5 km tall Cloud City | Stock + DLC KSP
Ойындар
I need a new computer.
Reddit: / jamieloganaerospace
Music:
Scott Buckley - The Rise
Scott Buckley - In Dreams
scottbuckley.com.au/library
/ scottbuckley
Promoted by @RoyaltyFreePlanet - royaltyfreeplanet.com
Creative Commons Attribution 4.0
bit.ly/RFP_CClicense4
Hello Meteor - Wingkong Exchange
hellometeor.bandcamp.com/
Пікірлер: 268
Hey folks! I'm thrilled to present my latest frame rate killer. There have been a lot of good questions raised about the design, so I'll present an FAQ here: Q: Why doesn't it fall when you stack the segments beyond the vessel rendering/vessel physics ranges? A: KSP doesn't load physics for a landed craft until you are within 200 m of it. Each segment is more than 200 m tall, so one segment can be landed on top of another without entering the physics loading range of the segment beneath it. Once a segment is landed and stops wobbling, I can switch to the tracking station and leave the new segment in a landed state, ready for the next stack. Since each segment remains in a landed state after I switch away, they can be stacked beyond the 2.5 km vessel rendering distance without collapsing, so long as I keep any active vessel more than 200 m from the tower. If you want a more in-depth analysis of this technique, check out Stratzenblitz75's Dres Bridge video: kzread.info/dash/bejne/dpN5xZWEZ8_ej5c.html Q: Could you use this technique to build a stock space elevator? A: Unfortunately, you cannot. The game changes reference frames at 100 km above sea level for all planets, which does weird things to vessels in a landed state at that altitude. Q: Why didn't you dock the segments together? A: The 200 m physics range trick only works if the passive vessel remains in a landed state while the next segment is landed. Docking them would combine them into a single vessel, thus activating physics for the passive segment and putting it "in flight". Q: What was your FPS? A: Not bad in the early shots (40-50 FPS). Slideshow in the helicopter landing shot (1-1.5 FPS). Q: Why didn't you decouple the props after landing to cut down the final part count? A: I should have done this in hindsight. I was planning to include that functionality when I was still in the design phase, but I ran into stability/kraken issues with the detachable props. So, opted to keep the design as simple as possible while accepting that my FPS was probably going to suffer one way or another. Q: Part count? A: Tower Base: 1 launch, 173 parts Tower Segment: 22 launches, 406 parts per launch Fuel Ship: 48 launches, 267 parts per launch Cloud City: 1 launch, 655 parts Total parts launched: 22,576 Q: Did you actually do all 72 launches? A: Yes. Performing all 72 flights/landings took over a month of real time (working on and off). I transferred many of the segments from Kerbin to Laythe in groups to keep the in-game construction time to years instead of decades.
@ryanpauloneeyed9669
2 жыл бұрын
Amazing, absolutely amazing...... That shot of the rockets jettisoning themselves away from the platform was one of the best KSP cuts I've seen, would love to have that shot as a screensaver. The engineering to make this happen was sheer determination in the end. I tip my hat to you sir, you have earned my subscription.
@IKetoth
2 жыл бұрын
So what you're saying is, you could absolutely use this for a space elevator in Gilly whose stationary orbit is 55.2 Km?
@drumanddrummer465
2 жыл бұрын
@@IKetoth Perhaps, but doubt it.
@iainbagnall4825
2 жыл бұрын
Question re "Q: Could you use this technique to build a stock space elevator? A: Unfortunately, you cannot. The game changes reference frames at 100 km above sea level for all planets, which does weird things to vessels in a landed state at that altitude. " Edge of space is 70km on Kerbin; does that change things at all?
