7 Game Design Mistakes to Avoid!

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Game design mistakes can cost you time, money, and quality! In this video we are going to give you game design tips straight from expert game designers that will ensure you save time, money, and build excellent designs. These are the same tips that we’ve seen used while building smaller indie games all the way up to massive triple-A titles.
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Пікірлер: 762

  • @AskGamedev
    @AskGamedev5 жыл бұрын

    We did a similar video on game development mistakes - check it out: kzread.info/dash/bejne/epacxratZKzNgM4.html

  • @gamingpirate1806

    @gamingpirate1806

    5 жыл бұрын

    Ask Gamedev can u make a vid about how or ways to learn how to code online for free and which coding language to learn to make games

  • @beaconblaster33

    @beaconblaster33

    4 жыл бұрын

    Aka: the aka people

  • @DanAtuch_Archives

    @DanAtuch_Archives

    4 жыл бұрын

    444K views

  • @zaidas4450

    @zaidas4450

    4 жыл бұрын

    man me like an exemple i cant run my game its out of memory NOOOOOOOOO

  • @jaymehta2620

    @jaymehta2620

    3 жыл бұрын

    Check out my New Game. jaymehta.itch.io/spooky-bird

  • @IceMetalPunk
    @IceMetalPunk5 жыл бұрын

    Another mistake, that I'm unfortunately guilty of repeating over and over: abandoning one game that's in development to begin working on another. When you have many ideas, and the current project is at a point where the necessary work is a bit boring or tedious, it's so easy to just tell yourself, "Well, I'll just work on this new thing for a little, then come back to the main project." And then suddenly, you haven't touched the main project in months and have lost all motivation for it. I think a solution to this problem (that I really should take my own advice about...) is to write down ideas for other projects. Keep design docs for them, but don't actually start working on them until the current project is either done or dusted for some other reason. Especially if game development is currently more of a hobby, and you have a day job taking your time, motivation is a key factor.

  • @IceMetalPunk

    @IceMetalPunk

    5 жыл бұрын

    I can actually supply a very pertinent real-world example of my comment. I once worked on a relatively small game dev team, but we were all hobbyists. No one was getting paid for this or anything, we all just liked game development and wanted to work together. It started out fine, with us working on one game, though without much team organization. Then, one by one, people started coming up with ideas for "our next game": "Ooh, what if we made this?" "Here's a cool idea!" So we made little forums for each idea, to discuss it... and then people started making art for them... and music... and code... and suddenly we were working on 3 games at the same time, and none were making any progress. I had a meeting with the two leads of the team about it, and they told me they wanted me to help organize things; so I came up with a team structure (artists report to the lead artist, who reports to the project manager, who reports to the team manager; etc.) and a Gantt chart for what needed to be done and when. I locked the forums for all but the main project, letting them stay so they could be opened when we were ready, but making sure we couldn't post work for them. And then... the project leads decided I was managing too much (that was THEIR job, apparently) and told me to back off. I realized nothing would come of the team, so I politely resigned. I checked back a few years later, and the team had disbanded, with not a single project even halfway complete, and the team was removed from the project leaders' resumes. Kind of how I figured things would go. TL;DR: Work on ONE project at a time. Just one. Because more than that will destroy all the projects simultaneously.

  • @AskGamedev

    @AskGamedev

    5 жыл бұрын

    We couldn't agree more! Keep it simple, and watch out for feature-creep!

  • @sikaegypt

    @sikaegypt

    5 жыл бұрын

    totally agree. thanks for the advice

  • @bipstudios2573

    @bipstudios2573

    4 жыл бұрын

    I strongly agree, it happened to me too many times... Solid advice right there!

  • @ccricers

    @ccricers

    4 жыл бұрын

    I think at the least you should carry the lessons you learn from the last attempt of a game to realize what your limits are and work around them to have a more successful shot at the next one. Also your hobby game dev experience sounds like a daunting one. When I was interested in getting into my first indie game project, a colleague got me in a group video chat with a few other people. I expected 3 or 4 people but whoa there were 10 and it was hard to keep up as someone just joining the chat the first time to hear what is going on. There seemed to be a lack of a "leader" to guide the discussion I guess. On the more extreme end I see amateur "game dev" groups that have no working product yet, just ideas, but are trying to recruit beta testers! That's craziness.

