5 things Star Wars: Unlimited does better than Magic: The Gathering

Ойындар

Today's story time begins a long time ago in a galaxy far, far away, because we're looking at Star Wars: Unlimited, a trading card game by Fantasy Flight Games, and seeing how it measures up against the thirty-year-old behemoth that is Wizards of the Coast's Magic: The Gathering.
Both games have iconic characters, locations, and events - but who has the better resource system? The better management of their color pie? And, most importantly to this lore mage: who has the best STORY happening on the cards?

Пікірлер: 89

  • @zoesequeira5388
    @zoesequeira538815 күн бұрын

    I would love to see more SWU content. Especially like a dedicated video breaking down each aspect's strengths, weaknesses, and themes so far

  • @MagicArcanum

    @MagicArcanum

    14 күн бұрын

    Noted!

  • @jadethethief
    @jadethethief16 күн бұрын

    I bought a prerelease pack and starter kit but have yet to play. The thing I found most interesting was the alternating turn structure; you don't get the boredom of waiting for the opponent to finish their turn because it's everyone's turn all the time, and you just alternate who gets to do an action. The "every card is a resource" system is also cool, and similar to other games like Lorcana.

  • @Breakstop
    @Breakstop15 күн бұрын

    I’d love to see a breakdown of how to play. I have the starter set but it feels a little daunting.

  • @brandonabrams312

    @brandonabrams312

    15 күн бұрын

    The general moment to moment gameplay is very simple. There are some small eccentricities with this game's version of the stack, some individual card wordings and interactions but for the most part you wouldn't need to know those things. There is a website, called force table, which lets you play vs an AI and has the starter decks pre loaded. That should be enough to get used to how turns work.

  • @stonerainproductions

    @stonerainproductions

    14 күн бұрын

    It's pretty easy to play, especially if you already know MTG. There are a few good videos tutorials already, but I'd love to see this channel make a video. I've played in three drafts and two Store Championships, absolutely love it!!!

  • @elijahpatterson3583
    @elijahpatterson358315 күн бұрын

    I would love to be able to play the game. Unfortunately, there just aren't cards available. I'm glad you were able to get enough to be able to build a variety of decks. I got exactly two packs before they were gone.

  • @MagicArcanum

    @MagicArcanum

    15 күн бұрын

    Oh no! Sorry to hear that! I heard they printed enough of set one to cover their expected sales for a full year, but sold out in about a month, so it has been tough to find product. I was lucky enough to split a few boxes with my brother during release weekend, before word really got out how good this game is, but I agree it has been tough to find cards the last few weeks.

  • @TSDreamCreative
    @TSDreamCreative14 күн бұрын

    As someone who has played dozens of customizable card games, Star Wars Unlimited, while never 100% unique, might be the best CCG I've ever played. The meshing of mechanics is elegant and works perfectly. The game also has incredible strategic depth while also being one of the most mechanically accessible card games. It's definitely easier to play than Magic: The Gathering. What I think SWU does so incredibly well is keep players engaged during the game by accomplishing three things: 1) The theme is strong AND players are almost always able to play their favorite characters or vehicles. Star Wars fans are of course going to adore this. 2) The simple resource system works so well by allowing people to always be playing the game. Not only does the game allow you to resource any card, you also draw 2 cards a round, making sure you always net at least 1 card if you resource a card. This was one of the huge errors in Lorcana's game design. 3) The alternating action system keeps players constantly involved each round, rather than waiting for a player to take one massive turn. This also leads to much less swingy games and allows players to more directly interact with each without the need for off-turn effects (Which also make timing rules easier to learn). If anyone wants to try the game but it having trouble finding product, I highly recommend you either print proxies, or try it out on Forcetable.net or Karabest.net

  • @Welank
    @Welank15 күн бұрын

    Great video! Star Wars Unlimited looked at all of the "magic, but fixed" games and took all of the best mechanics. My personal issue is that I have already played a bunch of "fixed magic" games and none of the SWU mechanics are new. I also don't trust FFG to maintain the game long term. But I am glad so many people are enjoying the game! This would be an interesting video series, you could also collab with creators for games you don't play. I moved from Magic to Flesh and Blood and whenever I play Magic now I am always surprised by how many non-games there are because of bad draws.

