Abolish Verticality 📕 | The Art of Chants of Sennaar

Ойындар

This month I'd like to highlight the excellent Chants of Sennaar, a real masterpiece from small French indie studio rundisc_. In this puzzle game, we explore the Tower of Babel and learn its different languages in order to recreate lost links between now distant peoples. It's a game in which the notion of humility runs through all artistic aspects, a humility that somewhat contradicts the tower's verticality, its hierarchy and its taste for emphasis. But all of Babel's inhabitants aren't that happy, and satisfaction conceals many humiliations.
All the "one-shot" analyses are here: • ONE-SHOTS 💨
#ChantsOfSennaar, #videogameisart
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📔 I NEED A PLAN!
00:00:00 Introduction
00:02:46 1 - Humility | Playable character || Presentation
00:13:22 Playable character || Quest
00:15:21 Playable character || Physical and moral stance
00:17:41 Playable character || Silence
00:18:42 Humility | Cleverly "tame" the tower
00:21:11 Humility | Music
00:27:44 Humility | Development: the force of suggestion
00:29:20 Emotions
00:35:58 Concepts and purity
00:38:58 2 - Code/Decode | Emphasis || Attitudes
00:40:19 Emphasis || Architecture
00:41:58 Emphasis || Music: beyond the codes
00:50:01 Code/Decode | Hierarchy || Verticality
00:53:40 Hierarchy || A welcome disorder: the child
00:55:12 Hierarchy || Music
01:02:00 Code/Decode | Bitter satisfaction and wish for freedom: the bards
01:05:30 The bards || Gardens of Plenty
01:12:14 The bards || Envers
01:16:29 3 - Connect | A common past?
01:19:15 Music: a dialogue on several scales
01:30:57 Conclusion
01:32:14 Credits ❣️ Thanks for watching!
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🎥 OTHER LINKS/CREDITS
▶️ For this video I used the following interviews (but you can still watch/read them, I only used a small part of the information):
⏩ Julien Moya and Thomas Panuel's interview in "Rencontre en Terre Indé" ("A Meeting in Indie Territory"), presented by At0mium and mistermv : • GODOT & LA CRÉATION DE...
⏩ The interview Thomas Brunet did for peterline6's VGM newsletter, now available for free on his patreon : / thomas-brunet-of-95728094
⏩ The interview Thomas Brunet and Julien Moya did for JVFrance : www.jvfrance.com/interview-ch...
▶️ Other articles about Chants of Sennaar (I didn't read them but I might as well add them here - they're in French though and only available to subscribers):
⏩ An article for canardpc about the creation of imaginary languages in several video games (including Tunic and Heaven's Vault - subs only) : www.canardpc.com/jeu-video/do...
⏩ An interview with Thomas Brunet and Roman Cabezos for "Gammes Kultes", Gamekult's audio/vgm column (subs only) : www.gamekult.com/actualite/ch...
▶️ A few screenshots in the video come from one of the trailers: • Chants of Sennaar - Ga...
▶️ The Starfield screenshots come from Andy Kelly's X account: / 1701199929031430325
▶️ I used some footage from:
⏩ Recording of Chants of Sennaar's OST at the Studio du Bassin : • Rencontre avec - @Tho...
⏩ The Art of Fugue by the Netherlands Bach Society : • Bach - The Art of Fugu...
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💙 SOCIAL MEDIA
I'm on X and Bluesky, mostly posting updates about the upcoming videos (how fun!):
/ untamed_fox_
bsky.app/profile/untamedfox.b...
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🖋 ATTRIBUTIONS
▶️ The icon used for my channel logo is made by Smashicons (www.flaticon.com/authors/smas...) from Flaticon (www.flaticon.com)

Пікірлер: 21

  • @ZonieMusic
    @ZonieMusic6 ай бұрын

    Beautiful analysis! You have given me some new insight into the game that I really appreciate. I've never noticed before you mentioned it that the game has different ways of emphasizing the character's humility and showing that he is not the protagonist in the traditional heroic way we're used to.

  • @videogameisart

    @videogameisart

    6 ай бұрын

    Thank you! Yeah, the devs have mentioned that a lot and it was amusing to see that it was emphasized in the game and kinda "out" of it (with the actual development).

  • @sablestew
    @sablestew3 ай бұрын

    Wow just got recommended this video after finishing the game myself and your analysis work is top notch! As someone not musically inclined, your analysis on the themes presented throughout the games is so insightful. Excited to see what else you will do!

