

    @bunx2021

    5 ай бұрын

    @@teckelred well it mostly always comes down to time with coolheads. You could take everything very slow but then you waste bunch of time, So I get your point.

  • @NoahGreen
    @NoahGreen5 ай бұрын

    I agree a lot with this list, especially the coilhead placement. What makes the enemies so hard and annoying for me is I can't practice against the ones that give me difficulty since they kill me too fast. Things I see often like Dogs, Jesters, Brackens, they're totally fine with me but I'm yet to kill a nutcracker because they kill me so quick in the few times Ive run into them.

  • @OreallyR17

    @OreallyR17

    5 ай бұрын

    Rend has a high spawn rate of Nutcrackers, and don't have much else to spawn. I recommend that map for practice. You can even go in, get loot and get out before anything spawns so you can keep the qouta going too. Around 4pm is often when I go hunting for them. Dine is also a good map if Rend is eclipsed.

  • @DreamcastGenesai

    @DreamcastGenesai

    5 ай бұрын

    Nutcrackers are fine I feel unless you have multiple people with you. If you have people with you that aggro it early or in a moment you didn't want or is severely disadvantageous, it can kill your whole crew easily in a matter of seconds. That's why when me and my friends play, we usually only have two at most to deal with one, or to watch for Coils or Brackens while the other goes for the kill. Most importantly though, you want to ALWAYS lure or fight a Nutcracker with reliable cover. They're obviously much easier to fight in mansions than in facilities because of bookshelves, pillars, etc. You're probably aware of all this by now, but just as long as you have good loop spots or cover, it makes a Nutcracker killing you a tad bit easier to avoid

  • @davidpowers1175

    @davidpowers1175

    5 ай бұрын

    Go to Rend, and if you die... just quit the game before your ship goes into orbit. It won't save and you'll go back to your latest autosave (before you landed on Rend). Rinse and Repeat. Just use this to practice killing nutcrackers without spending more time getting credits to go to Rend and risk losing progress

  • @kiyopawn

    @kiyopawn

    5 ай бұрын

    There's a mod that can spawn enemies with commands and I practice with that.

  • @josephburchanowski4636

    @josephburchanowski4636

    5 ай бұрын

    A big thing with them is avoiding the berserk mode. When they are on their last hit, they shoot super quick. They are 5 hits to kill, so if you got in two pairs of double swings, now it will be difficult to get the final hit. But if you hit it 3 times (such as a single swing followed by a double swing), then you can finish it off with a double swing without dealing with the berserk mode.

  • @wirb3859
    @wirb38595 ай бұрын

    I would swap spider and thumper. Currently the thumper is super easy to kill solo with a shovel, just take the initiative and stop him from speeding up. If tou mess up its just a small nibble. But spider doesn’t slow down and if it hits you its almost an instant kill, and you might accidentally back up into a web. However without a weapon the tier list makes sense because you can just avoid the spider but the thumper will actively hunt you

  • @arstulex

    @arstulex

    5 ай бұрын

    Spiders also seem to have janky hitboxes. The shovel will often hit _through_ the spider at the wall or floor instead (making the metallic "ting" sound instead of the 'fleshier' hit sound). That mixed with the fact that you need 5 hits to kill them means fighting them can be pretty tricky sometimes. I quite often engage them, backpedal while hearing "ting ting ting ting" then eventually get snagged on something or run out of space to backpedal into, leading to a quick death. Hopefully the shovel hitbox changes coming in the next update will improve this.

  • @zeelyweely1590

    @zeelyweely1590

    5 ай бұрын

    As you said, I think the tier list makes sense in a regular scenario where you might not be armed, which is a lot of multiplayer games. Spiders are really hard to fight, but really easy to avoid and run from. Thumpers are a joke to kill but the most horrifying enemy in the game imo if you're not prepared.

  • @lunathic

    @lunathic

    4 ай бұрын

    Unless you are killing it after 3 pm it will just spawn a new one. Also you don't always have a shovel, and thumpers are objectively more threatening if you don't have a weapon.

  • @The_Juice14

    @The_Juice14

    4 ай бұрын

    dont spiders hunt you too? my friend and i were playing earlier and we had a spider chase us up a flight of stairs then through 3 rooms before killing us

  • @VentureCAM
    @VentureCAM5 ай бұрын

    Thanks for the comprehensive guides, took me from scraping by to having several hundreds to spare. Thank you

  • @mogullll
    @mogullll5 ай бұрын

    Thank you wurps on the lethal company grind I thought I was losing my mind with people not putting coilhead as the hardest enemy

  • @Wurps

    @Wurps

    5 ай бұрын

    I was pretty confused at other people's tier lists too, so I had to make my own

  • @dyskilz
    @dyskilz5 ай бұрын

    ya good job man i remember you at 1k subs already, time flies so fast. so glad of the progress youve made

  • @senator4903
    @senator49035 ай бұрын

    Closing regular door hinders coilheads greatly, takes them few seconds to open allowing you to escape if far enough.