  • @oddixgames6704
    @oddixgames67045 жыл бұрын

    #9 mistake - watch random youtube videos instead of actually making your game :)

  • @schaxor3807

    @schaxor3807

    5 жыл бұрын

    Why not both :)

  • @JakeSimmer

    @JakeSimmer

    5 жыл бұрын

    haha, you have been looking at to many video's... you know what's going on..

  • @Chironyx

    @Chironyx

    5 жыл бұрын

    Hey - education is important, this 10-minute video can save someone months of development time!

  • @danieldragojevic3016

    @danieldragojevic3016

    5 жыл бұрын

    Damn, why is this so relatable

  • @ChrysusTV

    @ChrysusTV

    5 жыл бұрын

    Mistake #9 - Rushing into game development instead of properly doing your research.

  • @fcantil
    @fcantil5 жыл бұрын

    I think Yandere Dev should see this

  • @HermesPasser

    @HermesPasser

    4 жыл бұрын

    Especially the #7

  • @karak962

    @karak962

    4 жыл бұрын

    fcantil I choked

  • @faztznya5207

    @faztznya5207

    4 жыл бұрын

    If it wasn't for this comment, I wouldn't remember of the existence of that one

  • @GoldHeartWarrior

    @GoldHeartWarrior

    4 жыл бұрын

    Hell yeah he should!

  • @AlgaeNymph

    @AlgaeNymph

    4 жыл бұрын

    I was _just_ thinking about him when I saw #1, too. Interesting this vid came out after the scandal blew up...

  • @immortalsofar5314
    @immortalsofar53145 жыл бұрын

    30 years in the industry and I've found how to perfectly estimate the time any large project is going to take using the following formula: 1. Break the design down into individual, precise and bounded tasks. 2. For each task, estimate how long you think it will take. If there's no answer, then the task needs breaking down more. 3. For each task, add on time until the revised estimate is longer than it will possibly take. 4. Tally up the times. 5. Double it. That's how long the project will take. Don't know why but I've never known this fail.

  • @jessicaliu4701

    @jessicaliu4701

    5 жыл бұрын

    greatly helpful, thanks! I am running a game dev camp for youth and this is a fantastic breakdown!

  • @2000yearOldYogiAspirant

    @2000yearOldYogiAspirant

    4 жыл бұрын

    So Star Citizen will take a 100 years that's what you're saying

  • @FilipePintoArt

    @FilipePintoArt

    4 жыл бұрын

    I know why. Point 5 is a genius and the most humble thought you can put in an estimation of any kind xD Thanks for the breakdown. Super awesome ^^

  • @surfgame

    @surfgame

    4 жыл бұрын

    My guess as to why all the added time is more accurate is because you estimate the time based on how long it took you before, but as you add to the game it becomes geometrically (not exponentially) more complicated so time taken to add and fix features takes longer and longer as the game grows larger. Then polishing and tested takes way longer than expected.

  • @PiezPiedPy

    @PiezPiedPy

    4 жыл бұрын

    Definitely Number 5, The first thing I do after estimating the time is double it.

  • @minhcena1681
    @minhcena16815 жыл бұрын

    Video starts at 1:23

  • @quinnlincurvee1120

    @quinnlincurvee1120

    5 жыл бұрын

    Thank you

  • @mambasvg

    @mambasvg

    5 жыл бұрын

    no video starts at 00:00

  • @minhcena1681

    @minhcena1681

    5 жыл бұрын

    rEaLlY?!

  • @PromiseSoul648

    @PromiseSoul648

    5 жыл бұрын

    I saw this comment too late

  • @squidward3917

    @squidward3917

    5 жыл бұрын

    Thx dude

  • @RizVNTV
    @RizVNTV7 ай бұрын

    I think rushing and scope creep might be my biggest mistake, but this video got me thinking of the rest too

  • @NyxDiscordia33
    @NyxDiscordia335 жыл бұрын

    Ah yes, the classic "throw the ball at the hoop and it collapses and catches fire" bug. Really plagues a bunch of newbies with their new sports game.

