Crazy 50,000,000 Point Bouncy Jelly Simulation!
Ғылым және технология
❤️ Check out Weights & Biases and sign up for a free demo here: wandb.me/papers
📝 The paper "Vertex Block Descent" is available here:
ankachan.github.io/Projects/V...
Notes from the authors:
“The range you mentioned (100x to 1000x) is appropriate. However, please keep in mind that, as we noted in the paper, this figure is specific to the simulation settings we selected. For relatively tame experiments with less stretching and motion, and especially for highly stiff and high-resolution simulations that are much more expensive to simulate, we would expect Newton’s method to eventually overtake all alternatives beyond a certain level of convergence.”
Fluid control:
users.cg.tuwien.ac.at/zsolnai...
users.cg.tuwien.ac.at/zsolnai...
📝 My paper on simulations that look almost like reality is available for free here:
rdcu.be/cWPfD
Or this is the orig. Nature Physics link with clickable citations:
www.nature.com/articles/s4156...
🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible:
Alex Balfanz, Alex Haro, B Shang, Benji Rabhan, Gaston Ingaramo, Gordon Child, John Le, Kyle Davis, Lukas Biewald, Martin, Michael Albrecht, Michael Tedder, Owen Skarpness, Richard Sundvall, Taras Bobrovytsky, Ted Johnson, Thomas Krcmar, Tybie Fitzhugh, Ueli Gallizzi.
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Twitter: / twominutepapers
Пікірлер: 193
I've seen many questions about the platform it runs on. As the first author of the paper, let me clarify: All the demos run on a consumer PC with an RTX 4090 and a Ryzen 5950X. Additionally, the method supports both rigid body dynamics and fluid dynamics.
@shadid516
24 күн бұрын
You are an author? Congrats, this was awesome!
@dfcho
23 күн бұрын
Your work is amazing, and still just a PhD candidate? Can't wait to see your future papers!
@underpowerjet
23 күн бұрын
This is truly amazing work.
@ihzakarunia2408
23 күн бұрын
Massive respect 💫
@r.m8146
23 күн бұрын
👏👏👏👏👏👏👏
What an elastic time to be bounced alive! 🎉
@test-uy4vc
24 күн бұрын
These simulations are getting out of hand!
@Mertiven
24 күн бұрын
🤨🤨
@Nulley0
24 күн бұрын
What a time to be jiggly
@test-uy4vc
24 күн бұрын
@@Mertiven 😂
@cvspvr
11 күн бұрын
hold on to your armadillo
SIR IM HOLDING ONTO MY PAPERS VERY HARD
@Krmpfpks
22 күн бұрын
SIR I AM SQUEEZING THEM
This jiggle physics will have good applications, of course, for educational purposes 🍑
@Roberto-nb5cb
24 күн бұрын
thicc squishy jelly a.. 😍
@emo-5561
24 күн бұрын
@@Roberto-nb5cbbigger please 😂
@tiagof857
24 күн бұрын
In Stellar Blade 2 hopefully :)
@andydataguy
24 күн бұрын
I was searching the comments for project ideas. Looks like we found a winner. Obviously strictly for research purposes 🎂
@darklord6138
24 күн бұрын
*Men of culture, we meet again.*
For those not familiar with the topic, things took DECADES to get to this point where elastic simulations of this kind now take seconds per frame, even when involving millions of collision calculations. The typical physics solver would rather explode than to even finish the simulation, and potentially take HOURS to calculate it. That's why this is impressive, so it's important to first put things in perspective. 🙂
@el-_-grando-_-_-scabandri
23 күн бұрын
pls forgive my ignorance, but when this will reach ... humm ... 60/120 fps? and when it will be implemented in offline singleplayer games?
