A Look at Sega Arcade Ports to the Amiga + The Sonic Computer Mystery! | Kim Justice

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You'd think that the Amiga would do some good Sega Arcade ports compared to the ZX Spectrum, but while there's some good games here it's a mixed bag. The usual big hits like Outrun, Golden Axe and Shinobi are here, some lesser lights, and could we have seen Sonic on computers? Let's find out.
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0:00 Intro: Comparing Amiga Sega Ports to the ZX Spectrum
2:24 About the Same: Outrun, ESWAT, Altered Beast etc.
8:09 Very Bad Ports: Power Drift, Space Harrier, Galaxy Force
18:04 Very Good Ports: Golden Axe, Super Hang-On, After Burner
28:15 A "new" Space Harrier + Last Battle
31:06 Could Sonic the Hedgehog have got a port to the Amiga?
34:06 Outro and Credits
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Sega in 1995: What the F**k is Going On?: • Video
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#retrogaming #commodoreamiga #arcadeports #kimjustice #segaarcades

Пікірлер: 293

  • @Kim_Justice
    @Kim_Justice2 жыл бұрын

    Just how badly do you reckon Sonic would have been screwed up on the microcomputers? Be honest! Hopefully you enjoy the vid. :)

  • @orderofmagnitude-TPATP

    @orderofmagnitude-TPATP

    2 жыл бұрын

    Everyone celebrating c64 sonic. Yes its good but nobody seems to recognise you need additional hardware that has a DMA and practically 32 times as much memory than the standard 64kb!.. . Yes it is still cool tho.

  • @venom74799

    @venom74799

    2 жыл бұрын

    Beyond recognition would be an understatement!!

  • @MrYossarianuk

    @MrYossarianuk

    2 жыл бұрын

    If US Gold were doing it .... No chance

  • @katrinhafthordattir7497

    @katrinhafthordattir7497

    2 жыл бұрын

    Couldn't be worse than Sonic on the MS DOS. At least I hope so!

  • @orderofmagnitude-TPATP

    @orderofmagnitude-TPATP

    2 жыл бұрын

    @@katrinhafthordattir7497 did that happen?

  • @baalfgames5318
    @baalfgames53182 жыл бұрын

    3:51 when you record the same line twice and decide to use both takes.

  • @WrestlingWithGaming
    @WrestlingWithGaming2 жыл бұрын

    Great video, Kim. As someone who didn't grow up with these micros this stuff is really fun to learn about.

  • @Eustachy_Motyka

    @Eustachy_Motyka

    2 жыл бұрын

    👍 I also recommend the video 👍 Echa Ekranu 👍

  • @Larry
    @Larry2 жыл бұрын

    3:51 You don't have to tell me twice Kim :D

  • @orderofmagnitude-TPATP

    @orderofmagnitude-TPATP

    2 жыл бұрын

    Oooh edgy one finding the edit faults... She should of sent it off to who you send them too.....ahem.... Still love ya guy from the 90s

  • @orderofmagnitude-TPATP

    @orderofmagnitude-TPATP

    2 жыл бұрын

    @@stonecodfish2365 they can? Are you a shoulder to cry on?

  • @fandangobrandango7864

    @fandangobrandango7864

    2 жыл бұрын

    @@orderofmagnitude-TPATP oh you used the word "edgy"! Which other internet bandwagon words you got?

  • @noaht2005

    @noaht2005

    2 ай бұрын

    Tf happened here

  • @Whiskeyklone
    @Whiskeyklone2 жыл бұрын

    3:53 Another classic Kimmy editing clunker. I love you KimJu.

  • @orbitingdecay6797
    @orbitingdecay67972 жыл бұрын

    Yes I've managed to watch all of your videos. Here we are the last one for now as of 17.01.22 what a ride it has been. Thanks so much Kim. Just utterly brilliant.

  • @thecunninlynguist
    @thecunninlynguist2 жыл бұрын

    As a US resident, these vids are always interesting, since my gaming history really started with the NES, and computers with an apple at school.

  • @robmortimer4150
    @robmortimer41502 жыл бұрын

    THANK YOU for talking about the US Gold Sonic licence. I saw it back in CU Amiga back then, but no one ever believes me when I tell them!