  • @marekss

    @marekss

    4 жыл бұрын

    Xd

  • @zegroselia2504

    @zegroselia2504

    4 жыл бұрын

    Damn

  • @redstonebear7_342

    @redstonebear7_342

    4 жыл бұрын

    lol

  • @FaySwine
    @FaySwine4 жыл бұрын

    “Wouldn’t it be cool if the protagonist had a crush.”

  • @Somebody-Somewhere

    @Somebody-Somewhere

    4 жыл бұрын

    Nathaniel Beyer O-o

  • @nebulai9587

    @nebulai9587

    4 жыл бұрын

    69 nice

  • @GamifyChannel
    @GamifyChannel2 жыл бұрын

    Great tips! Thanks guys! :)

  • @RamenNamen991
    @RamenNamen9913 жыл бұрын

    Me not knowing a lick of code or anything in general: "ah yes...stonks..."

  • @johnnydarling8021
    @johnnydarling8021 Жыл бұрын

    0:27 EA would respectfully disagree 😂

  • @Biouke
    @Biouke4 жыл бұрын

    Another tip: Always precise everything. Schematize, illustrate and prototype as much as you can so your team can share your vision of the game. Particularly true for game jams and new projects. Often you think everyone is on the same page but then realize each member has a different mental image of the final product, thus you fail maintaining a coherent vision. While it's important to allow room for everyone's creativity, as a GD you've got to be as precise as you can in your design documents so to avoid team members going in all directions then asking you to clarify points every 10mn.

  • @xrmasiso

    @xrmasiso

    2 жыл бұрын

    agreed! i just made a video on this same thing!

  • @GameDesignWithChris
    @GameDesignWithChris4 жыл бұрын

    Great video! Playtesting really is crucial!

  • @AsasinoManik
    @AsasinoManik4 жыл бұрын

    This Vide4o Taught me a lot. Thankyou so much.

  • @Salexvg
    @Salexvg7 күн бұрын

    thx for the tips these are usually mistakes for beginner indie devs like me xd

  • @DrWho2008t101
    @DrWho2008t1013 жыл бұрын

    thanks

  • @XX-sp3tt
    @XX-sp3tt3 жыл бұрын

    1:36 Sadly utterly and completely true.

  • @unitygamecreation8359
    @unitygamecreation83593 жыл бұрын

    Thank you for the tips!

  • @ishashka
    @ishashka4 жыл бұрын

    I always underestimate step 6, even though Polish is my first language.

  • @alex80808
    @alex808085 ай бұрын

    Thank you, this was helpful : )

  • @ChillinGames
    @ChillinGames5 жыл бұрын

    4:18 great, now i want to make an excite bike sequel... as if i didnt have enough half done projects, thanks a lot ask gamedev!! lol no great vids guys!! as a programmer making games on spare time, your vids on project management and post game development are exactly what i need, real thanks this time!

  • @F2PRevolution
    @F2PRevolution2 жыл бұрын

    Always enjoy watching some of these videos as reminders and a bit of general encouragement honestly lol. We stay focused pretty well and I'd like to at least THINK that we are on the right path with avoiding these issues. Only time will tell though lol. Appreciate the videos though for certain.

  • @welton.king.v
    @welton.king.v4 жыл бұрын

    working on games for 8 years I'd like to add "not starting with a plan" - this is a huge factor that plays into your chances of completing a game - of course your plan is going to change but it gives you a good sense of direction - just remember, not having a plan is the same as planning to fail - goodluck on all your games

  • @Wrennbird
    @Wrennbird4 жыл бұрын

    I’ve learned so much from this video. I’m heading a project and felt a bit over my head. This video helped to bring things more to perspective and now I have a better idea of how to tackle it!

  • @KaletheQuick
    @KaletheQuick5 жыл бұрын

    Oh wow, it's like Extra Credits back when they made video about games. I miss Dan.

  • @pengwin_

    @pengwin_

    4 жыл бұрын

    *The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium, The Medium,*

  • @AhmedAli-tq5nj

    @AhmedAli-tq5nj

    4 жыл бұрын

    They still make videos about games

  • @MrCramYT

    @MrCramYT

    3 жыл бұрын

    Same

  • @MrCramYT

    @MrCramYT

    3 жыл бұрын

    @@AhmedAli-tq5nj but is not The same

  • @DevScape
    @DevScape5 жыл бұрын

    Definitely helpful, thanks for this list!

