A month to build a prototype of my new Godot game | devlog 1

Ғылым және технология

#godot #devlog #indiegame
Hey y'all, I finally finished the demo and video that I promised over a month ago. Better late than never...right?
This is the first devlog for my new game that I'm calling Project TRS for now. It's an Zelda-like ARPG mixed with a tower defense. The demo is live on itch which you can check out here:
landondevelops.itch.io/projec...
password: devlog
Assets I'm using:
Sunnyside World by Daniel Diggle
danieldiggle.itch.io/sunnyside
UI
Crusenho Agus Hennihuno
crusenho.itch.io/
almostapixel.itch.io/smallbur...
Music:
Music from #Uppbeat (free for Creators!):
uppbeat.io/t/giulio-fazio/lul...
License code: KLJEY3VRYBCWTWKV
uppbeat.io/t/prigida/moonshine
License code: GHYOKS2OKFRN7QKG
uppbeat.io/t/pryces/music-is
License code: RQMJ6UDZN3IUZEUM
uppbeat.io/t/soundroll/the-in...
License code: D7IODTANPJAUKPNY
uppbeat.io/t/matrika/new-adve...
License code: 7MUNRMOWCYW7PJFZ

Пікірлер: 30

  • @JulianAndresRios
    @JulianAndresRios8 ай бұрын

    It seems pretty good, great content on your channel. Good luck!

  • @LandonDevelops

    @LandonDevelops

    8 ай бұрын

    Thank you!

  • @Groovecharge
    @Groovecharge7 ай бұрын

    I like this games premise a lot! You have a new subscriber here thats already excited to play it my guy! :D

  • @LandonDevelops

    @LandonDevelops

    7 ай бұрын

    Thank you so much!

  • @cheesymcnuggets
    @cheesymcnuggets8 ай бұрын

    I like this style of devlog. I also love programming concepts so don't stop rambling on about them :D

  • @LandonDevelops

    @LandonDevelops

    8 ай бұрын

    Thank you! That's all the encouragement I need 😁

  • @zejugames5045
    @zejugames50458 ай бұрын

    wow you really know how to code! i am really impressed. checking out your demo now!!

  • @zejugames5045

    @zejugames5045

    8 ай бұрын

    Played the Demo! Would be awesome if the character kept moving when I used my sword. And also if I could run by holding down shift. I died after the first wave. The sunlight came but the skeletons didn't disappear. Then one of those skellies killed me.

  • @LandonDevelops

    @LandonDevelops

    8 ай бұрын

    Thank you! I'm definitely considering added a sprint option with shift. The skellies stop spawning at the end of the wave but they don't disappear

  • @LockTheMage
    @LockTheMage8 ай бұрын

    Ahh yes the common "I though it would only take a day or two problem." Haha Ive run into this so much Good algorithm! I love to see these types of videos!

  • @LandonDevelops

    @LandonDevelops

    8 ай бұрын

    Haha happens every time! Thank you

  • @knightkingsly9177
    @knightkingsly91778 ай бұрын

    Hey man, cool devlog. Think it looks kinda weird that you dont look at the camera and reading from a script.

  • @LandonDevelops

    @LandonDevelops

    8 ай бұрын

    Haha thank you! I was hoping nobody would notice that 🙃 definitely something I have to work on

  • @knightkingsly9177
    @knightkingsly91778 ай бұрын

    Also any place for the demo recommendations? I think biggest suggestion now is to have a faster animation for your swinging sword and hammer. Combat feels clunky because the arrows are fast but the swing animation is slow. Cool progress so far!

  • @LandonDevelops

    @LandonDevelops

    8 ай бұрын

    Yeah, either commenting here or on the itch.io is fine! Thanks for the rec, I definitely need to polish combat

  • @ReXiRa787
    @ReXiRa7878 ай бұрын

    As someone who's not really programming-literate, I was a bit overwhelmed with the programming jargon atleast twice during the course of this vid but overall seems like a cool idea for a game 👍

  • @LandonDevelops

    @LandonDevelops

    8 ай бұрын

    Thank you!

  • @staticpoint
    @staticpoint8 ай бұрын

    I would like to hear you rant about composition in Godot, maybe explain it from scratch

  • @LandonDevelops

    @LandonDevelops

    8 ай бұрын

    Cool! Yeah I'll try to start at the beginning, I know my explanations in this video weren't the best

  • @samsungtabs6liteisthebest
    @samsungtabs6liteisthebest8 ай бұрын

    This is just my idea but i think you should add a secret boss fight and get a special item if you beat him and dont make it easy to get to the boss and make it a bit difficult and some mobile controls would be nice

  • @LandonDevelops

    @LandonDevelops

    8 ай бұрын

    A secret boss would be cool! Unfortunately, I don't think I'll be supporting mobile but eventually, I will add controller support. Thanks for the recommendations!

  • @praveer3377
    @praveer33778 ай бұрын

    Hello

  • @LandonDevelops

    @LandonDevelops

    8 ай бұрын

    Hello!

  • @samsungtabs6liteisthebest
    @samsungtabs6liteisthebest8 ай бұрын

    Will you remember me if you get famous

  • @LandonDevelops

    @LandonDevelops

    8 ай бұрын

    Of course

  • @idle.observer
    @idle.observer8 ай бұрын

    You called C# stinky, crappy gdscript (doesn't even have private/public separation) I disliked the video 🤷‍♂

  • @LandonDevelops

    @LandonDevelops

    8 ай бұрын

    Fair point, I just don't find encapsulation very useful, especially in game dev - but GDScript certainly isn't an OOP language, so if that's what you prefer then C# is the way to go

  • @idle.observer

    @idle.observer

    8 ай бұрын

    Just kidding btw, I liked the video. And I don't know how much experience you have in programming but I appreciate that you are aware of the difference between Function and Method. As a developer with +6 years of experience in C# Unity and .Net, I started developing my next game with Godot. And I accept that GDScript and Godot is a better option for game development (most indie cases) C# is certainly not designed for game development. Without using DI and polymorphism C# is not that effective language. Unity is not a game development-focused engine it still lacks many basic features. @@LandonDevelops

  • @LandonDevelops

    @LandonDevelops

    7 ай бұрын

    I have like 6ish years experience but my day job is more frontend stuff. I've worked with .NET outside of game dev quite a bit as well but I agree it's not ideal for game dev. I've done a good bit of Unity but I kind of just feel like Unity and OOP in general is too bulky for the small games I'm trying to make. However, I think mostly just semantics, I even noticed when making this video that the "duck typing" in Godot 4 function/method that I used was called "has_method" so it's all murky and messed up haha!

  • @idle.observer

    @idle.observer

    7 ай бұрын

    Exactly, too bulky. Especially for prototypes. @@LandonDevelops

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