  • @pal-of-pals
    @pal-of-pals2 жыл бұрын

    I find these weird ports of Sega arcade classics to be extremely fascinating.

  • @ynotwalk7391

    @ynotwalk7391

    2 жыл бұрын

    port a system 32 game to an 8-bit micro, why not

  • @MattSeremet
    @MattSeremet2 жыл бұрын

    6:15 Joe's head is perfection here lmao. I honestly did a double take with that music to make sure I hadn't jumped over to the Sack

  • @HextremePL
    @HextremePL2 жыл бұрын

    Nice video 👍 I also recommend the video 👍 *Echa Ekranu* 👍

  • @Tossphate
    @Tossphate2 жыл бұрын

    That passing shot music is absolutely hilarious

  • @Mr_Redsfan
    @Mr_Redsfan2 жыл бұрын

    I liked the “Clearly Arnold Palmer but we changed his hair color so we don’t have to pay him” on the title screen of that golf game.

  • @orderofmagnitude-TPATP
    @orderofmagnitude-TPATP2 жыл бұрын

    GEE LOKE..... Kim, Kim....its Geee LOCK! Aka G...Loss. Of. Consciousness. God i love your pronunciation of words at times. Truly in your own element there. Edit......the intro to outrun on Amiga. Oh we love gamesack! Double edit.... C64 Powerdrift absolutely was amazing to me. However when my step brother lent me his atari st with Powerdrift....oh dear....what??? - which probably explains what you said.

  • @WaypointComics
    @WaypointComics2 жыл бұрын

    Yes to the C64 Sega ports retrospective!

  • @CONTROLLINGHORROR
    @CONTROLLINGHORROR2 жыл бұрын

    Your lists are fantastic. Please grace us with Sega ports to c64!

  • @WeirdWonderful
    @WeirdWonderful2 жыл бұрын

    @29:33....how did they not realise this guy looks like he's in sheer bloody agony and on the verge of tears and how that might put people off of their golf game ? XD

  • @tolindaniel
    @tolindaniel2 жыл бұрын

    I played so much of those Golden Axe and Super Hang On ports on the ST, I wholeheartedly agree with putting those at the top! I did love Space Harrier as a kid, though, mouse control and all!

  • @Overbound
    @Overbound2 жыл бұрын

    I love the editing error at 4:01 kinda like getting a peak under the hood. With the quantity and length of videos made on this channel its admirable there aren't more errors in the videos.

  • @tommylakindasorta3068
    @tommylakindasorta30682 жыл бұрын

    Great video. It's hard to imagine a game developer nowadays playing it so fast and loose with its IPs. But then again some IPs now have predatory mobile spinoff games which is probably worse.

  • @AmigaRulez_parallax

    @AmigaRulez_parallax

    2 жыл бұрын

    Also check out the video 👉 *Echa Ekranu* 🥰👍🏻

  • @marektalarek9167
    @marektalarek91672 жыл бұрын

    Great video and great games I also recommend a video *Echa Ekranu*

  • @Yuda36

    @Yuda36

    2 жыл бұрын

    good video

  • @FezTheSpaceBiker
    @FezTheSpaceBiker2 жыл бұрын

    I do kinda love how Shinobi on Amiga's title screen has Brendan Frazer eyes

  • @steuph1976
    @steuph19762 жыл бұрын

    Power Drift is really something. I remember really laughing at the Amiga and Atari ST version of Shinobi while playing the Master System version.

  • @sargonsblackgrandfather2072
    @sargonsblackgrandfather20722 жыл бұрын

    I misread the title as on the “Amiga Plus” and thought there was an amiga I’d never heard of.

  • @Hainbach
    @Hainbach2 жыл бұрын

    What a flight back in time! I played many of these with friends, but had forgotten about most. None of these has the impact of something like Turrican, but it was fun to pop in for a few rounds.

  • @Hainbach

    @Hainbach

    2 жыл бұрын

    And I had the magazine you showed at the end! My mother bought it at the train station store in Freiburg, Germany for a ridiculous high price. UK mags where another level.

  • @mgtproductions9524
    @mgtproductions95242 жыл бұрын

    Sega Hot Rod was one of my favourite arcade games of all time - I spent days playing this in Southend as a teenager.