@DiveTheseClips
2 жыл бұрын
@@iainbagnall4825 The definition of space elevator usually implies building up to a geosynchronous orbit, which in case of Kerbin is 2,863 km, so no, 70km edge of space does not change much.
this was absolutely beautiful, I'm not even gonna question how it works
@pjludda4323
2 жыл бұрын
Sometimes...You're better off not knowing... @_@
@alexsiemers7898
2 жыл бұрын
landed ships will only have physics applied if the root part is within 200 meters of the one you’re controlling. Since the segments are taller than that, you can land on them without having to worry about crushing/toppling them.
@sankang9425
2 жыл бұрын
Question everything, for science! This build probably used the "Dres bridge technique".
@lb2791
2 жыл бұрын
@@alexsiemers7898 this is probably the key. like stratzenblitzes catapult launcher.
@kettleshot6044
2 жыл бұрын
I thought it was ground anchor n stuff but physics bending seems more probable
This is everything i ever needed to see, well done man, this is insane
I assume this works on the same principle as Stratzenblitz' Dres bridge? Also, what would prevent you from keep adding segments so you get all the way above the atmosphere? Or even into geostationary orbit height? Besides, you know, the limited amount of time we have on this Earth.
@wilboersma9441
2 жыл бұрын
Yeah I was gonna say I don't think I have done 67 launches in the game period much less all the exact same thing. All the burns...
@mariasirona1622
2 жыл бұрын
Laythe is a tidally locked moon, its geostationary orbit would be wayyyy out of its SOI. But anyway, you just described a space elevator!
@Jonassoe
2 жыл бұрын
@@mariasirona1622 Yeeah but you could do it on Kerbin. Or Eve!
@Silvie59
2 жыл бұрын
irl, orbital physics, in game, time and computer recources
@SirBenjiful
2 жыл бұрын
@@Jonassoe Since Duna and Ike are tidally locked to each other, you could build one on each on the sides that face one another and have them meet in the middle!
Absolutely beautiful, spectacular work! I can't even begin to comprehend the number of kraken attacks you must have endured building this masterpiece, considering my silly little space station tears itself to pieces if I look at it funny
I really liked how you used the cargo bay doors and the artificial horizon to perfectly level the tower base! The city top looks great and the FAQ comment was very informative.
This is one of the most beautiful things I've ever seen done in KSP... I want to contribute an idea, you could make a vehicle with wheels that grab onto the sections of the tower and be able to climb it, to cut all the propellers along the tower, that way you would save the burden of hundreds of pieces and you would have a better performance and FPS. again, great video.
@jamieloganaerospace6404
2 жыл бұрын
Thanks! Indeed, I planned to make the propellers and engines detachable after landing, but I was having major kraken/ stability issues so I opted to keep the design in one piece and accept the fact that my FPS would suffer.
@KURT_97
2 жыл бұрын
@@jamieloganaerospace6404 I mean, if you don't have decouplers, you can cut/destroy the propellers with heat, heat from some engine. that is the main idea of the vehicle that I proposed, you can carry a robotic arm with two engines in opposite directions pointing towards each other, to cancel the thrust and direct all the heat towards a specific point.
Flawless idea, implementation, and execution. This is inspiring.
Absolutely amazing and beautiful. Sometimes when I'm struggling to come up with something new, you deliver something that epic
Using cargo bays as adjustable landing legs is such a big brain play.
Incredible! Honestly one of the main reasons I want KSP 2 to have persistent world multiplayer is just to visit and be amazed by your creations. Were you limited by the physics range? Could you have gone higher in stock?
@jamieloganaerospace6404
2 жыл бұрын
Thanks! Each tower segment is ~220 m tall, so each subsequent section doesn’t enter the 200 m physics loading range of the segment prior. Thus, all segments remain in a landed state after switching away. In theory you could continue stacking them all the way to space and beyond, at least until you hit the planet’s SOI limit. Might be a feasible technique for creating a stock space elevator.
@phoenix0166
2 жыл бұрын
So basically what Stratzenblitz did with his Dre’s bridge, except *up*
@odiseezall
2 жыл бұрын
Something seems off when comparing this with the Dres bridge. Where are the root parts? I remember that for Stratz they were somewhere high above the bridge segments.
