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Adding a Triped Robot To My Weird Shooter Game - Devlog
Hi and thanks for joining me in this devlog video! In this devlog I add a new enemy to the game. I also setup controller input and make a new area.
Twitter: / codeerdev
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Mix and Jam: / mixandjam
GMTK jam game: codeer.itch.io...
Music;
The Fritz on soundcloud: / the-fritz
LVDS on soundcloud: / lvdsmusic
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Hey guys thanks for watching :) Subscribe to see more devlogs! Also please let me know any feedback on the new ammo and stamina systems :)
@scole2401
3 жыл бұрын
Make it multiplayer!
@ELSEBA152
3 жыл бұрын
very nice stuff maybe a roll move/cartwheel roll for dodging??
@theearthburner6159
3 жыл бұрын
@@scole2401 that's a bold statement
@alexstratton2299
3 жыл бұрын
I think for the ammo maybe you could have something like an energy bar and regular bullets deplete it a little and missiles take more energy than bullets
@Skywyz
3 жыл бұрын
Add Clouds!!!
For the ammo, having it be bullets is the tricky part. if they were energy weapons you could pick up batteries (ammo) and that battery can shoot 5 small energy balls or one large energy ball. That way the global system applies but its not only picking up bullets that magically change types, it's picking up charges
@gatewaymusic3598
3 жыл бұрын
Yes. Or if you want to keep the weapon generally the same have it be a “metal” count or something like that it would make a bit more sense
@Micon3252
3 жыл бұрын
If it's energy based maybe it could encourage player to take out the new bosses for the batteries.
@MrCrocker2
3 жыл бұрын
@@Micon3252 ooh. Smart, I like that
@Codeer
3 жыл бұрын
That sounds awesome, yeah I'm definitely changing it to an energy system! Thanks :)
@tnieuwenhuizen2708
3 жыл бұрын
I was thinking of exactly the same. Amazing hahaha
If you transitioned from bullets to energy weapons, the ammo mechanic would be much more intuitive and it would fit with the theme better.
@Codeer
3 жыл бұрын
Yeah that's a great idea, I'm definitely going to change it into energy weapons!
@GH05T-S0LDI34
3 жыл бұрын
@@Codeer please read my comment
@123newjersey3
3 жыл бұрын
@@Codeer maybe the batteries will give the player a lot of energy! Which makes them want to kill them
@darkigg
3 жыл бұрын
@@Codeer is it gonna be a platformer game or an open world?
This human/crawling thing player hybrid looks so fun
@edij100
Жыл бұрын
yooo wassup my man
You're a brilliant dev and KZreadr!
@Codeer
3 жыл бұрын
Thank you Thomas that means a lot! :)
@goblinslayer6375
3 жыл бұрын
Now make a cool 3D Game ( or YOU CAN'T DO THAT )
@infectiwan4896
3 жыл бұрын
@@Codeer I have pm’d you on Twitter. Please take a look
This game is, sure strange, but original, and i cant wait it to be for sale
@GH05T-S0LDI34
3 жыл бұрын
Agree
@darkigg
3 жыл бұрын
Me too just is it an open world or platformer? Also there aren't any objectives yet and the map looks pretty boring so he still got lot of work to do but I'm sure he will do it good
@Username-zq5ln
3 жыл бұрын
@@darkigg bro of course it looks boring man this is his 4th devlog. are u good?
@lechking941
3 жыл бұрын
fuck the sale im going full price my dude. its gonna be one to get i say. plus when i lvoe a game i like to suport as i can
@beach9131
3 жыл бұрын
@@Username-zq5ln I know what you meant, but that kinda sounds rude,
I like the Shadow of the Colossus style of destroying enemy weakpoints instead of a traditional health system great work so far
The new enemy seems pretty easy to defeat. I'd recommend making it a bit trickier, but not by much. Maybe make it slightly harder to get onto the robot, or have it knock the player off after a battery is taken out
@r6scrubs126
3 жыл бұрын
yeah I agree, once one battery is taken it out should throw the player off and then you have to repeat
@flat-seventh
3 жыл бұрын
and perhaps have more shootable things- maybe they're timed, and you have to hit 3 weak spots to deactivate the robo. might work!