  • @jameswaddington9764
    @jameswaddington97642 жыл бұрын

    Speccy was great to watch and enjoyed this too, have you thought about doing a vid on whats being brought out now for micro computers? Like with Wonderful Dizzy on the speccy I had a browse and there are some amazing games out there brought out in the last few years. I dare say you could together three decent sized vids on the speccy, c64 and amiga. Keep it up Kim always good and informative to watch.

  • @chelseajones4053
    @chelseajones40532 жыл бұрын

    How can anyone - even 30 years ago - look at that Last Battle gameplay footage and think, wow, this looks fun? Take two steps, punch in front, punch behind; take two steps... What an absolutely dire game.

  • @AmigaRulez_parallax

    @AmigaRulez_parallax

    2 жыл бұрын

    Also check out the video *Echa Ekranu* :-)

  • @bigdeagle1331
    @bigdeagle13312 жыл бұрын

    Thank you for the stroll down memory lane! This was back when games where original!

  • @stevenbailey5987
    @stevenbailey59872 жыл бұрын

    I remember Eswot was great on the C64. But I was very young. Great video. Thanks Kim.

  • @worldofretrogameplay6963
    @worldofretrogameplay69632 жыл бұрын

    *Kim, why don’t we identify the elephant in the room: US Gold. Their ports were dreadful and depressing to play.* You would think the programmers involved would have bothered playing the coin-ops before porting them. Final Fight for the Amiga is an utter disaster. The enemy AI is nonexistent and the enemy placement is horribly wrong. I realize the programer had a single weekend to port the game, but gosh golly gee - it’s a dumpster fire! Imagine how many childhoods that were crushed by their weekend port of the #1 arcade hit. US Gold’s port of Street Fighter II was a floaty mess too.

  • @joedent3323

    @joedent3323

    2 жыл бұрын

    Do you think the dumpster-fire is a common occurrence?

  • @nekononiaow

    @nekononiaow

    2 жыл бұрын

    The low quality of the US Gold ports has more to do with the ridiculous constraints and low budgets under which they were executed. Richard Aplin and one graph it's had exactly six months to port Final Fight, without access to sources nor graphics. US Gold subcontracted to the lowest bidder because they knew the (mostly paid for) magazines would review the games favorably and they would sell on the name of the franchises alone. Let's not blame the poor souls who did their best under those impossible conditions and instead recognize that the fault lies at the feet of the US Gold executives.

  • @sambas9257

    @sambas9257

    2 жыл бұрын

    us gold uk company was simply lazy. In mobygames there is a list of their 415 games under their brand but the decent ones are about thirthy.When we were children we already knew that an us gold game was fool gamble:they had the best coin-op exclusives (and they distributed the Lucas Arts titles) but 9 times out of 10 they plain sucked.As other said...they didn't have decent work ethic: they just marketed well their titles but they were completely disinterested in the "making".It's neither our fault because we insisted in buy them. We didn't have choice. They were the best videogames in coin-ops.

  • @nekononiaow

    @nekononiaow

    2 жыл бұрын

    @@sambas9257 They were not lazy, they were cynical and greedy. They knew that they could get a significant return while keeping budgets extremely low; and having not a shred of respect for their customers, they made this their modus operandi. Laziness is lack of willpower and it's not willpower that US Gold lacked, what they lacked was a moral compass.

  • @SerBallister

    @SerBallister

    2 жыл бұрын

    I realize the programer had a single weekend to port the game, but gosh golly gee -- Is that real? the fact a programmer can get anything playable in a weekend is a miracle.

  • @TheMadAfrican1
    @TheMadAfrican1 Жыл бұрын

    I think I may use the Passing Shot music to help me go to sleep in the future.

  • @robsmall6466
    @robsmall64662 жыл бұрын

    Sonicretro has a good article on the home computer version of Sonic. It was potentially slated for Amstrad, Amiga, ST, C64 and Spectrum. Would be nearly 100% sure any screenshots at the time were mock ups to generate hype

  • @josephh927
    @josephh9272 жыл бұрын

    Great video! Outrun was the one that really ticked me off the most. I had my hopes set way too high for that port. I even had it delivered overnight when it was released. It cost me around $70 total. I got home from work immediately opened it up put in the disk and was greeted with the intro speech and the title screen. The graphics on the title screen looked good, so I thought I was in for a treat. Boy was I in for a rude awakening..... I played maybe 15 mins, turned off the Amiga and went to bed.......grrrrrr. I really liked Alien Syndrome, but I think I remember it was missing a couple levels from the arcade. ThunderBlade was ok, the title screen music is still stuck in my head even to this day. I completely agree about the controls being choppy as well as the graphics. Again great video.

