ACC vs AMS2 - Battle of the GT3's - Physics Updates

Ойындар

Assetto Corsa Competizione and Automobilista 2 have both gone through major updates recently with AMS2 v1.5 and ACC on v1.9. In this video I drive them back to back and see what the updates offer up in each sim.
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Driving Hardware:
Fanatec DD2
FV2 Wheel with Advanced Paddle Module APM
Heusinkveld Sprint Pedal
Elgato Stream Deck as a Button Box
Beyer Dynamic MX300
PC Spec:
Asus ROG STRIX Nvidia RTX 3090 oc
Intel i9 12900k CPU
32 GB Corsair Dominator DDR5 RAM (16GB x 2)
Corsair H115 Elite Capellix CPU Cooler
4 extra RGB Fans in Corsair 5000D case
Corsair 1000w PSU
Other Hardware:
GT Omega Prime profile rig
AOC 34 inch 21:9 Ultrawide - 144hz
27 inch monitor above main monitor for Timing Apps.
#automobilista2 #assettocorsacompetizione #automobilista2vsassettocorsacompetizione #assettocorsa

Пікірлер: 176

  • @froreyfire
    @froreyfire11 ай бұрын

    AMS2 was the first sim that could make me feel the weight transfer and communicate driving physics to me via force feedback. I don't know if it's realistic, but it sure is helpful. In ACC it's all head knowledge to me.

  • @abeidiot

    @abeidiot

    11 ай бұрын

    it feels too forgiving as of now, but the force feedback is top notch, so I feel more confident about driving to the limit in ams2 even if they make it harded to catch spins later some day

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    They both do a great job of the weight shift thing generally. My advice is do not go with recommended ffb settings. I generally keep the as raw as possible, how the game devs intended. It's the only way to truly compare. If you can drive either one fast, you'll transfer to the other easily. ACC is definately more twitchy and less forgiving. But the concept of driving lines and moving the weight around is identical.

  • @jota.191
    @jota.19111 ай бұрын

    Funny how half of the comments complaining about AMS2 say one thing and the other half exactly the opposite.. "In AMS2 the car looks twitchy, it moves from one side to another [...] I still don’t feel that the car is firmly on the ground" "GT3 in AMS2 seem way too stable" A simulation is a projection of what is really going on (some outputs are just cropped since the sim rig is not an actual car...). How realistic is each implementation sometimes has more to do with how our brains are wired that with "correctness". My advice to all of you is: just enjoy your favorite sim (or perhaps all of them if you can afford it).

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    100%. Drive what you enjoy is the most important thing.

  • @unotoli

    @unotoli

    Ай бұрын

    Enjoy GeneRally or else, just don't call it a simulation. AMS2 is a fantastic race-game, beautiful, amazing DLS set (except LeMans flick made in time of LMU release). But at best, it is a simulation of a simulator. Nice stuff to show non-racing friends and have fun during a beer party with VR. Talking about VR - If you can't see difference on 2D screen, try various "sims" in VR, you will immediately see where inertia and physics is weird and cut-cornered.

  • @jota.191

    @jota.191

    Ай бұрын

    @@unotoli AMS2 haters have not even used that story for a year. Go back to the gulag.

  • @Zakalwe-01
    @Zakalwe-0111 ай бұрын

    AMS2 is highly car dependent. From day one, the Brazilian stock cars have felt brilliant, and the old ones still do. The GT3s still struggle though, and it’s that variability in handling (sometimes randomly happening mid-race), that kills the sim for me, but it’s taken a long time to wear me down. I’m really into ACC these days, but recently reloaded RR, and man, I’d forgotten how good it is.

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    Yeah for sure. There are cars in AMS2 that are way superior on the handling model. AMS2 is one of the best out there. This video was just looking at a GT3 in isolation, and I agree with you, it did struggle a little one the physics side, particularly on the front end.

  • @burento8917

    @burento8917

    10 ай бұрын

    How many Brazilian stock car have you driven? How many gt3s have you driven?

  • @GSSimRacing

    @GSSimRacing

    10 ай бұрын

    @@burento8917 no Brazilian Stock Car and no GT3 specced car as per FIA regulations. Why do you ask?

  • @Burl_Hurlbutt
    @Burl_Hurlbutt11 ай бұрын

    Having seen multiple real-life GT3 drivers' comments on multiple sims, I've just come to the conclusion that none of them do GT3 right. James Baldwin says ACC is the most realistic, Daniel Morad says ACC isn't realistic at all, and everyone except Morad say iRacing's GT3s are awful, while they are his favorite. I will say though, the only major complaint that I have with AMS2 is its TC. I can understand the ABS and tell which setting I need for it, but some cars feel like they need no TC, and some feel like it's an on/off switch. I never have any idea how much I need of it.

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    In fairness, perel, kvdl, thiim, vanthoor, verhagen, fender etc all rate ACC quite highly. Morad is heavily biased. I seen his latest video and what he was saying was factually incorrect. He also couldn't articulate the weird steering feel he mentioned. Well I'm sorry, if you're going to do a review, you owe it to people to articulate why something is. Else it's misleading and unfair on the developers to slate their sim with no objective commentary.

  • @Burl_Hurlbutt

    @Burl_Hurlbutt

    11 ай бұрын

    @@GSSimRacing Oh no doubt, I don't disagree there. I understand why most people say ACC gets it the closest, and I don't doubt it does, but every sim feels like there's a part of the car that is completely numb or disconnected. I have 500 hours in ACC, and I still can't understand some of the things it does, and AMS2 GT3s feel somehow too safe and not heavy enough, except for the GT-R where it's got completely different problems that make it handle like a speedboat when really pushing. Thankfully GT3s aren't my favorite cars, or I'd be kinda out of luck, I think.

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    @@Burl_Hurlbutt yeah each sim does things better to a greater or lesser extent. I think between AMS2 and ACC, I get most of my racing fix. AMS2 is just a blast, Content is superb, physics are amazing, the whole thing is awesome. Then for a focuses and competitive series, ACC is there, laser focused on a single type of series, so the competition can flourish. It can be a grind at times to be competitive though, I will admit that.

  • @EdisonArias

    @EdisonArias

    11 ай бұрын

    @@GSSimRacing I agree, I saw the video comparing iR to real GT3 and somehow he is the only one that says tha ACC is the least real, then later in the same ACC video he said he didnt dedicated time and effort to nail ACC lol

  • @nitro-rc6241

    @nitro-rc6241

    3 ай бұрын

    @@EdisonAriasI do think what he says about the brakes is correct. There was a Reddit post, I’ll link it now after this comment. Of an IRL gt3 driver that ranks AC higher than ACC and also ranks Rfactor2 really high. My opinion is: they must all be pretty bloody close if there are disagreements between IRL drivers. Physics don’t change IRL so they must all do a good job. Most important thing is to have fun :)

  • @s16n
    @s16n6 ай бұрын

    Great vid and very nice comments 👍🏻

  • @RevRideReason
    @RevRideReason11 ай бұрын

    Excellect breakdown Gary.

