Achieving Realistic Visual Styles in UEFN with MetaHumans and Marvelous Designer | GDC 2024

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Join the experts on a walkthrough of the new technology that enables creators to bring realistic visual styles-including MetaHumans, clothing, and environments-into UEFN.

Пікірлер: 26

  • @naufaldihilmi8507
    @naufaldihilmi85072 ай бұрын

    the 60 mb meta human needs to be in Regular UE too. give us the option to have it enable. it honestly look good enough for a bustling city optimization.

  • @reblium

    @reblium

    2 ай бұрын

    Try Reblium which gives u optimized digital human in regular UE

  • @naufaldihilmi8507

    @naufaldihilmi8507

    2 ай бұрын

    @@reblium Looks great but couldnt find a lot of tutorial about integration

  • @chriscoppens3535

    @chriscoppens3535

    Ай бұрын

    You sir, are right. Some of us are making games and have no need for 1GB+ characters :D

  • @DoomsDay117x
    @DoomsDay117x2 ай бұрын

    It was so cool to attend this talk in person and hear how they were able to accomplish this!

  • @muviing5427
    @muviing54272 ай бұрын

    I LOOOOOVE it!!!!! It's amazing and looks way simpler than traditional cloth workflow!! I tried to use Metatailor and 3D Atlier (UE5.0~UE5.3 cloth simulation & setup addon) but that is not a UE's built-in system. That support is so great and stunning.

  • @autosativa
    @autosativa2 ай бұрын

    I want to use that material system they created, hopefully I find out when it's released with the assets

  • @naufaldihilmi8507
    @naufaldihilmi85072 ай бұрын

    if we make a game on UEFN, can we release them on steam and other platform or only on Fortnite Univeverse/ Epic?

  • @ZackSlaughterPK
    @ZackSlaughterPK2 ай бұрын

    can you publish your meta human project as a free demo?

  • @LordCommanderGuts
    @LordCommanderGuts2 ай бұрын

    I'd prefer using Volumes for offloading parts of a ship or map. That way the incremental loading isn't so apparent. Longer process though.

  • @StrayVertex
    @StrayVertex2 ай бұрын

    Love the trick using data layers and mutator volumes!

  • @corshmell
    @corshmellАй бұрын

    I love the sound of Jakob's beard rubbing across my ears 🥰 Makes me miss him even more.

  • @outdated_person
    @outdated_personАй бұрын

    I am really looking forward to this database in fab alpha, hoping that it will be free!!!

  • @carlosrivadulla8903
    @carlosrivadulla89032 ай бұрын

    RELEASE THE VERSE TALK!!!! I KNOW U ARE HIDDING IT FROM US!!!

  • @duplagame9348

    @duplagame9348

    2 ай бұрын

    i think they dont recorded it

  • @carlosrivadulla8903

    @carlosrivadulla8903

    2 ай бұрын

    @@duplagame9348 they answered me in the stream today. All the GDC videos ll be posted in the coming weeks

  • @wawalkinshaw
    @wawalkinshaw2 ай бұрын

    Broke my brain. What unreal needs is what we call Scope Boxes in Revit in order to spilt levels.

  • @herrscheroflolly5255
    @herrscheroflolly52552 ай бұрын

    Is this ship scene demo already available for public use?

  • @outdated_person

    @outdated_person

    Ай бұрын

    No. but I am sure that soon it will be like the same desert.

  • @atisketches
    @atisketchesАй бұрын

    Hey Epic, big fan! Can we use realistic skin models in custom Fortnite Islands built with UEFN? I want to use MetaHumans in these islands, but I'd love the player character to match the environment's realism and avoid the uncanny valley effect. Think like how the characters changed for the LEGO maps.

  • @screenapple1660
    @screenapple16602 ай бұрын

    60 MB.... 😳Wow...

  • @vslash0
    @vslash02 ай бұрын

    can we get the POM material function?

  • @PuppetMasterdaath144
    @PuppetMasterdaath1442 ай бұрын

    Release the aliens ! and ufos

  • @CITPrep
    @CITPrep7 күн бұрын

    Great Advancement in technology with Marvelous Designer and UE5 but the main presenter made it painful to watch. PLEASE PRACTICE THE NEXT TIME YOU HIT THE STAGE.

  • @Hyperlooper
    @Hyperlooper2 ай бұрын

    Kinda tired of everything being about uefn now and not the real engine

  • @MrJacobgood1

    @MrJacobgood1

    2 ай бұрын

    I honestly think that the engine is morphing into a meta/uefn thing in the future

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