  • @CristilCrumTKKS
    @CristilCrumTKKS4 жыл бұрын

    Helpful.

  • @spottydraws
    @spottydraws5 жыл бұрын

    I'm making my first game, and this helped a lot! Thanks, and I subbed!

  • @fubumaruda2128
    @fubumaruda21282 жыл бұрын

    #6 underestimating polish Me, a Polish person: damn straight

  • @aaronwise1089
    @aaronwise10893 жыл бұрын

    Thank you for the helpful information

  • @davidshaw7549
    @davidshaw75492 жыл бұрын

    The ace of base of camel case…

  • @Im-a-cyber-imbiber
    @Im-a-cyber-imbiber3 жыл бұрын

    This video is actually dope. Great advice!!!!! Thanks!

  • @yogissjkaio
    @yogissjkaio4 жыл бұрын

    Totally brilliant Video, Amazing tips

  • @MumblinGamer
    @MumblinGamer4 жыл бұрын

    love the animation that goes with the tips thanks

  • @mattischastan7967
    @mattischastan79674 жыл бұрын

    I'm so freaking hyped that I was able to analyse, put words and work toward solutions for all those common mistakes, as a solo amateur game creator since 10 years ! I lived to know and see countless "collegues" fall down, and me surviving and growing strong, by understanding those mistakes. I still struggle with some of them, of course ! But yes, I can testify how right those advices are. Ideas are legions so just consider those who get factually produced, start as small as possible if you want to build gigantic skyscrapers, adapt and don't waste too much time being stubborn on details or potential deadends, give your players several ways to play and let them choose, never leave behind new/clueless players, etc... This all resonnate so much... Thanks for sharing!

  • @cholepatatasytchannel2089
    @cholepatatasytchannel20894 жыл бұрын

    ive start my game too big, now i know that's a wrong idea haha thanks, you explained it well, ive learn so much💖 waitching here from: philipines🇵🇭

  • @collin2401
    @collin2401 Жыл бұрын

    Here's a tip for people working on their first project: Figure out what size the screen is going to be as early as possible, and scale your assets accordingly. When I started my current project, I was so proud of my sprites that I zoomed the camera in too far. After building a super basic tutorial level, I realized that there wasn't enough space on the screen to make more complex encounters. You can't artificially change asset proportions in-engine without warping pixels and making your game's art style look inconsistent, so I had to build a bunch of sprites all over again and re-design my tutorial level from the ground up. Don't do what I did - Plan your screen size!

  • @gabrielepardi5178
    @gabrielepardi51785 жыл бұрын

    Thanks. Very true...

  • @paulvictor7489
    @paulvictor74895 жыл бұрын

    Great tips thank you! I’m making my first rpg and these tips are very helpful.