  • @MagicArcanum

    @MagicArcanum

    15 күн бұрын

    It's true that Fantasy Flight doesn't have a great track record with supporting games long-term, but it does feel like they've learned a lot of tough lessons and Unlimited will benefit from that. They've said they already designed (or at least have plans) for the first 9 sets, which covers the next three years, and the previews for set 2 are showing off some interesting new mechanics (though I admit, some are still quite close to stuff you'd find in Magic and other games) But yeah overall I am optimistic and my local scene is pretty ravenous for this game so I think as long as it continues to sell well, we'll see it sticking around for a while!

  • @Welank

    @Welank

    15 күн бұрын

    @@MagicArcanum Glad to hear they have a good long term plan. Since they have a 3 year plan and enough current support, it will probably have a big enough card pool + fan base to outlast official support if it comes to that.

  • @Vektor480

    @Vektor480

    15 күн бұрын

    Flesh and Blood is a fantastic game and I love to see it mentioned in situations like this. That's all, I'm closing my combat chain and moving to arsenal this card.

  • @danalbert7166
    @danalbert716615 күн бұрын

    As someone who has attended a few large scale mtg tournaments I have some reservation. For instance If the resource system is fixed in this game, players won't be able to vape between rounds after mana screw making the games faster than the Kessel run. We need to think of the competitive ramifications

  • @MagicArcanum

    @MagicArcanum

    15 күн бұрын

    Fun fact: at any point in the game, a player may announce "it's over, opponent. I have the high ground!" and then somebody definitely gets vaped.

  • @ajtame

    @ajtame

    15 күн бұрын

    @@MagicArcanum One day they will print a card that's called the high ground where you win by playing it, I'm sure of it :D they already did final showdown so alt win conditions will be possible!

  • @Phattmatt2772
    @Phattmatt27727 күн бұрын

    Long time Viewer here! Love to see that the channel is picking up SWU! I’ve been playing since launch and I’ve taken Boba Green to 2 separate Top 4’s in 1Ks in KY!

  • @joseluna8957
    @joseluna895715 күн бұрын

    Thank you for bringing awareness to a newer game that is doing so many things right. Extra kudos for that emotive rendition of "NO!!!". I hope this game sticks around and availability catches up to demand so that more players can enjoy this game.

  • @BenChasebbchase

    @BenChasebbchase

    15 күн бұрын

    My very first game, my opponent played "I Am Your Father" against my Luke Leader and I think I was sold right then and there. There's so much flavor in the cards.

  • @derekcline950
    @derekcline95013 күн бұрын

    Ive played a few TCGs that try to fix the "resource issue." I find I actually really like MTGs land system. The thing MTG gets wrong that will make me leave? The brutal costs. I can pay the price. But it is very hard to get new players into some of my favorite formats, like Modern. And the greed (on Arena or with all of the extraneous sets) is just so frustrating

  • @Mando0Melkor
    @Mando0Melkor13 күн бұрын

    The walled fatigue argument is a very strong argument.

  • @Vermazing
    @Vermazing14 күн бұрын

    I started playing SWU 3 weeks ago and I am loving it! I have completely fallen in love with the structure of this game and I'm a Star Wars fan so it really hits home for me. I am playing Leia Red Rebel tribal and it gets does everything i liked about R/W Humans from standard back in amonkhet.

  • @rickxhoshinji
    @rickxhoshinji14 күн бұрын

    Ok. You convinced me.

  • @DayneGodwin
    @DayneGodwin10 күн бұрын

    Love that you're getting into talking about the game! I haven't played too much, but I've collected most of set 1 now. It's a fun game for sure.

  • @RazgrizAce67
    @RazgrizAce6713 күн бұрын

    Surprised you didn't mention the back and forth nature of the gameplay. Makes for very strategic planning of a turn.

  • @MagicArcanum

    @MagicArcanum

    13 күн бұрын

    I do really like the back-and-forth as well, but I could see an argument for Magic still being "better" because it has the stack and Instants and the ability to react to things technically before they happen (looking at you, Counterspell) so I didn't want to talk about it in this video, because I wanted to focus on things I thought were absolutely better.

  • @dredp3989
    @dredp398912 күн бұрын

    The card being able to be a ressource anytime is just an inspiration from Duel Masters, which itsefl is an inspiration from... MtG 🙂

  • @MagicArcanum

    @MagicArcanum

    12 күн бұрын

    It's been a while since I played Duel Masters but I thought you had to put your card down face up, and it generated its own color, right? So it was still possible to get "color-locked" by drawing an unfavorable mix of cards?

  • @DocFox166
    @DocFox16613 күн бұрын

    I've been debating getting into this, and you deliver fantastic content so I would love to see more on SWU!