@Personal43546hf
23 күн бұрын
Wow impossible to guess it might happen within 5 years😊
@Ken1171Designs
23 күн бұрын
@@el-_-grando-_-_-scabandri Maybe 2-3 papers down the line? But looking at the existing physics solvers, a couple of seconds per frame with millions of collisions is totally unheard of. Just by itself, this is extraordinary. Like I said above, we have to put this in perspective. ^^
@matthewe3813
23 күн бұрын
@@el-_-grando-_-_-scabandri It can already reach that, just not with the millions they are showing in the video, if you were to scale it down to tens or hundreds of thousands, then it would probably take less time
@ankachen7468
22 күн бұрын
@@el-_-grando-_-_-scabandrifor sims with smaller scales (I mean with 100k vertices, it's already in real time)
Blender desperately need to integrate this
@KeXous
24 күн бұрын
just what was on my mind all the video
@mirroredvoid8394
24 күн бұрын
who going to give them the money?
@mirroredvoid8394
23 күн бұрын
Blender needs 10 million in American fiat currency or 1400 Megawatt hours of pure energy to complete this task in a reasonable time. Feed the machine!
@theneonbop
23 күн бұрын
I was thinking BeamNG, IDK but I doubt it would be impossible to add plasticity into this BeamNG's physics has a very low mesh resolution, and unstable enough that it really sounds like a pain to work with
@JustfknBill
22 күн бұрын
I'm undereducated on how software works.. Do they need an AI to do this? And if so, wouldn't there be a way to p2p train it through the open source network? And if so, then why tf do we need these manufacturers? (I know physical systems somewhat well so if you can compare to physical stuff that would be amazing!)
I love it when it's not reliant on AI, feels like we actually discovered a new technique instead of using a very very cool hammer to solve all our problems
@GinnyGlider
24 күн бұрын
Lol, love the analogy. It's *almost* how machine learning works. 😄
@Wobbothe3rd
24 күн бұрын
You still haven't learned the Bitter Lesson, I see.
@wobbers99
24 күн бұрын
Yes, that is exactly how i felt.
Károly: "Let's flatten this poor little armadillo" The little armadillo: Yes?
Your enthusiasm is incredibly contagious!
Would love to see the new paper by Anthropic, it's really interesting: "Scaling Monosemanticity: Extracting Interpretable Features from Claude 3 Sonnet".
Two Minute Papers: "They learned how to pack 1 million people into a tiny teapot" Blackrock: "Write that down! Write that down!"
"University of Utah & Roblox, USA" - why roblox? haha in 7:18
@arnoldbuskftw
24 күн бұрын
Probably also works at Roblox
@leendert2029
24 күн бұрын
Learned more about programming from Roblox than the Uni.
@Alexey_Pe
24 күн бұрын
It turns out (suddenly) the Roblox engine does not write itself
@cvspvr
11 күн бұрын
roblox is interested in world domination
the hydraulic press channel would love to work with these squishies
No AI here? Wow! I almost lost my papers not holding onto them enough!
Amazing the new speed, I think it's important whenever you talk about speed (seconds per frame, for example), to post the specifications of the hardware used to achieve those results mentioned in the paper, so I've checked and it is: AMD Ryzen 5950X CPU, 64GB DDR3 RAM, and an NVIDIA RTX 4090 GPU.
genius papper wowww loved it just imagine what could be possible in two more papper
Keep the videos coming! Thank you!
I know you're the two minute papers guy, but would you ever consider doing an overview video on the current best/workhorse simulation methods? There's so many, running on such similar looking benchmark tasks, that I feel lost every time a new one comes out. I just want to know what's out there, haha.
thank you for the video. Always excited for ingeneous hand-crafted techniques!
It's nice to see TMP get back to roots. AI is amazing but this is the good stuff we've been missing.
Now that's what I'm talking about!! Restir and cutting edge physics simulation videos one right after the other, and it's all hand crafted with no AI! This is what I am here for!
Amazing quality and speed! Stunning!
Dr. Cem Yuksel continues to be part on amazing research projects lol. Props to the team for doing this job!
This is awesome I've been pretty down and sick lately but this made it a bit better 🙂
Finally some old school 2 minute papers content!