  • @6581punk

    @6581punk

    2 жыл бұрын

    Watching it now all these years later I can't believe how terrible it was. The C64 version moves so much faster! Even the music is terrible!

  • @koocoo
    @koocoo2 жыл бұрын

    In creation of many genesis games including sonic, Sega of America and many other companies used the amiga 500 for some of the microcode and graphics. after all they both had the same cpu at the same clock :) Fun fact :)

  • @byrons8956
    @byrons89562 жыл бұрын

    I don't remember using the mouse last time I played Sega's Space Harrier, I want to say I use my Atari Trackball, now I need to check the speed difference between my A1000 and A3000.

  • @Asobitech
    @Asobitech2 жыл бұрын

    I didn't own an Amiga, but an Atari ST. So it was interesting to see how the other 16Bit computer fared with these Sega Arcade games that I loved. I totally agree with your number one choice here. I will say though, I use to prefer playing Space Harrier with a mouse on the ST, it felt I had better control.

  • @annekarice1587

    @annekarice1587

    2 жыл бұрын

    I'm sorry for your loss

  • @CouncilEstatePopMusic
    @CouncilEstatePopMusic2 жыл бұрын

    Ahhh 😌 you’ve bought back some awesome childhood memories. Thanks for the upload. 🥰👍🏻👍🏻👍🏻

  • @AmigaRulez_parallax

    @AmigaRulez_parallax

    2 жыл бұрын

    Also check out the video *Echa Ekranu* :-)

  • @shoust
    @shoust2 жыл бұрын

    Speaking of Sonic, somebody not so long ago made a c64 port of the Master System version.

  • @akalyx
    @akalyx2 жыл бұрын

    can't wait to get home from work so i can relax to this... thanks, kim

  • @mustardegg2
    @mustardegg22 жыл бұрын

    Shinobi had absolutely terrible posture on the Amiga.... that is going to cost him in later life

  • @feralstorm
    @feralstorm2 жыл бұрын

    I remember a Sonic the Hedgehog demo on the Amiga back in the day (basically just depicting Sonic running through the level 1 landscape) which many claimed to be derived from the canceled Sonic game port, but was more likely some demo coders` proof-of-concept work.

  • @user-oo3qh8mr9d
    @user-oo3qh8mr9d3 ай бұрын

    e swat suit comes with a dribble bib ,fried chicken a chin gun and crotch features . what was the obsession with adding fried chicken to police mech suits all about back then ,was the craze

  • @jaethemanchild
    @jaethemanchild2 жыл бұрын

    Ah, another Bonanza Bros fan! Good to see! Great video, Kim.

  • @glenaitken9403
    @glenaitken94032 жыл бұрын

    I'll be honest, although Shinobi looked bland and sounded like the music was played under water it did PLAY like the arcade. And that was good enough for 13 year old me. Glad we have Mame these day though. 😁

  • @inphanta
    @inphanta2 жыл бұрын

    I was a C64 kid who always wanted an Amiga but never got one. I’d look at screens of Amiga arcade ports in magazines and imagine they’d be near arcade perfect. It was only in the KZread age that I realised that most were third rate ST ports that even managed to sound worse than the ST versions in many cases, shattering my illusions in one fell sweep. When I did eventually go 16-bit, it was to the Megadrive which was like night and day compared to any of the 16-bit micros. Good to see there were some decent Amiga ports amongst the dross though. A C64 video would definitely be appreciated. 😊

  • @glenndoiron9317

    @glenndoiron9317

    2 жыл бұрын

    Yeah. The Amiga definitely had a lower good:bad game ratio for it than the Mega Drive / Genesis. Probably only around 50 or so truly great games on the ECS machines.

  • @skijumpnose
    @skijumpnose2 жыл бұрын

    Will be cool to see this! I played Power Drift on the Spectrum, Never seen it on the Amiga before.