  • @Wurps

    @Wurps

    5 ай бұрын

    It does (most of the time), but that will cause them to ambush your teammates shortly after

  • @NotRealAkira

    @NotRealAkira

    5 ай бұрын

    It's also inconsistent and has gotten me killed several times

  • @vivil2533

    @vivil2533

    5 ай бұрын

    I think coilheads should move much slower if they don't know where a player is. It's annoying just how fast they can search for players. If you escape one there is a high chance they'll just find you again in half a seconds. Also you could make it that the fast foot steps are loud enough to hear without making it so everyone can always hear him.

  • @partyboner
    @partyboner5 ай бұрын

    You are one of my new favourite youtubers. Keep up the great content and thank you!

  • @gavinerickson9392
    @gavinerickson93925 ай бұрын

    I've had coilheads with latency, so occasionally you can be staring right at them and they'll still move or kill you.

  • @stolenkill6282

    @stolenkill6282

    5 ай бұрын

    Imo the problem with coilheads isn't that they're super fast in the patrol mode or that it instakills you but that they'll start ignoring your eyesight if you get far away enough(which isn't a lot) and that they'll still chase you after you turn a corner or even close a door on them which makes them terribly unbalanced

  • @awesmeguy1

    @awesmeguy1

    5 ай бұрын

    the head hitbox for looking at the coilhead doesnt count for stopping them so by only looking at the head and spring area they will still be able to kill you

  • @cheese7693

    @cheese7693

    5 ай бұрын

    the bestiary in the terminal also says staring at them isn’t “a hard-and-fast rule” so i would keep a good distance away from the coilhead, but they do this occasionally so you can get yourself out of a room with a coilhead blocking the door without dying

  • @Blumiii

    @Blumiii

    4 ай бұрын

    @@stolenkill6282 Well, they chase you when you cant see it. Having it chase you when you turn a corner or door makes it more balanced in my opinion. Coilheads just completely ignoring you the moment you leave their sight would make them stupidly easy, basically just a redesigned bracken made easier.

  • @stolenkill6282

    @stolenkill6282

    4 ай бұрын

    @@Blumiii there's hardly a way to get rid of them permanently (and the only way to do so is to have a mission control guy) so these things will annoy you till the end of your moon run, they punish a slightest mistake with an instakill, they'll make every single mob on the map 5 times more difficult to deal with and potentially either get you lost in the facility or drop into a pit while walking backwards to look at it, and all that with A POWER LEVEL OF ONE. What kind of balance are you even talking about

  • @d34dmemeking72
    @d34dmemeking725 ай бұрын

    The only thing I disagree with is the Earth Leviathans. Albeit, they're a simple concept, sometimes I've had them come up from behind me, and retracing my footsteps like you are usually supposed to do, gets me killed when they are. You also have to think about if they come from the left or the right since the audio for the rumbling is mono when they're close. (not the audio for when they're about to jump you.) Personally they're more of a low B tier.

  • @RazakelKairo1994

    @RazakelKairo1994

    5 ай бұрын

    What works more consistently is just dropping things and running ahead. I even dealt with two worms patrolling around my (last loot) bottles that way, must've heard the rumbling 20 times for sure, but I got my darn bottles eventually. Funny thing is, it was on Vow, so two worms are already rare. May have had mega-luck, but then again, I've evaded worms that way pretty much all the time.

  • @Wurps

    @Wurps

    5 ай бұрын

    Retracing footsteps will get you killed more often, majority of encounters with them has them trailing behind you even on initial encounter save for rare scenarios where they start directly in front of you Best practice is start sprinting for a few seconds to make sure that if they were in front of you the chance of living is higher and dropping heavy items if required to be able to jog at a brisk pace back to the ship until it goes away

  • @d34dmemeking72

    @d34dmemeking72

    5 ай бұрын

    thanks for the tips @@Wurps. I already drop pretty much everything (even my flashlight) when one is around so I suppose I should take more caution then.

  • @huppuh9119
    @huppuh91195 ай бұрын

    Thank you, Sam Sulek ,for this education lethal company video. Sometimes I’m going about my day and I stop dead in my tracks, wondering whereabouts in a tier list a coil head would be. Thank you for giving me closure

  • @sreeravi25
    @sreeravi255 ай бұрын

    I agree with the list generally when considering each monster individually. But some combo of monsters are much more threatening as you say than them spawning individually. So we gotta remember that as well.

  • @notchs0son

    @notchs0son

    5 ай бұрын

    Like any spider or snare flea is 100% more dangerous with a coil head since you can’t check properly while watching it.

  • @NeverZitrone

    @NeverZitrone

    5 ай бұрын

    2 monster at same time more danger than 1 monster?

  • @notchs0son

    @notchs0son

    5 ай бұрын

    @@NeverZitrone no spore lizards are practically entirely harmless, and snare fleas and spiders can be seen before they attack unless they are heading to their lair where they spawn webs and then perch in a spot where they wait till you get too close or hit a web.