  • @ZrinNZ
    @ZrinNZ2 күн бұрын

    Fantasy Flight has a well-deserved reputation of absolutely nailing the flavour of games that they make. I didn't know about this game, and am not much of a Star Wars fan, but holy hell do I wanna play this game now!

  • @Leuber
    @LeuberКүн бұрын

    A lot of good points and it does seem to address some of MtG’s issues. However something that disappoints me in a game like this (same for Lorcana, Keyforge etc.) is that they are so like magic. Cards have power/toughness, tap and untap, typically not have haste, and the game is about attacking each other’s creatures and if you get through them a life total. Of course other terms are used for all of these, but my favorite are comparisons are the old Decipher Star Wars CCG and the old Middle Earth CCG. These games really work very different compared to MtG, MECCG probably most so where you have your characters traveling around over the map of middle earth, gathering allies, items and factions which all have VP’s. Then exactly half of your deck is hazards, cards (creatures or events) with which you can attack your opponent’s characters during their turn to try and prevent them scoring points. My point is, when you play MECCG, it really feels like a completely different experience compared to MtG. When I played Keyforge and I’m afraid this as well, it feels like playing the same game, just with different art, names for mechanics, and (for now) a more shallow card pool.

  • @rusty5707
    @rusty570715 күн бұрын

    Biggest issue with SWU, as with all FFG games, is the lack of product. If history is anything to go off of, Set 1 will be in print until the end of the game like im Destiny. Which they've already annouced a repeint scheduled for November.

  • @MagicArcanum

    @MagicArcanum

    15 күн бұрын

    Good point. Set one sold out pretty fast, and set two looks to be doing the same, but I still take that as a good sign because it means the game is popular.

  • @sashmiel6566

    @sashmiel6566

    14 күн бұрын

    It is not as bad as Lorcana was. That was incredibly bad.

  • @unboundjackal

    @unboundjackal

    13 күн бұрын

    ​@sashmiel6566 I can't blame them for the shortage, apparently SWU sold way more than all their previous games combined and they even tried to make sure to have product saved just in case of a shortage lol

  • @cannon3231
    @cannon32313 күн бұрын

    Agreed on all the comments interested in learning how to play! I've stuck with M:tG over the years in part because leaning a new system seemed daunting. Learning from a source familiar with other games (and comparing and contrasting) would be awesome.

  • @nickfanzo
    @nickfanzo2 күн бұрын

    That’s great but doesn’t matter if you can’t buy the cards, and your local stores don’t support the game at all, does it?

  • @Kresegoth
    @Kresegoth5 күн бұрын

    The first time I encountered that resource system was back in 2006, when World of Warcraft TCG was released.

  • @WelshJesus
    @WelshJesus12 күн бұрын

    I’ve been playing since release and I’m completely sold on it. I’m having so much fun with it. I agree with most your points. The only point I’d disagree with is the accessibility of the game. My locals always has a few people that buy the starter deck to try it out, enjoy it then find out they can’t buy packs because they’re sold out. My store was telling me that distributors have already sold out of set 2 a month before release. I really hope they can sort this out as it would be such a shame for the game to fail because of lack of supply.

  • @MagicArcanum

    @MagicArcanum

    12 күн бұрын

    They are addressing the supply problem and it really only happened because the game was more successful than they anticipated. That's a good problem to have, and once they sort it out, all the other stuff I said will still be true - while Magic will still have its own issues.

  • @aceundead4750
    @aceundead475015 күн бұрын

    SWU sounds a lot like Duel Masters, which was WotC's attempt at making a less complicated MTG that was easier for people to get into then transfer over to MTG.

  • @karllake3693
    @karllake369312 күн бұрын

    Loved the video! More SWU content would be great.

  • @thergaming168
    @thergaming16810 күн бұрын

    Wait for "Smuggle" as another constructed and resource related mechanic!

  • @MagicArcanum

    @MagicArcanum

    9 күн бұрын

    Yes, I'm interested to see how that impacts deck construction. The individual cards with smuggle are weaker than those without, but the overall flexibility granted by the mechanic might be stronger than it looks at first.

  • @srpad
    @srpad14 күн бұрын

    I was surprised by how deep the game is. I was able to make multiple different decks to play with from the one booster box I was able to get. They wouldn't win a tournament but they are all fun and play differently.

  • @MagicArcanum

    @MagicArcanum

    14 күн бұрын

    Yes, that's been my experience as well!

