Air Combat In-Depth PS1 Walkthrough [No Damage]

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No damage. No commentary. Hard difficulty. All planes. All missions. All non-infinite enemies taken out. High missile hit ratio. All mission briefings. No friendlies lost. No stalls. All loading screen codes demonstrated. In-Depth.
Air Combat In-Depth Walkthrough. PlayStation version enhanced. 4K60 quality. PGXP enabled (less wobbly 3D).
0:00:00 Intro
0:03:33 [01] Destroy enemy supply lines [Briefing]
0:05:34 [01] Destroy enemy supply lines
0:10:18 [02] Fighter superiority! [Briefing]
0:11:54 [02] Fighter superiority
0:17:05 [03] Intercept [Briefing]
0:17:52 [03] Intercept
0:21:37 [04] Night attack on a coastal city [Briefing]
0:24:14 [04] Night attack on a coastal city
0:31:47 [05] Destroy pipe-lines [Briefing]
0:33:21 [05] Destroy pipe-lines
0:49:09 [06] Destroy production site [Briefing]
0:51:10 [06] Destroy production site
1:00:27 [07] Suppress radar base [Briefing]
1:02:05 [07] Suppress radar base
1:05:13 [08] Destroy enemy staging zone [Briefing]
1:07:07 [08] Destroy enemy staging zone
1:13:09 [09] Destroy military port facilities [Briefing]
1:14:59 [09] Destroy military port facilities
1:19:48 [10] VIP recovery mission [Briefing]
1:20:55 [10] VIP recovery mission
1:25:44 [11] Repel enemy from captured port [Briefing]
1:27:56 [11] Repel enemy from captured port
1:32:56 [12] Storm the mother ship [Briefing]
1:34:09 [12] Storm the mother ship
1:41:07 [13] Reconnaissance Briefing
1:42:15 [13] Reconnaissance
1:47:05 [14] Destroy refueling center Briefing
1:48:49 [14] Destroy refueling center
2:00:10 [15] Take a fortress Briefing
2:02:09 [15] Take a fortress
2:11:22 [16] Strike Briefing
2:12:42 [16] Strike
2:16:09 [17] Discovery of airborne fortress Briefing
2:17:29 [17] Discovery of airborne fortress
2:19:59 Credits
2:22:48 Demonstration of EXTRA (111) Unlocks
2:26:47 Demonstration of Code inputs
2:27:56 Demonstration of Code effects (Wingman & Plane paints)
2:32:07 Patrons & Outro
♦ Patreon: / dfactor
♦ Membership: / @dfactorlongplays
♦ Twitch: / dfactorlongplays
♦ Discord: / discord
♦ Twitter: / dfactorlp
♦ Steam: steamcommunity.com/groups/dfac...
♦ Steam Curator: store.steampowered.com/curato...
Survival Spheres music: survivalspheres.bandcamp.com/
/ @survivalspheres
Captured at x8 internal resolution with x8 MSAA upscaled to 2880x2160p 60fps.
#AirCombatWalkthrough #AirCombat #AirCombatLongplay #AirCombatNoDamage #AirCombatPSX #AirCombatPS1 #AceCombatWalkthrough #AirCombatPS

Пікірлер: 22

  • @DfactorLongplays
    @DfactorLongplays Жыл бұрын

    Ace Combat 2 In-Depth Walkthrough [No Damage]: kzread.info/dash/bejne/pICZqdh6hJuymZM.html Ace Combat 3 Electrosphere - A Complete Translation In-Depth Walkthrough [No Damage]: kzread.info/dash/bejne/i5phmNOTqaXJm8Y.html Ace Combat 3 Electrosphere - North American version In-Depth Walkthrough [No Damage]: kzread.info/dash/bejne/pISX16qFZtaWYdI.html

  • @DfactorLongplays
    @DfactorLongplays2 жыл бұрын

    Happy Holidays! I'm here to expand the amount of Ace Combat game walkthroughs! Air Combat might be the fan least favorite, but it makes you appreciate how far the series have come. Air Combat established a soundtrack that is rather distinct, has a rich selection of planes, offers that simcade experience that will punish you if you're feeling too lucky. This walkthrough shows everything noteworthy within a single playthrough, using all of the planes, showing all of the briefings and, of course, being no damage to begin with. If you like what I do then consider liking, subscribing and becoming a Patron or a Member of the channel!

  • @darrancoyle8394
    @darrancoyle8394 Жыл бұрын

    The music in this mission is so cheesy, I just love it. Tip gun Maverick, eat your tail off!!💥✈️

  • @retrorun
    @retrorun Жыл бұрын

    Great video man, a really complete playthrough! I just finished the game for the first time these days.

  • @vynthiswechseln3868
    @vynthiswechseln3868 Жыл бұрын

    Holy pipeline level batman. You fucking nailed them all, turned that oil field into a mass grave AND a junkyard.

  • @DfactorLongplays

    @DfactorLongplays

    Жыл бұрын

    Felt like an eternity too, since it's one of the longest levels in the game (for 100% completion).

