Adding Weather and New Locations to my Voxel Game - Lay of the Land

Ойындар

Wishlist Lay of the Land on Steam
store.steampowered.com/app/27...
Support development and play the game early
Patreon: / tooley1998
Ko-fi: ko-fi.com/tooley1998
G'day everyone. I'd just like to start off by apologizing for the long delay between major updates and the lack of content in this update. The huge boost in popularity the game received from the building video lead to a huge number of bug reports and an extended hotfixing period. This is not a bad thing, I am extremely grateful for all the support and these bugs needed to be discovered and fixed at some point. I have also recently moved house 600km away from where I was living. As you can imaging this was extremely time consuming and I am only just now starting to get back into the swing of things. Now onto what's new:
Weather
I've added weather to the game. Each weather type can either be weak or strong. Also each biome can have unique weather e.g rain in Mystical Forest and dust storms in Outback Canyons.
Procedural Ambience System
I've made a procedural ambience system that places/adjusts ambient sounds depending on the surrounding environment/weather conditions. No more generic looping background ambience round here.
New Points of Interest
I have also added a variety of minor points of interest to the game. These replace the enemy camps you could find along roads. Their loot is currently super boring but that will change in the future.
linktr.ee/tooley1998

Пікірлер: 538

  • @Tooley1998
    @Tooley19985 күн бұрын

    Wishlist Lay of the Land on Steam :) store.steampowered.com/app/2776090 Support development and play the game early Patreon: www.patreon.com/Tooley1998 Ko-fi: ko-fi.com/tooley1998

  • @luckydev3911

    @luckydev3911

    5 күн бұрын

    my steam deck is waiting 😅

  • @HALFDEAD66

    @HALFDEAD66

    5 күн бұрын

    @@luckydev3911 Right there with ya.

  • @simsationelle

    @simsationelle

    5 күн бұрын

    @@luckydev3911right

  • @valethemajor

    @valethemajor

    5 күн бұрын

    any chance it'll ever appear on GOG?

  • @Mikhail_Chupryna

    @Mikhail_Chupryna

    4 күн бұрын

    Pls, open early access on steam

  • @yeahpng4957
    @yeahpng49575 күн бұрын

    If this game doesn't have a fishing mechanic already it NEEDS one.

  • @Tooley1998

    @Tooley1998

    5 күн бұрын

    hehe we'll see ;)

  • @DiamondZak

    @DiamondZak

    5 күн бұрын

    Agree!

  • @bornkinggamer3347

    @bornkinggamer3347

    5 күн бұрын

    I kind of agree too, but maybe it could be an update after release and he's clearly already got a very ambitious vision. But I do love fishing in games like this because it's just a nice atmosphere for something relaxing.

  • @finnbacon

    @finnbacon

    5 күн бұрын

    If a game has fishing in it, IM PLAYING IT!

  • @Neon-ws8er

    @Neon-ws8er

    5 күн бұрын

    singing bass please

  • @I_Ruby_I
    @I_Ruby_I5 күн бұрын

    aaaaah! the weather looks so good! keep up the great work!

  • @Tooley1998

    @Tooley1998

    5 күн бұрын

    Thanks!

  • @CutoutClips
    @CutoutClips5 күн бұрын

    Imagine snow where each snowflake is a voxel with collisions and it piled up on the ground where it lands. Man that would probably kill people's PCs haha

  • @RiverReeves23

    @RiverReeves23

    5 күн бұрын

    I think it's a great idea. I saw it done on a 2D game back in a DOS game on a 486. If you simplify the physics and simply give it a random direction to "roll off" and there are only 4 directions for which the snowflake rolls off another snowflake (on the ground), then as it stacks you have another heuristic to calculate when the snowflakes build or fall this would create pretty convincing snow.

  • @dimitri0404

    @dimitri0404

    5 күн бұрын

    They could do it that it is a particle when in the air, but once it lands it gets transformed into a voxel where it landed. And then only do that for some of the particles, not all. Or just randomly add snow voxels if its snowing.

  • @fast-yi9js

    @fast-yi9js

    5 күн бұрын

    Anthem actually promised that's what they be doing. Exept... yaknow.