  • @NeverZitrone

    @NeverZitrone

    5 ай бұрын

    dealing with one incredibly dangerous monster makes other things harder to handle? @@notchs0son

  • @angelserenade
    @angelserenade5 ай бұрын

    What makes coilheads dangerous is the way they are usually partnered with the other monsters in the facility. Once you spot them, you have to constantly keep your sight on them. Having your sight and focus being fixated on them increases the difficulty of the already difficult game. You can't run for a long time because they're so fast, you can't look for snare fleas when you try to run to the other room, you can't watch out for other monsters like Thumper or mimics

  • @baldfyre1647
    @baldfyre16475 ай бұрын

    wurps ive watched every one lethal company guides/videos and like 2 hours into your 8 hour one and they are all extremely helpfull and i use your tips, tricks and fancy graphs and i can now say im a little better than i was before thanks for making them all and keep up the good work 👍

  • @Wurps

    @Wurps

    5 ай бұрын

    Glad you like them!

  • @zahn7489
    @zahn74895 ай бұрын

    the mask is my most feared enemy, because my friends enjoy locking the ship up blocking it and then making many many masks.

  • @PaxFTW_YTP
    @PaxFTW_YTP5 ай бұрын

    Thank you for putting Coil-Heads in the highest tier. I feel some people underestimate how run-ending they are, ESPECIALLY on solo.

  • @weaversong4377

    @weaversong4377

    5 ай бұрын

    I whole heartedly believe there should be some difficulty scaling for how many people there are. As in, scaling from 1-4 players: the difficulty of planets, amount of enemies, and item cost should increase as the player count goes up.

  • @ShinyRIS

    @ShinyRIS

    5 ай бұрын

    @@weaversong4377 there is a very slight amount of scaling for solos with things typically being less aggressive and the face bugs not killing you as long as you are full hp and reduced insanity gain. But I don’t believe item cost should change as to get 4 people worth of an item you need to buy 4 of them

  • @iulic9833

    @iulic9833

    5 ай бұрын

    Get good at walking backwards. If I know where I came in from, I can usually make it out alive no matter how many coil heads I have on me. Also, on facility maps doors slow them down a ton.

  • @Dinorush13
    @Dinorush135 ай бұрын

    Something I found that makes eyeless dogs even easier is that jumping causes you to make no movement noise for some time. Bunny hopping (spamming jump) makes you completely silent, allowing you to sprint and quickly get out of their range or run away from other threats. It's expensive on the stamina, but well worth it. If you want to be silent, make sure you only move after the first jump; they will hear footsteps during the first jump startup.

  • @pkzammy666
    @pkzammy6665 ай бұрын

    Haven't seen any tier list that actually is good, let's see if Wurps can edit: this list is great. Finally.

  • @Wurps

    @Wurps

    5 ай бұрын

  • @legionbeast
    @legionbeast5 ай бұрын

    I fully agree on the coilheads. Dealing with one is a pain, but dealing eith more than one is worse, and if there is ANY other monster present, chances are you're dead. Jester I'd say is mostly a timing issue as it's "safe" when it's just following you but if it starts winding you have to evac until it cools off, which may eat up too much time.

  • @Rovahh
    @Rovahh5 ай бұрын

    Great video man!

  • @Ven0m4200
    @Ven0m42005 ай бұрын

    5:28 "thinking of where i wanna put the bracken, is he as strong as a nutcracker?" "y e s" lmaooooo

  • @realzmt-productions4604
    @realzmt-productions46045 ай бұрын

    Nice Video Wurps(been watching for quite a while keep up the good content), I tend to agree with the monster listing maybe except for Jesters those are very annoying and tend to end looting whenever they camp at the door of mansions. It's interesting to see how people's perception of the danger of the monsters changed from launch to now. Outside monsters used to be the most difficult for people to deal with but as people get more experienced(I'm refering to the groups I run with not necessarily you) their perception of what is actually difficult to deal with changes, the Coilhead being the biggest slow burn monster ever. They're Impossible to deal with if even one person underestimates how far they can move when not looking at them in my experience, so when dealing with them if you make one fuck up in explaining how or underestimating how they work it can kill multiple people and nearly end your run also communication is so very very important with Coilheads telling people where they are will improve your chances alot. From what I've seen as Terminal Operator the Coilhead is a fast medium dot and it has a patrol pattern where they move really fast so you won't often get it confused with brackens because brackens do not patrol, but I have confused Jesters with Brackens as explained in your earlier monster guides. It can be really difficult sometimes to judge what monster is what from the dots sometimes. Looking forward to the new updates and other changes the Developer makes in the future, and I'll especially be looking forward to your content then. Stay safe Wurps, your work keeps the company happy.

  • @tybirous3417
    @tybirous34175 ай бұрын

    These things are all over the reddit right now. Wurps knows what's up, this'll be interesting to see

  • @ilyaz5543
    @ilyaz55435 ай бұрын

    i found that coilheads have trouble opening doors, allowing you to leave them behind and potentially lose you, although they will remain wandering in their attack state (going like, very very fast) however you need to keep looking at the door as you back off so they don't clip thru, so yeah coilheads could potentially be dealt with with a door giving you enough time to leave the facility or leave the area

  • @TheWickedLizard64
    @TheWickedLizard645 ай бұрын

    I love your videos. Keep up the great work! The only thing about this tier list is if you were talking about solo. For solo I think giants would be S.

