Crazy 50,000,000 Point Bouncy Jelly Simulation!

Ғылым және технология

❤️ Check out Weights & Biases and sign up for a free demo here: wandb.me/papers
📝 The paper "Vertex Block Descent" is available here:
ankachan.github.io/Projects/V...
Notes from the authors:
“The range you mentioned (100x to 1000x) is appropriate. However, please keep in mind that, as we noted in the paper, this figure is specific to the simulation settings we selected. For relatively tame experiments with less stretching and motion, and especially for highly stiff and high-resolution simulations that are much more expensive to simulate, we would expect Newton’s method to eventually overtake all alternatives beyond a certain level of convergence.”
Fluid control:
users.cg.tuwien.ac.at/zsolnai...
users.cg.tuwien.ac.at/zsolnai...
📝 My paper on simulations that look almost like reality is available for free here:
rdcu.be/cWPfD
Or this is the orig. Nature Physics link with clickable citations:
www.nature.com/articles/s4156...
🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible:
Alex Balfanz, Alex Haro, B Shang, Benji Rabhan, Gaston Ingaramo, Gordon Child, John Le, Kyle Davis, Lukas Biewald, Martin, Michael Albrecht, Michael Tedder, Owen Skarpness, Richard Sundvall, Taras Bobrovytsky, Ted Johnson, Thomas Krcmar, Tybie Fitzhugh, Ueli Gallizzi.
If you wish to appear here or pick up other perks, click here: / twominutepapers
Thumbnail background design: Felícia Zsolnai-Fehér - felicia.hu
Károly Zsolnai-Fehér's research works: cg.tuwien.ac.at/~zsolnai/
Twitter: / twominutepapers

Пікірлер: 193

  • @ankachen7468
    @ankachen746824 күн бұрын

    I've seen many questions about the platform it runs on. As the first author of the paper, let me clarify: All the demos run on a consumer PC with an RTX 4090 and a Ryzen 5950X. Additionally, the method supports both rigid body dynamics and fluid dynamics.

  • @shadid516

    @shadid516

    24 күн бұрын

    You are an author? Congrats, this was awesome!

  • @dfcho

    @dfcho

    23 күн бұрын

    Your work is amazing, and still just a PhD candidate? Can't wait to see your future papers!

  • @underpowerjet

    @underpowerjet

    23 күн бұрын

    This is truly amazing work.

  • @ihzakarunia2408

    @ihzakarunia2408

    23 күн бұрын

    Massive respect 💫

  • @r.m8146

    @r.m8146

    23 күн бұрын

    👏👏👏👏👏👏👏

  • @test-uy4vc
    @test-uy4vc24 күн бұрын

    What an elastic time to be bounced alive! 🎉

  • @test-uy4vc

    @test-uy4vc

    24 күн бұрын

    These simulations are getting out of hand!

  • @Mertiven

    @Mertiven

    24 күн бұрын

    🤨🤨

  • @Nulley0

    @Nulley0

    24 күн бұрын

    What a time to be jiggly

  • @test-uy4vc

    @test-uy4vc

    24 күн бұрын

    @@Mertiven 😂

  • @cvspvr

    @cvspvr

    11 күн бұрын

    hold on to your armadillo

  • @box_speedruns
    @box_speedruns24 күн бұрын

    SIR IM HOLDING ONTO MY PAPERS VERY HARD

  • @Krmpfpks

    @Krmpfpks

    22 күн бұрын

    SIR I AM SQUEEZING THEM

  • @ELA_ONE
    @ELA_ONE24 күн бұрын

    This jiggle physics will have good applications, of course, for educational purposes 🍑

  • @Roberto-nb5cb

    @Roberto-nb5cb

    24 күн бұрын

    thicc squishy jelly a.. 😍

  • @emo-5561

    @emo-5561

    24 күн бұрын

    ​@@Roberto-nb5cbbigger please 😂

  • @tiagof857

    @tiagof857

    24 күн бұрын

    In Stellar Blade 2 hopefully :)