  • @DavidKFZ
    @DavidKFZ Жыл бұрын

    Really good job, very impressive. Those fast-lock SAMs were always a pain in the ass, you made it look easy

  • @Phantom.Gaming64
    @Phantom.Gaming642 жыл бұрын

    Very impressive walkthrough. 👍 Taking no damage is quite accomplishment as I always end up taking damage in the end-game missions. Well done 👏👏

  • @DfactorLongplays

    @DfactorLongplays

    2 жыл бұрын

    Thank you! I have another one for AC2! Hoping to make one for AC3 in the future as well.

  • @MalleusSemperVictor
    @MalleusSemperVictor2 жыл бұрын

    You're pretty good.

  • @aleksartemon1120
    @aleksartemon11202 жыл бұрын

    2:27:42 Oh my God, I remember how I liked being "stuck" here for a few minutes 🤩. And as a child I dreamed of flying on planes with enemy color, and just as probably in multiplayer 🤔. I didn't think it was really possible, and while I have this CD, I have to make my dream come true! And I'm impressed with your persistence and perseverance in gaming!

  • @DfactorLongplays

    @DfactorLongplays

    2 жыл бұрын

    It's not too intuitive that unlocks are hid behind codes. But yeah, both single and multi-player have different codes to input to unlock enemy paint. Unfortunately, the third person view takes away most of the HUD, putting you in at a disadvantage.

  • @user-bv9zy5fy8k
    @user-bv9zy5fy8k Жыл бұрын

    Однозначно лайк,я ещё помню мой любимый самолёт на котором летал постоянно (YF-23),молодец,зачетное прохождение))

  • @lesgarsgame1941
    @lesgarsgame194110 ай бұрын

    Air Combat *(1995)* 🪖🛩🚁✈🛳🌤 (Playstation 1) - Every Base, Factory, Fleet, Squadron & Airborne Fortress Destructions Missions (Game Intro) 0:00 - 1:53 *[Mission 3 - Intercept]* *Briefing* 17:07 *Mission* 17:52 *[Mission 4 - Night Attack On a Coastal City]* *Briefing* 21:39 *Mission* 24:13 *[Mission 5 - Destroy Pipe-Lines]* *Briefing* 31:48 *Mission* 33:21 *[Mission 6 - Destroy Production Site]* *Briefing* 49:10 *Mission* 51:09 *[Mission 7 - Suppress Radar Base]* *Briefing* 1:00:29 *Mission* 1:02:04 *[Mission 8 - Destroy Enemy Staging Zone]* *Briefing* 1:05:12 *Mission* 1:07:07 *[Mission 9 - Destroy Military Port Facilities]* *Briefing* 1:13:08 *Mission* 1:14:59 *[Mission 11 - Repel Enemy From Captured Port]* *Briefing* 1:25:47 *Mission* 1:27:56 *[Mission 12 - Storm The Mother Ship]* *Briefing* 1:32:27 *Mission* 1:34:08 *[Mission 14 - Destroy Refueling Center]* *Briefing* 1:47:04 *Mission* 1:48:49 *[Mission 15 - Take a Fortress]* *Briefing* 2:00:11 *Mission* 2:02:09 *[Mission 17 - Discovery of Airborne Fortress]* *Briefing* 2:16:12 *Mission* 2:17:28 (Ending & Credits) 2:19:59

  • @user-gv2zu7ow7k
    @user-gv2zu7ow7k2 жыл бұрын

    good video you are god)

  • @ertyu0078
    @ertyu00782 жыл бұрын

    Well I do have this game too

  • @andrewmontgomery5621
    @andrewmontgomery56212 жыл бұрын

    This game set me on a path to becoming an Ace Combat fan or "Aces" as we call ourselves.

  • @DfactorLongplays

    @DfactorLongplays

    2 жыл бұрын

    Was the second game for me!

  • @Zeithri
    @Zeithri2 жыл бұрын

    Well that's an ... interesting strategy against the Flying Fortress... Meanwhile I was rolling and weaving and looping in my playthrough last year

  • @DfactorLongplays

    @DfactorLongplays

    2 жыл бұрын

    The longer the time spent around the fortress, the higher the chance of the AA guns hitting your plane, that's why the best strategy is to place yourself in a spot where the SAMs would miss. Other than that, it's up to the game's mood to decide if the AAs are going to ruin your day or not. I don't think that "unsafe flying" is a compliment in any shape or form. F-117 is quite literally the slowest plane in the game. This is pretty much THE mission for it, as it's incapable of dogfighting in this game. Aside from barely increasing speed even with full afterburners, 1) flying at a higher speed means you're likely going to miss the targets, as the targeting is finicky; 2) you're likely to get shot at if you are too close or missed the target. Both would void this being no damage and all targets walkthrough. A pretty self-explanatory statement. If the player does not maintain the necessary speed for the plane to fly, the plane will nosedive towards the ground. Too close to the ground and you go boom. IIRC, AC1 does not have a system that warns the player that you're about to stall, so it's up to the player competence to maintain plane's stability. There's no real reason to intentionally stall in PS ACs.

  • @DavidKFZ
    @DavidKFZ Жыл бұрын

    1:34:47 LOL

  • @user-ji3gj2no5d
    @user-ji3gj2no5d2 жыл бұрын

    june and that he

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