  • @NicoleBolas
    @NicoleBolas15 күн бұрын

    I have been so excited to expand into Star Wars Unlimited in my wide swath of hobbies!

  • @RatedRKO269
    @RatedRKO26915 күн бұрын

    I played the online free demo and absolutely loved the gameplay. I just hate that the game still isn’t available here. I have no way to play it at the moment without spending far too much money to import cards myself.

  • @MagicArcanum

    @MagicArcanum

    14 күн бұрын

    Glad you had a good experience trying out the game but I'm sorry to hear it's not available for you locally. That's rough!

  • @Dracobyte
    @Dracobyte15 күн бұрын

    Very interesting video!

  • @FozzyWozzy1203
    @FozzyWozzy120314 күн бұрын

    Agree with everything apart from number 5...Boosters are currently unavailable everywhere in the UK sadly

  • @MagicArcanum

    @MagicArcanum

    14 күн бұрын

    I heard they made enough of set 1 to last about a year, but sold it all within the first month. They're working on reprinting to meet demand, but set 2 and 3 are already in the pipeline so those will get done first. I don't think it's fair to count being unexpectedly successful against my claims of better accessibility, because everything they have in place is still really good, from the organized play packs, to the event promos, to the fact that you only need 3x of a card to begin with. Once they get enough product into circulation to make everyone happy, all that other stuff will really shine but I agree we'll have a bit of a rough patch to get through first.

  • @jameslarochelle8501

    @jameslarochelle8501

    14 күн бұрын

    I feel like having access to the game is a pretty big part of accessibility. So yeah, I do think it's fair to say that at this moment, the fact that nobody can buy any is a sign that accessibility is NOT something that SWU is doing better than MTG. FFG has consistently had trouble getting this right in the past with TCGs and they have a history of killing good games because of it, so I will not take for granted that they will eventually just get there. When I can preorder product at my FLGS and can count on my preorder being fulfilled then I will consider the other things they've done to make their games accessible.

  • @MTGJosh
    @MTGJosh9 күн бұрын

    The mana system is good but Duel Masters did this first and then Lorcana copies them too 😢

  • @MagicArcanum

    @MagicArcanum

    9 күн бұрын

    Both of those had restrictions though, right? In Duel Masters, you played your resources face up, and they made their own color, so it was still possible to get "color-locked" depending on how you drew. Lorcana requires ink icons and each deck has a hard cap at 2 colors, so I still think SWU is best because you CAN splash off-aspect cards if you feel they are worth it, and all cards work as resources that satisfy all color (or aspect) requirements. So it is the best combination of flexible but also balanced.

  • @chickenwingy15
    @chickenwingy153 күн бұрын

    Does it seem like this will actually stick around? My biggest reason for not trying it was that I got into SW Destiny and that game lost support pretty fast.

  • @MagicArcanum

    @MagicArcanum

    2 күн бұрын

    Destiny struggled because the dice were expensive to produce and ship, and the game was hitting its stride right as Covid started locking a lot of places down. Unlimited seems to be performing better by every metric. I don't have a crystal ball with the ability to predict how long it will exist, but the designers have confirmed they've already got about 3 years worth of cards in their file, so I am optimistic about this one sticking around.

  • @chickenwingy15

    @chickenwingy15

    2 күн бұрын

    @@MagicArcanum I might give it a go. Thanks for your thoughts on it!

  • @timothymorgan1175
    @timothymorgan11758 күн бұрын

    You want a murderer machine put Chopper in you deck😂

  • @Zarkonem
    @Zarkonem15 күн бұрын

    If they make an online version of it like MTG Arena or Hearthstone, i'm down!

  • @micahvisser3772

    @micahvisser3772

    15 күн бұрын

    There is one already, it's called "Karabast", you transfer deck codes from SWU database and then play with random people or your friends for free.

  • @animo358

    @animo358

    15 күн бұрын

    That's just Runeterra

  • @BenChasebbchase

    @BenChasebbchase

    15 күн бұрын

    There are unofficial ways to play online, though honestly, I hope they never make an official one. There too much baggage and too much pressure to squeeze money out of players.

  • @Zarkonem

    @Zarkonem

    14 күн бұрын

    @@BenChasebbchase I feel like MTG arena does it well. Yes, they try to get you to buy into things, but if you was playing with the physical cards then you would be buying packs and stuff and you don't HAVE to buy anything at all to play if you don't want. So i think it evens out.