  • @drewcabahug1103
    @drewcabahug11035 жыл бұрын

    So yeah, I got a degree in bscs major in game dev. And I live in a province where there's only 3 companies that develop video games. The (one man) CEO/Client/Producer of the company I applied to, pitched the game to my face and I got all excited because in the back of my head it's a very hyper casual game and it's on mobile platform. And yes I got the job as an intern until I got absorbed in the company as a technical artist. 3 years later I'm already working on a call center as an agent. Why? What did I miss? For the whole three years we got stuck on developing a mobile game. Why? It's supposed to be hyper casual and supposedly done in 3 months. #7 Arbitrarily Adding Things In this video is very agreeable on my situation. Our one man genius CEO/Client/Producer is a retired lawyer and has no background in the video game industry, nor game developing or even pop culture of games. What he did is he lives in the Capital of my country and fly by plane twice a month to check us and visit the studio in the province. Everytime he comes back in the studio he has a new fresh ideas and he calls it "juicy ideas" because it's fresh. What happened is he keeps adding features, new codes, new art from scratch that needs to be polished for months and all the shit he wants to say on a 5-7 hours of nonsense round table meeting. We don't clearly see the end. Or the finished product of the game, we can't even have feedbacks because he wants this tactic of secrecy, and avoid alphas and betas. He didn't even know what's the word PATCH for fuck sake. After 3 years the company pulled out. Because the employees are planning to resign for already a long time plan but one day our best programmer got hired on a different company, fused the bomb, and made everyone to make one decision. To boycott and do a mass resignation. Why did it took that long for us to realize we are going nowhere? Because he's bloody rich. I got blinded and got a raise TWICE. A big money every month for a game development? So good to be true. Now my consequence is I did not grow in that company. Not even a percent. I got rejected to the 2 other game dev companies. I took everything for granted now somehow I'm out of the line in the video game industry. Now I got obsessed and retracing everything I did wrong. Making my own indie game, selling 2d & 3d assets online, bought a high end PC just to make my portfolio stronger. consulting my friends consulting my mentors, teachers. Opinions here opinions there, ideas here and ideas there. Yada yada yada. That at the same time my current job is not even in game development. Moral lesson: is don't take Game Dev (especially when you're on a start-up indie company) unless it's a calling for you. If it is then take the leap of faith and prepare to be hurt, prepare to be in pain, prepare to be criticised, prepare to lose. And hope that one day it will all be worth it.

  • @PHeMoX

    @PHeMoX

    5 жыл бұрын

    "Our one man genius CEO/Client/Producer is a retired lawyer and has no background in the video game industry, nor game developing or even pop culture of games. " Honestly, that right there was most likely the biggest problem. People underestimate how poor management and poor producing can make it basically impossible for a project to succeed. I also just know that the whole 'unlimited funding' approach is quite stupid and just does not work. You need strict limitations, deadlines and proper release date target etc. Plenty of games have tried the whole 'anything goes' approach and basically all of them failed.

  • @godofthecripples1237

    @godofthecripples1237

    5 жыл бұрын

    Dang. That's painful right there. Hope it works out for you.

  • @godofthecripples1237

    @godofthecripples1237

    5 жыл бұрын

    Out of curiosity, what was the game that you made?

  • @NitchCast

    @NitchCast

    5 жыл бұрын

    You say you can't get another job in the games industry because there are only 3 games companies local to you... Well, why don't you just apply for jobs elsewhere and think about relocating? I'm in England, which has plenty of games companies, but 0 are local to my town, but I don't care, games are my life, whether it is making them or playing them, I will be applying for jobs in England, the USA, Australia, Malaysia, Singapore, Germany, Italy, I don't really care so long as I can make my contributions in the games industry. Iv already turned a couple of jobs down as I am still studying. Don't ever give up on your dreams man, working in a call center must be driving you crazy when you have these talents just sitting on the backburner.

  • @TheAbeinG

    @TheAbeinG

    5 жыл бұрын

    Holy shit I feel you ! That is a hard story. I make games just for fun, and I work as a software developer part time to get money and also have time for my projects. You always get a job when you can code. You dont have to work in a callcenter!

  • @grchmusic
    @grchmusic3 жыл бұрын

    Does the map come first ? Or gameplay?

  • @user-pg8fy1uf2r
    @user-pg8fy1uf2r3 күн бұрын

    Painting by number is successful though, although not really a game.

  • @y01cu_yt
    @y01cu_yt Жыл бұрын

    Thanks!

  • @peterlantz7966
    @peterlantz79665 жыл бұрын

    This video is so clear and spot on! I would have to disagree with the examples given for making a game less rigid, they felt far too specific. Open world games can still feel heavy handed if the game tries to make you travel to certain locations and avoid others too much. Destructive levels can still feel boring if there is 1 way that best destroys the terrain (like destroying the base of a building auto-destroys everything above). etc. A big thing is making sure multiple decisions are balanced against each other to prevent a dominant path. I guess what I'm trying to say is those items don't automatically add more choice to a game, there's more to the story than that, and some people may not pick up on that after watching this. There's also the fact that sometimes you WANT to lead a player down a specific path that's more fun, rather than trying to throw every available gameplay option at them. It's like salt and pepper, you need both.