@fall-neckthetallneck2977
3 жыл бұрын
@@flat-seventh I like the idea of shooting 3 weak points to temporarily disable the robot to make it climbable. Then for higher difficulty levels, it could have a shorter amount of time to climb to the battery and take it out.
@Nova_Ghost_Gamer
10 ай бұрын
That would probably make it a boss turned into regular foe.
Codeer, what if an enemy that comes out of the ground as some sort of mechanical earth worm that is used to mine the planets of it's rich mineral resources, I think it would fit well to the games plot, just a thought.
@thatfinegentleman
3 жыл бұрын
Not a bad idea
@aaronzaharias9110
3 жыл бұрын
**Terraria flashbacks**
@Dingle3334
3 жыл бұрын
@@aaronzaharias9110 *you feel vibrations from deep below*
@aaronzaharias9110
2 жыл бұрын
@@Dingle3334 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
3:46 expanding on battery system - it would be cool if you put out one battery, robot becomes "sloppy". Since he missing one battery and does not have enough power to function properly
@xavierdulla2000
3 жыл бұрын
Or what if you can put in your own sort of “hacking batteries” and control the robot
@dontkickmychick6076
3 жыл бұрын
@Ezequiel Ciamparella warcrimes are legal when theres nobody to enforce them
@aaronzaharias9110
3 жыл бұрын
@@dontkickmychick6076 Yes
Maybe some kind of large cave areas giving the player the option of jumping chasms climbing walls or maneuvering the ceiling, maybe some kind of spider creatures that also climb on the walls like the player, and removing enough of the legs causes them to fall to the ground and change attack style
First of all, this is my first time seeing this KZreadr. Second of all, this game looks sick. Third of all, you could turn this into a genuinely great game that is comparable with games from big companies.
These devlogs of your game are the best. They are pretty cool to watch
“where you can run and climb stuff” I’m sold on this idea.
@Azure9577
2 жыл бұрын
Shadow of the colossus has that
Dude thank you so much for fixing the planets. Previously, the light side was facing away from the sun, now they’re actually lit up by the sun!
Be careful with the shared ammo system, as it causes sometimes overlooked concerns. With a shared pool, you cannot just switch to a different gun when one gun runs out of ammo. Shared pools can also exacerbate or create weapon balance issues, as using any weapon reduces how often you can use every other weapon.
Can't wait for this game. Your ideas are amazing.
@Codeer
3 жыл бұрын
Thank you!
@jackhathaway9081
2 жыл бұрын
@@Codeer i like the enemy it looks like a tripod from war of the worlds
This game looks really promissing, I can't wait till it releases! Such high qulity video, too
@Codeer
3 жыл бұрын
Thank you!
Disabling the boss rather than depleting it’s health bar is genius
Never seen a laptop hinge like that, it's very cool. It's interesting how that same sort of hinge is used in your robot design
The one thing I feel like is needed at least for the robot is a clear way to know how to defeat it. like maybe are marker of some kind or a visual way (like having the robot look at the box are or if it can't see you it also looks near the box) because I know if I played this I would just try shooting it down or its legs like the first big boi robot. besides that everything looks great!
@bean40
3 жыл бұрын
Yes, maybe like orange dots on the legs to indicate the play should climb there
@ODCrab
3 жыл бұрын
Black and yellow stripes on the battery box to make it stand out.
@makiito4170
3 жыл бұрын
i feel like it would be a matter of preference personally i like not knowing what to do because it feels more satisfying when i figure out what to do on my own. i think a hint would be a good way to give the player an idea of what to expect, but not outright tell them what to do, since they still have to find the panel with the batteries. for example: "the boss has no health bar and you cannot damage it, surely there's another way to bring it down?"