  • @BenChasebbchase

    @BenChasebbchase

    14 күн бұрын

    @@Zarkonem Yeah, Arena isn't too terrible as those systems go, but it's still designed to get you to continuously spend money and to play every day. You're penalized for taking time off, which can lead to burn out. It also incentivizes people to game the system for rewards rather than just playing straight games. I'm also not sure I like the sort of global meta that it creates. Everyone shares decks and watches tournaments with SWU of course, but so far, there are still local meta variations, which I think is better for the game.

  • @Krashwire
    @Krashwire14 күн бұрын

    I started with MTG in 1993. I cannot think of a single thing I like more about MTG over SWU.

  • @DanMan852
    @DanMan85215 күн бұрын

    I'll help you out with the rest of the list: 6. It's Star Wars 7. It's Star Wars 8. It's Star Wars 9. It's Star Wars 10. It's Star Wars

  • @MagicArcanum

    @MagicArcanum

    15 күн бұрын

    (agrees with droid noises)

  • @DesArthes

    @DesArthes

    10 күн бұрын

    11. It will use Star Wars Acolyte characters 🙂

  • @venkelos6996
    @venkelos699615 күн бұрын

    I haven't seen this card game yet, so it looks interesting. I do wonder if they gave, or will have, an interactive resource page, like Gatherer, that lists all of the available cards? Ar the risk of being a bum, I have never had particular luck in pulling from packs, be it when I poured money into Yugioh, Magic, Naruto, or Heroclix, and so all of these games eventually turned into going to second hand sites, like CardKingdom, or Troll&Toad, and cherry picking what I wanted, as it was still cheaper, in the long run, then basically gambling via loot bo...um, packs, just to fill a binder with copies of things I didn't need. I don't know anyone else in my area who plays this, bur I still think my own biggest barrier to purchase might be timing. I have personally really liked FFG's stuff. I loved their 40k RPG lines, back when they were allowed to handle that IP, and while I still never totally wrapped my head around the symbols = resources dice system it uses, their Star Wars stuff has also been fun. The timing, though, is Sequel. If I had any reason to believe that this game could hit me in the nostalgia with Legends stuff, I'd probably go but it now, or break out the Photoshop to design my own homages, but if this is relatively recent, then it's all going to be current canon, and while I don't hate that, I do feel like it is so much wasted potential, like the sequels themselves sometimes are. Regardless, though, that's just me whining, and shouldn't take away from any quality that this product has. I probably will go picking the internet, and see if I can find the cards, to see what types of things they cover! Unrelated, but I now also have an annoying desire to play the ANCIENT Star Wars miniatures game. 😊

  • @metaridley1848

    @metaridley1848

    15 күн бұрын

    The SWUDB has all the cards and is a nice deckbuilding site too. Buying singles is definitely the way to go right now.

  • @MagicArcanum

    @MagicArcanum

    15 күн бұрын

    Yes, there is an official website with a full card image gallery right here: starwarsunlimited.com/cards Set one focused mostly on the original trilogy and set two is all about bounty hunters and the underworld, which lets them draw from all over canon.

  • @ImDoneItsOver
    @ImDoneItsOver12 күн бұрын

    Cant wait forvmore swu content

  • @ceulgai2817
    @ceulgai281713 күн бұрын

    1:10 Hard disagree that this is better than the way MtG does it.

  • @stonerainproductions
    @stonerainproductions14 күн бұрын

    I absolutely love SWU! I've been playing MTG since 94 and I genuinely believe SWU is better. Very strategic in every aspect imo

  • @Jason-uf8uv
    @Jason-uf8uv13 күн бұрын

    Love it!

  • @trollingsoul3386
    @trollingsoul338612 күн бұрын

    i dont like it but art is ugly but it can bypass some old magic things but it looks like it will be boring after few months. and commander is still most fun for me so yea

  • @Theframeinator
    @Theframeinator13 сағат бұрын

    Sure, it may have a better resource system, but when I compare the 2 I immediately see 2 problems. 1. It’s limited to only Disney Star Wars, which is becoming less and less popular. Issue number 2. When comparing the art design of the cards to mtg, mtg takes the cake, I find unlimited’s card art extremely ugly and not good to look at. Where as mtg, sure there are a handful of ugly cards, but most of the cards look great with solid design and theming. I understand that since WOTS in 2019 that most sets lack identity, but when I look at Star Wars unlimited, it looks like a pizza that has every topping on the menu on it. It’s chaotic and messy and there are no defined sides since I can just take whatever I want with the only downside being it costs 2 extra resources. Sure there are some cards that look great, but those are like $500 each and they don’t look $500 great either. I’d say another issue for me is that they didn’t only focus on the OT and Prequels and chose to add in the stuff from the shows. If it was only focused around those aspects I would’ve enjoyed it more as I don’t really like all of the new lore that they’ve added, plus if your a casual fan, you have no idea who most of these extra characters or locations are. If you enjoy it, great I’m glad, but there are a lot of downsides to acknowledge as well.