  • @eduardorpg64

    @eduardorpg64

    2 жыл бұрын

    I super agree with you. The "don't make your game too rigid" argument made by the creators of this video wasn't very convincing.

  • @eyeemotion1426

    @eyeemotion1426

    Жыл бұрын

    Good to see I'm not the only one who didn't really agree with that tip. I actually like classic/retro games for their rigidity. It certain cases, it can even make them unique. I don't like open-world games too much. Too many things and too many distractions. And they end up looking all the same. And very repetitive. It's also not fun for someone like me, because I want to complete a game as much as possible, without having to play it 4 times, because I missed stuff. A game has to be really, really, really good for me to play it several times in a row. For me, that only works with arcade type games. Mainly why I like racing games, fighting games and beat'm ups. Short, sweet and a joy to blast through again and again.

  • @louisekanem5825
    @louisekanem58252 жыл бұрын

    This was really helpful

  • @soulsamurai6914
    @soulsamurai69143 жыл бұрын

    Thank you so much for excellent videos like these guys! you rock!

  • @khalidQweder
    @khalidQweder5 жыл бұрын

    Excellent, Thank You.

  • @bonehelm
    @bonehelm4 жыл бұрын

    Good list. Pretty accurate for me at least. It took me 3 finished games to learn all those lessons.

  • @philliph.p.1985
    @philliph.p.19853 жыл бұрын

    Wow this is awesome I'm starting a gaming channel but I wanted to integrate actual game design and knowledge to the discussions/reviews

  • @Linuxdirk
    @Linuxdirk4 жыл бұрын

    Table of contents 1. 1:22 Starting too big 2. 2:38 Not considering how to onboard the player 3. 4:01 Being too committed to an idea 4. 5:06 Creating an overly rigid design 5. 6:18 Focusing on story too much upfront 6. 6:59 Underestimating polish 7. 7:42 Arbitrarily adding things

  • @riufq

    @riufq

    2 жыл бұрын

    you're the chad

  • @Quot_
    @Quot_5 жыл бұрын

    I like this video a lot, but the minute and a half wait to get to it nearly made me go to something else. The intro stuff could be cut down and the credits could be at the end. Other than that, I think this video is very well put together and touches on some very good points.

  • @AskGamedev

    @AskGamedev

    5 жыл бұрын

    Thanks for your feedback UndeadWaffles! We're definitely trying to shorten down our intros - check out our newer videos for the new intro format. Thanks again for watching!

  • @Ze_Chevalier
    @Ze_Chevalier5 жыл бұрын

    Nice tips, while watching this I realized i had an ongoing problem with my current project, thanks!

  • @rosse119
    @rosse1195 жыл бұрын

    Really enjoying my time on your Discord and going through all these videos from start to finish.

  • @AskGamedev

    @AskGamedev

    5 жыл бұрын

    That's really awesome to hear 😀. What are you most interested in learning about?

  • @rosse119

    @rosse119

    5 жыл бұрын

    @@AskGamedev my fave videos are development tips but mostly the ones on marketing. I would really like to see a full video on Sales Funnels.

  • @EYTPS
    @EYTPS3 жыл бұрын

    6:55 OK, guys, Hotel Mario?..... Really?

  • @ygP-fl6qg
    @ygP-fl6qg5 жыл бұрын

    great video! thanks Ask Gamedev!

  • @ian-qo8fq
    @ian-qo8fq4 жыл бұрын

    5:55 Metroidvania games are a good example of this concept

  • @vaishalizine6944
    @vaishalizine69444 жыл бұрын

    Nice work

  • @lockhead952
    @lockhead9523 жыл бұрын

    You should host a Game Jam!!

  • @spongyoshi
    @spongyoshi5 жыл бұрын

    New sub, loves your video! Number 4 is a bit of a weird point tho, I think it depends on what kind of game you wanna create. For example, Rhythm Heaven is an amazingly fun series! Yet the only inputs you can do is hit the corresponding buttons at the right timing.

  • @jqmichael13
    @jqmichael134 жыл бұрын

    Handsome Boy Modeling School reference! Nice!!

  • @ivory6738
    @ivory67384 жыл бұрын

    Thank you.

  • @ralphmarbler27
    @ralphmarbler275 жыл бұрын

    7:36 Take that, Sega.