@phoenix0166
2 жыл бұрын
@@odiseezall I find it funny that both are 5km
@alexsiemers7898
2 жыл бұрын
@@odiseezall since it’s vertical, the root part could just be the tank at the very bottom
Epic! I salute your dedication in making this fantastic video!
I love everything about this video. Especially the fact that you used mammoth engines as RCS thrusters
this is unbelievably awesome, great work man
Spectacular! One of the coolest structures I've ever seen in KSP!
I am always astonished by the megalithic rockets you make. Keep it up!
Fantastic Video as always! Those views from the tower were awesome! The design looks really cool, great job Jamie!
@jamieloganaerospace6404
2 жыл бұрын
Thanks!
wow.... just wow. that is AWESOME! makes me so hype for ksp2 and all the cool stuff yall will come up with
Incredible build! Great presentation! Especially love the music choice!
Holy shoot this is an incredible masterpiece. You should get way more attention as it deserves to be.
So amazing and creative. I wonder if you could build a dyson sphere, well not in a star but maybe in a moon.
@itz_n3uva
Жыл бұрын
I know of a mod for power transfer between vessels so maybe not a dyson sphere, but maybe a dyson swarm could be created.
wicked amount of effort put into this deserves more views
This is really amazing. The music, the visuals and of course the amount of skill you have flying these things
@jamieloganaerospace6404
2 жыл бұрын
Thanks!
synth, ksp, and great cinematography might be my favorite aesthetic, so good!
Beautifully done. It must've taken incredible amounts of patience and dedication to launch that many segments to Laythe. I also love your helicopter blade RCS, very inspired and perfect for Laythe. And a very well-built city to top it off... literally. Perhaps a tip for what remains of your sanity, for future builds like this: if you had ditched all of the blades and their supports after each tower segment was positioned, you could've saved a bunch on part count, and therefore lag. Looking forward to your next project!
Beautiful and love your perserverance to complete.
Crazy idea beautifully executed and filmed!
This was the most amazing thing I've ever seen in KSP. WOW!
This is the coolest ksp launch video i seen yet, the shot is beautiful yet simple but very creative and amazing to watch
@jamieloganaerospace6404
2 жыл бұрын
Thanks!
Really a hard nice work! Was epic feeling to see that!
@mcflyever9278
2 жыл бұрын
Maybe you can perform a base jump for us?^^
Thats a crazy amount of work for a legendary result… Take care!
wow my pc is sweating profusely seeing this.. amazing stuff man
I don't even know how you start doing this, amazing!
Wow! Amazing imagination, engineering and execution!
Don’t ever comment on KZread videos but this is easily the coolest base build in kerbal I have ever seen period. Crazy shit dude, very well done
So amazing, I subbed when you were on 287 ish subs
This is beyond incredible! Amazing work m8!
@jamieloganaerospace6404
2 жыл бұрын
Thanks!
This is a thing of beauty...I wish I could go to this city. The cinematography was wonderful too.
Amazing 🙌
You're an absolute madlad, hats off sir, well done!
@jamieloganaerospace6404
2 жыл бұрын
Thanks!
This is impressive. The engineering, the aesthetics, the cinematography. Great job. Those long distance missions try my patience lol
@jamieloganaerospace6404
7 ай бұрын
Thank you very much!
Actual insanity Well done!!! Please make sure you save this save and back up it many many times as I really want to see this city with the new volumetric EVE Redux clouds the blackrack is working on!
Absolutely outstanding, and underrated content. I can't even begin to imagine how long this must've taken.
Mind-boggling! What a feat.
I'm always feel amazed when I watch videos like this. Actually, my stock hanging base is almost nothing compared to your cloud city. Very impressive!