@bean40
3 жыл бұрын
@@makiito4170 actually, yeah! I mean, eventually the player would be curious enough to figure it out, it also gets them more curious about the game
@shadowscorpion8661
3 жыл бұрын
@@makiito4170 ooo good idea! like a popup saying that, it pushes the player in the right direction without holding their hand. I like that a lot
I love the new biome! The blue grass just looks so chill and I love the look of the trees contrasting with the ground. I don't understand how an individual can create this stunning and amazing games. I'm really excited for more devlogs, and I can't wait to play the game myself. Insanely amazing work!
@Codeer
3 жыл бұрын
Thanks that means a lot! Glad you like the new biome :)
@dontkickmychick6076
3 жыл бұрын
Makes me sad that ill never be able to
Suggestion: When you change each weapon, the game can calculate for you how many bullets of that weapon you can shoot besides showing the "total ammo" you have. Good luck on your game :)
I find it absolutely awesome that my comment about the sun and planet shadows few parts back actually made you to remade the planets completely. Kind of. I also feel bad for making you do more not-yet-really-necesarry work. But sill. Awesome. Keep the devlogs up, please.
omg i literally just checked last night to see if my notifications were bugged because i hadn't got a notification for one of these videos, and less than 24 hours later it gets uploaded lmao Edit: That new robot also looks AWESOME, i love the battery idea
@Codeer
3 жыл бұрын
Haha that's awesome, and thank you!
@LeonserGT
3 жыл бұрын
@@Codeer boss idea - this robot's big brother with multiple head-arms, each having its own battery
@Dfl_jason
3 жыл бұрын
@@LeonserGT oh and also maybe something on top of it for player to Dodge when climbing on the robot like something that would be shooting at the player or something like that
This game looks so sick. Gives me astronear vibes
@robbieaulia6462
3 жыл бұрын
I think it's more of an anti-astronear since you instead wants to stop the planet's exploitation of resources meanwhile in astronear you just suck any resources you see
Here’s an idea: a robot that searches for you and when it does it goes to the nearest enemy the only way you can not be seen is hiding/shooting at it
I can’t wait for this to be released! You have been doing a great job on this and I have been watching your videos for a while. Keep up the good work!
I think a tutorial level that explained mechanics like the ammo system would fix most players confusion
@Codeer
3 жыл бұрын
Definitely! Some sort of walkthrough tutorial as part of the story would be great :)
00:21 the hinge is amazing
@irenedjapa8805
3 жыл бұрын
What laptop?
@wafi5576
3 жыл бұрын
@@irenedjapa8805 I think one of Microsoft surface devices.. The New version
The stamina and ammo concept seems very interesting and unique. When you were talking about the stamina, something i thought of was like adding an object or different ability that would cause you to slide around, kind of like shield surfing in zelda.
Just found your channel, definitely here to stay! Love what I’m seeing so far
I watch a lot of devlogs because they're entertaining or for inspiration but not because I'm interested in the game. This one is different. There's no way I'm not getting this game when it's out.
@Codeer
3 жыл бұрын
Haha that's awesome, thank you!
this looks so cool! i think a robot enemy that has a crab-like design would be neat
I feel like a simple camera shake when the larger enemies stop could make them feel more impactful and help convey a greater sense of weight
Hey coder, I think it would look a lot better if the “thing” on the end of the neck would rotate and maybe even have the eye come out of the triangle a little!
These devlogs are by far the best I've seen in a long time.
Looks Good so far, I'm still hyped!
An Energy System would be smart for many reasons beyond ammo and could unite all the game systems: - Triped batteries are a HUGE energy resource, making battle worth it - You could set up solar panels/energy gathering machines that you then have to defend - Breaking into bases could be to steal your competitor's energy resources - A "power a ship to get off planet" mechanic to finish levels - Certain energy resources are huge and you have to roll them across the map to your machinery to process - Energy could be used to craft more weapons/power-ups
This game is looking amazing!