  • @videogameisart

    @videogameisart

    3 ай бұрын

    Thanks a lot :)

  • @Hells6bells
    @Hells6bells4 ай бұрын

    Since you like to make "movies" out of your videos, I'll make an essay out of my comment. I cannot BELIEVE how criminally underviewed your videos are. I know that subscriber numbers and view numbers are no actual indication of quality, but I still had to do a double take. This analysis is just as quality as channels such as Jacob Geller, Matthewmatosis, and Joseph Anderson. However, the added fact that you're a trained flautist, takes your analysis to such a heightened level. I'm a musician myself, mainly an electric guitarist, so I adored those musical sections. I especially enjoy how you play the songs fully, it really helps the viewer gain that context. Upon making this comment, I completed Chants of Sennaar only a few hours ago. It's how I stumbled upon your channel. Having finished watching your video, and looking through your old content, I am AMAZED at how similar our tastes in video games are. In fact, it's easier for me to state which games I haven't yet played/purchased. Those games are Death's Dore and Dome Keeper. Every other game you've made videos on or even slightly mentioned in this one, I have completed or have already purchased and will soon play. Language is fascinating to me. I was born in South Africa and have parents who speak Afrikaans. I grew up in Canada and the only language I speak is English. However, my parents of course like to speak to me in Afrikaans, and therefore, I understand the language quite well in the spoken form. However, I cannot speak it myself. Nor can I read or write it. I was never in an environment where I had to do those things, so those skills just never developed. I think because of this (and I admit this is a limiting thought-process) I believe I am stunted in fully aquiring other languages. In my adulthood I decided to start learning French. I primarly used Duolingo. After 2 years or so of learning French piece by piece every single day, I found that I was able to read the language at a pretty okay level. I'm incredibly slow at it, but I can do it. And as expected, I am unable to speak the language (obviously lack of practice), I'm pretty garbage at writing it, and I really struggle to understand it spoken. Now that all being said, I decided to challenge myself and play A Plague Tale: Requiem entirely in French. French dialogue, French subtitles, and even French instructions (menus, tutorials, etc). The subtitles absolutely carried me, and I was able to make it through the whole game and fully understand the story. Throughout the game I felt like I maybe understood 40% of what was being said, but thanks to context clues, I feel like I understood everything. I remember there was this moment in the game where a character said something to the effect of "find the man wearing brown". There was no waypoint or anything like that. If it was in English, it wouldn't have been a special moment for me. But the fact that I had to understand this phrase in French to proceed was a really special moment for me. Completing this game in French was such an achievement for me, I thought I'd share that with you. I also think it's awesome that you'll be making all your videos in both English and French! Another sign your channel is much more valuable than the views and subscribers would suggest. If you have any recommendations of games to play completely in French, I will gladly hear them! Another thing I wanted to bring up about language. So since learning French (to the degree that I learned it), I've also learned pieces of Dutch and Spanish. Even though I am unable to communicate in these languages, I still find value in learning the written or spoken aspect of them. Anyway, after completing this game, it dawned on me that from the player's perspective we are exclusively reading these languages. But from the character's perspective, they are speaking, hearing, reading, and writing these languages. It then crossed my mind (from my understanding) that these languages are written in a logographic way, as opposed to a phonographic way. I only have experience with learning languages that use the Latin alphabet. Mandarin uses logographs for its writing system, where one symbol can represent an entire concept. The languages in these games seem to work the same. I guess it's hard to tell because we can't hear them. The devotees represent plurals by using the word twice. But do they literally say "Potion Potion" or is that just simply how it's written? I just thought that was fun to think about. I really look forward to watching your other videos. Especially the Shadow of the Colossus one, as that is my favourite game of all time. I've subscribed! I will do my best to let others know about your channel, you definitely deserve recognition for producing such incredible work! Bravo! Merci pour votre belle analyse!

  • @videogameisart

    @videogameisart

    4 ай бұрын

    Merci beaucoup :) I suppose it's not that surprising that you have various "abilities" depending on whether you have to listen/read/write/speak a language, I myself have improved a ton my oral comprehension in English to the point that I don't feel like I have to translate, I just understand it directly in English, whereas I need to "think" a little bit if I have to speak English (unless I read out loud, like when I record my voiceover). Congrats for the French Plague Tale walkthrough, must have been a very intense search for the man wearing brown :p (I honestly wouldn't know what games to recommend in French, I tend to play them directly in English in order for me to have the gameplay in English, well, it depends). You're right about the way languages are used in Chants of Sennaar, we (the players) only have written interactions with the languages but those actual interactions aren't just written in the tower itself (and between people) ; symbols (and the game's balancing) make it quite easy to understand the words, especially for the lower floors; your comment reminded me of the D'ni alphabet in Myst, which has letters; the numerals were alright but the alphabet always confused me XD I hope you'll enjoy the SotC video, it was a really cool one to write (The Last Guardian will be analysed too!). Thanks again!

  • @t-l-g-t-w
    @t-l-g-t-w4 ай бұрын

    Hot dang, you're a million bucks. I'm lucky this got recommended to me, and now I'm crazy excited for your Little Nightmares 2 video.

  • @videogameisart

    @videogameisart

    4 ай бұрын

    Thanks (and that million looks interesting XD If only :p) ! Well, the LN 2 video will be done in a few months, so there's patience involved but it will happen (this is a video I'm quite eager to work on anyway)!