  • @properjob2311
    @properjob23112 жыл бұрын

    I used to love Space Harrier on Amiga. Thought it played well with the mouse. Star Wars was one of my favourites also..

  • @6581punk

    @6581punk

    2 жыл бұрын

    It was better than Out Run, that is for sure!

  • @DE-GEN-ART
    @DE-GEN-ART2 жыл бұрын

    i want an amiga so bad. i was too young when it was relevant, it intrigues me deeply

  • @steuph1976
    @steuph19762 жыл бұрын

    Interestingly, the Atari ST version of Space Harrier on which this Amiga port was mostly based was made by future Flashback developer Paul Cuisset.

  • @tonyp3824
    @tonyp38242 жыл бұрын

    Love the video, Kim. Amazing work as always.

  • @OperationPhantom
    @OperationPhantom2 жыл бұрын

    Another fun (and plenty painful) look at SEGA conversions! Poor Amiga generally wasn't served very well. A C64 episode would be most welcome, better overall quality too I think. Perhaps take a look at the improved US release of Space Harrier? Elite wanted it rush released so it wasn't even properly finished :( Thunder Blade is also really good on the C64 in my opinion. Maybe looks a bit ugly but it crams in a lot of the Arcade and the music rocks! Another Chris Butler conversion, that man could do the seemingly impossible on the Commy.

  • @rosco5765
    @rosco57652 жыл бұрын

    Top Quality content Kim. Great watch, thoroughly enjoyed while I played some FFIII

  • @FallicIdol
    @FallicIdol2 жыл бұрын

    Really enjoyed this video. You gained a subscriber today. Thanks!

  • @FatNorthernBigot
    @FatNorthernBigot2 жыл бұрын

    Certainly, from this period, the Megadrive beat the Amiga hands-down when it came to arcade ports.

  • @theextremeanimator4721

    @theextremeanimator4721

    2 жыл бұрын

    @Retro Storm ...

  • @6581punk

    @6581punk

    2 жыл бұрын

    ​@Retro Storm The Amiga hardware wasn't that bad. It's just that developers couldn't be bothered. They would often have numerous ports to do, to the gameboy, Amiga, ST, PC, Spectrum, C64 and Amstrad. There's no way they could master every platform. So the ports tended to be lazy only using the CPU to do the heavy lifting.

  • @worldofretrogameplay6963

    @worldofretrogameplay6963

    2 жыл бұрын

    It beat the Amiga because US Gold was in charge of the ports. 🙄

  • @craigcharlesworth1538

    @craigcharlesworth1538

    2 жыл бұрын

    @Retro Storm The MD did have better hardware but the Amiga could still have put up a strong fight. Imagine OutRun in the hands of the guys who made Lotus rather than the chancers who US Gold handed it to and it's hard to imagine it not being on a par with the MD version.

  • @KesMonkey

    @KesMonkey

    2 жыл бұрын

    *Mega Drive. Two words. Sorry, pet peeve of mine. :)

  • @Pabloraster
    @Pabloraster2 жыл бұрын

    I like your video very very much. They are all very well made and I understand them perfectly even if my English isn’t perfect. Thank you!

  • @ratspike8017
    @ratspike80172 жыл бұрын

    Cheers for this - exactly what I asked for in the comments on the Spectrum video. Talk about good service!

  • @AmigaRulez_parallax

    @AmigaRulez_parallax

    2 жыл бұрын

    Also check out the video *Echa Ekranu* :-)

  • @Retro_B8
    @Retro_B82 жыл бұрын

    Fantastic series I hope it continues 🤞🏻

  • @RobsonRoverRepair
    @RobsonRoverRepair2 жыл бұрын

    Brilliant video Kim. Few of those look sharper than mega drive versions. Especially golden axe for me. I can't wait for my Amiga mini shortly so I cna try many of these. I was a 128k owner and then a mega drive one, bypassing amiga bar my friends older brother who had one and we where banned from touching lol.

  • @Mikebumpful
    @Mikebumpful3 ай бұрын

    Funny that the C64 port of «Last Battle» has parallax scrolling (and multiple layers at that!), while the Amiga version doesn't!

