Accurately Measuring the Terminal Velocity in Genshin Impact

Ойындар

If you for long enough in Genshin Impact, the player will fall at a constant velocity. This velocity is called the terminal velocity and I originally measured it back in my first video on Genshin's gravity, however, I ended up determining that the measurements in that video weren't that accurate. In this video, I will accurately measure it to redeem myself.
Previous Videos
[1]: "Measuring Gravity in Genshin Impact" by @CountSacke
• Measuring Gravity In G...
[2]: "Using Statistics to Accurately Measure Gravity in Genshin Impact" by @CountSacke
• Using Statistics to Ac...
[3]: "Proving there's Gravity in Genshin Impact" by @CountSacke
• Proving there's Gravit...
Other Recommended Videos:
Measuring distances: "How to Measure Distances in Genshin Impact" by @CountSacke
• How to Measure Distanc...
Optimizing Artifacts with Calculus: "I Used Calculus to find the Best* Artifacts | Genshin Impact" by @CountSacke
• I Used Calculus to fin...
#physics #genshinimpact #gamephysics #kinematics
Chapters:
0:00 Introduction
1:21 What Went Wrong?
4:16 Modeling the Terminal Velocity in the Kinematic Equations
10:20 Recalculating the Terminal Velocity
15:55 Which Model is Right?
23:56 Conclusions and Recommendations
Genshin Impact Name: Keacs
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Пікірлер: 19

  • @p.s.arlove1780
    @p.s.arlove178020 күн бұрын

    I don't know how I got here but here I am and here I stay.

  • @CountSacke

    @CountSacke

    19 күн бұрын

    Haha that's nice to hear :)

  • @Lennis01
    @Lennis0113 күн бұрын

    The difference between going "ow!' and going splat. Got it.

  • @CountSacke

    @CountSacke

    12 күн бұрын

    Lol, if you insist. I don't really know at what height the player dies from fall damage though.

  • @CountSacke
    @CountSacke18 күн бұрын

    I have no idea how or why this video blew up so much, but thank you all sooo much. (Seriously, I expected at most 40 views). Funnily enough, this video has more views than the second video I made about gravity, and a lot more than the first one lol

  • @GraveUypo
    @GraveUypo19 күн бұрын

    the thing with gravity in this game, is that it's relative. you can clearly see in this very video that it's higher than normal for xianyun on her first E cast than it is normally.

  • @CountSacke

    @CountSacke

    19 күн бұрын

    Well yes, but without using any elemental skills or just modifications to the player movement, all characters consistently fall with the same acceleration as I proved in the first video. That consistent value for gravity is what I measured.

  • @Sl4ts_
    @Sl4ts_18 күн бұрын

    i'm glad i found this video! fun little exercise to follow along, especially since i'm studying for my AP physics exam that's later this week

  • @CountSacke

    @CountSacke

    18 күн бұрын

    Nice to know you found it useful. Good luck on your exam :)

  • @ScaranarawithspaghetticubeWEEE
    @ScaranarawithspaghetticubeWEEE19 күн бұрын

    This dude doesn’t have 1 million subs? Crimes

  • @CountSacke

    @CountSacke

    19 күн бұрын

    Ty for saying that :) Though, I’m not that surprised with the amount of subs I have. Educational Topics + Video Games is a more niche audience so it is what it is.

  • @ScaranarawithspaghetticubeWEEE

    @ScaranarawithspaghetticubeWEEE

    19 күн бұрын

    @@CountSacke As long as you’re happy :)

  • @CountSacke

    @CountSacke

    19 күн бұрын

    Of course if I had 1 million subs I wouldn’t be complaining in the slightest XD

  • @storagecrafter5701
    @storagecrafter570119 күн бұрын

    yo what is this content? 😆

  • @CountSacke

    @CountSacke

    19 күн бұрын

    It’s physics applied to a video game.

  • @ScaranarawithspaghetticubeWEEE

    @ScaranarawithspaghetticubeWEEE

    19 күн бұрын

    It’s great content, that’s what.

  • @Continental_Champ
    @Continental_Champ17 күн бұрын

    why

  • @CountSacke

    @CountSacke

    17 күн бұрын

    Why not?

  • @lanceelopezz223

    @lanceelopezz223

    14 күн бұрын

    bcuz :DD

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