A CGI 3D Short Film + Breakdown: "SWAT" - by Mondlicht Studios | TheCGBros

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TheCGBros Presents "SWAT | Breakdown" by Mondlicht Studios - Two police officers, a gas station attendant, and the entire family of a bank employee mysteriously disappeared in a Chicago suburb on Friday. For the second month in a row, people continue to vanish. County Sheriff Thomas J. Dart urges calm amidst these troubling events. It's known that FBI agents have arrived in town, indicating the seriousness of the situation. Sources report that police received numerous calls about a mysterious bright glow at one home in Long Grove. A Spec Ops team has arrived on the scene. The truth is out there. Also a behind-the-scenes breakdown on how the Mondlicht team used Unreal Engine to create it!
TEAM:
Ilya Nodia - Art Director
Ilya Nodia - 3D Generalist
Ilya Nodia - Post-Production
Victor Manin - Director
Victor Manin - 3D Generalist
Victor Manin - Mocap Animation
Victor Manin - Post-Production
Eduard Loskutov - Music & SFX
Dmitry Romanovich - Music & SFX
Software Used: Blender; Unreal, MidJourney
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#Shortfilms
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Пікірлер: 20

  • @Fido-vm9zi
    @Fido-vm9zi2 ай бұрын

    Excellent. I love the education about creation also! Thanks!

  • @em1osmurf
    @em1osmurf2 ай бұрын

    remake of a film about a house built on an ancient indian burial ground with modern technology/fx would be awesome!

  • @TheDigiVault
    @TheDigiVault2 ай бұрын

    Looks amazing folks! How did you tweak the mocap animations in unreal after you applied the motion? Does the control rig not have to be deleted before applying a motion?

  • @Nodia

    @Nodia

    2 ай бұрын

    Yo, hey! Thank you so much! If I understand correctly - it's about how to adjust already recorded animation using control rig? Here's what our pipline was: we took a character model (SWAT Soldier) from Big Medium Small pack and made a re-skin, using the UE5 skeleton. It has a great Control Rig on board. So now Unreal Engine sees SWAT models as UE5 skeletons. Then, we recorded animations in the Mocap Studio with this skeleton and used it in the sequencer. Then we needed to add some adjustments (As I understand - this question is interested you). To do this, we simply bake the finished animation, using Control Rig. Then create an additive track. So now we can add additional adjustments using Control Rig on top of the existing animation (once again - after baking we have many keys in the basic Transform Track + create an Additive Transform Track). I hope I caught the question correctly and answered correctly.

  • @silvaprencess2849

    @silvaprencess2849

    2 ай бұрын

    😅

  • @TheDigiVault

    @TheDigiVault

    2 ай бұрын

    @@Nodia Additive Track!! Wonderful. Yes I understand now. That's really useful info. Thank you and well done again on your production. I can see the effort that went in. Wonderful work!!

  • @uc_0000-
    @uc_0000-2 ай бұрын

    Beautiful! :3

  • @Displant
    @Displant2 ай бұрын

    1:37 i thought he was a metahuman lol

  • @MichelobX
    @MichelobX2 ай бұрын

  • @vaza500
    @vaza5002 ай бұрын

    Это точно мультик?

  • @obaolade1232
    @obaolade12322 ай бұрын

    this must've been literally inspired by scp

  • @ctimerun3693

    @ctimerun3693

    Ай бұрын

    Yeah, you could say a lot of things are inspired by scp if you just ignore a few hundred years of horror fiction that came before.

  • @obaolade1232

    @obaolade1232

    Ай бұрын

    @@ctimerun3693 oh sorry my bad

  • @ctimerun3693

    @ctimerun3693

    Ай бұрын

    @@obaolade1232 Nah, you're good. Sorry for the agro.

  • @obaolade1232

    @obaolade1232

    Ай бұрын

    @@ctimerun3693 thnx

  • @RealAaron317
    @RealAaron3172 ай бұрын

    Not bad how the character's handle their weapons needs a little work

  • @davidschaefer83
    @davidschaefer832 ай бұрын

    @Nodia hero ❤ and Viktor's mocap was the best and cleanest and fastest delivered I ever worked with

  • @kkk_21234
    @kkk_212342 ай бұрын

    Капец

  • @vaza500

    @vaza500

    2 ай бұрын

    Треш

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