  • @fuzzywzhe

    @fuzzywzhe

    Ай бұрын

    Graphics was handled quite a bit differently. Graphics on the C=64 was handled by modifying characters in the character set, these were "tiles". On the Amiga, the graphics were just graphics, pixel by pixel. Parallax scrolling on the 64 was done by leaving the same characters on the screen, but changing what those characters (those tiles) contained in them. It was quite ingenious, but quite a trick to code for. On the Amiga, you had to basically redraw the screen, unless there's a mode I don't know about.

  • @Mikebumpful

    @Mikebumpful

    Ай бұрын

    @@fuzzywzhe Thank you for the insight! I'm not really into the technical differences, I just know that parallax scrolling was pretty standard fare in Amiga games, a lot more so than on the C64.

  • @fuzzywzhe

    @fuzzywzhe

    Ай бұрын

    @@Mikebumpful I might be wrong about what I said with the Amiga, but I'm pretty certain I'm not. The concept of tiles still existed on the Amiga, but I don't think it had direct hardware support. I coded on the Amiga, but I was an engineering student at the time, and never got into the guts of the system. I did get into the guts with the Commodore as a high school student as a hobby. You'd have to talk to somebody that did Amiga stuff. Amiga was a very different machine, and games that were moved from the C=64 to the Amiga, they didn't put a lot of effort into it. At that time, there were games on the Amiga which were IMPOSSIBLE to run on the C=64 and 99.9% of people that owned an Amiga, didn't look back to the C=64. Compare for example Dragon's Lair on the Amiga and C=64 - or Speedball, or Defender of the Crown. Games like Another World were amazing at the time, visually amazing. The gameplay itself wasn't that great. Stuff like that just couldn't be moved to the C=64.

  • @joedent3323
    @joedent33232 жыл бұрын

    Seinfeld called - he wants his bass sound back. "LiL'JpD."

  • @gullyfoyle2615
    @gullyfoyle26152 жыл бұрын

    Great series kim!

  • @jackjude
    @jackjude2 жыл бұрын

    I wanna hear Kim Justice bass covering favourite game soundtracks in a top ten video!

  • @oldskoolpaul77
    @oldskoolpaul772 жыл бұрын

    What a great video! I really enjoyed this!

  • @NewportBox100s
    @NewportBox100s2 жыл бұрын

    Another fascinating video, Kim! Thank you.

  • @spacefractal
    @spacefractal3 ай бұрын

    Sonic is possible on Amiga on the right hands. Kid Chaos was such a rippoff game and has nice uses off one button.

  • @annekarice1587
    @annekarice15872 жыл бұрын

    Cracking video Kim. Thanks!

  • @CorporalDanLives
    @CorporalDanLives2 жыл бұрын

    I grew up in the States and I would always see screenshots of the Amiga arcade ports and get mad jealous. But after seeing that OutRun port...

  • @nekononiaow

    @nekononiaow

    2 жыл бұрын

    Seeing it is one thing but playing it manages to add insult to injury. The controls are so unreactive that it is almost impossible to play and the sound is horrendous: the engine sounds like a worn off blender which struggles to maintain constant RPM. The whole thing is really a complete package of fails.

  • @jakeconer
    @jakeconer2 жыл бұрын

    6:08 you don’t hear Game Sack get mention too much

  • @StevenA76
    @StevenA762 жыл бұрын

    these have been great videos

  • @DE-GEN-ART
    @DE-GEN-ART2 жыл бұрын

    You gotta see the homebrew sonic 1 port to c64, you gotta have like two ram extension carts to run it

  • @loganjorgensen
    @loganjorgensen2 жыл бұрын

    I mostly followed the Amiga from afar bitd, occasional magazines, things looked rosier in my ignorance heh. The platform kind of had a rough go of it with arcade ports in retrospect, Commodore didn't make a new two-button controller for it despite an improved joystick pinout and it didn't seem to get quite the same coding boon the C64 had for independent game development. Do think the cross platform titles between Amiga and Mega Drive turned out pretty good in some cases with Sega's platform being less demanding than arcade tech. Having said that I was kind of surprised how many Amiga games continued the C64 design of SFX or Music only options. About mouse use, it is possible to code that control badly even if the mouse itself is fine, and you didn't always get sensitivity adjustment in the past ijs. The reasons vary but I don't think the hardware itself can be blamed since it should be able to render many of these arcade games with some competent 16-bit coding. The good news about Amiga arcade ports is a lot of good homebrew has come up where unbound by cutting edge arcade title release dates or tight porting schedules any arcade title can be ported. For example games that only made it to C64 ports bitd, but really didn't turn out great on any of the 8-bit platforms heh.