Anything large in this game will be an easy way to keep it interesting
The ammo system sounds really good actually. I wouldn't know for sure until I play, but it sounds great.
@DoxyYT
3 жыл бұрын
i dont like it tbh its kinda op and annoying
@funnylaughed7423
3 жыл бұрын
@@DoxyYT Well if he balances the guns and ammo locations around it, it could be fun. For example, in most games you would go from a weak pistol to a strong pistol but the strong pistol needs rarer ammo. You could also have a rifle that also needs its own ammo. In this, the pistol and the rifle are just as good, but they're better in different circumstances. Assault rifles are good for a few enemies, rocket launchers for groups of them, and pistols for specific enemies, etc.
This game looks super silly and fun, I quite like it! One thing I'd do design wise is work on a visual language. Using certain colors or materials to indicate weak points or indestructible armor. That way when people look at this thing, and see that it's invincible to weapons, their first instinct is to think "so how can I defeat it without weapons?"
That art style is awesome! I reckon you should change the weapon to be more of a stun beam that gives the player time to use his crawl ability to deactivate the robot, like you did with the new robot but will all of them. That way it's more unique and showcases the gameplay feature of crawling. Just an idea! Look forward to more!
Yay another devlog! It’s always good when you wake up and see “codeer uploaded a new video!” Best KZreadr :D
When the player transforms I think adding like a grapple arm that works like the grappling hook in the Arkham series would be nice to add
@crycrcfyhf8862
3 жыл бұрын
Grapple arm wold be cool but not like the Arkham one. That’s just click button go in straight line to specific point. literally would add nothing to combat and would only simplify if making it worse
@MattWyndham
3 жыл бұрын
batman's grapnel gun is a mechanic where the player can basically teleport to a (usually higher) location far away. There is a sweet animation where batman shoots a rope out, and then retracts the rope and flies towards the spot, but the basic mechanic is "teleport to a spot that I'm pointing at". This kind of mechanic makes sense in a batman game where you are incentivized to get up high and swoop down on bad guys. This freaky shooter game has already incentivized climbing and built many mechanics around that climbing. This newest enemy requires you to trigger the creature to attack with its face so you can climb its neck and kill it. If you could grapple hook to the creature's neck it would make it too easy. At the current balance of the game, a grappling hook would be too powerful. The only reason to include a grapple hook is if you want to reward the player for accomplishing a difficult achievement (like kill a difficult boss or complete a large crafting path to get a special item) by giving them a new ability (grappling hook) that makes them feel a lot stronger. Perhaps killing these tall boys without a grappling hook gives you special parts (like you break down the batteries that you remove and it drops special components), then you craft those components (or use them as a special gas) into a grappling hook and now you can kill those enemies a lot easier. So if there is a new area later on, like a floating rock field area or a castle in the sky or maybe an island in a deep sea (the player can't swim), then the grappling hook could be used to get to that new area. Maybe there are more interesting resources/craftables in that area, or maybe there is a cool challenge boss to kill. But simply adding a grappling hook to the start of the game would make it too easy. (Terraria does a really good job of giving you more powerful tools as you defeat bosses, and then gives you more powerful bosses/enemies to fight that are tuned to the power level you have just reached)
@nilla2199
3 жыл бұрын
Btw a good use for it is to be used on flying enemies that need to be taken down in a certain way or floating platforms out of player reach
@crycrcfyhf8862
3 жыл бұрын
@@MattWyndham just make it act like an actual grappling hook. So you have to take into account speed, momentum,hight ,angle of release etc Then it could be something amazing. Just imaging jumping off a robot you just destroyed, aiming and grappling towards another mechs leg flying under its leg launching you 30ft in to the air then landing on its head and pulling out the battery.