  • @Lexxo777
    @Lexxo77710 ай бұрын

    I enjoy ACC a lot more for GT3's, and the sounds are so much better. The driving experience is more polished and the laser scanned tracks are great. AMS 2 is a bit more fun to race because the AI have personality and gives it more of an arcade feel, the rubber banding can be hilarious! I wish the AI in ACC weren't as boring and predictable. The graphics in AMS look sharper and crisper.

  • @GSSimRacing

    @GSSimRacing

    10 ай бұрын

    I love AMS2 for the choice. And against some friends that are competent racers, it can be amazing fun. But ACC is a lot more raw in the GT3 genre. But of course, it is focused purely on this.

  • @steelin666
    @steelin66611 ай бұрын

    Not sure which approach is more correct. From what I got from interviews with real drivers, you should be able to overdrive the car and it should be beneficial for your time, just... not for long. ACC was always famous for its "you go over the limit, watch your delta go into red" handling model and it just doesn't strike me as realistic, especially when you can utilize slip angle like that in basically every other sim. On the other hand AMS2 always was *too* slide-happy, making that the optimal way of extracting pace. Both sims seem to have mitigated the extremity of those characteristics with their recent patches, so it indicates the perfect balance seems to still be somewhere in the middle.

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    AMS2 is harder to slip imo. ACC can be overdriven, but the margin is arguably still too small for laptime benefit.

  • @Slakass55
    @Slakass555 ай бұрын

    Great comparison, and one I have to agree with. When I got AMS2 a couple of weeks ago I was dreading jumping into the Porsche at Le Mans (during the free trial period) as I was expecting it to be as challenging as cars in ACC. I was surprised by how easy it was to control. As in, that totally caught me by surprise. It felt smooth, in control, like I didn't have to fight the car. I liked it. Then again I did miss the challenge of keeping that beast from getting away from me on corners I overshot. Whatever corrections I did, were minor in comparison to the challenge that is ACC. I can't say I love the way ACC feels, as it often turns into frustration - but in the same token, I wish AMS2 presented a bit more of a challenge. AMS2 around Le Mans almost felt like a Sunday drive. The racy edge wasn't there but like you said, it does give you the ability to concentrate on the race and your lines, instead of constantly being afraid you'll ended up against a wall or taking another driver out.

  • @cmacdhon
    @cmacdhon10 ай бұрын

    Nice driving!

  • @gutaninblanco
    @gutaninblanco11 ай бұрын

    Spa is laser scaned in both games try that Mate.

  • @ThomasfromGreece
    @ThomasfromGreece11 ай бұрын

    Lets not forget that ACC is exclusively GT3s so of course it drives more realistic, AMS2 has a lot of different cars but it improves with every update.

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    100% agree.

  • @Chris_2709

    @Chris_2709

    10 ай бұрын

    But why do you think, that ACC drives more realistic. For me AMS2 feels more realistic. With AMS2 I have a feeling of being connected to the road. Clearly better and more intuitive than ACC- in MY eyes.

  • @GSSimRacing

    @GSSimRacing

    10 ай бұрын

    Well I can sum it up in the levels of grip and weight shifting. In this car, there were things that are more true to life in ACC. Mainly the tyre grip above the limit and the level of steering input. From driving irl and driving a track prepped car, I can say the slip angle of grip in AMS2 is much more than what you'd experience irl. I can specifically tie this to yokohama advan semi slicks. I do my best to keep my opinion out of it. I drive em both and compare to how a car behaves irl within the tyre grip circle. As for which simulator you prefer, that is purely personal preference. For me, I often find AMS2 the most fun to drive with it's huge selection of cars and tracks. It's got great choice and a superb list of cars modeled within it. It's not that I prefer one over the other.

  • @thebigcat499
    @thebigcat4993 ай бұрын

    AMS2 is like playing Le Mans Ultimate with the stability control turned right up . Makes it good for multiplayer as you can concentrate more on racing than managing the car but in single player I find it much too forgiving . For serious sim racing I go elsewhere but AMS2 is great fun .

  • @GSSimRacing

    @GSSimRacing

    3 ай бұрын

    Yeah it is very stable and sure footed. I often find it's always impossible to get understeer induced oversteer on AMS2. But I'm with ya on the multiplayer, it is fun. If you want super tight racing, ovals on there in the pick up truck is great. Not too fast so no loss of control and close pack racing in the draft.

  • @OldManPlaysDrivingSims
    @OldManPlaysDrivingSims11 ай бұрын

    What resolution and FOV are you running here - I like the view. Nice video 👍🏻 I M super impressed with AMS2 after 1.5 update…ACC now leaves me a bit cold.

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    I'm running a 21:9 ultra wide resolution. 3440*1440p but scaled to 1080 for KZread. FOV in ACC is about 54 degrees as I recall and AMS2 was around 92-93. Both do FOV different. One is vfov (ACC) and hfov (AMS2).

  • @falmatrix2r
    @falmatrix2r10 ай бұрын

    From my external point of view from seeing sim racing comparisons, it seems AMS2 is a good middle ground for realism, graphics, fun, gameplay

  • @GSSimRacing

    @GSSimRacing

    10 ай бұрын

    Yep I would agree with that. AMS2 has great physics, ACC is a lot more "hardcore" and more difficult to access as a driver.

  • @falmatrix2r

    @falmatrix2r

    10 ай бұрын

    @@GSSimRacing I got curious recently about racing sims because the latest Nascar game got a lot of backlash and I heard a lot about ACC mod, iRacing, BeamNG, Wreckfest and then I saw someone fall in love with AMS2 after their latest update. iRacing feels like a racing MMO with the monthly sub. I have fond memories of Test Drive Unlimited 2 with the free roam with friends online

  • @Slakass55

    @Slakass55

    5 ай бұрын

    @@falmatrix2r Glad you mentioned Wreckfest, that's my "daily driver" - as in, I play it daily for Tournament points and the occasional online race. Why? Cause this game is pure fun, in so many ways. But AMS2 is now cutting into my Wreckfest time. Both offers great DLCs and free mods. I have more user created tracks in Wreckfest than I can possibly race in my lifetime. If you haven't gotten it yet, get it. It often goes on sale on Steam. I like ACC but don't like that it's limited to a couple of classes. I like variety and for this AMS2 is my go to. And then there are mods... So many toys, so little time.

  • @marcusmiller8267
    @marcusmiller826711 ай бұрын

    For me, I wish 2 things to change for AMS2's GT3's: 1- I wish the cars drove "heavier" (more momentum) if that makes any sense. 2- I don't get a sense that the in-car ABS and TC do much. I absolutely love the new physics. I would like to see some professional racers to chime in on how the cars drive compared to their real-life chariots.

