7 Days to Die - A Brutally Honest Review - Unveiling My Thoughts on the Apocalypse

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🧟‍♂️ 7 Days to Die: A Brutally Honest Review - Unveiling My Thoughts on the Apocalypse! 🧟‍♀️
🎮 Welcome to my in-depth review of "7 Days to Die," the thrilling survival horror game set in a post-apocalyptic world infested with hordes of ravenous zombies! 🌍🔥 In this no-holds-barred analysis, I'll share my unfiltered thoughts and experiences, delving into what makes this game a standout in the genre.
🧠 Survival Challenges: As I embark on this adventure, join me in exploring the demanding challenges of survival in this unforgiving world. From scavenging for resources to constructing intricate fortresses, we'll uncover the essential elements necessary for staying alive in the midst of the undead chaos.
🌅 Dynamic Day-Night Cycle: Dive into the strategic gameplay dynamics brought about by the game's day-night cycle. Witness the ever-mounting tension as darkness falls and the zombies become even more relentless. How does this affect the overall experience, and does it add to the game's excitement?
⚒️ Crafting & Progression: Unleash your creativity and resourcefulness with the extensive crafting system. I'll discuss how crafting plays a crucial role in your survival journey and how it contributes to the sense of accomplishment as you progress.
🏰 Base Building Strategies: Explore the art of base building and its importance in fending off the formidable undead. I'll share my tips and insights on constructing a secure stronghold to withstand the unrelenting zombie attacks.
👥 Multiplayer Madness: Whether you're a lone survivor or part of a team, "7 Days to Die" offers diverse multiplayer options. I'll evaluate the cooperative and competitive aspects of multiplayer gameplay, discussing the merits of each mode.
💀 The Good, The Bad, The Undead: This review won't shy away from highlighting both the strengths and weaknesses of "7 Days to Die." Discover what aspects shine and where there's room for improvement, making this an honest guide for potential players.
🕹️ Join the Discussion: I encourage you to engage in the comments below and share your thoughts on the game. Have you played "7 Days to Die," and what are your experiences with the zombie-filled mayhem? Let's exchange tips, strategies, and opinions!
🎬 Don't forget to LIKE 👍, COMMENT 💬, and SUBSCRIBE to stay updated with more gaming content, reviews, and analysis. Hit the 🔔 NOTIFICATION BELL 🔔 to never miss an upload.
🔎 Tags: 7 Days to Die review, 7 Days to Die gameplay, Survival horror, Zombie apocalypse, Post-apocalyptic game, Base building, Crafting, Multiplayer, Honest review, Gaming analysis, PC gaming.
#7DaysToDie #GameReview #ZombieSurvival #SurvivalHorror #PostApocalyptic #GamingAnalysis #BaseBuilding #Crafting #MultiplayerGaming #HonestReview #PCGaming #GamingCommunity