  • @tuckergamingchannel
    @tuckergamingchannel5 ай бұрын

    This is so much more palpable than Aquath's tier list. Thank you for getting straight to the point.

  • @Trashlord88
    @Trashlord885 ай бұрын

    You’re my hero Wurps

  • @lightingthief4482
    @lightingthief44825 ай бұрын

    Only one i completely disagree with is the Giant. It should be up there with the Coilhead

  • @velocilevon

    @velocilevon

    5 ай бұрын

    Maybe not the same tier, but for me personally, S tier on rend and dine. You can't see shit in the snowstorm, and if you don't have stun grenades, you're extremely vulnerable since you're basically crouch walking the entire time and just pray that you'll spot it first before it sees you. If it starts giving chase while you're far away from the entrance or the ship, you're dead without someone teleporting you away. Makes loot transporting incredibly difficult and annoying, and the vast openness of these maps doesn't make it easy. I don't talk about radar booster because you'll most likely have to carry back lamps or paintings, so no inventory space for that. Also, they're FOREST keepers, wtf did they forget in snowy mountains? Due to all these issues, I feel that they do not belong at all in these moons and are just cheap

  • @ashwink7644
    @ashwink76445 ай бұрын

    Putting Earth Leviathan at the bottom is unbelievable

  • @NooTaYa

    @NooTaYa

    5 ай бұрын

    How it’s easy

  • @The-EJ-Factor
    @The-EJ-Factor5 ай бұрын

    I’ve only ever died to a coil head directly twice, and one of those times is because I had one behind me while looking at another coil head. Every other time I die because of them are because of other creatures like brackens or falling into pits. I’ve died to forest giants directly way too much however.

  • @hewhoeatssoupinthedark609
    @hewhoeatssoupinthedark6095 ай бұрын

    I've witnessed a baboon hawk steal an apparatus but then we took it right back, only instance I've seen of them taking items

  • @supergabriel2782
    @supergabriel27825 ай бұрын

    honestly i would LOVE a video on insanity because i rarely see it mentioned and would liek to know some more seeing as my only real info source for lethal is random videos

  • @rook8472
    @rook84725 ай бұрын

    Great list Wurps!! I really think the coilhead's power should be buffed up from 1 to at least 2. A max of 5 also seems far too high...monsters like the spider having a power level of 3 and a max spawn count of...1, seems so asburd compared to the coilhead's.

  • @jimboanimations4041
    @jimboanimations40415 ай бұрын

    The Coilheads did at least get a tweak in a recent update to make their audio louder and hearable from farther away, which came out shortly after this video. Idk if it is enough, but it does make them a bit more forgiving.

  • @Meurial
    @Meurial5 ай бұрын

    could next vid be on what people should bring in? there feels like so much to bring like flashlights, walkies, a shovel, a radar booster, stun grenades... how do you make sense of it all and focus on what to take to the entrance?

  • @Wurps

    @Wurps

    5 ай бұрын

    Depends on your finances, when late in quota I'll bring multiple flashlights and a shovel or a walkie with me and put them at the entrance for when they're needed and just leave them behind One shovel is always a good idea as well as a walkie if there's a terminal user, pro flashlights can save a lot of time but might not be worth it early on due to inventory space

  • @SomeTerrariaEnjoyer
    @SomeTerrariaEnjoyer5 ай бұрын

    I got a tip for coilheads since it was ranked so high. Bring it back to the main entrance with the small looks (beware it raises insanity level quickly), then, when you're near the door, keep on moving it until you can interact with the door and see it. Easy peasy, but might not be able to do it in time if another monster is nearby.

  • @dragonfang2473
    @dragonfang24735 ай бұрын

    Lost an early run going to offense because 3 coilheads spawned with a thumper. Was a lot of fun to have one kill me, then the other was being stared at by my friends when another one came up and killed them both. Wish there was more to do about them or their power was higher.

  • @oyoplayer
    @oyoplayer5 ай бұрын

    I like when in the clip where he get a shotgun, he get instantly killed by a coilhead after

  • @Wurps

    @Wurps

    5 ай бұрын

    It was truly an experience

  • @wesleywatson2009
    @wesleywatson20095 ай бұрын

    I think it’s important to note that some of these guys are more dangerous when paired with another entity. I had the baboons and dogs and could not shout at baboons because of dogs and got killed by dogs

  • @insectrotmg

    @insectrotmg

    5 ай бұрын

    shouting at baboons doesn't scare them away, a lot of the time, baboon hawks will actually distract dogs with their scream.