  • @andydataguy

    @andydataguy

    24 күн бұрын

    I was searching the comments for project ideas. Looks like we found a winner. Obviously strictly for research purposes 🎂

  • @darklord6138

    @darklord6138

    24 күн бұрын

    *Men of culture, we meet again.*

  • @Ken1171Designs
    @Ken1171Designs24 күн бұрын

    For those not familiar with the topic, things took DECADES to get to this point where elastic simulations of this kind now take seconds per frame, even when involving millions of collision calculations. The typical physics solver would rather explode than to even finish the simulation, and potentially take HOURS to calculate it. That's why this is impressive, so it's important to first put things in perspective. 🙂

  • @el-_-grando-_-_-scabandri

    @el-_-grando-_-_-scabandri

    23 күн бұрын

    pls forgive my ignorance, but when this will reach ... humm ... 60/120 fps? and when it will be implemented in offline singleplayer games?

  • @Personal43546hf

    @Personal43546hf

    23 күн бұрын

    Wow impossible to guess it might happen within 5 years😊

  • @Ken1171Designs

    @Ken1171Designs

    23 күн бұрын

    @@el-_-grando-_-_-scabandri Maybe 2-3 papers down the line? But looking at the existing physics solvers, a couple of seconds per frame with millions of collisions is totally unheard of. Just by itself, this is extraordinary. Like I said above, we have to put this in perspective. ^^

  • @matthewe3813

    @matthewe3813

    23 күн бұрын

    @@el-_-grando-_-_-scabandri It can already reach that, just not with the millions they are showing in the video, if you were to scale it down to tens or hundreds of thousands, then it would probably take less time

  • @ankachen7468

    @ankachen7468

    22 күн бұрын

    @@el-_-grando-_-_-scabandrifor sims with smaller scales (I mean with 100k vertices, it's already in real time)

  • @pardismack
    @pardismack24 күн бұрын

    Blender desperately need to integrate this

  • @KeXous

    @KeXous

    24 күн бұрын

    just what was on my mind all the video

  • @mirroredvoid8394

    @mirroredvoid8394

    24 күн бұрын

    who going to give them the money?

  • @mirroredvoid8394

    @mirroredvoid8394

    23 күн бұрын

    Blender needs 10 million in American fiat currency or 1400 Megawatt hours of pure energy to complete this task in a reasonable time. Feed the machine!

  • @theneonbop

    @theneonbop

    23 күн бұрын

    I was thinking BeamNG, IDK but I doubt it would be impossible to add plasticity into this BeamNG's physics has a very low mesh resolution, and unstable enough that it really sounds like a pain to work with

  • @JustfknBill

    @JustfknBill

    22 күн бұрын

    I'm undereducated on how software works.. Do they need an AI to do this? And if so, wouldn't there be a way to p2p train it through the open source network? And if so, then why tf do we need these manufacturers? (I know physical systems somewhat well so if you can compare to physical stuff that would be amazing!)

  • @nicks4727
    @nicks472724 күн бұрын

    I love it when it's not reliant on AI, feels like we actually discovered a new technique instead of using a very very cool hammer to solve all our problems

  • @GinnyGlider

    @GinnyGlider

    24 күн бұрын

    Lol, love the analogy. It's *almost* how machine learning works. 😄

  • @Wobbothe3rd

    @Wobbothe3rd

    24 күн бұрын

    You still haven't learned the Bitter Lesson, I see.

  • @wobbers99

    @wobbers99

    24 күн бұрын

    Yes, that is exactly how i felt.

  • @GinnyGlider
    @GinnyGlider24 күн бұрын

    Károly: "Let's flatten this poor little armadillo" The little armadillo: Yes?

  • @dorianrustik6880
    @dorianrustik688024 күн бұрын

    Your enthusiasm is incredibly contagious!

  • @dolcruz6838
    @dolcruz683824 күн бұрын

    Would love to see the new paper by Anthropic, it's really interesting: "Scaling Monosemanticity: Extracting Interpretable Features from Claude 3 Sonnet".

  • @robertstevensii4018
    @robertstevensii401824 күн бұрын

    Two Minute Papers: "They learned how to pack 1 million people into a tiny teapot" Blackrock: "Write that down! Write that down!"