  • @MagicArcanum

    @MagicArcanum

    12 сағат бұрын

    You say it's a problem that it's limited to "only Disney Star Wars" but then admit they didn't focus "on the OT and Prequels" and "chose to add in stuff from the shows." So which is it? Are they not including enough other stuff, or is it too much? And then, you say "if your (sic) a casual fan, you have no idea who most of these extra characters or locations are." Isn't the same true with Magic? Do casual fans of the game read the stories and know who the legendary characters are in each set?

  • @Billchu13
    @Billchu1314 күн бұрын

    More unlimited content!

  • @MagicArcanum

    @MagicArcanum

    14 күн бұрын

    Well ok then!

  • @AlterationA
    @AlterationAКүн бұрын

    The fact that so many comparisons are tied back to Magic makes me seriously doubt that this game is as creative as you claim

  • @MagicArcanum

    @MagicArcanum

    Күн бұрын

    Or I highlighted the Magic-adjacent stuff since this is predominantly a Magic channel and thought that would be the best way to keep my audience engaged?

  • @AlterationA

    @AlterationA

    Күн бұрын

    @MagicArcanum it's more that so many aspects have such one to one comparisons like Leaders:Commander, Color Identity:Attributes, Restore:Lifelink, etc. I don't know how to feel about the creative pedigree of a game that seems to just have a bunch of Magic mechanics with a Star Wars wordswap. Even a lot of what's built in feels like something you could just do in Magic with a custom format, like draw two cards, discard one, then play lands from outside the game like All Play. Will the game run out of ideas when it runs out of things to copy from Magic?

  • @MagicArcanum

    @MagicArcanum

    Күн бұрын

    I feel like you should try the game before saying stuff like that because there are a lot of subtle but important differences. Restore does heal you, yes, but it's not lifelink because it can be a different number than your unit's own power. And, you can't heal above your base's starting HP, so lifegain strategies work differently. Same with aspects - in Commander, your color identity locks you into (or out of) access to certain colors. In Star Wars, it is easier to play cards that match your aspects, but you can tap into the power of the other colors if you need it. They're doing something really cool in the next set with the 'smuggle' mechanic, which gives some cards different costs (and colors) depending if you play it from your hand or out of your resources row. So yeah I think this game has a lot of neat stuff going on, but if you're worried about it running out of innovation, I have to ask if you are worried about Magic having the same problem. After all, hasn't it just been copying from itself for the past 30 years?

  • @AlterationA

    @AlterationA

    Күн бұрын

    @MagicArcanum That's certainly a reductive way of describing Magic's design space. If I recall correctly, a lot of complaints about contemporary Magic design seem to come from things that don't strictly adhere to the previously established card design mold. Companions, Dungeons/Initiative, Stickers/Attractions. We can fault the game for trying new things that don't work out in the long run, but I also certainly appreciate that they do a lot more than just "copy themselves". Especially when a lot of the things that *do* work just sneak themselves into basic set construction philosophy with no issue, like Vehicles, Sagas, or Ward. It's easy for a new game to hold the appearance of novelty early on, but I've seen enough card games burst into existence with a flourish, only to dissolve when it fails to bring something new to the table. I actually commend Flesh and Blood for making its gameplay loop look so dissimilar to Magic, that seeing another "face down resource once per turn" card game jump into the fray so shortly after Lorcana is what makes me resistant to watching two Disney-owned properties meet the same fate as every other fish that decided to swim in this particular pond.

  • @MrRayRockstar
    @MrRayRockstar15 күн бұрын

    There's no product as expected

  • @MagicArcanum

    @MagicArcanum

    14 күн бұрын

    On the contrary, a lot of people predicted this game would fail right out of the gate and that product would be widely available, and cheap. The fact that this game did so many things well caused them to sell a year's worth of supply in just the first month, and now they are scrambling to get reprints into store's hands, so I don't see how you can say there's no product as expected, when this game is selling better than even the designers thought was possible.

  • @rebelresource
    @rebelresource14 күн бұрын

    I’m off magic. This game engine is like a straight upgrade to MtG overall.

Келесі