  • @GES1985

    @GES1985

    5 күн бұрын

    And then melt into a water voxel that absorbs through dirt/sand, down to the water tables. And when the streams make their way back to the oceans, the water voxels evaporate into clouds, then back to rain or snow ;)

  • @GES1985

    @GES1985

    5 күн бұрын

    Sandstorm voxels could do damage to armor or HP.. that would be neat

  • @Deidde
    @Deidde5 күн бұрын

    Here is my humble opinion on where to expand this weather system into: Seasons! What good are seasons? They add a natural loop into the game that your other systems can hook into. And like weather, they alter the game world to feel a little less static. What do you need for good seasons? Temperature and its effects. You need water to ice over, you need body temperature, you need weather systems to hook into it (rain to turn to snow, and maybe stormy seasons in certain biomes), and it needs to all happen per biome. It needs to affect crops, fishing and hunting per biome too. If you add body temperature, it would be good to add simplistic room detection and heat sources, along with shade detection. You should rely on "status overlays" for extra immersion - a frosted up screen when you're freezing (and breath particles!), or a slight shimmer and bright vignette when very hot. If you're going to have farming, it can be seasonal, and you can have a more complex system than just "plant whenever and it'll grow in 10 minutes". You can also add food preservation on top of this for winter months. And since your trees look so nice, I wonder if having them shed leaves would be viable! You could have leaf particle effects in the autumn - the leaf voxels could change colour and eventually disappear. Haven't seen any other voxel game attempt that (likely for good reason - just an idea) A lot of this leans more into survival gameplay, but part of the description on Steam is "How will you survive?", so maybe there's an interest in that. In my opinion, open world exploration games need one of two things to be great in general: - A winding, unfolding narrative that leads you around the world in a natural way - A dynamic, dangerous world that pushes you to new places in order to survive. The really good games have some mixture of both (like Subnautica, although it falls short in terms of being dynamic, the environment itself can crush you and you're always thinking about air, air capacity, swimming speed to get around, go deeper, go further) but it's very hard to get that right! If there is to be no narrative, I think being dynamic is the way to go. Seasons help to pace and delineate that dynamism properly. If the game starts in the summer, you can forage for food and collect seeds all the way into autumn. If the food can go bad, it means you need a way to process and preserve it for when food is more scarce in the winter. You can hook into specific "season ticks" (or simply "days") and have events that happen on the nth day of each season, perhaps escalating each year on top of that. This can be as fantastical as you want - for example, a blight or kind of rot that threatens to wipe all plants, fish or wildlife in a region because of some dungeon/boss nearby. Or maybe it poisons the water or causes acid rain - basically something you have to go "fix". Or problems could come directly to you, like being raided by enemies that grow stronger every year, etc. Or a combination of both! So yeah, seasons. Just an idea dump for inspiration. I'd understand if it doesn't match the vision!

  • @rahul9704

    @rahul9704

    5 күн бұрын

    Vintage Story has seasons and it's the best thing! It's mildly annoying when someone else on the server plays for 20 hours when you're away and it's a new season when you login again though

  • @johalun

    @johalun

    5 күн бұрын

    Seasons are a bit tricky since time doesn't pass in unloaded chunks of the world. It would have to be done in a way that is more cosmetic so it can easily be converted from for example winter to summer instantly when you load a chunk that's been unloaded since previous seasons.

  • @Ivan-bk9xs

    @Ivan-bk9xs

    5 күн бұрын

    @@johalun maybe you could asynchronously load chunks, apply the season changes, then save them while the player's not moving much. It wouldn't be perfect, but at least the changes would happen. There's plenty of time to do this work on the background, in small batches to keep the memory usage low, while the player is busy building or remodeling their base.