  • @Dronoa

    @Dronoa

    5 ай бұрын

    Normally the Dogs and Baboons would be fighting each other anyways

  • @blatantslander

    @blatantslander

    5 ай бұрын

    ​@@Dronoaoh yeah true baboons and dogs hate each other 😅

  • @Wurps

    @Wurps

    5 ай бұрын

    As mentioned in the video, the shouting mechanic is a myth

  • @fastral7769
    @fastral77695 ай бұрын

    For coil heads, you can lead them to rooms with multiple doors in succession. Their little arm stubs can’t open doors very fast. It helps lose the coil head, giving you two minutes before it appears behind you and kills you.

  • @Notorious2108
    @Notorious21085 ай бұрын

    Nutcrackers are a bit easier to kill if they spawn in groups. Make sure they are both together and they shoot at you together and one will shoot the other and kill it. So if there are 3 there are good odds 1 will at least die from the other nutcrackers.

  • @eikosi-ena
    @eikosi-ena5 ай бұрын

    I like that this video is for us lethal company sweats who know the strats. A tier list for ordinary players would look completely different

  • @Bayyyro
    @Bayyyro5 ай бұрын

    i can definitely tell you are next up for large youtubers! subbed and planning on watching for the near future

  • @Wurps

    @Wurps

    5 ай бұрын

    Hope so!

  • @WindowLickingDeer
    @WindowLickingDeer5 ай бұрын

    Just a real quick suggestion, I think a tier list on loot would be a great idea. One other channel has done this, but he just valued the loot at whatever it happened to be worth collecting it once, instead of average value, or range of value.

  • @SpaggyOs
    @SpaggyOs5 ай бұрын

    I genuinely think if it weren't for your clip dumps and guides I wouldn't play this game as often as I do still only have a 4th of your playtime, gotta get my numbers up

  • @Footballer007-lz8pg
    @Footballer007-lz8pg5 ай бұрын

    That Nutcracker battle just to die to a random Coil Head. Proof they are just unfair lol Great Video as always!

  • @dinosthemaxwell
    @dinosthemaxwell5 ай бұрын

    I would be nice to have separate list for crew that carries shovels and ones that doesn't are is changes difficulty drastically

  • @redshirts23

    @redshirts23

    5 ай бұрын

    You should always bring a few shovels with you though, now that there are masks, since they like to trail and follow you out of the facility, which forces you to deal with them

  • @dinosthemaxwell

    @dinosthemaxwell

    5 ай бұрын

    @@redshirts23 that's what im saying

  • @WindowLickingDeer

    @WindowLickingDeer

    5 ай бұрын

    Or for solo players, not everyone has friends to play Lethal Company with.

  • @realdaggerman105

    @realdaggerman105

    5 ай бұрын

    @@WindowLickingDeer Jump in a random lobby. Whenever I do it I have a blast.

  • @odinulveson9101
    @odinulveson91015 ай бұрын

    Great list! A few wishes is that Zeekers make the Masked appear on ALL moons ( at LEAST 1-3% spawn chance but higher on Rend and Titan ) and make the faster under certain conditions. Like Sad masked are slow but unkillable but Happy masked are fast and killable. Also mix and mimic voice lines/ sounds from players. They and Bracken is my favs be it solo or group😁 Hoarder bug, Spore lizard, Nutcracker, BEES and Baboon hawks are close second for me in general be it fun a d danger. Rest are 3rd Imo

  • @spudz2186

    @spudz2186

    5 ай бұрын

    for the mimics, Zeekers would have to add an overlay as SOON as you boot the game for the first time to ask "hey can we record audio clips for a creature in this game?" which (i think) legally has to have a decline option, as well as a way to opt-out after the fact

  • @KyleJohnsonVA
    @KyleJohnsonVA5 ай бұрын

    Coilheads are my favorite enemy in the game, precisely because of how dangerous they are, and how they force a major change to player behavior to manage the situation. Plus I love the head bobbling around giving a visual representation of the momentum they had a split second before you looked at them. Giants can be killed by worms but yeah other than that are invincible, but every time they spawn we just end up cheesing them by having someone stand on top of the ship to distract them, and as a terminal guy they can never reach me and I just teleport anyone who gets grabbed. Dogs on the other hand, although there are a variety of tricks we use to deal with them, always feel like a careful balancing act of not making any mistakes. One slip up and things can spiral out of control fast. In other words, what I'm saying is I'd swap Giants and Dogs in their place on the tier list. Baboon Hawks and Spore Lizards do feel like they need to be in an F tier. You'd be tempted to put the worm there too but honestly they have a higher kill rate so they can stay in D.

  • @NotRealAkira

    @NotRealAkira

    5 ай бұрын

    I honestly don't like coilheads not because they are strong, but because the counterplay isn't really interesting. Having been on "coilhead duty" a few times, I usually just scroll twitter while having it in my line of sight at spawn meanwhile everyone else just gets to actually play the game and have fun. That's the best case scenario. Worst case scenario is that it either spawns and instantly kills you before you can even physically react with no counterplay, or it comes in when you're dealing with an S-tier threat and you just die because there's nothing to be done. It just isn't fun to deal with personally.