Wow! Hats off to the researchers.
The occasional graphics/simulations video, eh? :^) Glad to have you back, if only for 8 minutes every once in half a year.
I love it when you cover papers like this
Soon we will be able to design a whole universe, where the creatures who live in it will think that they are real and will not have a clue about their origins.
@britishempires
18 күн бұрын
Its already happened.. we are the creatures 😂
Has a Houdini vellum enthusiast myself, I love this video
when he said "HOLY MOTHER OF PAPERS!" I felt that
Wonderful, I love really squishy balls!
Hey Karoly, how fun it must be to go to work each day just to do simulations of this caliber!🎉😅😊
nice seing some physics simulation again, always a highlight for me
You theorized a working set of physical laws as a thesis? Impressive!
This is absolutely amazing. A nice break from the AI stuff to talk about an amazing paper like this.
Ok, this looks like it can actually be used in games now. Not in a specialized, either optional or highly focused way but just as a general gameplay feature. So cool! (Ok, I didnt watch the whole video; seconds per frame obviously requires 2 more papers for usability in videogames :D)
Hah I was watching distractedly, I though to myself "well OK there are some things where AI people are really useful" and then you said "no AI is used here". What a time to be alive!
Speed and 'how fast' it is seems to be mentioned all the time... on what computer? A super computer and/or a gaming computer?
@IAmGeeeWiz
24 күн бұрын
If it is a supercomputer, these advancements are going to help us develop the same level of processing power on more accessible devices. When we look back 20 years to what a household computer could do and compare it to the standard computer today, the advancements have been huge. The speed of advancement is only growing so I'd guess that within 5 years, devices with the computing power to complete the simulations seen in the video today will be well within the public's reach, likely on devices such as or as small as our cellphones. This is however, just my assumptions.
Could this also simulate more rigid structures correctly? Then it could work for large scale simulations e.g. of earthquake scenarios. Shake up the whole city.
Cool. I knew one of the authors, Cem, from grad school. Small world. Thanks for reporting, Károly. Connections like these emphasize the "human" in human ingenuity.
It's great to hear again about simulations and not just AI.
It is truly refreshing to hear "No AI was used here"
Is it calculating with air pressure? All the elastic bodies in the glass jar would cause suction, changing the dynamics. (No, going by the unchanged falling forms before hitting other objects) Is this the mother of all oversights?
As a regular user of FEA and CFD, this is astonishing! Can't wait to see the jump in productivity in the coming years. This is what AI should be used for.
Thanks!
This looks promising 🤔 gotta apply that to some specific body parts for more stability. I love science ❤
What a time to bounced for alive !
Wait if all nodes are independent of each other could this run on a gpu ?
Imagine showing this to someone from the 90s or early 2000s, and saying, this is what's coming up, but you don't won't get it for 30 years.
HOLY MOTHER OF PAPERS
Wow this is amazing
Yay, back to squishy satisfying physics papers 😌 I've been avoiding GenAI papers, but thats meant not watching Dr Károly
Balls teehee
How to use this in blender or unreal engine or whatever ?? Like what the skills I need to learn to be able to transfer research papers to real applications ??
That is the first step to functional virtual muscles, right?
i love this channel
Now to do the the same but with tearing on top of elasticity (in the same simulation I mean). Next paper perhaps?
I wonder if you wouldn't mind giving us some real practical applications where these are currently used or if they aren't used yet then where EXACTLY they could most likely be to be used? For each video.
@el-_-grando-_-_-scabandri
23 күн бұрын
two weeks in CORN-flix
This is insane.
Hardware kind of matters when talking about frames per second. Did I miss it? 3.6s/frame on consumer PC? Supercomputer?
@ankachen7468
24 күн бұрын
A high end consumer PC with RTX 4090 and Ryzen 5950
Dr. Papers, this was *thrilling!* (That's as best I can translate my last seven minutes of swearing and inchoate gibbering).