Пікірлер: 3

  • @GikamesShadow
    @GikamesShadow10 ай бұрын

    Ill be brutally honest too and I dont mean any offense with what I am saying if any of it should feel like an attack towards you. Believe me, its not. I have played the game basically since year 1. On the edge of Year 2 kinda. I have seen this game go from what felt like a fairly decent although janky survival game to what feels far more like a rather bland "have all the features for modern gameplay" game in which survival either means less and less or is gamified despite devs claiming that this is not something they wanna do. While I can understand people finding the gameplay fun and even the game overall, Im saying all this by the way while I like the game ALOT, I cant help but feel like its this "rose tinted glasses" kinda view that is gonna fall off as soon as you spent more time with the game. Besides that and this one is a personal critique towards you, I find it a bit odd how you focus on very basic features a game like this should have and remark that they are great. The skill system for instance, unlockable recipes, RNG based world generation and so on. This is not me saying you cant find them great. Its just odd to focus on in my opinion cause if that is something that stands out, what are the negatives about those features? For a brutally honest review I was hoping for a bit more of a neutral stance and not one that seems more biased. Now as for the features you mentioned tho, here are the negatives which for one you cannot even know about cause you only been playing for a short time and for the other seem to not quite see yourself. - The Skill system: The skill system is based on builds which on its own is fine. The issue with the skillsystem as it stands nowadays after its 4th iteration (yup read that right), is extremely tied to your playstyle to the point where you no longer have the same freedom you had before. With the implementation of the Learn by Looting system, players who previously were the basebuilders of the group (for Multiplayer specifically) are now forced to go out scavenging to find skillbooks for their specific skilltree. And if they dont wish to do so, the rest of the group is forced to build their characters to be "jack of all trade" type builds. For singleplayer this system is also a huge problem as crafting exists yes, but you get to the point where you find or can buy better gear than you can possibly craft which in turn makes the most viable and most enjoyable way to play a quest and trade loop while you craft from the leftovers some additional stuff. (The above was not something the game focused on prior btw. As I mentioned we had 4 iterations of the same system. Learn by Doing - Early Skills (bad implementation) - Later skills (Better but not good yet, everything could be unlocked through skills and it was instantly a level grind to get the right perks for the right unlocks) - Learn by Looting (The possibly best and yet worst implementation yet. Its Learn by Doing which is great but tied entirely to looting, which brings the aforementioned problems especially for multiplayer.) - Unlockable recipes: Now what could be the problem with this? Generally speaking there is no issue. The issue primarily comes from how you are supposed to unlock them. Due to how the game works nowadays and with loot being heavily based on RNG and gamestage, you can loot about 500 containers and still not unlock a single recipe. Or you could unlock 50. Then include the fact that resources are finite around you and you get instantly dragged once more into the quest + Trader loop to get more resources even if you dont want to use the trader. (This goes mostly into the game being linear as you said that its not. The game is very linear once you are past the beginning stage. Cause from that moment on you are either forced to quest loop or forced to venture out into the unknown far away from your base constantly just for a few scraps while wasting precious resources) - RNG based world generation: This is one thing I have to agree on. They did a great job with lots of the POIs. Even the world as a whole feels great to play in. Feels immersive (until it doesnt which happens rather quick nowadays) and fun (which I would apply the same to). The issue comes more in when you consider the type of game you are playing. Which is supposed to be a survival game first and foremost. And I dont know about you, but going into dungeons is not something I envision when playing a survival game. Now you may wonder "Dungeons? What do you mean?". Well, ever wondered why the houses are all this boarded up? Thats on purpose. Its handheld dungeons crafted by the leveldesigners to, in my opinion, waste as much of the players time as possible. It even comes with a full on lootcontainer as a treasurechest at the end. So why is this bad? Well the issue is twofold. For one, its simple: Every house is a dungeon. For the other, its also simple: Zombies spawn right on top of you as you enter a room. Test it out if you dare. Go up to a house, dont enter it but stand away from it by like 10 blocks and fire your gun. Every outside zombie will hear it and come for you. Makes sense. But not the inside zombies and the reason is very plain and simple: They didnt spawn yet. They only spawn the moment you enter foot into the designated entrance cause the entire house is filled with invisible triggers to make it possible. On its own it wouldnt be an issue. The issue is that the triggers exist throughout the house itself and even if you just entered it and fire a gun again, the zombies from up top dont hear it but that small horde nearby outside did. Cause the ones above havent spawned. they will once you go upstairs. Its so bad at times even that you can see them spawn in. Go up a ladder in one of the dungeons and pay attention, they spawn in right on top of you. Not a fan. So whats the point of this comment? To make you hate the game? No. I love the game. Its a good enough game to be fun. The point of this essay like comment is simply to make you aware that the game has very glaring issues that you and many who buy it at random dont know about. I didnt even mention half of the problems the game has to be honest. There are far more to list but I need some food and dont got another hour LOL Keep having fun with it. I really hope you will. But I urge you to keep an eye open cause what you see right now and enjoy greatly, might drastically change in the future for the worse. I have been through it, many others have as well. Its why some of us have become very critical of the game.

  • @blainebickle1178
    @blainebickle1178 Жыл бұрын

    Minecraft level freedom sandbox voxel game, with more realistic graphics and world, and zombies. I love this game. And it keeps getting better with each update.

  • @quiksvnd

    @quiksvnd

    Жыл бұрын

    Perfect summary of my babbling, much appreciated.

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