A FREE (and simple) TRICK for a BETTER SOUND!
Тәжірибелік нұсқаулар және стиль
Before you watch this video, make sure you've watched this one:
• Why MANY ANALOG EMULAT...
MERCHANDISE: teespring.com/stores/white-se...
EXTRA CONTENT: / whiteseastudio
STUDIO: whiteseastudio.com
Пікірлер: 486
when an engineer says I was playing around in my daw...AND I found a few interesting things..................... You listen!
@miketschudi2687
5 жыл бұрын
made my day!
@voronOsphere
4 жыл бұрын
And you really listen when said engineer has a non-American accent!!!
@DaDa-kf4vp
2 жыл бұрын
I listened, but clearly I don't know enough to pick up what he's putting down.
Love this video and your honest view.. follow you and watch every video now for the last 9 months. Keep up the good work!
Thank you from the bottom of my heart! This is something that has bugged me forever. I'm just a dude in his bedroom playing around but I want the best quality that all my amazing PC can put out :-)
Never realized this before. Easily the best tip I have heard in a long time, thank you
Paying close attention to fine details now may make a huge difference 20 years down the road if you believe in your music that much. Thank you
Very timely. I've been been thinking about moving to a higher sample rate but wanted to avoid the traps that can make it worse. This was helpful.
I am so happy you are doing videos that take on this subject. Solving these kinds of issues have been the keys to me finding a clean sound on a DAW. You have certainly aided in my understanding. Thank you.
Dude. You're one of the most informative KZread producers. I learn a lot watching your channel. Thanks for the information.
Man I actually really appreciate your content its been helping me with production for awhile
100%... Actually you're correctly thought out on everything I've watched of your channel. This video educated me on some questions I've had, great work!
Brilliant as always! I would have had no idea that was happening if you hadn't pointed it out.
I've seen a few of your videos, this one made me subscribe. I was not even aware that rendering at the project sample rate wasn't automatic. Keep it up!
Cool, another video :) I love your Snake oil vids but these really set a balance and show that you really know your stuff. Very informative and interesting . I use reaper so this is useful for me, thanks.
In the Bounce to Disk settings of Pro Tools you can select an option called 'convert after bounce'. This makes sure you bounce in the session's sample rate before converting the result of this bounce to a lower sample rate.
@ezrashanti
4 жыл бұрын
Do you happen to know how to do this in Cubase?
@cary3428
4 жыл бұрын
Thomas Niehof Thanks!
@jasperboogaard4160
3 жыл бұрын
What version of Pro Tools is that? I don't see it in 2020.5.0
@WillUnreleased
2 жыл бұрын
Goated Comment
Absolutely great to know this-- making the change in my settings now-- thanks!
Hey thanks , I know this is an old video but it really helped me . I have been struggling to render a finished track and getting it to sound just the way I hear it in the mix . This works ! -cheers from Canada
you just made my day with video..we are learning about this rn in my audio course and this rly sums why i love to put high sample rate for projects, and we render at 44.1! :D thanks!
Love that technical videos, keep giving us more :P cheers from Mexico!
Very nice and concise demonstration. Thanks a lot.
you're absolutely 100 percent right about the details. its the same with any art form, attention to detail (without losing overall perspective, of course) is the thing that really shines through with its cumulative effect.
@craigshaw141
5 жыл бұрын
It's also true for other engineering (physical/electrical etc), architecture etc. Details separate excellence from ordinary.
@cheesepatrol2376
3 жыл бұрын
Well said!!
Hey there, actually heard about that only a handful of producers tempt to organize their projects like that. I was never certain if I should do it either, but this video gave me a clear answer. Thank you for that.
My first finger-up for you, - hey man, you‘re able to describe important things, incredible : go on with this- your nervous style gives this sweet appearance of reliability :-)
@KOSMIKFEADRECORDS
5 жыл бұрын
"finger-up" shure sounds funny.
@stuff4826
4 жыл бұрын
this is the topic where ify pondering and guessing youre alright will set you back years. youll get all invested in gear and work all day, ruining every mix by bouncing wrong. youll even stop checking the mixdowns, the repeated truama of having your vision destroyed will be too much to risk. you start rendering at -6db and hire a mastering engineer eventually, assuming you have no ears and never did.
@FlatTire
3 жыл бұрын
Well, middle finger is still a finger 😂
Wow that is incredible. I had no idea that Reaper was doing that in the background. I'm going to bounce at my native resolution from now on and then do the conversion separately.