I'm sure the Corn industry is going to put a lot of money into these simulations.
I'm an fx artist , and I know how painful it is to simulate them. BUT this is just a miracle.
As a 3D hobbyist, at last we arrived there! I spent days simulating fluids, softbody and hardbody simulations that took several hours to simulate a few seconds. Will it come to our favorite 3D packages soon?
The smell of those spiky ball toys would have been unimaginably bad irl.
Woo simulation content
It's pretty amazing they can do this but KZread video compression algorithm gets pixelated when showing so many different things moving around on the screen.
This is amazing - no AI and we're at just a few seconds? That probably means we can do this in real time with AI.
Damn this first one looks incredible. Soon they can simulate everything.
1:49 This could be very useful 😂
How does this behave against explicit dynamic FE-simulations ? Is it „just“ creating nice pictures or is this actually generating realistic numbers ?
Game developers jumping on this paper in 3, 2, 1...
don't get me wrong, generative AI is cool and all but i definitely missed me some Classic TMP
4:22 well… this gives me a n idea for a video I can’t post on KZread…
seconds per frame when gaming: 👎 seconds per frame when simulating: 👍
AWESOME ❤
Damn it was crazy when he showed the semi logarithmic scale
I grabbed my papers so hard with this one that they managed bounced back somehow
any estimates for when this can be implemented into games without too much difficulty?
Yes this is probably very usefull, but I need to know where I can get 2 hours worth of these mesmerising simulations in 4k and some popcorn!
This combined with VR is going to be crazy immersive
Do they sell tose algorythms to 3d software companies? Are they open source? Any idea?
1:50 Now i see how this will be useful...
Loving it but you forgot to explain the magic sauce how they made it
Why the little cube was tossed away? In real world I understand but in a simulation, with perfect positioning, shouldn't be the lack of a lateral vector? Or it was some little wave in the bigger cube that pushed a little and it took it the perfect positioning?
@lukeewing4274
22 күн бұрын
I would guess some parm in the sim included noise, or there is a little noise inherent to the technique.
I wonder how long it will take to get these technologies implemented into blender
OOOOhhh SO nice 👌to see some non-ai papers here again!! Thank you :)
@andydataguy
24 күн бұрын
Right!! Hope he does more on occasion. Especially in the graphics space or other practical applications
Kinda glossed over it but the tear sim is super impressive
0:29 Imagine, an airport with one million people bumping into each other!🤣🤣 4:56 Now, imagine, that all of these people are packed into a tiny teapot!
Trying to fix the chair while you sitting on it :D
FINALLY, NOT AN AI PAPER
i remember we ised to play with balls like this :D taking one string and spinnig the ball hahaha
Airpot 1 mill bodies bump into each other💀
No way, actual computer graphics? I was worried this would become one of these boring AI-only channels...
@TwoMinutePapers
24 күн бұрын
I would absolutely love to do more of these, but I noticed that fewer and fewer of you Fellow Scholars are interested, so it might not be sustainable unfortunately - I still haven't figured out what to do about it!
@Sekir80
24 күн бұрын
@@TwoMinutePapers Pity. I love these kind of papers very much! AI is very popular everywhere if you not make videos about these papers they will fade int obscurity eventually. Remember: you have shown numerous with there original viewcount in a double or even in a single digit, claiming, if you not look at them and tell here nobody will know. It's a conundrum, I know. Sharing interesting news vs current buzz (ie money). De én bízom Önben, Doktor Károly! ;)
@Wobbothe3rd
24 күн бұрын
Theres nothing boring about AI.
nice! where is the 88-line code version? ;D
R34 3D artists are drooling right now.
I was thinking we can make it a fully ai paper dedicated paper channel. It's not like that I don't like these types of videos.It just that people are less interested in other topics that people have no knowledge , I don't know it would be right or not but if there could be separate channels for only ai paper it will like the all fellow scholar very much.:)
Cooooooool
nice