  • @theutubepower1243

    @theutubepower1243

    4 жыл бұрын

    13 years ago anyways

  • @theutubepower1243

    @theutubepower1243

    4 жыл бұрын

    Rise of lyric wasn’t really rushed until it was discovered that sega wanted the game on the wii u, still worse than 06 though

  • @Yami1337Gaming
    @Yami1337Gaming5 жыл бұрын

    I should've watched this video years ago, haha! I've made every single mistake in this video 😂. Great video though!

  • @AskGamedev

    @AskGamedev

    5 жыл бұрын

    Thanks! Have you made any other mistakes that we missed? I'm sure the Ask Gamedev community would like to hear more.

  • @keith819
    @keith8193 жыл бұрын

    Some of the best game dev content on youtube !!!

  • @shubhambhardwaj4428
    @shubhambhardwaj44285 жыл бұрын

    This video proves that you are experienced in game development and these facts are really important if you are doing creative work, thanks bro and I subscribed

  • @AskGamedev

    @AskGamedev

    5 жыл бұрын

    Thanks for the sub, Vchep! Let us know if there's anything in particular about gamedev that you'd like us to cover!

  • @shubhambhardwaj4428

    @shubhambhardwaj4428

    5 жыл бұрын

    create a video player avater creation software for game development please because this kind of video will rare on the internet .

  • @CaffeinedOwl
    @CaffeinedOwl5 жыл бұрын

    Hi Ask Gamedev , I'm really glad I found your channel .

  • @janpaweii3115
    @janpaweii31152 жыл бұрын

    me as a person from poland at 7:02 „do hymnu”

  • @pointab_lab9403
    @pointab_lab94035 жыл бұрын

    I just found this channel it's awesome.

  • @bloxyyt
    @bloxyyt3 жыл бұрын

    *’team’* who says i have friends?!

  • @rebelfleettrooper9881
    @rebelfleettrooper98815 жыл бұрын

    Is that a Great Value Mega Man?! XD

  • @memerdemeanor8731
    @memerdemeanor87315 жыл бұрын

    3:03 is that a switch?

  • @Templarfreak
    @Templarfreak4 жыл бұрын

    This channel is infinitely better than Extra Credits, so much care goes into being as objective as possible in these videos and being about real solid and universal advice that can apply to anyone in any situation, and isn't extremely opinionated about principles and types of design that are very subjective.

  • @TheFacelessOne87
    @TheFacelessOne875 жыл бұрын

    Very useful tips! I'd like to emphasize one thing though: while trying to follow tip 4 (overly rigid design), try not to fall in all the other pits. It's extremely easy to overcomplicate a game trying to make it less rigid, ending up with a massive feature creep. Honestly, I'd put it as the very last tip: do it after everything else already works and you feel you need to add some diversity in the gameplay. Other than that, awesome video! The production quality is top-notch! :)

  • @XX-sp3tt
    @XX-sp3tt3 жыл бұрын

    6:26 Planescape Torment, one of the greatest games of all time, described as a novel disguised as a D&D game.

  • @HighLanderPonyYT
    @HighLanderPonyYT4 жыл бұрын

    Your first mistake was not getting to the point till 1:24. :P Thx though! I love how you put the points you covered on the side for reference. More people should do that!

  • @righteousone3987
    @righteousone39875 жыл бұрын

    Well said

  • @Kaktoriousbiggie
    @Kaktoriousbiggie3 жыл бұрын

    Thank for the advice, I really need to polish my game a lot and make sure it's not a boring nightmare to play- I have a good story concept so far, but I lack characters and features. This game is my homework for University. It's my first real attempt to built a game and I try to learn from Example Games not to steal but to borrow ideas to make my unique very own Alien game.

  • @sirhendro
    @sirhendro4 жыл бұрын

    8:08 Rockstar intern suggested the Opressor MK2.

  • 5 жыл бұрын

    Awesome video!

