A complete guide to Roguetech weapons - Mechbay talk

Ойындар

Attempting to tackle the enormous amount of weapons and weapons manufacturers in the massive mod that is Roguetech. From Inner Sphere to clan, RISC, Science, Pirate and Quicksell.
Chapters:
0:00 Intro
0:43 0:00 Inner Sphere, Clan, RISC, Science, Pirate and Quicksell
6:57 Inner Sphere Ballistic
13:22 Inner Sphere Energy
17:00 Inner Sphere Anti-infantry
18:28 Inner Sphere Missiles
25:51 Hand held Weapons
26:37 Artillery
29:23 Clan weapons
35:42 RISC : Republic Institute of Strategic Combat
43:53 Society / Science caste
49:35 Pirates / Periphery
56:03 QuickSell
57:34 Outro

Пікірлер: 21

  • @ShamanKish
    @ShamanKish11 ай бұрын

    Some rockets are 5 shot. Thing with rockets is if they're 1 shot they need very little space, so you can fit them sometimes for that reason.

  • @GrumpyCoffeeBean
    @GrumpyCoffeeBean11 ай бұрын

    Wohoo! I had forgotten I asked about this! Something to watch while doing garden work!

  • @GrumpyCoffeeBean

    @GrumpyCoffeeBean

    11 ай бұрын

    Inner sphere: the beginnings Clan: light! it's getting hot in here RISC: daka! (Terms and conditions apply) Society: BOOM! (You're not worthy of touching my stuff) Pirate: duuuuuuude! *takes massive hit of space meth hookah* check this shit out! QC: and that's not all! If you order now you'll also get!!! (Won't hit the wide side of a barn from inside) :p

  • @paganhorde4463

    @paganhorde4463

    11 ай бұрын

    Hope you enjoyed it!

  • @GrumpyCoffeeBean

    @GrumpyCoffeeBean

    11 ай бұрын

    @@paganhorde4463 very much!

  • @GrumpyCoffeeBean

    @GrumpyCoffeeBean

    11 ай бұрын

    ​@@paganhorde4463also thanks for putting in all the effort! I remember you said it might be a lot of work but I didn't expect quite this much with 5+ recording hours alone! Hope it becomes a popular video!

  • @blktom
    @blktom11 ай бұрын

    You made a mistake on the RAC 5 by saying it has 6 recoil. It has +1 and +1 above 4, for a max of 3 recoil. Clan RAC 5 is +1 with +1 over 3 shots, so max 4 recoil. RISC RAC 5 has 6 recoil. Also minor differences between the 3, like the RISC is a ton heavier at 11 tons and Clan is 8 slots versus 6 (which is really rare that the Clan is bigger /and/ not lighter than it's IS counterpart). With the recoil and range differences, combined with tonnage and slots, it does make them all different. The note I would have pointed out for the Pirate RAC 5 is that there is no specialist UAC ammo while normal RACs get access to specialist ammo. Would have mentioned with MRMs that they can not fire Indirect. You accidently skipped Magpulse LRM ammo. ATM HE is 15 damage, not 13. You kept talking about Disco lasers, but you didn't put up a actual Disco Laser, which is a amazing weapon btw specially on a LAM or other back striker. REX laser is +45% to armor, not 100%. It will do 65 damage to armor and only 31 damage to internals. Math gets wonky on how the devs round, and it is fair to ask how it works if say there is less than 65 armor in a location... or say 1 point of armor. Does it do 65 damage and then reduce what is left by 30%? Or does it do up to 65 damage against armor, stop if it is less than 45, then reduce the remaining damage by 30%? Then you throw in the reduced damage math for max range and things get super weird. 10% on 45 damage is 4.5 (again, no clue on how they round), is that 4.5 increased by 45% (6.025 damage) or is the weapon really doing 55% of it's damage (20.25 damage) against armor?

  • @paganhorde4463

    @paganhorde4463

    11 ай бұрын

    Right, there was a lot to cover

  • @blktom

    @blktom

    11 ай бұрын

    @@paganhorde4463 I... updated.

  • @blktom

    @blktom

    11 ай бұрын

    @@paganhorde4463 Heck... I think I would have just made 4-5 videos and broke it down that way... one just on Ballistics, Missiles, energy, and artillery. Toss in hand-held and the MG/Flamers as a 5th video if you want. I dunno, does KZread have a requirement on how long a video has to be? I mean, you honestly could have a 15 minute long video just on RACs and Ultras... then you could also make a Super Heavy weapon video as a follow up if you wanted, covering all that insanity, like RAC Gauss, Rail Guns and Naval Lasers.

  • @paganhorde4463

    @paganhorde4463

    11 ай бұрын

    Yup. the entire subject is quite the rabbit hole. I tried a general approach here, a broad view of the subject and its an almost an hour video

  • @icezera
    @icezera11 ай бұрын

    Double AC's can also be good if you have the recoil reduction. UAC with specialty ammunition? Sign me up!

  • @huntermad5668
    @huntermad566811 ай бұрын

    Well, i think Heavy PPC QS is really good for what it bring on the table. 100 dm max for 25 heat🎉 4 recoil is kinda bad but manageable. Slap it on ur mobile/med brawling mech to keep the range on it at long or extreme to get the most damage. Or any mech u want to keep at 500-600 range. Slap a predator on with tracker and u are good...

  • @paganhorde4463

    @paganhorde4463

    11 ай бұрын

    Good point

  • @rpscorp9457
    @rpscorp945711 ай бұрын

    Typhon, not typhoon. Do they not have the ultra laser in the game anymore? The one that hits for 100?

  • @jiiaga5017
    @jiiaga501711 ай бұрын

    I think you could give periphery rotary cannons another minute of discussion? I think most of their tradeoffs aren't purely negatives, and they can be pretty nasty. Their only real 100% negative is requiring the ammo in the same location as the weapon itself?

  • @paganhorde4463

    @paganhorde4463

    11 ай бұрын

    Yea its hard to into details with everything. Absolutely, if you get the right ammunition, like sabot rounds, they can perform as good as a regular RaCs. Sabot rounds will do more dmg to armor and will mitigate the rifle's negative. Just keep in mid that they have shorter range and eventually when you get to higher difficulty missions, you will want to have the range advantage. roguetech.fandom.com/wiki/Gear/Ammo_Medium_Rifle_Sabot

  • @jiiaga5017

    @jiiaga5017

    11 ай бұрын

    @@paganhorde4463 I just have a love for ultralights in the early game after running them on a LAM. 2 ultralight rotaries and 3 vulcan cannons is absolutely murder to any medium or heavy it gets in the rear of, or side once they've gotten sandblasted a bit.

  • @HalIOfFamer

    @HalIOfFamer

    8 ай бұрын

    It's not that big of a negative since case 2 exists and frankly is essential later on with all the TAC capabilities the enemies have.

  • @soulstrumlp9517
    @soulstrumlp951711 ай бұрын

    oooo love me some dakka!

  • @loganmiller4863
    @loganmiller486310 ай бұрын

    Society, not science.

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