  • @rahul9704

    @rahul9704

    5 күн бұрын

    Vintage Story's solution is that things that affect blocks, like snow accumulation happens once the chunks are loaded, but things that are counted up, like crop growth time or food spoilage are just caught up instantly by running the equation. It's Immersive enough that you don't really notice it in normal gameplay Some things like ice thawing in spring will be noticeable if you go to a chunk that hasn't loaded since deep winter, but it's a good balanced solution

  • @YourFavoriteEnemy

    @YourFavoriteEnemy

    5 күн бұрын

    @@johalun You are right, although I would think that you should implement it from the beginning as a Master function that needs to be checked before the information of the chunk comes through, meaning that everytime a chunk is loading has to match the conditioned season and then start loading everything inside with the correct modifier applied to it. This way you will always have the correct condition for everything inside. The growing plants/crops have to pass through a mathematical equation to balance the timing when it was not loaded to the actual time.

  • @Noizzed
    @Noizzed5 күн бұрын

    I would like a pine forested area or other tall trees, Redwoods would be so cool

  • @rasberrypies
    @rasberrypies5 күн бұрын

    always looking forward to these updates :) keep up the good work

  • @Tooley1998

    @Tooley1998

    5 күн бұрын

    Thanks :)

  • @jojijosef1870
    @jojijosef18705 күн бұрын

    love how the water's reflection acts realistic in a pixel stylized way that it doesn't feel out of place also a mini suggestion would be to increase the speed of the foliage swaying a bit more during thunderstorm and dust storm to really emulate the speed of the wind and match the speed of the rain drops and dust particles

  • @Hajo-ti3if
    @Hajo-ti3if2 күн бұрын

    As a person that has played a lot of Minecraft over the years, i am really looking forward to this game. Just keep on going and never forget one thing: to make the thing really successfull, you gotta do what all long lasting very successfull games do and make it orbit around the community. The two single most important things it needs to have is 1: Multiplayer and 2 A bunch of possibillities for the player to see this game from a creator standpoint. Add a creative mode with tons of features and modding integration whilst keeping performance in mind and there you go. You just made Minecraft but better and I say this as a MC player that played the game for thousands of hours in all areas and knows basically almost everything about the game (really not trying to show off, if I need to point this out).

  • @KWHVP
    @KWHVP5 күн бұрын

    I know you probably get a lot of gameplay recommendations, but I'll just put this out there. I think having emergent gameplay is vital to an open world game like this. If you can somehow make NPCS, like villagers, who interact with each other, the environment, and other NPS without the player, that creates an immersive world where stories and events happen naturally and unpredictably. Like villages generate new building if they have enough resources, rebuild after fires, get attacked with real consequences that the player can see. A world that is alive and interacting with itself, like in dwarf fortress (I know that is a big complicated ask, but some semblance of it) creates a game that a player will never get tired of playing in. It has lore that happens because of sheer cause and effect of the games mechanics.

  • @xenoph9380

    @xenoph9380

    4 күн бұрын

    Oh god, so many times this. Dwarf Fortress has stood the test of time because of this exact reason (besides the level of detail it generates everything with).

  • @exosproudmamabear558

    @exosproudmamabear558

    4 күн бұрын

    This is also why rain world is so praised and we still make Oblivion memes to this day

  • @delveticas

    @delveticas

    4 күн бұрын

    that's a ridiculous amount of work tho

  • @isaacdruin

    @isaacdruin

    4 күн бұрын

    Found the guy that has zero experience with programming lol

  • @Bananenbauer123

    @Bananenbauer123

    4 күн бұрын

    There isn't really a game that does this besides Dwarf Fortress though. I haven't played Dwarf Fortress, but I believe you when you say it. But you are asking a solo dev to create something that doesn't exist in any other open world game, that's just unrealistic.

  • @mcwill_maydogg
    @mcwill_maydogg5 күн бұрын

    Awesome! Indeed amazing! I'd like to add fishing to this game, and one physical change: when player goes up the hill, his speed decreases, but when he goes down, it increases. It will bring more sense of the landscape. Also it would be good to see multiplayer in this game, I think it's actually needed. And the last thing in my opinion is quests. Just imagine, fantasy world entirely made by dreamers and since if you can upload world with quests online, it will keep game alive and interesting not to spend several hours in it, but dozens of hours or days

  • @atlaswraith
    @atlaswraithКүн бұрын

    I just wanted to say, please take your time! We can't wait to play this game, but we can wait for it to be done right and as intended. I can't speak for everyone, but I can say that for me, your game brings me so much hope for the future. It brings back that much needed passion-project vibe I want to see more of in games (like a certain other "blocky" game used to quite some time ago). Keep up the excellent work! Also, congrats on the new place. Hope it is to your liking and working out for you!