@MattWyndham
3 жыл бұрын
@@crycrcfyhf8862 That's incredibly frustrating as a player because a true grappling hook means you no longer have any control over where you are moving. But if you allow the player to control movement in the air then it's basically a restricted flight mechanic and that's fine. Risk of Rain 2 has a grappling hook mechanic for the Loader character, but that is a cheat because you can control the character while she is grappling, so it's more like limited flight in game mechanic terms
I plan on being a game developer and I am taking that course and it's so good seeing youtubers like you around.
awesome videos and awesome game- cant wait for more logs and the eventual release
Im always waiting for your devlog. The game is so cool, the design and the mechanics are awesome
This game just looks… good. There’s something so badass about seeing Goliath robots shrouded in mist patrolling in the distance
Inspirational stuff man. Great job!!
I just have to say i want to see this game completed. It looks like a really unique, interesting third person shooter, and it isnt even finished yet. It makes me think of shadow of the colossus as a sci fi shooter. Keep up the good work.
For the traversing part you should add the arms that extend to hit the crystal's, it goes with the theme a bit more also a lot cooler to me.
Dang, "Spiderman No Way Home" is nice tho in game
The climbing mechanic looks proper good and seems really slick and controllable. Only just came across your game looking for procedural animation videos. All I can say is instant sub and I can't wait to watch more. Great stuff man! About shared ammo, one issue that dissuaded me from having that system in my game was that it discourages using different weapons. Players will likely stick to their favourite weapon for most of the time. Saying that though having weapons filling very specific roles will definitely help. Explosive for groups, short, mid and long range options. Different projectile speeds balanced against damage and rate of fire in addition to unique damage/projectile mechanics like a saw blade boomerang, homing ability or something. The rest is scope creep I think because the game looks incredible as is. You could add elemental damage and resistances, though for a robot enemy type you could go for surface type resistances against different weapons (energy damage better on shields, explosive for metal or piercing damage against weak spots like glass eyes or in between joints). I'll throw some more stuff in case anything resonates. Perhaps have magnets, EMPs, hacking/turncoat weaponry, disabling/destroying/freezing enemy limbs/weapons, enemy buffs, that one annoying enemy type, support class enemy types, player abilities/power-ups, some other Doom Eternal mechanic here, enemy emotions like normal angry, scared or player buffs.
Magnificent 😍😍 Oh how I love your game style You are a genius, adept, professional Dark magic how you put everything together Sketches Diagrams Working flow etc
This looks amazing.
You should add some lore elements eventually, that would be awesome. Also, how far into development are you? I would love to play this when it's done. Edit: I think that the really big enemies should fall slower (if you can do that without messing with gravity), or have puffs of terrain when they hit the ground to really sell the scale. It would also be cool if there were dead astronauts, like you aren't the first one there. It would also be cool if the robots had a ammo container that you could loot the same way you pull out batteries, and then the box dissapears and gives you ammo. Sorry this is so long lol
I love your ammo system, hopefully it makes its way into more games
For the ammo, having the resource pool and weapon types have a unified design for the GUI will help. If you have a maximum ammo the player can carry, then having a clearly visible colored bar or wedge related to the selected weapon is a good way to tell the player "you are taking this much of a slice from your resources when using the selected weapon.
This looks awesome
@Codeer
3 жыл бұрын
Glad you like it! Thank you!
This game is looking really cool! When is it set to release to the public, I would love to play it :D
0:21 that laptop's **thing** that holds the keyboard and monitor is Dope!
Having a futuristic looking bike in this game would feel damn good. The player going around on bike and exploring. Player can use the battery it got from Robot enemy to first start the bike
The ammo should be energy units and the guns should shoot energy projectiles or lasers.
Hey Codeer I gotta say your games is cool af but I got a question How did you learn how to code and make And we’ll how do I learn how to code and make games like Dani milk man and we’ll you! Edit. I should probably learned blender before I learn how to code what do you recommend?
