5 THINGS to FIX in Gray Zone Warfare

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  • @eatcornbread6155
    @eatcornbread6155Ай бұрын

    they need to add storage containers for ammo, meds, etc...

  • @xdiv1nity

    @xdiv1nity

    Ай бұрын

    weapons cases please ;-;

  • @BodisRobert
    @BodisRobertАй бұрын

    I wish there would be no drive able modes of transportation. People will be just popping up left and right and crashing stuff. Have pickup trucks controlled by AI instead. With road blocks and checkpoints where u can decide wether you want to fight thru them, or pay them off or whatever. Otherwise it would destroy the flow of the game.

  • @hoecage8781

    @hoecage8781

    Ай бұрын

    Good, thats a part of the experience. No active player complains about crashing vehicles in games like battlefield and squad because its a part of the game. Every time there is a traffic accident its becomes a memorable moment in game, its a part of the fun. In a perfect world, I'd prefer if I could pilot the little bird myself and also be able to shoot down enemy little birds instead of being locked to LZs

  • @simon.the.salmon

    @simon.the.salmon

    Ай бұрын

    i agree

  • @sandman900rr

    @sandman900rr

    Ай бұрын

    its an open world sand box, even the ai controlled heli's are silly you should have to manually drive everything. 1 seat motorcycles 2 seat quads and technical trucks (4 man) including a 50 cal top gun.. Sniper rifles should one shot basically everything at all runges up to 600 meters. otherwise why include them.

  • @simon.the.salmon

    @simon.the.salmon

    Ай бұрын

    @@sandman900rr it would ruined the game flow if u think about it from a game designer perspective, also server load, also its a 16 per team so makes no sense imo

  • @jeremiahwelborn5526
    @jeremiahwelborn5526Ай бұрын

    Sniper rifles are also pointless bc if you mess up and dont get a one shot they'll spin around and drop you at 500m running iron sights before you even get the bolt halfway through the cycle Hopefully they add the scar heavy to give 7.62x51 more use and more rounds Also feel adding atleast UTVs (sidexside), atvs, and motorbikes. Therefore you can choose accordingly to whether your running solo, duo, or more

  • @Legend869
    @Legend869Ай бұрын

    getting stuck. I get stuck on in the rivers and rocks all the time

  • @tr0mp577
    @tr0mp577Ай бұрын

    The motorcycle idea sounds kind of cool 🙂

  • @harmandeepsingh6598
    @harmandeepsingh6598Ай бұрын

    I want to add handheld radios of different kind so we can talk within a mile, depends on type of radio. Like bofang have half a mile, anprc-152 have 1 to 2 miles inside jungle.

  • @harmandeepsingh6598
    @harmandeepsingh6598Ай бұрын

    Fully agree with you on AI. One shot in head kill with any ammo if no helmet. If helmet than 9mm & shotgun shells have no impact. b) AI take cover.

  • @anderj235
    @anderj235Ай бұрын

    The latest update has helped a little. Running an i7 9900K & 2080ti, waiting for 5 series card to be released before getting a new rig.

  • @Dhuberstyle
    @DhuberstyleАй бұрын

    FSR makes the game so blurry at a distance of 20 meters and beyond, even if you use native scaling which is the clearest but cpu/gpu heaviest option you can only see pixels beyond 30 meters its REALLY F*CKED UP! As for the AI, the fact they can see and shoot thru bushes, foliage etc is just fucked up, you should be able to hide from ai in vegetation just like you can with other players.

  • @sefiro8955
    @sefiro8955Ай бұрын

    the AI has perfect aim even if you have a helmet or vest it seems that you are naked . now it also goes through the walls

  • @Spukow
    @SpukowАй бұрын

    The Server issues have to go because those cause the ai to be bulletspongy, the ai has to be reworked completley because its kind of stupid that they turn around 180 and kill you once you mess up your shot, and quest progression locked behind stupid keys you can not find because they are that rare really takes out the wind of your sail, plus the spawnrates have to be reworked because some firefights can drag out beyond 15 minutes and then all the enemys behind you spawn in when your like in tiger bay or something like that.

  • @JB-eg9sb
    @JB-eg9sbАй бұрын

    For me for the mode of transport instead of adding more choppers I would suggest parachuting out of it anywhere in the map and as soon as the chopper is empty it can RTB. It would also eliminate the danger of those LZ campers.