  • @Gr0nal
    @Gr0nal5 күн бұрын

    This might be the most impressive devlog I'm following. I will pay good money for this game when it's ready.

  • @SpongeCS
    @SpongeCS2 күн бұрын

    Sandstorms and blizzards are my favorite atmosphere in any game because it closes the world in around you increasing immersion

  • @generalsalami8875
    @generalsalami88755 күн бұрын

    I'd love the option to turn keep inventory off. If you're worried about entity lag, your corpse/tombstone could act like a chest, holding all your items. I love the risk associated with carrying your valuables in treacherous lands & needing to recover them if you're reckless. It's a crucial mechanic for a survival game, especially if you ever plan to add multi-player.

  • @AdamBragg

    @AdamBragg

    5 күн бұрын

    It would be even cooler if that were something the player could choose for themselves to use or not, rather than have it forced on them. That way both types of players could enjoy the game, both those who like the risks and challenges of recovering your valuables through hostile territory without the protective gear you are trying to recover, and those who don't like the grind of entering a dangerous location far from your respawn point to recover items you may have spent a long time to acquire simply because of an accidental death in a game. Both perspectives and play styles are valid, but to force one play style over another excludes an entire group of players just to service the other. If it were a selectable option, both groups could play the way they prefer without preventing the other from their own play style. For those desiring fairness in the style of sameness, you could have a "Equal Versus Mode" of PvP play wherein all players of a given instance must be using the same settings. One could also have a "Freestyle Versus Mode" of PvP where anything goes and the Keep Inventory crowd could pit their strategies against Recover Inventory crowd knowingly. Multiple play styles available allow for a wider range of experiences without sacrificing specific play styles for those wanting a single style of play experience.

  • @Cry_ct

    @Cry_ct

    5 күн бұрын

    @@AdamBragg you say that but as the community grows bigger people are just going to hate on the "keep inventory" option, it shouldn't be choice.

  • @AdamBragg

    @AdamBragg

    5 күн бұрын

    @@Cry_ct I disagree. None the less, it is a decision the game designer will eventually need to tackle - permit a wide range of play styles or enforce a specific way to play. In either direction he will be choosing who will want to play his game.

  • @YourFavoriteEnemy

    @YourFavoriteEnemy

    5 күн бұрын

    @@Cry_ct I also disagree, just because you hate it, doesn't mean everyone else are going to hate it too. And why would anyone bother to "hate" an option you just have the right to use or not? It does not make any sense to me. Can you elaborate what you mean?

  • @generalsalami8875

    @generalsalami8875

    4 күн бұрын

    @@AdamBragg i said it should be a choice in my comment

  • @generalsalami8875
    @generalsalami88755 күн бұрын

    God tier game thus far. I love the consistency of this game. Everything is made of these voxels.

  • @ristopaasivirta9770
    @ristopaasivirta97705 күн бұрын

    The ambiance and the music choice has teleported me back to Daggerfall. Thank you!

  • @Woodfiend
    @Woodfiend5 күн бұрын

    This is the only thing I'm excited for.

  • @Hvedrun
    @Hvedrun5 күн бұрын

    That rain is bound to completely mess up youtube video compression, but it's immersive! It would be interesting if the weather effect changed the gameplay like the wind messing up projectile trajectories or fire propagation.

  • @bobby_tablez
    @bobby_tablez5 күн бұрын

    Incredible work Tooley

  • @Tooley1998

    @Tooley1998

    5 күн бұрын

    Thanks so much

  • @BIGFREAKYMAN
    @BIGFREAKYMAN2 күн бұрын

    looks incredible, so grateful to be able to watch you progress on ur journey. the directional rain is super immersive. im a big rain fan and love realistic rain and the cosiness that comes from sitting in ur base while it rains outside, or the immersion that comes from hunting animals under the cover of rain. fantastic work.

  • @Maradoxa
    @Maradoxa5 күн бұрын

    This game gets better and better with each update!