  • @jopereirapt

    @jopereirapt

    11 ай бұрын

    Yap, inertia must be solved. As the video shows, I also need the car to get upset on jumps, curbs, etc. No sim does simcade or sim, by changing settings. They do one or the other. Can AMS2 be the first to do this? (for me, it's the best candidate)

  • @markymark9935

    @markymark9935

    11 ай бұрын

    @@jopereirapt Thing is there are GT3 drivers made videos saying that the curbs in ACC are a lot more harsh than in real life so which is right?, Defo agree with the ABS feel in AMS2 also for me is not enough tire scrub in AMS2 for sure when overdriving the car but then on ACC i feel there is not enough grip on the front end of 90% of the cars even with set up, then there is the BOP of tracks and cars effecting weight of cars.

  • @jopereirapt

    @jopereirapt

    11 ай бұрын

    @@markymark9935 There is a strange seeting in AMS2 that shows where it came from... "J" and "K" keys afftect the strength of ABS and TC. That should had been disabled a long time ago, long before make "new" content that just behaves like the rest.

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    Yeah it's interesting. I guess from momentum, these cars are heavy. The McLaren runs about 1400kgs under the current SRO bop. So one of the heavier GT3 cars around.

  • @brianjackson1833
    @brianjackson183311 ай бұрын

    I think AMS 2 1.5 is great fun to just rip around the track with friends after you have had a few, and it is a step in the right direction. I don't think it is the final solution, at least I hope not. ACC on the other hand has really nailed it now they have addressed the issues with the 1.9 update IMO, At the end of the day ACC at least on my hardware gives me what I believe to be the most realistic driving, the car goes where I want it to go, reacts like I think it is going to react and just feels great in all driving situations, again on my hardware and note this is all subjective to the driver, settings and hardware one is using. also this is probably a little bias as I have 10 time the driving time in ACC compared to AMS2. it need LFM badly to be any fun on multi player when your not ripping it up with friends.

  • @cumnmrmptaaa4234
    @cumnmrmptaaa423410 ай бұрын

    AMS2 is the first sim I’ve ever played where I feel like I’m actually driving a car, not driving a car in a video game. Leagues ahead of AC IMO

  • @GSSimRacing

    @GSSimRacing

    3 ай бұрын

    Yeah AMS2 does feel really great. Most of the physics are spot on. I'm interested to see what v1.6, brings with imsa.

  • @johnmann7o2
    @johnmann7o26 ай бұрын

    I’ve never been as addicted to any racing sim as ACC, just the most beautiful and sounds like real life in VR with Dolby atmos app. 4090 + yaw2 motion.

  • @GSSimRacing

    @GSSimRacing

    6 ай бұрын

    What ACC does really well is the online competition. A near perfect BOP and this is more enhanced with online races who are mainly running custom BOP to being the cars even closer together.

  • @mikecroshaw9233
    @mikecroshaw923311 ай бұрын

    Renato said today they will further tweak the GT3s in particular and a couple of other cars. So what half of the people are complaining about will get fixed, but not what the other half are complaining about, which is totally opposite to what the first half complain about. Personally, I prefer a wider range of cars, and always drive in VR, so ACC loses out for that reason for me. Plus the grind in ACC to be competitive is just too much, I prefer to hop around different series/cars. I'm glad ACC is there to cater to the GT3 crowd though. I reckon with the next patch AMS2 will move a little closer to getting the GT3s spot on, 1.5 is a great baseline. And as you say, its much harder to balance the physics across such a huge range of cars for Reiza than it is for Kunos.

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    Yeah, I'm still a AMS2 fan, through and through. I back them too and I fully believe in the simulation. Great to hear the GT3 will get some tweaks. To be fair, GT3 is not the main draw of AMS2 for most, so I don't think the GT3 cars being off a little is a deal break.

  • @kuku6031
    @kuku603111 ай бұрын

    I think the idea place for both would be in the middle , not unlike the fence in the middle that Gary is trying very hard to sit on . 😅

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    I'll be a fence boy for life 😂

  • @myweirdtaste8090
    @myweirdtaste809011 ай бұрын

    The physics seem quite fine to me since 1.5, in terms of having a coherent plausible over all behavior (given a forgiving slip characteristic). I think when Reiza will just dial in a bit more grip they'll be fine. The overall balance is already there, now it needs to fine tune grip. Great, competent review by the way.

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    Thank you. Yeah, it's just tweaks. For the GT3 car it seemed too forgiving. It was almost impossible to overdrive the front. Still very enjoyable to drive non the less. There are other cars in AMS2 that are doing superbly. Comparing GT3 offerings to ACC is probably not fair to begin with, bearing in mind that Kunos have focused purely on that genre for over 5 years now, as well as having manufacturer data to guide the development.

  • @winnythekahuna8073
    @winnythekahuna80739 ай бұрын

    I always think that that the ffb feel should be comparable to my RL car. I only have a Fanatec CSW2.5 and I calibrate its forces to my daily driver, and neither titles, seem to replicate its cornering feel and weight, completely at speeds under 100kph. I am not sure if its the wheel, settings or maybe its the software. However, its somewhat convincing enough to enjoy. It would be cool if there was a way to measure steering forces from a RL car steering wheel, and then compare it to a ffb wheel, to help decide which sim title is actually better at its simulation code and which wheel and software combo is worth the coin.

  • @GSSimRacing

    @GSSimRacing

    7 ай бұрын

    The general consensus seems to be around 10-12 nm peaks on GT3 cars. Also factor in that the sim racing steering wheel will be smaller in diameter than a car steering wheel on a daily driver...so this will also change the weight.

  • @Emir_de_Passy
    @Emir_de_Passy11 ай бұрын

    I noticed that i could still turn without the need of trail braking as much in Ams2. Glad to see i wasn't imaging things. Unfortunately, acc is do rubbish in vr, and ams 2, such a delight, that i just cant switch on acc anymore. Ac2 cant come soon enough. In the mean time, im still having a blast with ams

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    Yeah, but AMS2 is still really great. They do other car classes way better. It's just when it comes to GT3, it's hard to go against ACC. Kunos has soley focused on it for the past 5 years. Limited cars and tracks with their full attention.

  • @Emir_de_Passy

    @Emir_de_Passy

    11 ай бұрын

    @@GSSimRacing good point about acc being focused only on GT3. No wonder no one does it better than them.

  • @Emir_de_Passy

    @Emir_de_Passy

    11 ай бұрын

    @@GSSimRacing by the way, if you get a chance, can you try the 911 gte? I feel as though the high turning ability while 100% braking in a turn is not as present

  • @wiegraf9009

    @wiegraf9009

    10 ай бұрын

    ACC VR is definitely inefficient but I get by using opencomposite and injecting the latest version of DLSS into the game.