It would be cool if you made a series of process checks that helps illustrate different concepts like this video, with example files and different scenarios to help drive the concepts home.
love. I love this type of explanation 😄
Very good my friend, 100% right, thank YOU!!!
Thank you Mr. White!
love your channel man. keep it up :D we need people like you,
Great demonstration and useful. Thanks
its hard to argue with a waveform... great video !
@Motekk67
3 жыл бұрын
www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/app_audio.htm
Man, this was the best tip ever! So I have to condition myself to think of setting 192 kHz in the 'project settings' before rendering. While producing/mixing I would leave it at 44.1 because otherwise my RME (or let's say my CPU) can't handle this amount of processing well.
This is so useful. Thanks!!!
Great video, I love the technical science side of audio and this is very useful information. Sometimes I see people post in forums about when they render a file it sounds different than when they were mixing it and I've always wondered what could be the cause of that and this could be one of the explanations in certain cases. Also what frequency analyzer are you using with all the pretty colors?
@Motekk67
3 жыл бұрын
hey you might wanna check out this topic www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/app_audio.htm
Wow, thanks! Bringing up the project sample rate to 192 before bounce made it sound a lot better and/but showed in the sound overuse of the soothe plugin, because im taking away harsh sounds that only appear in lower sample rate that im mixing in...
You could also bounce or mix down at the session sample rate and then downsample during mastering.
I DEFINITELY a difference!!! Thank you oh so much!
This is great. Really useful. Thank you!
And this is a wonderful experience of how to solve aliasing problems. Great video!
Incredibly helpful information. Thanks!
Great Video! i'll have to learn how to check and make sure i'm mixing down properly in Cubase.
It's like this I always say people never even finished quotes because they don't even understand too take everything with a grain of salt means if you like the taste season your food with it not just judge everything and be skeptical that's why I appreciate your videos man thank you
Love your vids man!
Youre awesome mate.
Thanks a lot, greetings from Utrecht!
Yes! Great stuff. Now I have to check how this works in Pro Tools.
I love how you consider the human side of things and not just the technical details.
Very good. This stuff is what I like to learn about.
Love this guy.
Great! Thanks for this info!
Great video! Can you quickly explain me how to deal with this trouble in Fl Studio?
Thanks for that. Good info!
Very true. Great video! I completely agree with - I want a bounce that is exactly the same as what I hear. The only way to get that, that works for me is to use my virtual channels on UAD Apollo (and I'm guessing you can do this with other I/Os that have more advanced mixers, RME comes to mind) and record back to DAW ( I use S1). After that I use Ozon standalone to covert it to whatever format I need...
@dodo.danciu
5 жыл бұрын
Drasko Popovic that’s interesting. May I ask how do you export from Apollo’s virtual channels? Thank you!
@mrGood-84
5 жыл бұрын
@@dodo.danciu Hi bud! So, the concept is simple: You need to go from your DAW to UA console's virtual channels and then go back to the DAW by making a new track that has those channels as input (and mute them during recording). Most of the DAWs will automatically assign the available inputs and outputs (if not then add them yourself) and then you only need to link either 1 and 2 or 3 and 4 Virtual channels in UA console for them to work in stereo. I hope I was clear enough :)
I like all tips keep them coming, except mushroom tips.
Great stuff as usual... !!!
Thanks a lot for this one! Greetings from Spain!
Nice one, things like these get overseen by many !!
Hi to the Netherlands! Great and informative video! All plugins from HOFA (at least those i own) do have two settable oversampling rates: one for rendering, one for playback. Both are initially set to 1 (no oversampling), but you can set them pretty high... Best, Ralf
@KOSMIKFEADRECORDS
5 жыл бұрын
Yes but does it work? Have you imaged a triangle wave with and without?
Great video bro
Very interesting, thanks!
Awesome thought provoking video. If only my CPU could keep up with realtime 32x oversampling all all plugs at once. Is there was way to pull this trick off in Ableton?
@eliguillot6685
5 жыл бұрын
Ableton 10 automatically renders in higher sample rate and then exports at whatever you choose. If you set it to high sample rate in project and then go to export it tells you that it will render at higher sample rate
"foldback distortion" refers to a kind of waveshaping, not aliasing. check out the free vst Driveshaper for an example of how foldback distortion sounds.
Hello! Big Fan! That happened when you bounce, how about when you print and then export the audio in a different sample rate? o when you print and then bounce without any plugin??? it would be nice if you can do a part 2 of this video showing what im saying! THX!!!
Really good point i had this problam with most daw that i used to compose. Okay we got fix that on digital daws.what about external hardware do they add same backword harmonix too ?
This is some great knowledge right here!