  • @athok98
    @athok9824 күн бұрын

    "University of Utah & Roblox, USA" - why roblox? haha in 7:18

  • @arnoldbuskftw

    @arnoldbuskftw

    24 күн бұрын

    Probably also works at Roblox

  • @leendert2029

    @leendert2029

    24 күн бұрын

    Learned more about programming from Roblox than the Uni.

  • @Alexey_Pe

    @Alexey_Pe

    24 күн бұрын

    It turns out (suddenly) the Roblox engine does not write itself

  • @cvspvr

    @cvspvr

    11 күн бұрын

    roblox is interested in world domination

  • @cbuchner1
    @cbuchner124 күн бұрын

    the hydraulic press channel would love to work with these squishies

  • @Sekir80
    @Sekir8024 күн бұрын

    No AI here? Wow! I almost lost my papers not holding onto them enough!

  • @AEFox
    @AEFox24 күн бұрын

    Amazing the new speed, I think it's important whenever you talk about speed (seconds per frame, for example), to post the specifications of the hardware used to achieve those results mentioned in the paper, so I've checked and it is: AMD Ryzen 5950X CPU, 64GB DDR3 RAM, and an NVIDIA RTX 4090 GPU.

  • @shahinsmith3349
    @shahinsmith334924 күн бұрын

    genius papper wowww loved it just imagine what could be possible in two more papper

  • @David_Stevens
    @David_Stevens24 күн бұрын

    Keep the videos coming! Thank you!

  • @andrewdickson4753
    @andrewdickson475324 күн бұрын

    I know you're the two minute papers guy, but would you ever consider doing an overview video on the current best/workhorse simulation methods? There's so many, running on such similar looking benchmark tasks, that I feel lost every time a new one comes out. I just want to know what's out there, haha.

  • @vladthemagnificent9052
    @vladthemagnificent905224 күн бұрын

    thank you for the video. Always excited for ingeneous hand-crafted techniques!

  • @Chef_PC
    @Chef_PC23 күн бұрын

    It's nice to see TMP get back to roots. AI is amazing but this is the good stuff we've been missing.

  • @MustacheMerlin
    @MustacheMerlin20 күн бұрын

    Now that's what I'm talking about!! Restir and cutting edge physics simulation videos one right after the other, and it's all hand crafted with no AI! This is what I am here for!

  • @bzikarius
    @bzikarius24 күн бұрын

    Amazing quality and speed! Stunning!

  • @younesskafia4189
    @younesskafia418922 күн бұрын

    Dr. Cem Yuksel continues to be part on amazing research projects lol. Props to the team for doing this job!

  • @shawnweil7719
    @shawnweil771919 күн бұрын

    This is awesome I've been pretty down and sick lately but this made it a bit better 🙂

  • @woppats
    @woppats23 күн бұрын

    Finally some old school 2 minute papers content!

  • @DownwithEA1
    @DownwithEA124 күн бұрын

    Wow! Hats off to the researchers.

  • @Kknewkles
    @Kknewkles22 күн бұрын

    The occasional graphics/simulations video, eh? :^) Glad to have you back, if only for 8 minutes every once in half a year.

  • @UnbipentiumM
    @UnbipentiumM23 күн бұрын

    I love it when you cover papers like this

  • @rafaelsanchez5853
    @rafaelsanchez585322 күн бұрын

    Soon we will be able to design a whole universe, where the creatures who live in it will think that they are real and will not have a clue about their origins.

  • @britishempires

    @britishempires

    18 күн бұрын

    Its already happened.. we are the creatures 😂

  • @TheNemoff
    @TheNemoff19 күн бұрын

    Has a Houdini vellum enthusiast myself, I love this video

  • @tirushone6446
    @tirushone644617 күн бұрын

    when he said "HOLY MOTHER OF PAPERS!" I felt that

  • @jupitersky
    @jupitersky24 күн бұрын

    Wonderful, I love really squishy balls!