  • @jason0803

    @jason0803

    5 ай бұрын

    It does make some pretty funny scenarios though! “Hey dude, there a loot bug if you wanna ki- COILED” “OH MY GOD”

  • @iamkevib9718
    @iamkevib97185 ай бұрын

    Great tier list, but for me snare fleas and turrets are coil head tier, they super blend into the environment and even with flashlight, you need to constantly point it up or you really need a shovel for them Edit: It is also kinda weird how the nutcracker is that high, but the most sought out danger to solve most of the lesser tiers

  • @zertbrown4642
    @zertbrown46425 ай бұрын

    there's so much factors when making this kind of tierlist, I could make a bunch of tierlists for this depending on the different factors

  • @SouperWy
    @SouperWy2 ай бұрын

    The one thing I want to note here is that bees in roaming mode are a totally different beast than bees at their nest. If bees are roaming, and you are unfortunate enough for them to get even a smidge too close, you might as well accept death. The only thing that can save you at that point is entering the facility, because from my experiences, roaming bees DO NOT GIVE UP CHASE. And if they do, your stamina doesn’t last long enough to save you.

  • @Pan_Z
    @Pan_Z4 ай бұрын

    Earth Leviathan is definitely more dangerous than loot bugs & slims. By itself it's easy to counter, but once there's dogs or giants, they become a pain. That synergy is what makes them dangerous.

  • @rickrigatoni6301
    @rickrigatoni63015 ай бұрын

    im pretty sure you can escape coil heads in facility. if you get a long hallway with multiple doors you can close the doors and run around a couple corners. but you need a long hall way where you can maintain line of sight

  • @Gibby_gaming
    @Gibby_gaming5 ай бұрын

    I feel like bracken would be lower on my list because I am constantly checking for something behind me, my friends do as well and the rare times we get killed by bracken is when we inverse in and its right behind us. Nutcracker is literally cracked and sometimes multiple spawn in the entrance room on rend and dine and render the map near impossible to complete.

  • @Czar385

    @Czar385

    3 ай бұрын

    *Rend*-er pun intended?

  • @STUPIDGUARDIANS
    @STUPIDGUARDIANS5 ай бұрын

    Honorable mention for the Bracken. If you have one that spawns and the Ghost Girl is around, you're dead. Obviously same applies for a Coil Head.

  • @satamiko

    @satamiko

    5 ай бұрын

    You can hold your back towards a wall and be fine.

  • @tristankazgmail1311
    @tristankazgmail13115 ай бұрын

    im pretty sure coil heads have been updated to struggle with opening regular doors. This gives you time to run away and then allows you not to baby sit the coil head/heads. The coil heads will return to their search mode.

  • @jasonsenter1646
    @jasonsenter16465 ай бұрын

    This is all enemies ranked by danger level for super experienced players. For new to intermediate to even relatively experienced players, coil-heads are nowhere near being the highest danger out of all of the monsters. I appreciate the placement of the nutcrackers because most other people put them lower but the giants, dogs, thumpers, and masks are severely underrated in how difficult they are to deal with. If you are soloing, then dogs and masks make sense to be placed where you ranked them but in a group it is an entirely different story. As for giants, they are always horrible. If you are soloing you have nobody to save you from them and if you are in a group there's always that one guy who leads one or two over to the ship and makes it impossible for anyone else to get back because the giant will be guarding it for the rest of the night.

  • @Lukeirin

    @Lukeirin

    5 ай бұрын

    Fucking true thanks !

  • @lazybob9996
    @lazybob99965 ай бұрын

    Whenever i see a spore lizard i like to chase them around, i love them and their cute little footsteps

  • @lamegamertime
    @lamegamertime4 ай бұрын

    I'm pretty sure baboon hawks will also attack you if you are holding a shiny item, notably the apparatus. I had one that was super aggressive and wouldn't leave me alone, even though neither of us looked at it. It only stopped when it stole the apparatus from me.

  • @Toaster_Weevil
    @Toaster_Weevil5 ай бұрын

    Personally, I place Earth Leviathans quite a bit higher in difficulty than that. I honestly die to them more than almost any other monster, mostly because of how BS their random attack timer often is.

  • @Vexx695
    @Vexx6953 ай бұрын

    Here's a personal list from someone with a ton of experience in the game S+: Coilheads(no brainer) S: Giants(almost put at S+ since there's almost no way to properly deal with them efficiently without wasting the time waiting for them to path in a way that you can move around them unseen but also they are sometimes nowhere in the way and can be ignored entirely), Brackens, Jester, Snare Fleas(can be very random and is almost never expected as it isn't worth constantly looking above yourself as you run around on rend. Also worth noting is if you don't have a shovel or if you aren't near an exit/no teleporter you're just automatically dead) A: Nutcracker, Earth Leviathan B: Thumper, Ghost Girl C: Spider, masked, Circuit Bees(constant looming danger of them being bugged out in a lobby with randoms where they chase you until you die if 2 of the players try doing it at the same time) D: Hoarder Bugs, Slimes, Spore Lizard, Baboon Hawks

  • @NatjoOfficial
    @NatjoOfficial5 ай бұрын

    I’d put the nutcrackers in A. They’re range is hella OP, they’re basically moving turrets but they can’t detect you if you don’t move, and thanks to their very loud and obvious sound ques it’s almost like a deadly game of red light green light but as long as you know the sound ques and don’t have a broken mouse which sloooowly makes you look around you should be perfectly safe around one.