  • @Emir_de_Passy

    @Emir_de_Passy

    10 ай бұрын

    @@wiegraf9009 I tried everything with acc. I have a 4090/aero combo. Oxr toolkit,dlss, fsr.. nothing can help that game... Cars end up looking ok but the environment is just not.

  • @powerboost72
    @powerboost7211 ай бұрын

    What should also be noted is that ams has many mods for more current GTs!

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    Yeah and they expand the experience for sure.

  • @clivedamagedgoods
    @clivedamagedgoods10 ай бұрын

    The physics in ASM2 1.5 sre still a work in progress though. The devs have stated there's still a lot of work to do before it's where they want it to be.

  • @GSSimRacing

    @GSSimRacing

    10 ай бұрын

    Yeah it's a constant improvement. And they're doing a great job.

  • @D4rthyyy_
    @D4rthyyy_10 ай бұрын

    I just love the engine notes of ACC

  • @tobortine
    @tobortine5 ай бұрын

    Very good video, well presented and enjoyable to watch. I would only disagree with you on one point and that is that harder does generally equate to more realistic. Actual race cars are very unforgiving, hence they are harder to drive, I think that is reflected more in ACC than AMS2. Not to be critical of either game, horses for courses as the saying goes.

  • @GSSimRacing

    @GSSimRacing

    5 ай бұрын

    Thanks for the kind words. Race cars are actually easier to drive (more stable as such). An example is I've a track car (laid up a few years), but it is on rails. Even when being pushed it's predicatable, sure footed. It's only when you break the grip limit, you're a pure passenger. A helpless feeling until the grip returns. In saying that, you could set any car up to be on the edge, potentially a bit faster, sure. I've driven some cars in iracing and there's not a chance in hell the real car behaves in such a way. Same with the Caterham in AMS2, the thing is like a shopping trolly. Now, I've never driven a Caterham, but if that handles like this, then it's both shit and dangerous....putting real lives at risk 😂. I play both games quite a bit. And both are great. ACC is a bit firm and robotic in how it feels, but the level of competition and overall great physics are what keep me hooked.

  • @rendrag72
    @rendrag7211 ай бұрын

    It does feel easier to drive since 1.5, trying to decide if I prefer it now it is less of a challenge.

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    The challenge will be chasing laptime. I do like the tyre model, but in this one car so far it feels too planted. GT3 cars are heavy chunks, weight about 1400kg, excluding fuel.

  • @wiegraf9009

    @wiegraf9009

    10 ай бұрын

    Depends a lot on the car. In some cases there is more time to find but it's hard to get

  • @youngyingyang
    @youngyingyang11 ай бұрын

    Did you even make sure the setups were the same, the temperature outside and on the track, fuel, etc..?

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    Yes, Set ups were very similar where I could get exact matches on ride height and camber etc...mentioned this in the vid too. Fuel load on both was 20 litres to ensure it was as close as possible.

  • @Oldracing91
    @Oldracing919 ай бұрын

    Ottimo video! Posso chiederti se su ACC e AMS2 hai impostato il reshade? Osservo una luminosità molto realistica.

  • @ZenMotionSim
    @ZenMotionSim11 ай бұрын

    I have to try again ams as I haven't driven it for a year now

  • @EdisonArias
    @EdisonArias11 ай бұрын

    The issue I have with ACC is that the FFb changed so much and i cant get to "Feel it" on my Fanatec CSW wheel, and im not Upgrading for only one game.

  • @jimjones1652

    @jimjones1652

    11 ай бұрын

    I've never liked the FFB in ACC I'm only using a G25 and it just feels off, it just doesn't give me any usefull information. It's as if the FFB is lagging maybe it's better with DD wheel.

  • @EdisonArias

    @EdisonArias

    11 ай бұрын

    @@jimjones1652 yeah, everyone with a DD says it feel awesome, us folks with no DD were left behind...

  • @GSSimRacing

    @GSSimRacing

    10 ай бұрын

    Are you running any damping on wheelbase or in game?

  • @EdisonArias

    @EdisonArias

    10 ай бұрын

    @@GSSimRacing only the required Dinámic damping.

  • @GSSimRacing

    @GSSimRacing

    10 ай бұрын

    @@EdisonArias I run damping at half from the game. So effective dynamic damping is at 50%. My settings are in this vid kzread.info/dash/bejne/aY2FlriSgMXcm6Q.html

  • @toddmcdonough
    @toddmcdonough11 ай бұрын

    ACC is the sled dog, while AMS2 is the frizbee dog. Great comparo. Hail Science!

  • @MiljenMaletin1212977
    @MiljenMaletin121297711 ай бұрын

    When looking at the replay the car in ACC behaves much more … lifelike? So to say. In AMS2 the car looks twitchy, it moves from one side to another in a very simcade way, and when driving the car, even after 1.5, I still don’t feel that the car is firmly on the ground. What I’ve found is that in ACC, version 1.9 and up, the rear end is much more lively, it’s much easier to turn it but also easier to loose it. For me cars feels really planted in Raceroom. But I don’t have real life experience driving GT3 cars, so I wouldn’t really know what feels the most realistic. :)

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    Yeah I found Raceroom very planted. Almost too planted at times. But I have to revisit it and compare.

  • @abuelb

    @abuelb

    11 ай бұрын

    Yep. AMS2 behaves like an arcade game. Reminds me of Grid 2019.

  • @FOX11GUY
    @FOX11GUY11 ай бұрын

    If your motor skills are sensitively adapted to a specific game through years of practice. Anything else you play will feel fake and unnatural. Popularity dictates normality.

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    I proper simulations though, this isn't the case, or at least it shouldn't be. They should all behave in a similar way compared to real life, and how a car would behave. That's why I drive cars I'm not familiar with when doing these reviews, so that I ensure my feelings are unbiased.

  • @A-man-yf6pr

    @A-man-yf6pr

    11 ай бұрын

    Exactly. Well said

  • @davedebruin5652

    @davedebruin5652

    10 ай бұрын

    ​@@GSSimRacingi dont agree, when sims run at different engines its impossable tot get the same feeling, i drive rf2 and ams2. It feels different, but both good fun

  • @darrylcote3971
    @darrylcote39712 ай бұрын

    Lap at spa in ams2 i can get a 216.3 but in acc with same car and settings the best ive done is 219.3 no matter what changes i make. Definitely different driving characteristics and difficulty levels going on.

  • @GSSimRacing

    @GSSimRacing

    2 ай бұрын

    The ACC model follows the SRO balance of performance. In the AMS2 version it's on the Brazilian endurance ruleset with different BOP. In fact, I'm unsure if there is a correct bop for GT3 in that series.