  • @t-l-g-t-w

    @t-l-g-t-w

    4 ай бұрын

    @@videogameisart Your videos are hardcore, take all the time you need! I'm fine waiting for as long as it takes, 'cause these productions of yours are certainly not easily replaced. I don't think I've seen anything that can even compete. (And even though they're ofc a completely different genre to these,) My own videos even I feel are blown outta the water by the depth and breadth of your analysis, especially in regards to your comprehensive looks at the music. I've NEVER seen that before; looking over entire tracks like that. And it's incredibly incredibly awesome. Later in my career I hope I can afford to also make videos in a similar kind as these. They are just indesposable.

  • @videogameisart

    @videogameisart

    4 ай бұрын

    Thanks a lot for your very kind words. I still have a lot to learn though, and so many games to play and digest! Also, don't be harsh on yourself and focus on every positive thing from each video you make, whether it's in the content (some insightful analyses for instance, even if it's just a short moment it can be very meaningful) or the form, I myself have my ups and downs when looking at my work and am extremely aware of what I have to work on but I try to see the positive side. Thanks again and good luck with your channel!

  • @lioneldivers6859
    @lioneldivers68594 ай бұрын

    Very good work and analysis. Congratulations. Lile others, I finaly understood some important details of the game thanks to your view. I do like the way you take into consideration the overall signification of the structure of the game and the importance of the music in it. Again, thank you and congratulations.

  • @videogameisart

    @videogameisart

    4 ай бұрын

    And I'll thank you here too ;)

  • @siwa9878
    @siwa98785 ай бұрын

    Thank you so much! I love your passion for games and music! I followed through your Ori series and it is a masterpiece of an essay and analysis. I recently discovered both "APlague Tale" games and both games' scores struck me unlike nothing but Ori's scores did before. If I could suggest a topic for an upcoming video, it would be the scores of "A Plague Tale Innocence" and "A Plague Tale Requiem".

  • @videogameisart

    @videogameisart

    5 ай бұрын

    Thank you :) Indeed, both "A Plague Tale" soundtracks are wonderful (the music of Hugo's dream with the phoenix at the beginning of Requiem *chef's kiss*), but since Olivier Deriviere did a playthrough of "A Plague Tale: Requiem" on his channel while discussing the music, I'm not sure I would have anything relevant to add to the composer's own commentary. I do want to do something with "A Plague Tale" though, for now my idea would be to do a shorter video about the beginning of both games, especially Requiem, the opening scene / tutorial is interesting. If I were to make a longer video on the whole franchise, I'd first have to see what I want to talk about, but then watch Mr Deriviere's playthrough, it might either help me connect things and deepen my exploration of the games or, if I don't really have things to add, well, there would be no point in making a video. So there will be A Plague Tale on the channel but maybe not a complete analysis. I honestly have no idea, sometimes I say "Shouldn't be a long video" and it ends up being a movie so... XD (I have a few other analyses before that anyway)

  • @noshi7773
    @noshi77733 ай бұрын

    You should play outer wilds!! I love your music focused analysis on this game and i would love to watch your analysis of outer wilds(my favorite game)

  • @videogameisart

    @videogameisart

    3 ай бұрын

    I started Outer Wilds some time ago and played a few loops ; for now I only have a few ideas but I hope I'll have some time to finish it (I tend to prioritize shorter games at the moment, when I have time to play) and explore it more. I don't want to make any promise though - and even if I don't make an Outer Wilds video soon, I might have more ideas later, I honestly can't tell, so we'll see ;) glad you enjoyed the video!

  • @maxim5156
    @maxim51562 ай бұрын

    I've been listening to the soundtrack of Chants of Sennaar on Spotify a lot and I was watching this video trying to figure out which track was played when exactly, but I noticed that there are a few tracks in the actual game that are not in the official soundtrack on Spotify (I don't mean short jingles or sth but actual music). Anyone know why this is?

  • @videogameisart

    @videogameisart

    2 ай бұрын

    I honestly have no idea how it works ; I get it for the vinyl release, you have to make choices but for the digital version I don't know; maybe to have roughly the same number of tracks for each floor of the tower without the soundtrack being too long? Well, I really don't know XD It's not super hard to explore the game files and get those tracks but I get that not everyone wants to do that (and some may listen to the soundtrack without having played the game anyway).

  • @Liy2024Hehe
    @Liy2024Hehe4 ай бұрын

    I still haven’t seen any fanart of Chants of Senaarr :(

  • @Liy2024Hehe

    @Liy2024Hehe

    4 ай бұрын

    Also it’s inspired by “Tower of Babel” story.

  • @videogameisart

    @videogameisart

    4 ай бұрын

    I did spot a few nice fanarts (notably one on Bluesky) but not much indeed.

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