  • @noobmad2627
    @noobmad2627Ай бұрын

    The problem is that the helicopters are always full and get camper All The Time The solution to the problem is Non-Drivable Vehicle. Non-Drivable Vehicle is like air transport but on the ground Even though it's Much slower But it Can carry more people and provides safety to the players like Stryker BTR-80 M-ATV etc. Non-Drivable Vehicle Can provide a fire support and deploy a smoke grenades 15-30 seconds after the Player gets off the Vehicle. if there are still enemy in the area where the player went, player can choose to return to the Vehicle in 30 sec and RTB.!

  • @Yoda300YearsAgo
    @Yoda300YearsAgoАй бұрын

    About the difficulty of AI: it is very difficult to create good AI being difficult in another sense than just be able to have higher hit registration/aim ability. It was done in the past, hence my surprise this has not been replicated or built upon further. Soldier of Fortune II contained AI that pulled back, waited for back-up, used phosphor/smoke/flashbang/normal nades, tried flanking maneuvres, didn't run straight to the player, ... All these elements created a very good AI, using tactical elements, combined with good aim but not godlike aimbot style behaviour. This was a game of 2004, 20y ago, which makes it very hard to encounter the same level of AI in different types of games that doesn't seem to have evolved over the years. Is it kept stupid or are the devs simply no longer capable of creating a more intrinsic layer of deeper difficulty than just install a higher aim % for different enemies? We need AI working in stages with a gradual incline in awareness, following different steps that would allow tactical counter maneuvres. If they hear a shot, they need to go out and check it, eventually with back up. If they see a player, they should report it on the radio/walkie talkie so everyone is aware some unwanted people are on site. Firing to a position means first a check up of the environment or if plain visible and not silenced, a direct response like we see now. Enemies also need to move constantly, unless in group where they can have a talk but then continue their way, or fixed guards at the entrances. Right now AI goes from 0-100 in a split second, they know exactly where the silenced shot comes from, they are firing already before your second shot. This needs to change dramatically, which I've read they will change indeed. The question is only, how will they change it, will it be a developped AI or just basic AI like we encounter in any other game, simple and boring. (make aware, hide, shoot one by one entering a room...)

  • @Yoda300YearsAgo
    @Yoda300YearsAgoАй бұрын

    Very good points and some of them exactly my thoughts which I've posted before on steam forum, like different modes of transport. Honestly, their explanation is useless and illogical. It's a virtual world, we don't need more choppers, we need a different system implemented. For example, you can let more than 4 people on the same chopper, they don't need to be shown, they can ride along and come back to a visible entity at the LZ, it's virtual, it's perfectly possible. If choppers would show their destination before reaching base camp, this also excludes a 4 man squad having to split up on different choppers if allied players would ride the same chopper.

  • @nomadtvgameplays
    @nomadtvgameplaysАй бұрын

    WE NEED HUMVEESSSSS !!! nice video

  • @milanmottl8983
    @milanmottl8983Ай бұрын

    To the second point... the viewing range... It wasn't like that when the game came out. You could see everything clear on crazy far but after the first hotfix.... yeah. I think the devs tried something to get better performance, however it didn't really help anything so i think the render distance will be back in the future. (It might help players with only 8GB VRAM on their GPUs).

  • @yordleirl5642
    @yordleirl5642Ай бұрын

    the server stability and how bullet spongey it can feel are the main things that need to improve imo

  • @Ostravska_Klobasa
    @Ostravska_KlobasaАй бұрын

    I too want more sophisticated and tactical AI but I kinda hope they don't get good at throwing grenades, that scares me 😄

  • @Goodbois1

    @Goodbois1

    Ай бұрын

    It would be quite funny though

  • @yuezhang2511
    @yuezhang2511Ай бұрын

    Pvp is also an issue, I happened to get large amount of cash in base from someone else so I'm not afraid of losing gear but I still not into pvp, the two pvp runs for me both end up being one tap by campers and lz campers

  • @DieTabbi
    @DieTabbiАй бұрын

    One of biggest performance impact are amout of players on the map. To all suggestions and problems I think they cant fix the most important things 😢

  • @antonios5360
    @antonios5360Ай бұрын

    They should downscale or change texture to improve performance.

  • @320roscoe
    @320roscoeАй бұрын

    Get it done RoscoeGamein

  • @ItaloT-gu2rp
    @ItaloT-gu2rpАй бұрын

    Nice list, i agree on most of it. I would suggest to add lot more weapons also, or to steal the DB of weapons from all other games and balance it. PPL would be pleased to try different weapon, or farm with a weapon till they don't have enough money to go for their dream build etc... I would also suggest to unmerge the PVE and PVP characters, so that who choose to lvl up in PVE will not have access to PVP server and viceversa.