  • @joseperez-ig5yu
    @joseperez-ig5yu22 күн бұрын

    Hey Karoly, how fun it must be to go to work each day just to do simulations of this caliber!🎉😅😊

  • @Comander555666
    @Comander55566623 күн бұрын

    nice seing some physics simulation again, always a highlight for me

  • @marcelinomoreno4506
    @marcelinomoreno450624 күн бұрын

    You theorized a working set of physical laws as a thesis? Impressive!

  • @JoshKings-tr2vc
    @JoshKings-tr2vc20 күн бұрын

    This is absolutely amazing. A nice break from the AI stuff to talk about an amazing paper like this.

  • @Bloodlinedev
    @Bloodlinedev23 күн бұрын

    Ok, this looks like it can actually be used in games now. Not in a specialized, either optional or highly focused way but just as a general gameplay feature. So cool! (Ok, I didnt watch the whole video; seconds per frame obviously requires 2 more papers for usability in videogames :D)

  • @timojolivet
    @timojolivet22 күн бұрын

    Hah I was watching distractedly, I though to myself "well OK there are some things where AI people are really useful" and then you said "no AI is used here". What a time to be alive!

  • @sky173
    @sky17324 күн бұрын

    Speed and 'how fast' it is seems to be mentioned all the time... on what computer? A super computer and/or a gaming computer?

  • @IAmGeeeWiz

    @IAmGeeeWiz

    24 күн бұрын

    If it is a supercomputer, these advancements are going to help us develop the same level of processing power on more accessible devices. When we look back 20 years to what a household computer could do and compare it to the standard computer today, the advancements have been huge. The speed of advancement is only growing so I'd guess that within 5 years, devices with the computing power to complete the simulations seen in the video today will be well within the public's reach, likely on devices such as or as small as our cellphones. This is however, just my assumptions.

  • @cbuchner1
    @cbuchner124 күн бұрын

    Could this also simulate more rigid structures correctly? Then it could work for large scale simulations e.g. of earthquake scenarios. Shake up the whole city.

  • @jacejunk
    @jacejunk22 күн бұрын

    Cool. I knew one of the authors, Cem, from grad school. Small world. Thanks for reporting, Károly. Connections like these emphasize the "human" in human ingenuity.

  • @AdamMi1
    @AdamMi123 күн бұрын

    It's great to hear again about simulations and not just AI.

  • @coolbuddy95able
    @coolbuddy95able23 күн бұрын

    It is truly refreshing to hear "No AI was used here"

  • @SP-ny1fk
    @SP-ny1fk23 күн бұрын

    Is it calculating with air pressure? All the elastic bodies in the glass jar would cause suction, changing the dynamics. (No, going by the unchanged falling forms before hitting other objects) Is this the mother of all oversights?

  • @tkzsfen
    @tkzsfen23 күн бұрын

    As a regular user of FEA and CFD, this is astonishing! Can't wait to see the jump in productivity in the coming years. This is what AI should be used for.

  • @keithdow8327
    @keithdow832724 күн бұрын

    Thanks!

  • @the_curious1
    @the_curious123 күн бұрын

    This looks promising 🤔 gotta apply that to some specific body parts for more stability. I love science ❤

  • @zueszues9715
    @zueszues971524 күн бұрын

    What a time to bounced for alive !

  • @johanavril1691
    @johanavril169124 күн бұрын

    Wait if all nodes are independent of each other could this run on a gpu ?

  • @jeffg4686
    @jeffg468619 күн бұрын

    Imagine showing this to someone from the 90s or early 2000s, and saying, this is what's coming up, but you don't won't get it for 30 years.

  • @andydataguy
    @andydataguy24 күн бұрын

    HOLY MOTHER OF PAPERS

  • @WirIez
    @WirIez24 күн бұрын

    Wow this is amazing

  • @alexc8114
    @alexc811424 күн бұрын

    Yay, back to squishy satisfying physics papers 😌 I've been avoiding GenAI papers, but thats meant not watching Dr Károly

  • @stewiegriffin9768
    @stewiegriffin976824 күн бұрын

    Balls teehee

  • @sh5l345
    @sh5l34524 күн бұрын

    How to use this in blender or unreal engine or whatever ?? Like what the skills I need to learn to be able to transfer research papers to real applications ??