  • @BlackFlamingo7496
    @BlackFlamingo74963 күн бұрын

    I love how the rain accurately falls through the windows. I know its because there isn't any glass but still cool to see the rain accurately blocked by the voxels.

  • @Choo_Choo_Oreo
    @Choo_Choo_OreoКүн бұрын

    I love seeing the lighting in the distance.

  • @user-zc9yd8to4y
    @user-zc9yd8to4y2 күн бұрын

    I’m genuinely impressed. This is phenomenal work. The water physics are incredible

  • @miachristensen5444
    @miachristensen54445 күн бұрын

    Wauw the ambience reminds me so much of morrowind in the best way!!!

  • @widehero
    @widehero5 күн бұрын

    i havent been this excited for a game since i was a kid.

  • @ibby1295
    @ibby12955 күн бұрын

    weather is such a crucial element in bringing a world to life

  • @shroomatic
    @shroomatic3 күн бұрын

    That looks very atmos, so cool! Keep going bro!

  • @harrasika
    @harrasika5 күн бұрын

    Wow. Very breathtaking. Didn't realize it before, but the roads really make the game feel alive like it's a real world with people living in it.

  • @Bruno-oe8lt
    @Bruno-oe8lt5 күн бұрын

    Looks awesome, Its amazing how many stuff u add with each update! Btw, I think adding animals or small critters or something like that may make world seem more alive. I can see there are big monsters and animals, but you know, some butterflies, bees, rabbits or something :D

  • @meflea3675
    @meflea36755 күн бұрын

    Everything about this is amazing and gorgeous

  • @blobooger
    @blobooger5 күн бұрын

    love it. My first impression is that the pooling reflection effect is a bit too much but that could be just me. Reminds me of when my Minecraft RTX normal maps break and everything looks shiny.

  • @MeltedButter77
    @MeltedButter774 күн бұрын

    This looks incredible!

  • @CynewulfofWinland
    @CynewulfofWinland3 күн бұрын

    Incredible as always!

  • @enigmaticwonder3508
    @enigmaticwonder35085 күн бұрын

    Dust storms look straight out of Morrowind, love it!

  • @CookiCrsp
    @CookiCrsp5 күн бұрын

    Modding for this game will be amazing

  • @SkopiousIsHere
    @SkopiousIsHere5 күн бұрын

    i have this on my steam wishlist, cant wait for it to come out!

  • @Pantheos
    @Pantheos4 күн бұрын

    It's really impressive how good the performance is with such small voxels and wide view. I would be really interested in the optimization behind it.

  • @benyoungblade
    @benyoungblade4 күн бұрын

    looks amazing! Keep going!

  • @spiritpower3047
    @spiritpower30475 күн бұрын

    WOW I love this game ! Good luck !

  • @LightDeveloperRU
    @LightDeveloperRU2 күн бұрын

    I love how's your game's progressing very GOOD!! 👍❤

  • @SolousTheSilent
    @SolousTheSilentКүн бұрын

    The weather themselves already make an immersive experience for me. The dust storm especially reminds me of Morrowind, a sight of red ashes but seemingly beautiful. One of the things I'd like added into this game is attributes. It requires not to be complicated, but rather simple and direct. In a given example can be: Strength where you can increase your attack damage. Magic where you can use arcane arts to cast spells. Agility where you can increase your overall movement speed, attack speed and even unlock double jumping. Durability where you can increase your overall health and defense. I think that these attributes can provide a more immersive gameplay experience for all of us players given that it gives a sense of freedom to choose how we play and what methods we use in our adventures. There are tons of other attributes out there too that can be implemented but I think these four makes it all up to be as essential in a game where combat and exploration are features. I'd like attributes to be a feature in this game as I think the game provides lots of exploration and I think that with the addition of these attributes, it'll make the gameplay much more exciting and more immersive.

  • @WibleWobble
    @WibleWobble5 күн бұрын

    I have not been more excited for a game in a good while

  • @logakaroko7724
    @logakaroko7724Күн бұрын

    Thanks to a KZreadr named nerkin, I found out about this game and am really looking forward to the release, good luck with development!