@krizsan0596
3 жыл бұрын
For learning blender, there is default cube on youtube For learning coding, I would recommend brackets on youtube
@SpunzieBoy
3 жыл бұрын
@@krizsan0596thx 🙏
@SpunzieBoy
3 жыл бұрын
@@krizsan0596 do you mean brackey?
@krizsan0596
3 жыл бұрын
@@SpunzieBoy damn autocorrect
So damn good. you've gotta be one of my favorite game dev youtubers. I think having a grappling hook in the game could work really well in terms of the issue you were having with the movement becoming boring at times. If you were going to add it I would reccomend implementing one similar to that of the pathfinder character in apex legends (or titanfall 2 but they are basically the same). If you have ever seen someone use this style of grappling hook, although it takes some skill, with a little practice the player is able to speed around environments and fling themselves through the map. This can make traversing even the most dull places very enjoyable aswell as giving the player a real sense of speed and control over how they move. It could also make for a very interesting mechanic when fighting some of the enemies. It would be awesome to see an enemy that had ungrappleable armor that you had to shoot off in order to be able to grapple ontop or somewhere else on the robot and remove its batteries. Or maybe one robot cannot be grappled onto at all and you have to wait for it to summon drones in order to use the drones to grapple ontop of it. Anyway that's just a suggestion I love what your doing with the game and can't wait to buy it once it's finished!
Depending on how common the new Enemy is, removing the battery can become a trivial task or even an annoying one since there isn't any other way to destroy it. The player should have options to deal with their issues and then pick a certain option depending on their situation. This is obviously more of a balancing issue (if not a concept one) and this game sorta looks like its getting to those final stages (idk your end goal). But damn you are very talented and i wish i had half as your talent/experience. With love from a first year game dev uni student
Personally, I find that the blue grass blends into the sky too well, making it look bland. Compare it to Breath of the Wild and the Pathless, they have green grass and blue sky, showing more contrast.
@normanbestboi9117
3 жыл бұрын
Maybe purple grass? Maybe even chrome? That would be weird lol
@masterboa6321
3 жыл бұрын
solution: green sky
Needs a lot of optimisation, the fps are sinking
A single collective ammo type is a great idea, but might need some help to seem logical or intuitive. First, rename the ammo something like "Nano-Bits" or "Destructo-bits" to imply that these things are more than just bullets and can be universal. Second, it's probably pretty important to have a script that divides the total by a given amount depending on what weapon is equipped. For example, you might have 50 Nano-Bits, but when you switch to a rocket launcher, that number now appears as 10. Third, a game mechanic such as this should have more than one use. Maybe it's ammo, but Nano-bits also serve as upgrade points or repair tokens. That way, there's still a reason to display the total rather than just its current worth in ammo. Great idea and wonderful project, thanks for sharing!
Wow this looks awesome! Even your game jam game looks really polished!
I'm genuinely super excited to try out this game, it looks super fun.
Universal ammo is a GOOD idea You have a lot of really creative mechanics and clever methods.
Really interested cool game mechanics, beautiful atmosphere, epic giant robots, and enjoy the puzzle element. Brilliant.
Getting massive Risk or Rain vibes from the look, love it.