  • @AdianAntilles
    @AdianAntilles24 күн бұрын

    That is the first step to functional virtual muscles, right?

  • @dxnxz53
    @dxnxz5324 күн бұрын

    i love this channel

  • @AllisterVinris
    @AllisterVinris21 күн бұрын

    Now to do the the same but with tearing on top of elasticity (in the same simulation I mean). Next paper perhaps?

  • @tonythereader
    @tonythereader24 күн бұрын

    I wonder if you wouldn't mind giving us some real practical applications where these are currently used or if they aren't used yet then where EXACTLY they could most likely be to be used? For each video.

  • @el-_-grando-_-_-scabandri

    @el-_-grando-_-_-scabandri

    23 күн бұрын

    two weeks in CORN-flix

  • @Martysama11
    @Martysama1124 күн бұрын

    This is insane.

  • 24 күн бұрын

    Hardware kind of matters when talking about frames per second. Did I miss it? 3.6s/frame on consumer PC? Supercomputer?

  • @ankachen7468

    @ankachen7468

    24 күн бұрын

    A high end consumer PC with RTX 4090 and Ryzen 5950

  • @MarkHennessyBarrett
    @MarkHennessyBarrett24 күн бұрын

    Dr. Papers, this was *thrilling!* (That's as best I can translate my last seven minutes of swearing and inchoate gibbering).

  • @mahaddev
    @mahaddev23 күн бұрын

    I'm sure the Corn industry is going to put a lot of money into these simulations.

  • @issacdhan
    @issacdhan24 күн бұрын

    I'm an fx artist , and I know how painful it is to simulate them. BUT this is just a miracle.

  • @abdelhakkhalil7684
    @abdelhakkhalil768424 күн бұрын

    As a 3D hobbyist, at last we arrived there! I spent days simulating fluids, softbody and hardbody simulations that took several hours to simulate a few seconds. Will it come to our favorite 3D packages soon?

  • @telebijeon3109
    @telebijeon310924 күн бұрын

    The smell of those spiky ball toys would have been unimaginably bad irl.

  • @zaj007
    @zaj00724 күн бұрын

    Woo simulation content

  • @AdamG1
    @AdamG124 күн бұрын

    It's pretty amazing they can do this but KZread video compression algorithm gets pixelated when showing so many different things moving around on the screen.

  • @Maouww
    @Maouww23 күн бұрын

    This is amazing - no AI and we're at just a few seconds? That probably means we can do this in real time with AI.

  • @eSKAone-
    @eSKAone-24 күн бұрын

    Damn this first one looks incredible. Soon they can simulate everything.

  • @SENYSENofficial
    @SENYSENofficial20 күн бұрын

    1:49 This could be very useful 😂

  • @MrPicklock
    @MrPicklock23 күн бұрын

    How does this behave against explicit dynamic FE-simulations ? Is it „just“ creating nice pictures or is this actually generating realistic numbers ?

  • @Baekstrom
    @Baekstrom24 күн бұрын

    Game developers jumping on this paper in 3, 2, 1...

  • @AjSmit1
    @AjSmit123 күн бұрын

    don't get me wrong, generative AI is cool and all but i definitely missed me some Classic TMP

  • @publicspeaker4009
    @publicspeaker400924 күн бұрын

    4:22 well… this gives me a n idea for a video I can’t post on KZread…

  • @senkl_
    @senkl_12 күн бұрын

    seconds per frame when gaming: 👎 seconds per frame when simulating: 👍

  • @marinomusico5768
    @marinomusico576820 күн бұрын

    AWESOME ❤

  • @leanshiza
    @leanshiza24 күн бұрын

    Damn it was crazy when he showed the semi logarithmic scale

  • @theencore398
    @theencore39824 күн бұрын

    I grabbed my papers so hard with this one that they managed bounced back somehow

  • @JNJNRobin1337
    @JNJNRobin133722 күн бұрын

    any estimates for when this can be implemented into games without too much difficulty?