  • @GatoSamuraiCizento
    @GatoSamuraiCizento2 күн бұрын

    and beautiful during the day, at night it has a scary, interesting feel.

  • @superfastscyphozoa
    @superfastscyphozoa2 күн бұрын

    The interiors look so cozy and warm, I just want to sleep in one during a storm

  • @deltax361
    @deltax3615 күн бұрын

    Whatever you do, it's the best

  • @Badguy292
    @Badguy2925 күн бұрын

    Looking awesome!

  • @OuranicRafflesia
    @OuranicRafflesia5 күн бұрын

    It's looking amazing! I am so excited!

  • @kirahahah
    @kirahahah5 күн бұрын

    cant wait to play this game

  • @gutzimmumdo4910
    @gutzimmumdo49105 күн бұрын

    this looks incredible

  • @steambootboy4277
    @steambootboy42772 күн бұрын

    this is torture! It looks amazing but we still have to wait :( but take your time for perfection. Great work

  • @ollieoniel
    @ollieoniel5 күн бұрын

    Love it. Wow! You are a genius.

  • @NickRickTheOnionling
    @NickRickTheOnionling5 күн бұрын

    What an incredible game! I am so excited for Lay of the Land!

  • @christophed.478
    @christophed.4784 күн бұрын

    Wow! All that's left to do is animate the vegetation during the storms and it will be perfect! This game looks really promising.

  • @kryo395
    @kryo3953 күн бұрын

    I can see myself playing as if it was my first time exploring Minecraft

  • @-Serhat1995
    @-Serhat19955 күн бұрын

    Man...this looks so goooooooood!

  • @Lars_Ziah_Zawkian
    @Lars_Ziah_Zawkian4 күн бұрын

    i love these vids and the game looks so awesome :3

  • @Thebeastoliver
    @Thebeastoliver5 күн бұрын

    This is looking great 👌👌👌

  • @doughnut_panda
    @doughnut_panda5 күн бұрын

    This is really amazing.

  • @somezw
    @somezw5 күн бұрын

    This looks awesome! One suggestion is that you could make the grass, plants and trees dynamically sway in the wind, I really think that it would make the game come alive!

  • @The_Wookiee
    @The_WookieeКүн бұрын

    I didn't really appreciate it till I noticed the occluded directional rain in the old library... nice.

  • @GertGrunberg
    @GertGrunberg5 күн бұрын

    The rain and other weather effects look very nice. Looking forward to playing it someday. Also, it would be nice to have some mechanical parts to the game as well, like cogs, windmills, wheels, etc.

  • @Maxjoker98
    @Maxjoker985 күн бұрын

    The weather system looks really good, I especially like that it seems to cast "rays" from a direction, leading to it raining through the windows in the video - Very cool! However I would add a little bit more wind-like movement to vegetation in the rain, and the reflections look to still for the rain(maybe add ripples/distortions?).

  • @jack-dalton
    @jack-dalton5 күн бұрын

    Great looking game already, so atmospheric!

  • @TNTGAME12
    @TNTGAME124 күн бұрын

    Nice job!

  • @Wolfendeathx
    @Wolfendeathx5 күн бұрын

    I'm in love with how this looks. Good work! My two cents: flowing bodies of water like streams should, imo, have carved a bit more of the terrain away. That way you could have stream and river surfaces sit a couple of voxels beneath the surrounding terrain height rather than be flush with it. As it stands, the streams currently look like a texture/material change that is painted onto the terrain height map.

  • @justchilling1644
    @justchilling16444 күн бұрын

    I love this so much, i just wish you had a discord server or something because me and a lot of other people from i can see all have ideas and visions of this game. I wish the crafting was more like vintage story where you had a minigame of adding or removing individual voxels to make stuff although if you already know about vintage story then i understand why you wouldn't as that's basically a copy paste. I just think it would go so well with how detailrd this world is being made from incredibly small voxels instead of bigger blocky formations. All in all though i still love it and hope to see more of it.

  • @nerewan
    @nerewan2 күн бұрын

    mood: "Under sun and sky, outlander. We greet you warmly."