My man’s spending valuable time doing this, and I think I’ve never had this much respect for a man then now
Wow so beautiful
bro this is sick as hell
Really like all the launch sign, especially the lifebuoy and helicopter. Very creative 🍻
@jamieloganaerospace6404
2 жыл бұрын
Thanks!
Honestly how are you not gonna give it a like?! It's just brutal how long that must've taken.
Definitely one of the most beautiful things I've seen in KSP
This is awesome!!! Good job!
@jamieloganaerospace6404
2 жыл бұрын
Thanks!
@arbitrarilyentertainment8553
2 жыл бұрын
@@jamieloganaerospace6404 No problem!
10/10 channel, needs more subs keep it up :D
потрясающе!картинка,музыка и сама затея-реализованны прекрасно!моё уважение автору))
Such an extreme project i thought i clicked on a stratzenblitz video
Awesome! :D 1:45 hahaha! Why didn't I think of that? All this time I've spend trying to think of a good leveling system, and it turns out to be cargo bays with their 50m/s impact tolerance and adjustable doors. That's too easy! :D I loved the reentering sign, too.
So this was Mr House's master plan...
Stunning
really cool!
Incredible!
genius as usual
Amazing that this is even possible.
Well done!
This is absolutely insane!!!!
@jamieloganaerospace6404
2 жыл бұрын
Thanks!
Wow that was amazing.
I am going to steal that cargo bay angle adjustment - it's clearly very robust and simple.
This is so cool!!!!!
Would be cool if KSP allows you to "bake-in" a stationary vehicle to turn it into a station for as long as sufficient resources are locally produced & large amount is stored. This way it makes a copy of the entire vessel & converts it into an unchangeable but removeable model that don't use any physics/part simulation and loads & unloads like a structure and NOT like an inactive vessel that clings it's existence unto a fragile thread which may or may not glitch out & explode the moment it becomes a fully simulated vessel. - Creating new stations on planets would require resources locally produced & stored while on Kerbin, the resources aren't required, but rather large funds are required & used.
@jamieloganaerospace6404
2 жыл бұрын
I completely agree, and I suspect that this is what’s planned for KSP 2
Basically every frame of that thing standing with that planet in the background can be used as wallpaper Awesome shit
Nice build!
had to dislike it, so I could like I again. since Kataeochi's Constelation mission that I didn't saw such a beautiful and epic video. the awesomeness of this mission is of astronomical proportions! wow
This would be one of the most incredible works of ksp history...
This Video will be remembered for years to come. People don't even fathom the flight skills, building knowledge, creativity and camera work required to make this astonishing piece of art.
@jamieloganaerospace6404
2 жыл бұрын
Thanks!
Legendary build 👍👍👍👍
Just... Wow!
U are AMAZING!!! :-)
Sometimes I have two landed bases that glitch out and explode because two bodies are being loaded for the physics engine... you here stacking a thousand pencil towers perfectly.
okay, that's freakin impressive
The sign placement 😂😂
THE DRONE HELI?? that lil thing looked sick such a small thing
Beautiful ships as allways
Good idea 💡👍
No autostrut were harmed during this video haha, flabbergasting craft
Awesome
impressive.
Very nice
Impressive, most Impressive.
the damn patience of this man launching over 60+ launches to make a sky tower
I was half expecting for one of the boosters for the tap segment to hit the middle of the tower
Starship tower at cape be like:
just...epic
wow that realy nice
beyond cool
Is it practical, no. Is it cheap, no. But is is beautifully, yes!
I love all the vanilla attachment and control methods, using all the cargo doors for precision positioning is excellent. How did the tanks not explode when using them as direct landing contacts? I also adore that little craft at the end!
I just... what do I even say??? Awesome work!
@jamieloganaerospace6404
Ай бұрын
Thanks!
I'm absolutely blown away...I was considering putting a ring around Gilly but this has daunted me...You wanna do it? lol
thats quite the elevator ride from bottom to top
"A Masterpiece"
I love the signs! Lol