Awesome content! Thanks for sharing! :)
Video makes perfect sense
Btw keep those very technical scientific videos that nobody gives a shit. Some of us, in minority, do care.
@Whiteseastudio
5 жыл бұрын
And those are usually the next Grammy winners ;-)
@zpurpz
5 жыл бұрын
After reading one book about how Digital processing and how things are converted, it's become a primary concern . Right next to Acoustic Treatment and Ear training.
@Jonas-jq5xl
5 жыл бұрын
And these are often the subjects that are not covered. So yeah, much appreciated.
@michaelwiggler511
5 жыл бұрын
ZpurpZ what book
@CarsonHoy
5 жыл бұрын
MIchael Wiggler I’m wondering too!
HQ offline rendering is supported by some plugins, and several of the clipping plugins i use (standard clip, v-clip) offer internal oversampling to counter aliasing. Setting my interface to 192kHz uses a lot of cpu, so I’d rather stay at 44.1kHz and use oversampling where needed (in the plugins themself).
Amazing post.
Thank god you didn't assume everyone knew this, no wonder I always thought my down mixes didn't sound the way within the DAW. "but" now questions arise: If I am working in a 192 khz environment, should I set plugins that oversample to that oversampling mode? Or that plugin will work as it should if I am in that 192 khz environment? No wonder I wasn't liking Reaper, if only I knew this tip sooner (I switched to Studio one pro and yes, I love it). Those back harmonics/distortion is so irresponsible from developers... sigh...
In Pro Tools, I have always bounced to disk at 24/96 stereo, then brought the resulting file into a 24/44.1 pre-mastering session, letting it down-convert upon import using the best settings. I then pre-master my final to 16/44.1 with medium dithering.
@dissdad8744
5 жыл бұрын
Are you serious? I really can't tell.
@nathan43082
5 жыл бұрын
@@dissdad8744 Are you a troll? I can tell.
@cornwallradiophonic6250
5 жыл бұрын
your best to keep all files at the higher recorded rate until after mastering and then convert them for specific mediums like cd via good dithering software .Your approach is wrong totally as downsampling via import is both a substandard quality and also its pointless prior to mastering where the higher quality will allow better subjective evaluation of the music for mastering.You should keep the main master at working rate and secondary masters at lower rates off the back of the finished master.
@dissdad8744
5 жыл бұрын
@@cornwallradiophonic6250 You are absolutely correct. Nathan's approach is so weird and unprofessional that I was wondering whether he was a troll? By the way: use Voxengo's free R8brain for SRC - it's better than most DAWs SRC algos!
@nathan43082
5 жыл бұрын
@@cornwallradiophonic6250 Those are good suggestions except for the understanding of the sample rate conversion on import, which uses exactly the same set of algorithms (for the various speed vs. quality settings) as if you converted when bouncing, at least in Pro Tools, which is what I have used for years.
Thanks for this! I'll be more careful about this in the future
QUESTION: Is it possible for me to do this process inside Maschine software or does it have to be a full fledge DAW?
Cool! Thank you for another helpful video. Please, what colorfull spectrum analyzer is that?
Just replicated this, blew my mind.
@mrmorpheus9707
5 жыл бұрын
Exactly how did you do it? Im using cubase.. Trying to follow
im not the best at mixing and mastering and even i was getting frustrated at why the general mp3 sound rendering was different to the point where it gives the instruments a different perceived volume for a demo thanks for this
Simple? Oh my I have so much to learn
Thx for the pro tip !
any tips on this for Pro Tools? Thanks for making these videos
Wow. This is actually really interesting. I am working in 48k for Processing power... I think i will try this next time and Render at 192 k. Should work If i understood correct.
Excellent video. Now show the results on a mix! show us the "sandy" texture, versus clean or minimal aliasing. That is something to behold.
@andremigcasol
4 жыл бұрын
you'll barely notice a difference on KZread, cause you can export audio in a decent quality
@TachyBunker
2 жыл бұрын
Did you not get the point? Try it yourself if you absolutely need to verify if it works.
Thanx for your description. To have it crystal clear: Do I have to tick or untick this option "Use project sample rate for mixing..." ? Any help will be appreciated.
i was doing it wrong for years ! thanks man !!