  • @jacobheiner635
    @jacobheiner6355 ай бұрын

    I've been binging a lot of your videos, so I hate to leave a comment That's not directly related to the tier list, but I feel like in my playthroughs I've noticed a pattern of the ambient sounds changing and the spooky vibe music being somewhat consistent when there's an enemy in your proximity, especially the bracken. Any chances you could look into that? I'd be curious to see a video about the meanings of all the different sound effects, what to ignore and what to take note of.

  • @zucth8447
    @zucth84475 ай бұрын

    Coilhead + mines combo never get old...

  • @IDyn4m1CI
    @IDyn4m1CI5 ай бұрын

    You can also cheese the Nutcracker. Doesn't make them any less dangerous, but you can kill them much more easily solo if you're actively hunting them down. You don't have to kite around corners and bait him to shoot, you just crouch under his gun and shovel him to death. It's not 100% safe and you'll still die if he randomly decides to run towards you after the first shot, and instantly kick you. Very rarely he does that though, mostly when you ambush him with his back towards a wall.

  • @Zadem
    @Zadem5 ай бұрын

    actual good tier list (unlike someones elses)

  • @BrassicaPrime
    @BrassicaPrime5 ай бұрын

    your videos are great

  • @unclegarf7366
    @unclegarf73665 ай бұрын

    i love in the nutcracker clip he gets got by the coilhead

  • @Luler-l8t
    @Luler-l8t5 ай бұрын

    After doing some testing with the bracken with game master and minimap I found out he will kinda just randomly patrol a few areas in the look of players going from one to another these areas are often also key areas of the map leading to more areas when someone gets in it line of sight it will freeze until you walk far enough to it going behind you then it will stalk you and it’s here it’s advanced ai comes in as it will wait for a good time when they are as cut from the group as possible or just lost they will hide behind corners if they Register that you turn now when they are completely up behind you they will wait for you to turn around and then snap you but if you sprint away before turning he can’t reach you and he will back away like normal also if you look at him a little making him run away you should run in the opposite direction if possible as he will go far enough away every time you look to lose you and if you go away from where he ran you might not even encounter him again as he’s gone so far away also you can go after him while looking (not for too long) to make him go further (Edit) he will always know where a player is I found out he will just run away from the player and then wait for his crawling to get back then he will begin going to the nearest player and hide from him till he strikes

  • @Television_Hater
    @Television_Hater5 ай бұрын

    I absolutely hate coil heads. I was in Assurance lookin down a hallway as it menacingly stared at me. And no joke, a fucking NUTCRACKER comes up from the other hallway. Safe to say, I did in fact not leave the facility alive.

  • @CosmicKarnacles
    @CosmicKarnacles5 ай бұрын

    "I will be running at it with a shovel"

  • @Temptazer
    @Temptazer5 ай бұрын

    the girl can still spawn using the terminal strat, and its really funny. we were at titan and we were doing radio comms so i stayed back and on the ship door camera next to the mini map camera, i saw the girl standing there and she was there the whole time. glad i took a screenshot of it bc i dont know if that will happen again

  • @gisten7818
    @gisten78185 ай бұрын

    Great video learned a bit had a couple myths dispelled. Only thing I would change is knocking the bracken down a rank because he really isn’t that dangerous the only time he ever kills me is when I rush around corners, even when it charges you I can get away fairly easily.

  • @Wurps

    @Wurps

    5 ай бұрын

    This represents danger, not how much they actually kill you (though those can sometimes overlap), in comparison to the weaker enemies that almost never kill me the bracken can still sometimes pose a threat and will force everyone inside to constantly spin around, which is a lot more than a snare flea will do

  • @michaelkaram467
    @michaelkaram4675 ай бұрын

    Jesters if you have a close together fire and main entrance are just run enders because you have like 30 seconds to get in and get out right away if the main and fire are far you can alternate pretty well anyway

  • @theotv5522
    @theotv55225 ай бұрын

    The most dangerous enemy in this game is your teammates. I swear I've seen more trolls than enemies.

  • @extraterrestrial8888
    @extraterrestrial88885 ай бұрын

    I remember my first Rend run I encountered a Thumper, a Hoarding Bug, and 2 Hygroderes in the same room, along with a Jester in the upstairs. I hid on top of a bookshelf by some stairs I thought you could only reach by jumping. The Thumper proved me wrong. He is now the Jumper.