  • @jJustPlayingNZ
    @jJustPlayingNZ7 ай бұрын

    AMS 2 GT3 may not be as realistic, according to GT3 purists, but in my opinion they are much more fun to drive. I have always struggled to enjoy ACC as the cars just seem to run on rails which is no fun for me. AMS2 has so much more to offer, especially now that the modders are starting to make an impact. I regard AMS2 as the true inheritor of the Assetto Corsa/Project Cars tradition.

  • @GSSimRacing

    @GSSimRacing

    7 ай бұрын

    I think the default ACC setups are very safe and give the on rails feel. AMS2 is more enjoyable to drive and requires less thought on car control...so you can focus more on racing. With ACC, some of the faster setups are quite edgy and the car can get lively on corner entry etc.

  • @CaptainCrunch99
    @CaptainCrunch9911 ай бұрын

    It’s a decent subjective driving comparison. But you would need to make sure the set up values are all the same, and I don’t know how you can do that with the ACC dampers using click values only. Ride height should be set for each car as stopped on track and measured values and then adjusted to be same. And for aero settings, you’d have to do analysis and at least try to get the results close for each car, because clicks don’t really mean anything for comparing each set up. And the the ARB values in ACC are clicks too, so even if you do an estimate, it will be hard to match each car. So, a subjective comparison is fine, but an objective comparison is almost impossible due to ACC not actually giving rates on all settings. But at any rate, nice work.

  • @GSSimRacing

    @GSSimRacing

    10 ай бұрын

    Yeah I was aware doing the comparison of this. I set both cars up as close as possible. I was trying to focus more on the tyre and weight shift as opposed to seeking a particular feel, that could be influenced by handling set up. The car balance between both felt quite similar, just ACC was more limiting and punishing on the front and rear axel.

  • @10babiscar

    @10babiscar

    10 ай бұрын

    the lack of transparency in acc infuriates me, having click values or worse fake values. how am i supposed to analyse the telemetry if i don't know this info. it makes we wonder if it's physics are actually sophisticated or if they just adjust parameters until it behaves how they want.

  • @CaptainCrunch99

    @CaptainCrunch99

    10 ай бұрын

    ^^^ Agreed!

  • @GSSimRacing

    @GSSimRacing

    10 ай бұрын

    @@10babiscar well the values are shown, such as bumpstop value in newtons, suspension stiffness in kg per in he, ride height in mm, camber and toe angle in degrees. The only things that have standard numeric values are anti roll bar and wing settings, which is similar across all sims. All of that aside, in motoc we do get all of the parameters you'd expect from the car to make setup changes. Personally, I use these in addition to how the car feels.

  • @10babiscar

    @10babiscar

    10 ай бұрын

    @@GSSimRacing the bump stop values are only for one poing in the curve, i'll assume the spring rate is correct. the data in motec is transformed, values like ride height aren't correct (i realised this after seeing negative data points), acc does this is because it would be possible to back calculate other 'secret' geometric details about the cars (part of the license). i don't know about the other players but im more interested in understanding vehicle dynamics and designs in general than having each car in game be a perfect reflection of the real version.

  • @hereward1971
    @hereward197111 ай бұрын

    Nice comparison, Nothing is going to simulate GT3's to the level of ACC, thats it's core simulation. If any other sim could equal or best it for GT3 racing ACC becomes a bit irrelevant. AMS2 has a big roster of vehicles and tracks, thats it's "thing" and it dose it well, but trying to cover such a broad spectrum of cars over a large period of time your going to constantly coming across compromises, some cars feel better than others, some tracks feel better than others. But things have constantly got better with AMS2 with patches, yes it should have been right at launch and thats a big negative of AMS2 but it's taken a big step forward with the latest update and there are lots of individual car tweeks due to dial in the new physics . Not an AMS2 fanboy, and I agree with your video but for me I play in VR and I'm not running a big GPU so ACC is a different story on my rig compared to AMS2

  • @GSSimRacing

    @GSSimRacing

    10 ай бұрын

    AMS2 is an awesome sim. I absolutely love it. Every car I've driven feels great. Even the GT3 here felt great. But when driven against ACC back to back, some things become noticable. ACC has a lot more going on when driving. But likewise, drive an open wheeler in AMS2, and you'll have a your hands full too.

  • @bertram-raven
    @bertram-raven10 ай бұрын

    Whilst ACC is dedicated to GT3/4, there is a question of its realism. Do note I am not comparing sims here, just talking about realism. The current GT3 class is meant to attract what was once called "gentlemen-drivers", that is people with the means to pay for a year of racing and, occasionally, the services of a professional driver. As a result, many professional drivers describe modern GT3 cars as "easy" and having "too much grip." (See the thousands of pro videos for details.) ACC may be a dedicated GT3/4 sim, but at its heart it is an eSports platform. The difficulty *may* be entirely artificial for that purpose.

  • @wiegraf9009

    @wiegraf9009

    10 ай бұрын

    The surface at Brands in AMS2 feels way too simple. If there were more surface changes there it would be a better comparison. Not saying ACC handles the bumps better just that they aren't there in AMS2 at Brands.

  • @GSSimRacing

    @GSSimRacing

    7 ай бұрын

    Yep and the difficulty level is something that I can't comment on. I feel that the tyre in AMS2 is too forgiving. Having done track days on semi slick tyres, I can say once the limit is broken, it doesn't come back as easily as it did in AMS2. Now, this is not to say it is not realistic. I do think the Gt3 in AMS2 is very enjoyable...I can race and not have to think. In ACC, the car is always moving around and so on (with faster set ups), so it is an added layer of stress. Where ACC suffers is the online contact model.

  • @sparquay
    @sparquay11 ай бұрын

    Now if we could get an "unbiased" comparison between ACC and iRacing. And what about R3E?

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    I may do an update on the R3E one.

  • @Zakalwe-01

    @Zakalwe-01

    11 ай бұрын

    Moving from AMS2 to RR has been an eye opener. Really love what RR is doing. Gorgeous cars too.

  • @Incognito-vc9wj

    @Incognito-vc9wj

    11 ай бұрын

    @@Zakalwe-01 But not so good cockkpits, especially in VR.