The game is coming together really nicely Great job
ideas: 1) make it so the robots attempt to capture the wildlife, implying they are there for a reason 2) add cool lore, like a symbol on the player's suit that's also on the bots somewhere 3) add boss music when a 'large' enemy that hasn't been encountered yet comes by, like menacing and ominous music when the drone spawner first turns to look at you 4) idea for the conclusion/end of the game, the player encounters an inactive Teleporter and a large number of top level enemies that resemble the mutant player are spawned and chase players down a path on the other side of the Teleporter, these things would lead the player to a seemingly abandoned nearby lab/spaceship, it would be crashed into a mountain front first and there would be a large hanger with a hole seemingly ripped in to the middle, and more of those robots will chase the player until they get inside and then they turn passive, this hangar would be an area that looks like you would find those robots in, there would be computer modules in front of each 'chamber' implying the restraints failed, there would be a door leading to a maze of rooms and paths. in these there would be occasional sounds that resemble the noise the player makes when walking in mutant form, the corridors would all lead to a cockpit and a chair, with blank monitors and controls surrounding the player, then if the player presses a button the ship activates and begins self repairing, as indicated by monitors turning on and showing a progressively more complete ship being repaired, the ship would then be launched into the air and space, where a massive planet like structure, that gets hinted to be the first background plant the player sees by it's shinyness and possibly the direction enemies come form, and the player sees that it's made of metal and churning robots as it slowly pans into view and trains it's cannons on player ship, and it's hangar gets released, this would be the final boss, and it would be the hardest yet as there would be large swarms of flying enemies plus the numerous cannons, once it dies it triggers a cutscene where it crashes into a nearby planet and the camera goes into the thing through an opening where it quickly rushes through all the places on the inside, where it comes across the area the player was forced to shoot to kill it, it then flashes and turns on and dramatic sound plays yeah I put way too much effort into that lol
So cool, your game is so unique! Its a huge inspiration for me!
5:51 Not sure if you noticed, but your speech matched perfectly with the beat right about here.
🎵 He flies through the code with the greatest of ease.🎵
I really love the look of the game. The style is wonderful.
I cannot wait for this to be released. The style is awesome
Can't wait for this! Grew up playing shadow of the colossus on the PS2, and this game looks so perfect, I'm hyped.
your ammo system sounds very intuitive and I love it!
You got a real special channel here, keep up the amazing work!
@Codeer
3 жыл бұрын
Thank you!
When transforming into the spider-thing, you should let advanced enemies to track you by following the substance you left behind when crawling. And also you should add some way to get your own batteries and after removing the batteries from that robot, you can put your batteries and control it and let the robot charge itself by using the crystals.
Pulling those batteries out is so oddly satisfying...
can't wait to buy your upcoming masterpiece ! great job as always! keep working smart
Hope to see those batteries re-used for solving puzzles in the future. Would be a pretty good way of getting more use out of those enemies.
Add spawnable vehicles next (like a spaceship, rover, etc.) In order to make them, you have to get blueprints from structures and materials from killed robots or creatures.
First video from your channel that I see, that game is really impressive
In terms of ammo system, flipping it around may be more intuitive. Right now, 5 is sometimes less than 5. Instead, you could make it so that 1 is occasionally 5. Base it off of a "clip" or something, call them ammo blocks that your weapons absorb to create their specific ammo. But some weapons need 1 block and some need less than that? Just a thought
I've loved watching these I recently started my own game and seeing the possibilities just makes me more excited
@ThunderStormFortnite
2 жыл бұрын
good luck on your game
@VoidG7867
2 жыл бұрын
@@ThunderStormFortnite thanks
nah i'm so so impressed by this you are not just an amazing game creator your a fantastic video creator
This looks amazing dude! After you remove the first battery i think it would be cool if the robot acted really erratic and convulsing to add some challenge to get that last batt out and destroy this beast for good
This game is so dope @codeer! Every time I see it it makes me want to make something with procedural animation 😍. Thanks for sharing.
@Codeer
3 жыл бұрын
Thank you! and if you haven't already, you can check out my procedural animation tutorial to get started :)
@GrahamOfLegend
3 жыл бұрын
@@Codeer will do!
That would actually be pretty cool if you had the music in the background of the game be the same as the background music in this video. I love it. And I just like the idea of having chill vibe music remix playing in the background of a chaotic sci-fi game like this.
That game looks so cool! I would definitely buy and play it! Keep it up man! :)
sorry for being late but I have just realized your filming style and see how excellent it is