  • @thebestoneevermade

    @thebestoneevermade

    Ай бұрын

    Nah. The pvp and pve is fine. It gives people the chance to play the game and get gear until they're comfortable to deal with pvp. And on the flipside it gives the pvp players the ability to just play pve without any changes if they don't feel like dealing with pvp

  • @ItaloT-gu2rp

    @ItaloT-gu2rp

    Ай бұрын

    @@thebestoneevermade no game has pve and pvp on the same server. They are always unmerged for a reason.

  • @thebestoneevermade

    @thebestoneevermade

    Ай бұрын

    ​@ItaloT-gu2rp they aren't on the same server though. They just share progression and inventory. There aren't pvp players in pve servers and vice versa if that's what you're implying

  • @thebestoneevermade

    @thebestoneevermade

    Ай бұрын

    ​@@ItaloT-gu2rpyall are forgetting that pvp isn't the main focus of the game, which is why the progression and inventory is shared the way it is.

  • @CarlValiquette
    @CarlValiquetteАй бұрын

    until the game is ready everybody will change hardware usualy 8years is pretty much it so bunch of ppl will be changing after the game is out BUT!!!!the things a hate about the game is the environemnt there is no cover it feels like they didnt work on the environement yet just put down some building and thats it like wtf!?!?!?!?and the AI i will instal it when they balance gun and fix AI ...Maybe in 1 years and im generous if the map stay the same and they dont implement tactic cover or things in the environement im not downloading it ever again bcz it really just look like assets (building) even tho its an open world the POI needs maps design too theres absolutly no strats in all POI u just try to stay out of AI aimbot thats pretty much it

  • @FrAsSBrAsS

    @FrAsSBrAsS

    Ай бұрын

    ill not change my hardware for a buggy mess made by mobile games devs... its running 4k high on all others games even few others game in Ue5..... they just suck at coding

  • @DukesUp1
    @DukesUp1Ай бұрын

    The game needs extra base outposts that can be fought over and taken over by each faction, giving you a new LZ and things to fight over. They need to make landing cancelable, and you should be able to parachute drop where ever you want out of the heli. They need ammo/meds/weapons cases. They need to obviously improve performance. They got a lot of shit to do.

  • @guido69x

    @guido69x

    Ай бұрын

    Parachute of that heli is impossible !How many times have you saw parachuting from Helis??? Theres a pretty obvious reason why we rappel from helis instead of parachute,same reason the wrope has to be thick and heavy ;)

  • @FrAsSBrAsS
    @FrAsSBrAsSАй бұрын

    When devs say : Its not easy.... you know that they dont know what they are doing... time consuming ok but its not easy ?? why i would do something thats is not easy for me and sell it as a product ?? ill just not do it if its not easy for me i'm probably not in the good domaine.. at that point everyone can use UE5 make a map and put garbage bot like that... i must admit i loved playing it but i cannot play anymore since just crashing everytime i use chopper since rollback of 5.2.. something is really wrong with madfingers.. they should have stick to mobile games

  • @lechendary
    @lechendaryАй бұрын

    we should get a m1a2 in the game

  • @general_kannoli422
    @general_kannoli422Ай бұрын

    more like 500 things to change not 5 game is trash

  • @guido69x
    @guido69xАй бұрын

    LoL just only 5???? I can find only 5 positive thingsd in it! Needs perfformance Optimizations AI Aimbot and "Bush hack" ,how is it possible to get killed with 2 head shots by the same enemie,or if we cant see them through bushs and shouldnt be abble to see us too!!???Here is the realism of this game lol Shooting through glass,leaves,grass or fences,AI can do it we dont Die with Light Wounds-its pathetic after the video they did showing how ballistics work,and we keep dieing instantly with one shot on the wrist or shoulder. RUBBER BANDING- one of many annoying things on this game,looks like we are running on thread mill Not enough Helis and theres no other way to go to the LZ´z ,making us loose time,and the chance to get our stuff back Nades are bugged Infinite Reload and/Infinite Healing ,sometimes it glitchs and the action doesnt end,thats pretty annoying when we want and need to cancel it and we cant! Messing with ingame Graffic settings doesnt change much of it! Server crashs and reseting Tasks and making us loose everything Ingame audio is Terrible ,everything,weapons sounds,ambient sounds,looks like something done by an amateur!!! Getting stuck in rocks in the river cant use weapons while crossing the river ,making us seatting ducks Did they actually tryed to play the game before releasing it??Its pretty stupid releasing a game at this point with no conditions of it beeing played At the moment is totally pointless to play it and its a huge test to our patience!By the time the game will be finished,most of this 900k players will be allready tyred of it and moving on!

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