  • @TeionLeeIRL
    @TeionLeeIRL4 жыл бұрын

    Skip to 1:24 for the actual list because you dont have time

  • @allluckyseven
    @allluckyseven4 жыл бұрын

    All other points seem to contradict #4's suggestions

  • @joableandro8023
    @joableandro80234 жыл бұрын

    7:00 never underestimate Polish just because of WW2

  • @lordfinn2632
    @lordfinn26325 жыл бұрын

    How many aka's was that

  • @fresch4395
    @fresch43955 жыл бұрын

    Not being dedicated enough. I started so many games with people from college, but never finished one game. Because we met once a week. For an hour. For about 3 weeks. After that everyone was busy with something and then it was once a month. once every 6 weeks. Never again

  • @AskGamedev

    @AskGamedev

    5 жыл бұрын

    Thanks for your addition Frederic! That's so true - it can definitely be hard to wrangle a group to make a game together, but it's even more difficult to keep momentum and consistency going, especially when it's not a major focus for every member.

  • @fresch4395

    @fresch4395

    5 жыл бұрын

    @@AskGamedev Yeah we had tests and such and that is fine. But I wrote them over and over again, told them in class and so on. Nothing. We also started with a quite complicated Card game. It wasnt fun, when we tried it as a prototype. So I said we should start small, with a 2D jump'n'run, just running and jumping first. Then create and test levels. When that is done go to collectibles. When that is done enemies. Then Powerups. Maybe they didnt want to do that. We never went past running and jumping.

  • @AskGamedev

    @AskGamedev

    5 жыл бұрын

    @@fresch4395 That's too bad how it turned out, but you had the right idea :)

  • @gamingplus2884
    @gamingplus28844 жыл бұрын

    For one of the mistakes are actually one I want to do it is the story upfront the game I am working on is a game about a story so that one doesn’t really matter to me now but I see how it could be bad in other games.

  • @VoodooMadMike41
    @VoodooMadMike415 жыл бұрын

    You're right, don't underestimate the Polish! Polen can into space! xD

  • @ryrieee
    @ryrieee4 жыл бұрын

    What if the story and game mechanics overlap, in a sort of meta way like in undertale?

  • @TheKrux
    @TheKrux5 жыл бұрын

    6.5k already, #ROADTO10k!!!

  • @AskGamedev

    @AskGamedev

    5 жыл бұрын

    Thanks Krux! 10k would be nice :)

  • @c.j.wrolson6098
    @c.j.wrolson60983 жыл бұрын

    I'm wanting to learn how to Game Design at home. I got the Game Maker app on my phone today. What's the best advice you can get me? Possibly I could do the online Video game Design class at Southern Illinois University sometime and maybe one day, I'll get in the Video Game industry. I'm going to be doing another career path too, but the Video Game industry is definitely one of them.

  • @TSMSnation
    @TSMSnation4 жыл бұрын

    "When you don't know how to make a game so all you can do is story." Rip

  • @skycloudgaming4023

    @skycloudgaming4023

    3 жыл бұрын

    just use twine lol

  • @cinegraphics
    @cinegraphics3 жыл бұрын

    "Ideas are a dime a dozen". Yeah, heard that one many times. But actually, good ideas are very rare (and thus very expensive). A good idea means you do less work, or earn much more money with the same invested effort. People who think all ideas are similar, and worth almost nothing, never had a good idea in their life.

  • @ganontice3518
    @ganontice35185 жыл бұрын

    I need tips on 3D game making

  • @bonbonpony
    @bonbonpony4 жыл бұрын

    What software did you use to make those animations?

  • @GamesUKStudios
    @GamesUKStudios5 жыл бұрын

    I'm at Worcester University in the UK studying video game design and development great advice I'm making a game inside of Unreal Engine

  • @abdoudjam6846
    @abdoudjam68465 жыл бұрын

    Great video ! good job ;)

  • @mohammadbagherazarkaman547
    @mohammadbagherazarkaman5472 жыл бұрын

    excellent video!!we ll done

  • @jodisimmons5829
    @jodisimmons58295 жыл бұрын

    And it opened up my eyes

  • @bobbyv369
    @bobbyv3695 жыл бұрын

    “Akin to painting by numbers”? If I can recall correctly, that was a very successful app.

  • @Mrcool179
    @Mrcool1794 жыл бұрын

    Rushed game is not forever bad everytime! No man's sky is a great example of this

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