  • @flockenlp1
    @flockenlp124 күн бұрын

    Yes this is probably very usefull, but I need to know where I can get 2 hours worth of these mesmerising simulations in 4k and some popcorn!

  • @luc8254
    @luc825424 күн бұрын

    This combined with VR is going to be crazy immersive

  • @Zizos
    @Zizos23 күн бұрын

    Do they sell tose algorythms to 3d software companies? Are they open source? Any idea?

  • @LinkRammer
    @LinkRammer3 күн бұрын

    1:50 Now i see how this will be useful...

  • @maxwelikow9119
    @maxwelikow911922 күн бұрын

    Loving it but you forgot to explain the magic sauce how they made it

  • @victorfsaaa
    @victorfsaaa23 күн бұрын

    Why the little cube was tossed away? In real world I understand but in a simulation, with perfect positioning, shouldn't be the lack of a lateral vector? Or it was some little wave in the bigger cube that pushed a little and it took it the perfect positioning?

  • @lukeewing4274

    @lukeewing4274

    22 күн бұрын

    I would guess some parm in the sim included noise, or there is a little noise inherent to the technique.

  • @josiahgil
    @josiahgil24 күн бұрын

    I wonder how long it will take to get these technologies implemented into blender

  • @ewerybody
    @ewerybody24 күн бұрын

    OOOOhhh SO nice 👌to see some non-ai papers here again!! Thank you :)

  • @andydataguy

    @andydataguy

    24 күн бұрын

    Right!! Hope he does more on occasion. Especially in the graphics space or other practical applications

  • @teddy3657
    @teddy365723 күн бұрын

    Kinda glossed over it but the tear sim is super impressive

  • @leendert2029
    @leendert202924 күн бұрын

    0:29 Imagine, an airport with one million people bumping into each other!🤣🤣 4:56 Now, imagine, that all of these people are packed into a tiny teapot!

  • @kaharagin
    @kaharagin23 күн бұрын

    Trying to fix the chair while you sitting on it :D

  • @ChuckSploder
    @ChuckSploder24 күн бұрын

    FINALLY, NOT AN AI PAPER

  • @Queracus
    @Queracus24 күн бұрын

    i remember we ised to play with balls like this :D taking one string and spinnig the ball hahaha

  • @ak-gi3eu
    @ak-gi3eu24 күн бұрын

    Airpot 1 mill bodies bump into each other💀

  • @smorty3573
    @smorty357324 күн бұрын

    No way, actual computer graphics? I was worried this would become one of these boring AI-only channels...

  • @TwoMinutePapers

    @TwoMinutePapers

    24 күн бұрын

    I would absolutely love to do more of these, but I noticed that fewer and fewer of you Fellow Scholars are interested, so it might not be sustainable unfortunately - I still haven't figured out what to do about it!

  • @Sekir80

    @Sekir80

    24 күн бұрын

    @@TwoMinutePapers Pity. I love these kind of papers very much! AI is very popular everywhere if you not make videos about these papers they will fade int obscurity eventually. Remember: you have shown numerous with there original viewcount in a double or even in a single digit, claiming, if you not look at them and tell here nobody will know. It's a conundrum, I know. Sharing interesting news vs current buzz (ie money). De én bízom Önben, Doktor Károly! ;)

  • @Wobbothe3rd

    @Wobbothe3rd

    24 күн бұрын

    Theres nothing boring about AI.

  • @wacka.
    @wacka.24 күн бұрын

    nice! where is the 88-line code version? ;D

  • @asandax6
    @asandax624 күн бұрын

    R34 3D artists are drooling right now.

  • @pranjal9830
    @pranjal983024 күн бұрын

    I was thinking we can make it a fully ai paper dedicated paper channel. It's not like that I don't like these types of videos.It just that people are less interested in other topics that people have no knowledge , I don't know it would be right or not but if there could be separate channels for only ai paper it will like the all fellow scholar very much.:)

  • @yorzengaming
    @yorzengaming23 күн бұрын

    Cooooooool

  • @joaofernandes9458
    @joaofernandes945824 күн бұрын

    nice

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