  • @Zakalwe-01

    @Zakalwe-01

    11 ай бұрын

    @@Incognito-vc9wj very true. AMS2 has that totally covered. But I never use VR, and I never drive cockpit, so it’s all good for me 😁

  • @gustavogoesgomes1863

    @gustavogoesgomes1863

    11 ай бұрын

    @@Zakalwe-01 I'm pretty disappointed with R3E. the years come and go and online play doesn't change effectively. it could be SO MUCH more. but they insist in restricting ranked play to the same tracks for the entire week. this is incomprehensibly stupid in my opinion. I would rather have the cars being more expensive but having unlimited access to all tracks older than 2 years. this way ranked schedule could explore the entirety of the track pool without alienating starter pack players

  • @Mark-mt4xt
    @Mark-mt4xt10 ай бұрын

    I love ams2 but the default setups suck. It took me like half an hour to make the m4 good at nurburing. It's supossed to be a sim and you are supossed to tune it but then you play any other sim and the default setup works 99% of the time for all tracks

  • @AL.farmlife
    @AL.farmlife5 ай бұрын

    im not so sure if acc less forgiving is more realistic because the real car on the edge is more forgiving you nearly can drift 90 degree and still bring back the end to the center line which never find in sims. i noticed you touching the grass in the acc I asumed that car must spin off because the grassy field has no tracktion at all 😂 For me acc is more easy then Iceracing but the bigest problem that acc have really bad and slow ffb

  • @ttahola
    @ttahola10 ай бұрын

    Could someone explain me why AMS2 multiplayer races available are so focused on GT3? Where's the fun in it? From where I stand, there are so many better choices in other car classes, some of them unique to AMS2. For example Formula Junior, Formula Retro, South American touring cars... Even karting would be more appealing for me in AMS2 than the GT3 cars you can find in almost any of the top simulators. Why would I pick a GT3 race in AMS2, when there's ACC, RaceRoom and iRacing available? Maybe it's just me, but good luck trying to sell me one of the dozen GT3/spa multiplayer races in AMS2 if I can find the exact same races with better implementation in other sims. With the 1.5 update in AMS2 I've started playing it more than just occasionally; I like the new tire physics much more. I'm currently planning to buy additional content for AMS2. I don't think I'll use my few dollars on a new sticker set for one of the GT3 cars or yet another version of Spa (even if it is nice track). I prefer something with some character; less known tracks or unique cars.

  • @GSSimRacing

    @GSSimRacing

    7 ай бұрын

    I usually race some ovals online...always ensures close racing, and it is bump draft friendly.

  • @nonstar8182
    @nonstar81823 ай бұрын

    Im about to buy Ams2. I have acc but i just dont have enough time to put into not to suck.

  • @GSSimRacing

    @GSSimRacing

    3 ай бұрын

    If your quick on one sim, it usually translates that you'll be pretty quick on all. The concepts of fast driving is the same across them all, even if they feel slightly different in some areas etc.

  • @martinmccloskey4206
    @martinmccloskey420611 ай бұрын

    try the gt4 mclaren feels like a car gt3 mc feels like a race car with loads more assists i find

  • @lugs118
    @lugs11811 ай бұрын

    Good video Gary, I know you try to keep the message quite positive as you enjoy all sim racing so I apologise in advance. I’ve been keeping the faith for 3 years now but think I’m done with AMS2. The slidyness is much reduced but still there in all cars. The modelling or implementation of the electronic systems is terrible, TC 1 has far too much intervention and there is no point in anything more in the dry. The aero model is poor, very little to no pitch sensitivity. Just the general way I can throw any car around and abuse the limits without punishment is ridiculous and I really find it hard to enjoy it at all anymore.

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    Yeah, you capture some fair points. The aero model on the GT3 cars and pitch sensitivity doesn't seem there in what we'd expect. TC on low settings leaves no room for slipping at all. I do think that this seems unique to GT3 cars. Of other cars ice driven, it's been really good. But I did notice with the TC even on low settings, crazy amounts of cut with zero wheel slip.

  • @studlydudly
    @studlydudly11 ай бұрын

    The issue I have with AMS 2, is the cars feel too rigid, there is hardly any roll or pitch, even in vintage cars. The weight transfer is very low which leads to the feeling that you are floating/sliding.

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    I find some vintage cars pitch quite a lot. Is it possible your view settings are causing the excissivd Floaty feeling? I done a video on that a while ago.

  • @racecrashrepeat
    @racecrashrepeat10 ай бұрын

    Not all cars have the new tyre model yet. The 720s doesn't have it

  • @GSSimRacing

    @GSSimRacing

    10 ай бұрын

    Interesting info. I thought all cars had been pushed onto the new model. It certsinly feels different than what I remember.

  • @racecrashrepeat

    @racecrashrepeat

    10 ай бұрын

    @@GSSimRacing ok that interesting as well lol. I watched a video and they covered the list of cars that did. So that's strange maybe I'm wrong now lol...well...the video that told me that was wrong. I'll try and find that link

  • @renanlopes9400
    @renanlopes940011 ай бұрын

    The fact that people are racing with TC at a minimum value turned me off of ACC... That doesn't make sense. ACC has been all about bugged setups for a while...

  • @Hya6Jo
    @Hya6Jo10 ай бұрын

    I haven't watched the whole video so forgive me if I say something stupid, When you said AMS2 is more forgiving than ACC it made me think that ACC is better in that way, race cars like GT3 are really not forgiving at all.

  • @GSSimRacing

    @GSSimRacing

    7 ай бұрын

    I am unsure. On the one hand, they are for gentleman drivers...but it is still a racing car at the end if the day. So, not sure to be honest. I did feel I could abuse AMS2 more on the tyre (if I factor out the setups themselves).

  • @Hya6Jo

    @Hya6Jo

    7 ай бұрын

    @@GSSimRacing I don't remember exactly why I commented like this, but my thoughts have changed alot from 3 months lol, cheers pal

  • @MasterCamus
    @MasterCamus10 ай бұрын

    Coming from ACC I felt the same. It feels more arcade. Very hard to lose the rear

  • @AL.farmlife

    @AL.farmlife

    5 ай бұрын

    is it not more arcady when you need to press all the corners 100 foot presure instead of modulating ? gt3 driver said its fan but its just game 😂 you make me laugh

  • @AL.farmlife

    @AL.farmlife

    5 ай бұрын

    its almost like they build the game specially for potentiometers😂😂😂

  • @Spinelli__
    @Spinelli__10 ай бұрын

    Going relatively slowly like 60-110 Km/h while giving a car like only 20 degrees of steering lock combined with an insanely small amount of brake like, 20 or 30%, makes the car keep turning in sharper and sharper as if an invisible force from the inside of the corner is sucking the car into it, sometimes even to have the rear tyres completely break loose. The trait is reproduceable with every single car so it has nothing to do with updated car or tyre content but, rather, with the game's underlying core physics engine and/or core tyre model/engine. I noticed this literally within 45 seconds of driving yet Reiza live and breath this game for 8 hours a day, 5 days a week, for 4+ years yet they're too incompetent to either notice or fix it? What a joke. Not only that but there's often a sort of "hidden traction control effect" when not using traction control. The car looses a tiny bit of rear grip, you keep the throttle floored, but neither the wheelspin nor the revs increase. It's as if the car is automatically reducing the throttle or torque. Physics are completely flawed and driving around corners is accomplished in all sorts of incredibly unrealistic and ridiculous ways. All you need to do to go around corners is the technique I described in the first paragraph. Apply a tiny bit of steering lock while dragging a tiny bit of brake and every car will get sucked into the apex of a corner so you barely even have to turn the wheel to get around corners. It's like a super, super, super, super exaggerated trail-braking effect. It's ridiculous and incredibly unnatural & unrealistic.