  • @CatBoyCass
    @CatBoyCass5 ай бұрын

    If I read correctly on a wiki, the ghost girl can still trigger the chase phase even if you don't look at her. It just uses a different formula to determine if she chases

  • @Al-hb6uj

    @Al-hb6uj

    5 ай бұрын

    I’ve never seen or heard of this. If you have footage of it please share cause that sounds interesting

  • @det_tf2
    @det_tf25 ай бұрын

    I kind of agree and kind of disagree with the coilhead placement. For me, the best way to fix them would be to raise their power level from 1 (which is insanely low) to 2 or 3, meaning they'd contribute a lot more to the overall share of monsters you'll see in one run. As it stands, one person is kinda boned but everyone else can keep looting and collecting scrap, same as with the ghost girl. That was kinda why I was surprised you put the jester so much lower than the coil. Once you have a jester, you kinda can't clear out much past the entry to the main door or fire exits, but you can clear out everything if one person collects the coilheads. Closing regular doors on them also slows them down by like 20ish seconds, so you can make some distance by closing a door on them.

  • @NotRealAkira

    @NotRealAkira

    5 ай бұрын

    It just isn't really fun to deal with tbh, that's probably the sentiment.

  • @det_tf2

    @det_tf2

    5 ай бұрын

    @@NotRealAkira Yeah that's definitely true. They can give a big jumpscare but after a while it just makes you groan lol

  • @whatthe6871
    @whatthe68715 ай бұрын

    The worst thing about jesters is when they are going off on the other side of the facility and you can't hear them. Unless you have the thing that lets you broadcast messages, even then it can be too late if you are in too deep. You just hear the rapid thumping getting louder and are screwed.

  • @ixin645
    @ixin6455 ай бұрын

    Ive thought of using the range limit on coilheads to position them in a way, so that you can both look at the entrance and at them, to interact with the door without looking away. Havent managed to test it

  • @captainmcgee5885
    @captainmcgee58855 ай бұрын

    I have to agree with some of the people here in that the Earth Leviathans should not be on the same tier as baboon hawks, hoarding bugs, and spore lizards. The enemies in Tier D have either a single and (almost) bulletproof strategy to counter, or are non-hostile unless provoked. The Earth Leviathans, albeit not too crazy to play around, can really screw up your scrap trips to and from the ship. Three good reasons why you should be worried of worms outside the ship: - Dying to a Worm deletes your items. This is something no other monster can do (hoarding bug takes, but doesn't delete). Even if you dodge worms, the items you dropped to avoid the worm could get eaten. Losing one person at the end of the day isn't terrible, but their items they were holding being unrecoverable? - Worms in conjunction with Dogs makes working around dogs a simple task to stressful levels. 1 Dog and 1 Worm, you're likely to lose a person to one of those. - Worms can come from any direction (although you end up running into them more often). With a small chance that the Worm will erupt quicker than you can react and leave the range after you hear the rumbling, you're still leaving some of it to RNG. With the rest of D tier being monsters that when encountered, have very little impact on your run, the Worm (mostly in multiplayer) can do a lot of damage, even if to some they don't die to them often. I personally would put them in low B tier, but the case to put them in high-mid C tier I think could be made. Edit: I realize that perhaps the tier list is keeping the higher tier maps in mind more than lower tier. The popular high tier maps, Rend and Titan, don't see Earth Leviathans that much (12% and 3.5% respectively, which I can see why they don't seem like a problem to Wurps. On Experimentation, Assurance, and Offense, the Earth Leviathans spawn way higher (42%, 49%, and 18% respectively), and you still see them in Vow and March, although not as high.

  • @Evohuh
    @Evohuh2 ай бұрын

    Funny how the baboon hawks placement on this list has aged like cheese

  • @darius9422
    @darius94222 ай бұрын

    you should make an updated tier list with the new enemies

  • @Thalonius
    @Thalonius5 ай бұрын

    12:47 I knew it. Baboon Hawks would attack me even if I yelled and I was starting to think I just wasn't loud enough to scare them off. I even tried using clown horns and well, that didn't work out for me to haha.

  • @satamiko

    @satamiko

    5 ай бұрын

    His explanation was not correct, staying silent makes Baboon Hawks attack you. You need to both look and talk without backing away from it backwards. Sideways is fine. You can't "not look at it" as he says. And they don't get aggro from you looking, they back away when you look.

  • @elpenguinoofmexico1388
    @elpenguinoofmexico13885 ай бұрын

    Some other things to point out: coilheads can spawn up to 5 which is fcking insane. Brackens can teleport around the map. Its a misconception that they walk around but if ur on the terminal and watching players, if they chase a bracken backing away, u can clearly the red dot move out of their sight before blipping out of the screen like a little splash in the pond. As far as ik they’re the only physical creatures that can do this meaning if u think u locked a bracken behind a door or whatever, it isnt and it doesnt matter if u came from a deadend long after a brack spawned, ur gonna need to do 360s every now and then just for the sake of it. Which isnt that big of a deal tbh cuz most ppl dont keep track of a mental map so they do it anyway but sometimes ur backed in a deadend hall and u think ur safe but u might not be

  • @justsomeyeti
    @justsomeyeti5 ай бұрын

    Wurps vids are peak

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