  • @AmigaRulez_parallax

    @AmigaRulez_parallax

    2 жыл бұрын

    Also check out the video *Echa Ekranu* 🥰👍🏻

  • @spider-ham7140
    @spider-ham71402 жыл бұрын

    Hahahaha one hand on the joystick the other ? : p Made me lol

  • @jhuny
    @jhuny2 жыл бұрын

    lol what's with the random Kylie Mole? 🤣🤣

  • @williamwright9079
    @williamwright90792 жыл бұрын

    Love your work kim! Love!

  • @CosmicMurmur
    @CosmicMurmur2 жыл бұрын

    Hi Kim, adore all your videos. Thanks for everything you do. Is there any chance you could bring back your full intro though? - A fellow Shrimper 🦐

  • @goonerlee
    @goonerlee2 жыл бұрын

    Thanks Kim. Great video. Never owned an Amiga so this is all new to me.

  • @stickershock66
    @stickershock662 жыл бұрын

    Please analyze the recent C64 fan port of Sonic the Hedgehog!

  • @snkneo-geo933
    @snkneo-geo9332 жыл бұрын

    I had the Amiga 500 Batman pack Christmas time in 1989 and loved it plus I only paid a £1 each for my games 😁

  • @JestersDeadUK
    @JestersDeadUK3 ай бұрын

    Cheers man, great vid

  • @upthebuffer1921
    @upthebuffer19212 жыл бұрын

    Great video. Makes me curious, has anyone tried to do a sonic port since then? Unofficial of course but the graphics etc are all easily rip-able these days so makes me wonder what the Amiga's technical limitations that make it difficult. Less colours obviously but surely it could run as fast?

  • @nowavecharles

    @nowavecharles

    2 жыл бұрын

    I saw that someone had made a port of Sonic 1 on the C64. There should be a play through on KZread of it.

  • @Scopie33

    @Scopie33

    2 жыл бұрын

    Well you can checkout kid chaos to get an idea as that is technically similar to sonic

  • @hardkoregamer1981
    @hardkoregamer19812 жыл бұрын

    I think certain developers were attracted to the challenge of finding different ways of pushing the boundaries of custom gaming hardware with set theoretical limits.

  • @hardcoreep
    @hardcoreep2 жыл бұрын

    Agreed. I bought Outrun and Shinobi and stopped playing games on my Amiga pretty much after that.

  • @mehere3013
    @mehere30132 жыл бұрын

    Good video , would be good if you done a video on all the hidden messages in games .

  • @garyjbaker
    @garyjbaker2 жыл бұрын

    Just noticed that in Amiga Outrun, Peter Griffin is driving the Ferrari.

  • @fungo6631
    @fungo66312 жыл бұрын

    19:51 Sounds like Thunder Landing from Super Contra

  • @joshoshea3194
    @joshoshea31942 жыл бұрын

    I can't believe how much the Amiga 500 cost!? £499 quid!? It was the stuff of dreams back then. It had some great games though. Fun times.

  • @Mark-pr7ug
    @Mark-pr7ugАй бұрын

    Understanding the amigas specs often put me off buying sega ports. Especially after outrun. Mr Nutz on the Amiga was originally classed as a sonic clone. The software company who received the demo announced that they had sonic the hedgehog running on the a500.

  • @bombjack2413
    @bombjack24132 жыл бұрын

    Disagree completely about Space Harrier. The Amiga port was half decent for the time and in my opinion better than the Spectrum version.

  • @nomadjock
    @nomadjock2 жыл бұрын

    I never owned an Amiga as I always thought it wasn't good at handling arcade ports, but had a shed load of decent original games. What I love about these trips down Nostalgia Rd apart from the memories, is the differing opinions on these games, personally I thought Golden Axe on the Amiga was rubbish but to others it was the greatest thing ever. Loved the nod to gamesmaster with the little monitor sliding in from the side :)

  • @kanoamisawa9901
    @kanoamisawa99012 жыл бұрын

    Back in the day the most frustrating thing for me was bad arcade ports. We all wanted arcade perfect games and when consoles couldn’t deliver sometimes they would make a completely different game then the title was. A good example of this was double dragon, the best version was a completely different game then the the arcade version was and it sucked. Nobody could even make a decent Shinobi port either. I’m glad we have emulators now to experience all those classic arcade titles.