  • @oktc68
    @oktc6810 ай бұрын

    ACC has worse driving feel than AC, I've owned Ams2 since launch and it's driving experience has always been it's weak spot, fabulous looks and weather simulation second to none. Until the 1.5 update, now tho' for me it's right there with rF2, a massive improvement and miles ahead of ACC's clumsy ffb implementation. If they sort a ranked multiplayer out then i think ACC will be in serious trouble. Still maybe AC2 will help redress the shortcomings of AC & ACC?

  • @scottpolston6137
    @scottpolston61379 ай бұрын

    AMS2 is easier to go fast than ACC for me anyway cars feel more stable than in ACC or AC but AC is my favorite modded to high hello kitty

  • @burento8917
    @burento891710 ай бұрын

    You and none of the people in this comment section have ever driven a gt3. No sim is going to be perfect. And if it was you wouldn’t know. At the end of the day, ams gives you a lot more to play with. Dirt , go karts, open wheel, stock cars, gt3s etc

  • @GSSimRacing

    @GSSimRacing

    10 ай бұрын

    Well I would know. I know how a car behaves. I know how a setup track/race car behaves. I could do things in AMS2 that just wouldn't be permitted irl. But as a simulator on a computer, it is still great fun to drive. The choice is great.

  • @Jack1959qc
    @Jack1959qc9 ай бұрын

    Hello, I understand that many players sitting in their seats try to give their opinion on a racing game but... Sorry I always found it a bit absurd to compare two games with a GT3 and a circuit that no one here actually did. (The proof is that there is never a KZreadr who says the same thing, quite simply because no one really knows.) These are just unfounded hypotheses. So interpreting that one car is more this and the other more that without having tested the cars, and without having driven on a professional track in real life, leaves me perplexed. For me the important thing is to have fun with the game that gives us the most pleasure (difficult or not) without racking our brains.

  • @GSSimRacing

    @GSSimRacing

    7 ай бұрын

    I have driven on a track IRL. As for the game, I am not saying one is more realistic with relation to a GT3 car specifically. It is purely what I feel in the wheel and how the car behaves based off physics which form an expectation regarding pitch, weight transfer and so on. The most important thing is fun, I agree with you there, however, I also think that the element of realism is also important in the world of simulated racing. It will never feel like the real thing, but if the physics and feel relate more closely...the better it is for everyone. Not all simulators are made equal. Some do the physics better in some models versus others. This is not to say one can't have fun regardless...I mean, look at the popularity of the F1 games.

  • @shaunsheppard3936

    @shaunsheppard3936

    5 ай бұрын

    We have real racing drivers commenting on the positives and negatives of other SIMS. We use these comments to form our own opinion on which SIMS is most realistic. The issue for AMS2 is that there are no drivers coming out and telling us that it feels like real life, to me, that tells us that they simple consider it as a true SIM at the moment.

  • @jeannotx
    @jeannotx11 ай бұрын

    In ACC the ffb is very bad and looks like it would be raced on an ice, ams2 feels more realistic and much more fun.

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    ACC is very detailed in the ffb. But it won't be for everyone.

  • @jopereirapt
    @jopereirapt11 ай бұрын

    AMS2 is fun to drive but for someone used to push real cars around, AC, ACC, rF2 and RRE still have an edge representing a real car. AMS2 lacks enertia, collision physics and a touch in visual representation (seems too damped, my road cars is tighter than a GT3 for instance, which could not be true). Tyre model is not the weak point anymore, same about FFB.

  • @AL.farmlife
    @AL.farmlife5 ай бұрын

    i remeber first day of acc the ffb was horrible it was the first month of early access and till now the ffb not getting beter a lot 😂😂😂

  • @ashiagefa646
    @ashiagefa64610 ай бұрын

    ACC cars' feeling are terrible, it's like I have to follow a set of rules, not feeling the car, the car just doesn't behave the same way throughout a track, especially during braking and turn in, the car never loses rear end when turning in, no matter how hard I try, I'd think an understeery car would be good on early acceleration, but the car suddenly decides to feel my sensitive setup and be oversteery, there's no feeling the car, just remember each of the step of a track then be fast, the only way to drive a car is the ACC way, simulators do not simulate reality, it only interprets reality in the game studio's vision and ACC's interpretation of reality is terrible, I say it has something to do with it being official, to meet the authority's requirement, one only needs follow standards.

  • @GSSimRacing

    @GSSimRacing

    7 ай бұрын

    If the car is too safe and no threat of the rear stepping out, then this is likely setup related. Understeering into the corner does not mean it will be safe on exit. Both front and rear need to be set up to allow enough pitch to allow the car to turn (if on the front) while controlling it enough that it is not unstable.

  • @geffgorg9600
    @geffgorg960010 ай бұрын

    AMS2 1.5 shows me that Reiza still have a lot of work to do. It certainly drives more naturally which is very good, but it just doesn't drive like a realistic sim to me, I can just abuse the car and it basically does what I want no matter how hard I stress the tires, which really doesn't strike me as realistic, and it's incredibly unsatisfying. Taking some time off from the game after nearly a year of playing. Wish them luck in turning things around.

  • @TypeRTeg
    @TypeRTeg11 ай бұрын

    Now that the 1.5 hype is dying down, its refreshing to see these videos coming out from content creators. I have always said AMS2 is a easy game to drive the cars fast. They simply don't punish you like a real car does (at least all the road cars I have driven) The cars just seem to slide very slowly (hard to describe properly) and for the most part, catch themselves. You can have huge lockups and still make the apex of corners. The cars are never really planted either, the slide around far to much. Cars do slide yes, but not when under the limit. They are fairly planted until you are pushing them, in AMS2, sliding is what makes you go faster. Enjoy what you enjoy but for me AC, ACC and RF2 all feel like I am driving a car (in my living room lol) but AMS2 just doesn't to me. It still feels very simcade (I know people hate that term) but it just never feels believable to me for many reasons. There is fun to be had with the game but I just never feel like its replicating how I believe these cars would actually drive IRL.