  • @rodricbr
    @rodricbr5 күн бұрын

    this is looking amazing already, even as a WIP I'm already pumped into testing the building mechanic of this game

  • @molehorde
    @molehorde4 күн бұрын

    That is a seriously beautiful game!

  • @isaiahruland8096
    @isaiahruland80965 күн бұрын

    Just added it to my wishlist. Looking forward to a release date!

  • @thecoolestlemon
    @thecoolestlemon5 күн бұрын

    THIS IS SO AWESOME 😍

  • @mistasilly
    @mistasilly5 күн бұрын

    This looks so good... You should add some camera effects so it looks like you're walking, not gliding

  • @Mike_Oxard
    @Mike_Oxard4 күн бұрын

    im so excited

  • @CRINGLEBURT
    @CRINGLEBURT5 күн бұрын

    I am so keen for this game

  • @hagron5702
    @hagron57022 күн бұрын

    I don't knbow who you are and what this is but I love the feel of it. I'm glad this got recommended to me.

  • @joaky1989
    @joaky19894 күн бұрын

    I forgot to subscribe last time, looking forward to try it!

  • @altrogeruvah
    @altrogeruvah5 күн бұрын

    That's beautiful...

  • @cannedwither8494
    @cannedwither84945 күн бұрын

    i am very impressed

  • @NotEvenARealAnimation
    @NotEvenARealAnimation5 күн бұрын

    This game looks crazy good, i love it and cant wait till it releases

  • @piscopancer
    @piscopancer4 күн бұрын

    Man, standing ovation 👏

  • @SavoryParty
    @SavoryPartyКүн бұрын

    Im hyped for the game

  • @KassidyKobold
    @KassidyKobold5 күн бұрын

    Man i cant say this enough, this game looks fantastic and i look forward to its eventual release

  • @exhale1804
    @exhale18044 күн бұрын

    I genuinely cant wait to play this game on release. Also hoping for an OST to come to Spotify eventually

  • @drinya88
    @drinya885 күн бұрын

    Hell! So damn beautiful!

  • @MegaTranquilla
    @MegaTranquilla5 күн бұрын

    This looks so incredibly lit I dont know what to say

  • @ArthurVeronese
    @ArthurVeronese3 күн бұрын

    Will the game have a flood system? That would be an impressive difference. Don't build your house next to the river, when it rains you will lose it! Great work !

  • @user-dc9ds8jm7n
    @user-dc9ds8jm7n3 күн бұрын

    a viable way to construct in voxel was certainly the main key for your game's success. Now it can become a better life simulator + letting the player make his game then minecraft

  • @DaSkyRains
    @DaSkyRains5 күн бұрын

    Such an amazing looking game.

  • @commonfolk663
    @commonfolk6635 күн бұрын

    Oh, this recording must weight a full hard-drive :D

  • @ShiriaruKitaOld
    @ShiriaruKitaOldКүн бұрын

    Man, this looks so good already...

  • @victoryagent8831
    @victoryagent88314 күн бұрын

    The weather system looks great, one thing you could try implementing is how animals react to the storms, not sure how hard it would be to implement. But if there's a rain storm for example maybe the animals try to take shelter under trees or if there's a roof nearby they can run for that too.

  • @quartzar
    @quartzar3 күн бұрын

    HOLY SHIT. This is INCREDIBLE!

  • @agentraum6993
    @agentraum69933 күн бұрын

    Your mystical forest lakes needs some lighting as particle effects. You could add fireflies or fairy Pixies dancing around in the air

  • @KassidyKobold
    @KassidyKobold5 күн бұрын

    Special weather specific enemies would be pretty cool

  • @jhiancarlluzon3287
    @jhiancarlluzon32873 күн бұрын

    Bro made my dream game

  • @mathieu12312
    @mathieu123125 күн бұрын

    a small thing that could be added is that the sounds change depending on wether its day or night ! and also fireflies would loook amazing in this game. could be specific to a biome to encourage people to explore. and maybe a transportation system like a horse or a minecart or something. but not broken like somthing to fly cause it would brake the imersion. Idunno, honestly its reaaaaaally amazing what you have done. I am looking forward to play the game

  • @pushingpandas6479
    @pushingpandas64793 күн бұрын

    looks dope

Келесі