Ok people here is what I recommend as a professional studio engineer. As you record each of your tracks, add your effects, automation, etc. Then, right click the track if in Reaper and select Apply Track/Take FX As New Items. What this does is that it lowers your CPU use so that before you start the project you can pre set the project as 192 instead of 44.1 This turns your track into a .WAV. Remember though that if you do this and you want to edit your tract you can revert by turning the track to the following state called Active again. When you have done all your mixing and you want to render/bounce then just bounce your project as usual that will each be a .WAV and you'll have a great sound rendering it as 192. My favorite mastering plugin at a reasonable price recommendation would be the Abbey Roads Mastering Chain and select the preset called Balanced. Here is one instrumental where I played all the instruments and did what I recommended to you guys. P.S. the guy throughout the video is not me and you can see what my real name is. Cheers. Frank (New York City) kzread.info/dash/bejne/dmqcvNZ_fduXYtI.html
Can you find out what the free plugin Wider from Polyverse actually does to stereoize mono signals without phasing issues?
Thank you! Again...thank you.
Thank you!
Thank you very much for this video. This was the best advise to get the dot from i. I would like to know if you have other tips like this otherwise please go ahead. Also i'm intersting how you would export from another DAW (Ableton) to Reaper for instance?
@pajzd
3 жыл бұрын
you have plugins like jack or soundflower to pass internally audio in the computer
Useful since i had the big idea of recording some piano in 96k and other instruments 44.1
@jorgepeterbarton
3 жыл бұрын
oh useful but its already set to this by default
In my opinion and from my experience there is no need to use plugins only in mixing ( it is all about balancing the tracking) .. once you hear everything in a perfect way , your job is done which leads to less is more.. in mastering yeah you need plugins that adds taste to the sound
Brilliant!
I had to rewatch the part where you say the trick, this looks really good. Btw, what happens if you just literally put a brickwall filter at the end of the mixbuss chain and render like that? Would it eliminate aliasing distortion too? One recommendation for high quality resampling: Use Audacity, it has SoX (one of the best resampling algorythms and for free), so the "resampling distortion" should be almost inexistent. So for this, render the mix from the DAW at its original sample rate, import into Audacity, set the propper quality from Audacity settings and the target sample rate, and export.
@ramspencer5492
2 жыл бұрын
That's not what the video was about at all.....
Great Video. Does this phenomenon also happen in Cubase and Studio one?
We need another in #depth Q&A with Chris on this one. (:
@Whiteseastudio
5 жыл бұрын
Yes!
@applejinx7172
5 жыл бұрын
@@Whiteseastudio No need. You got it right :)
@zpurpz
5 жыл бұрын
@@applejinx7172 yay!!!!
Thank you so much for your info on aliasing. Being aware of this issue has had me second-guessing my use of saturation plugins to ensure I'm not muddying up my busses. Plus, this episode may help me to figure out why my mix downs, in Reaper, always come out sounding more muddy than the project. I assumed it was the down sampling, but more specifically, it could be the aliasing caused by these settings. Much appreciated. Keep up the good work.
Great!! This explains the horrible sound of bounces in ProTools. Thank you!!
@MichaelCosta_
5 жыл бұрын
How does this explain that? Pro Tools applies SRC AFTER processing!
@cary3428
4 жыл бұрын
Hmm... no ones complaining about my horrible PT bounces.
Very informative, but very interesting as well to see how much is actually audible to people listening to your song, if at all!
@willb3698
4 жыл бұрын
Oh God...Really?
Holy Sht! I thought about this all last week! But I didn't have much time to check it! And YES! Of course it works! OfC it will be sounds better! But i don't have much system power to work in 192, and I think I can change sample rate when I bounce master track. Its not a great idea, but its better then bounce in 44.1 or 48kHz. Its crazy, to work in 48, then, when you bounce, you just change sample rate to 192 and BOOM, you have two different tracks: one what you hear, when do the mix, and one bounced. Thank you, man! Great youtube channel!
@KOSMIKFEADRECORDS
5 жыл бұрын
So it works for you in person over and over? Just setting the project samplerate before rendering???
Thanks for that great explanation indeed! I used to work in Ableton Live before I switched to the much easier to use Acoustica Mixcraft 8 Pro Studio. This is a niche DAW aimed at musicians, not mixers. Well, I now totally understand what foldback distortion (or harmonics, what's in a name) means. I work in 48 kHz because of CPU constraints (the DAW enables 192 kHz) and bounce/render in 48 kHZ before delivering to clients. I have noted that bounces in .FLAC result in significantly less artefacts than .WAV, especially after I upgraded my flawless i7 Windows laptop into 16 GB of RAM. Any thoughts on this (no compression on the .FLAC)?
@peterheinen6110
5 жыл бұрын
By the way: the machine is a quad core ASUS i7 at 2.4 GHz with a Native Instruments Komplete 6 audio interface that works flawlessly while running in the project
Thank you.