  • @MrWarlee

    @MrWarlee

    11 ай бұрын

    you never play ams2 with new update , AMS 2 is most connect feeling to the simcar , no other game have this ffb feeling , only bad thing ams 2is the multiplayer when ams2 had it acc and the shitty rf2 does not exist

  • @TypeRTeg

    @TypeRTeg

    11 ай бұрын

    @@MrWarlee So you are one of those I see. I have played the update and didn't enjoy it. If anything it is now easier than before. Many people enjoy the game and there is nothing wrong with that. To deny the cars are easy to drive (I have some WR times so can drive them fast) is laughable. Watch many people who review AMS2 and they mostly all say the same. It simply doesn't punish you for bad driving, if anything it rewards you. If AMS2 was close to reality, racing drivers wouldn't crash. Gary is saying he enjoys AMS2 but the car was easy to drive and he didn't have to think about it. Real cars are not like that at all. A car will punish you and when it goes wrong, it goes wrong quickly most of the time. In AMS2 its so easy to drive and simply never punishes you for stupid driving.

  • @MrWarlee

    @MrWarlee

    11 ай бұрын

    @@TypeRTeg lol one of those ..xD you hear it often i bet

  • @TypeRTeg

    @TypeRTeg

    11 ай бұрын

    @@MrWarlee No, I was referring to you saying I haven't tried the update 🤦‍♂

  • @abuelb

    @abuelb

    11 ай бұрын

    ​@@MrWarleeffb and Physics are not the same. Yes ams2 has good ffb which you are most likely feeling on corners eith good resistance (ffb). But once the FFB subsides, the car just feels unconnected to the road like the physical steering wheel is loose and airy, slidy (physics) Drive on the grass, you'll be doing ballerina all day😂

  • @OsirisPL
    @OsirisPL11 ай бұрын

    I tried a few 1.5 cars and to me the feeling is very arcade - similar to Grid 2019. Rubbery and unresponsive in the steering center. I also noticed the extreme oscillations and self-induced tank slappers if you release the wheel while simply driving straight - strange. Accepts large inputs to turn / countersteer (no finesse required). Very grippy and very forgiving in catching every slide. I suspect the mostly positive feedback for 1.5 stems from people having easier time with the game. It's now trivial to catch every slide so it makes driver feel good about himself.

  • @BigMeanyVids
    @BigMeanyVids11 ай бұрын

    The really is no contest. AMS2 continues to improve but they are still stuck with the madness engine and still just 'weird'. The "slideyness" just can't seem to be fully removed from AMS2 despite their trying (at least so far). It's fun to drive now for many of the cars now but definitely 'off' compared to ACC, rfactor 2, iracing.

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    Imo, they were close ish before on some aspects. I done a video about a year ago driving the merc around spa in both sims. I distinctly remember yhr gap between em being closer. But I feel that in this car specifically (as tested), either ACC took a jump ahead with v 1.9 or AMS2 took a step back with v1.5 in this car.

  • @wackery_zeimer
    @wackery_zeimer11 ай бұрын

    I think the cars feel better in ACC. In AMS2, the recent update is a step in the right direction, but that base "slidey" feeling is still there IMO - especially in the middle of corners and on corner exit. I've had diff totally open with TC on 10/10 on AMS2 and still get oversteer as I get on the power, which just doesn't happen in ACC.

  • @timberwolf6048
    @timberwolf604811 ай бұрын

    can't believe there are still people who think ACC feels better than AMS2 after 1.5 🤔 But ok, to each his own.

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    I think they both feel amazing. AMS2 probably feels better imo. Generally, the 1.5 update made a nice improvement to the damping from the ffb, mainly through the tyre I think.

  • @gmarch4618
    @gmarch461811 ай бұрын

    Can you consider doing a pricing model? Most of the ACC fans like the buy once and done rather than constantly being presented with more cars and tracks they don't own. I own both and find myself just going to ACC as its all in there. When i'm in AMS2 I am always running into cars and tracks i have to buy. how would a racing group overcome this in a Discord. If the define a series in AMS2 each member has to run out and buy all the track at minimum, correct? Yes ACC has packs, but the cost is minimal compared to pricing each car and track separately. thoughts?

  • @StrykerCDNRacing

    @StrykerCDNRacing

    11 ай бұрын

    I don't see how you wouldn't have the same problem in both games unless you've been buying DLC in one along the way, and not the other. All DLC for ACC is listed at $130 Canadian, and the DLC pass for AMS2 which gives access to everything in the game currently, and future content (since it was listed as a 2022 pass), is $115. For just GT racing, buying the GT specific DLC tracks for AMS2 is a waste, you would be way better off getting the pass for all the content and not worrying about it. That's my thoughts anyway. I own both games, but stick with AMS2 for VR reasons.

  • @GSSimRacing

    @GSSimRacing

    11 ай бұрын

    Yeah I do think the season passes in AMS2 are more expensive if all you want is a single piece of dlc. I understand that Reiza are stepping away from the season pass models going forward.

  • @marcusmiller8267

    @marcusmiller8267

    11 ай бұрын

    The Paddock Club IS pricey, but if it's still available and you pull the trigger you will never have to buy any content, ever. I hope it's worth it, because I DID do that.

  • @Blackjack174

    @Blackjack174

    11 ай бұрын

    You can join servers with connected players without owning the track, so if you absolutely need to drive a car from a DLC, you need to buy that one. So racing any track only DLC is possible as long as there is some server running with at least another player connected, I am not aware of any other title doing that?

  • @lilpup316
    @lilpup31611 ай бұрын

    Imo, gt3 is ams2 worst car group. Seems to me, ams2 just get the TC right. The cars in ams2 without TC drives the best. Gt3 in ams2 is now just way to easy. Honestly, its boring imo.

  • @user-zh1xq9fc4y
    @user-zh1xq9fc4y11 ай бұрын

    Acc is fairly average and bland online is non existent besides lfm which is like wreckfest

  • @Blackjack174
    @Blackjack17411 ай бұрын

    GT3 in AMS2 seem way too stable, pre 1.5 the best car to for me was the stock car (2019/2023), they drove completely different (I am away from my rig, did not try 1.5 yet), you basically do way more steering inputs there, I feel this is reizas base implementation of a car and gt3s seem like some form of tweaked legacy pc2 car.

  • @dennisw8026
    @dennisw80268 ай бұрын

    Your FOV is ridiculous

  • @GSSimRacing

    @GSSimRacing

    8 ай бұрын

    It suits me fine. It may look a little strange in 1080p though.

  • @abuelb
    @abuelb11 ай бұрын

    No contest. ACC has better physics and its a true and proper sim. AMS2 is a simcade just by the camera movement and car behavior (bouncing and swinging left and right like Grid arcade game). Physics will never be correct no matter what update they make. To summ it up, ACC is very stable to drive while AMS2 is unstable to drive due to no connection to the road with the physical wheel.

  • @aroe7819
    @aroe781910 ай бұрын

    Get a new mic

  • @Incognito-vc9wj
    @Incognito-vc9wj11 ай бұрын

    ACC with new update for the win. in AMS2 I think there's too much front end grip now and the cars are just too easy to throw around. And the FFB has lost some of it's fidelity. It feels like it's regressed into more arcade-like because it never punishes you, and you can drive all the cars the same..

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