Achieving Realistic Visual Styles in UEFN with MetaHumans and Marvelous Designer | GDC 2024
Ойындар
Join the experts on a walkthrough of the new technology that enables creators to bring realistic visual styles-including MetaHumans, clothing, and environments-into UEFN.
Пікірлер: 26
the 60 mb meta human needs to be in Regular UE too. give us the option to have it enable. it honestly look good enough for a bustling city optimization.
@reblium
2 ай бұрын
Try Reblium which gives u optimized digital human in regular UE
@naufaldihilmi8507
2 ай бұрын
@@reblium Looks great but couldnt find a lot of tutorial about integration
@chriscoppens3535
Ай бұрын
You sir, are right. Some of us are making games and have no need for 1GB+ characters :D
It was so cool to attend this talk in person and hear how they were able to accomplish this!
I LOOOOOVE it!!!!! It's amazing and looks way simpler than traditional cloth workflow!! I tried to use Metatailor and 3D Atlier (UE5.0~UE5.3 cloth simulation & setup addon) but that is not a UE's built-in system. That support is so great and stunning.
I want to use that material system they created, hopefully I find out when it's released with the assets
if we make a game on UEFN, can we release them on steam and other platform or only on Fortnite Univeverse/ Epic?
can you publish your meta human project as a free demo?
I'd prefer using Volumes for offloading parts of a ship or map. That way the incremental loading isn't so apparent. Longer process though.
Love the trick using data layers and mutator volumes!
I love the sound of Jakob's beard rubbing across my ears 🥰 Makes me miss him even more.
I am really looking forward to this database in fab alpha, hoping that it will be free!!!
RELEASE THE VERSE TALK!!!! I KNOW U ARE HIDDING IT FROM US!!!
@duplagame9348
2 ай бұрын
i think they dont recorded it
@carlosrivadulla8903
2 ай бұрын
@@duplagame9348 they answered me in the stream today. All the GDC videos ll be posted in the coming weeks
Broke my brain. What unreal needs is what we call Scope Boxes in Revit in order to spilt levels.
Is this ship scene demo already available for public use?
@outdated_person
Ай бұрын
No. but I am sure that soon it will be like the same desert.
Hey Epic, big fan! Can we use realistic skin models in custom Fortnite Islands built with UEFN? I want to use MetaHumans in these islands, but I'd love the player character to match the environment's realism and avoid the uncanny valley effect. Think like how the characters changed for the LEGO maps.
60 MB.... 😳Wow...
can we get the POM material function?
Release the aliens ! and ufos
Great Advancement in technology with Marvelous Designer and UE5 but the main presenter made it painful to watch. PLEASE PRACTICE THE NEXT TIME YOU HIT THE STAGE.
Kinda tired of everything being about uefn now and not the real engine
@MrJacobgood1
2 ай бұрын
I honestly think that the engine is morphing into a meta/uefn thing in the future