4. Helots, Venetors & Outcasts | How To Choose a Gang in Necromunda

Ойындар

This week we take a look at the playstyle of the 3 gangs of Necromunda that give you the freedom to choose!
Either to praise the dark god of your choice, or to make whatever your mind can imagine or desire... in Helot | Venetor | Outcast Gangs!
Also links to some great videos & resources if you are looking for more information on the gangs of Necromunda & their playstyle:
‪@wellywoodwargaming‬ ‪@djcrimsonoracle‬ & www.goonhammer.com/tag/necrom...
Timestamps:
0:00 Introduction
0:31 Overview
1:49 Helot Gangs
4:51 Venetor Gangs
7:33 Outcast Gangs
9:20 Why Venetors or Outcasts?
10:38 Venetors Vs. Outcasts
11:27 Conclusion
Credits
Hazard Stripes is hosted, recorded, edited, and produced by Hamilton ( / thedragondm .
Hazard Stripes Logo was designed by Hamilton.
The theme music is 'Night Ripper' by White Bat Audio. / @whitebataudio
Get in touch!
Linktr.ee: linktr.ee/hamiltondm
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Пікірлер: 28

  • @CommanderCheapSkate
    @CommanderCheapSkate11 ай бұрын

    Excellent work. I agree with Venators and Outcasts, theyre just so crazy cool and you could do anything with them!

  • @Fueledchaos

    @Fueledchaos

    11 ай бұрын

    Just the best!

  • @dirk_goetz
    @dirk_goetz11 ай бұрын

    If you want to do an addendum, there is also the option to chaos corrupt or genestealer infect a gang! So many options! ;-)

  • @SwindoMMT
    @SwindoMMT9 ай бұрын

    Outcasts are like village rabble being led by a great shining knight to take on a great quest. Venators are like an actual party of adventurers who band together for a purpose or common goal.

  • @Fueledchaos

    @Fueledchaos

    9 ай бұрын

    I like this distinction a lot!

  • @batjutsu
    @batjutsu11 ай бұрын

    Thanks for another overview 😀

  • @tobyflint960
    @tobyflint96011 ай бұрын

    Good news for ya, Venators can upgrade their leader to be a wyrd for 35 creds. Both sanctioned or unsanctioned.

  • @Fueledchaos

    @Fueledchaos

    11 ай бұрын

    No way! I missed that!

  • @dirtybirdsf
    @dirtybirdsf11 ай бұрын

    Great series of videos. I'm looking forward to your big Venitor video too, now that yo mentioned it. :}

  • @seppok8326
    @seppok832610 ай бұрын

    These were awesome.

  • @Fueledchaos

    @Fueledchaos

    10 ай бұрын

    Thank you! ❤️

  • @Ulfhednir9
    @Ulfhednir910 ай бұрын

    I've been waiting for the helots, thanks bro

  • @Fueledchaos

    @Fueledchaos

    10 ай бұрын

    Here to please! Hope I did them justice!

  • @CaptxBlackheart
    @CaptxBlackheart10 ай бұрын

    After a ton of daydreaming I've come up with my own venator gang

  • @Fueledchaos

    @Fueledchaos

    10 ай бұрын

    Tell me more…

  • @CaptxBlackheart

    @CaptxBlackheart

    10 ай бұрын

    @@Fueledchaos so I was thinking of the "gang" being a beach head / forward scouting team for a zeppelin based "sky pirate " nomad nation that transported goods for the guilds between hives and otherwise persue their own clandestine goals , power brokering and archeotech hunting etc. Militant in Aestetic, usually covered up kinda brotherhood of steel kinda crimson skies, was gonna call them Thunderhead

  • @saltfreegamer
    @saltfreegamer11 ай бұрын

    Great video series! A little thing I think would be handy for new players would be a mention of which books you need to play the different gangs.

  • @Fueledchaos

    @Fueledchaos

    11 ай бұрын

    Thats a great idea! Probs do an addendum of things like this.

  • @garyjenson1326
    @garyjenson132610 ай бұрын

    I'm impatiently waiting for rules for a dark mechanicum gang. The helots almost make the grade. I think they would be more, helot adjacent with better weapons.

  • @Fueledchaos

    @Fueledchaos

    10 ай бұрын

    Think they would be a great addition! And helot would be a good start for sure. Maybe could try Venetor with wyrd powers added on or Outcast. using Technomany and flavouring to them. But could mix thatbin with helot rules dor some demon summoning. Like one of my friends is mixing nomads with mechanicum models to go more fremen techies and I am thinking of using nomads as a base but stealing vehicle rules from another gang as they want mechs and nomads don’t use them.

  • @dubuyajay9964
    @dubuyajay99645 ай бұрын

    Can a Navigator be an Outcast Wyrd Leader?

  • @Fueledchaos

    @Fueledchaos

    4 ай бұрын

    100% any model can be a wyrd leader. Love the concept!

  • @dubuyajay9964
    @dubuyajay99645 ай бұрын

    Nothing on the hirelings multiple gangs can hire?

  • @Fueledchaos

    @Fueledchaos

    5 ай бұрын

    Thats a good addendum to add to this series.

  • @dietrichknauth9305
    @dietrichknauth930510 ай бұрын

    You've got it wrong when you say that an Outcast leader's psychic choice filters down to the rest of the gang. Anybody with the wyrd archetype can take any wyrd power from any of the disciplines. A psyker can mix and match freely when they level up, although there is a small incentive to keeping all of one psyker's powers focused in the same discipline. That flexibility is not OP because 1) Outcast champions are very bad casters initially at Willpower 8+, and they have mediocre stats generally 2) Wyrd champions get no other primary skill access and 3) You can't load up on wyrd champions because your basic hive scum need to outnumber champions 3-to-1, making it very difficult to invest in characters besides your leader.

  • @Fueledchaos

    @Fueledchaos

    10 ай бұрын

    Whoops. I must have totally miss-read the rules on the ability to choose diff powers for each unit.

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