  • @pnvgordinho
    @pnvgordinho2 жыл бұрын

    Super hang on is a nice port but its not the best port of an arcade. You have Pang, Toki, New Zealand Story, Cabal, etc. I specially like Toki. Golden Axe was the first game I saw running on an Amiga. Love at first sight. Had to get one.

  • @captaincorleone7088
    @captaincorleone70882 жыл бұрын

    Bonanza Bros - which I absolutely love, is a port of the Mega Drive version and not the arcade machine: which has far more complex graphics. It's probably why U.S. Gold chose the Mega Drive release as an easier project. It's also an ST port over because during the bonus rounds you can see that they forgot to add extra colours available to them with the Amiga's larger palette. I recall either ACE or The Games Machine reporting that Elite were going to repackage Space Harrier with all the levels - as one complete game and it was bloody expensive but I'm not sure why that particular version has vanished. Perhaps it was never released in the end.

  • @15-Peter-20
    @15-Peter-202 жыл бұрын

    I enjoyed this ty

  • @gateroozeink5061
    @gateroozeink50612 жыл бұрын

    Hah, was that some Kylie Mole footage in there? I didn't realize that was a thing in the UK.

  • @chrissyboy7047
    @chrissyboy70472 жыл бұрын

    That was awesome. Please do a C64 follow up

  • @admiralbees1690
    @admiralbees16902 жыл бұрын

    Holy crap, didn't even realise there WAS and Amiga port of Alien Storm, garbage or not I would have killed to have a copy back in the day. I ended up getting a Megadrive 75% just to play Alien Storm.

  • @timtimtim848
    @timtimtim8482 жыл бұрын

    Can anyone confirm whether the music on the tennis game isn't that weird keyboard tune?

  • @eebobobo2565
    @eebobobo25652 жыл бұрын

    Nice list. I thought I’d throw a few games in myself, for people looking for other good Amiga conversions, albeit them not being Sega titles specifically. The thing is, some folk let nostalgia and/or platform bias influence their opinions, quite a lot of the time. Being at an age where I’ve lived through video games from the beginning, and played them all of my life, I can say that I have no bias in particular, although of course there are some machines I have more of a soft spot for. Anyway, here are a few that should be noted. Silkworm - One of the VERY rare occasions where a home port actually is, genuinely, better that the arcade original. The Amiga version lacks the music during game play that the arcade has, but the music is, to my ears, poor anyway. The Amiga version has a stonking title screen soundtrack though, and the in game sound effects are much better that the arcade original. On top of that, the player sprite is too big on the original, making the field of view feel too small. Yeah, the arcade hardware allows for more colours onscreen, but the Amiga retains the layer of parallax, and generally looks great anyway, with the smaller sprites helping the feel of the game. Pang - Easily as good as the arcade original in terms of game play and sound. If you’re splitting hairs, you could say that the original has SLIGHTLY nicer looking backgrounds due to a better colour pallet, but there’s not much in it at all. Pac-Mania - Colours significantly reduced compared to the arcade original, but the sound is close to as good, and it plays just as well. RodLand - Again, superior hardware gives the original better overall presentation, and the audio quality is better too, but the conversion is close enough to make it unimportant, making this an excellent copy of the arcade. I’d also throw Ninja Warriors in there too. This one is a much easier win for the arcade hardware, with much bigger and more detailed sprites, more colours, a layer of parallax that the Amiga lacks, and it has the lovely score (the same as the Amiga title screen, which is brilliant)) during game play. The Amiga version does still look, sound and play well though, and captures the feel of the arcade nicely. Continental Circus is another one. Obviously lacking the hardware scaling etc of the arcade hardware, but looks and plays great nonetheless, with a good feeling of speed. There may be one or two I’ve missed out, but they’re most of the obvious ones.

  • @Kaiman76
    @Kaiman762 жыл бұрын

    I remember the was a rolling demo of sonic for amiga...

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