4 Essential Blender Tips For Roblox Studio

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The greatest tips since David Goggin's fitness advice.

Пікірлер: 36

  • @WashingMachineProductions
    @WashingMachineProductions7 ай бұрын

    Ngl a salad made of just croutons would be very pleasing

  • @bentes3022

    @bentes3022

    Ай бұрын

    Me when I lie

  • @user-yb6dq5rr1e

    @user-yb6dq5rr1e

    22 күн бұрын

    Now I want one

  • @BrickPlaysGames

    @BrickPlaysGames

    10 күн бұрын

    Garlic croutons😏

  • @deadliersheep7697
    @deadliersheep769715 күн бұрын

    dude i’ve been watching a bunch of blender tutorials and i’ve NEVER been told about the decimate modifier. While there are more tedious ways do make models more low poly, this changed my life. thank you wise man.

  • @kiLLaima

    @kiLLaima

    14 күн бұрын

    that's because you haven't been looking for game making tutorials.. the decimate modifier is VERY used, especially when modding games or optimizing while not losing too much detail, however it is pretty bad practice unless you know how to transform all those triangles into squares.

  • @crabbyninja

    @crabbyninja

    10 күн бұрын

    It depends on the type of meshes you're making, but in general I think I would recommend trying to target a lower poly-count in the first place if you can If you're making very high detail meshes I recommend checking out tutorials on "retopology" as it's an often necessary step of the 3D modelling workflow Otherwise if you just need a quick-and-dirty way of reducing a mesh's triangles if clean topology isn't necessary or you just don't care (background scenery for instance) then decimate is perfectly fine

  • @noturne54

    @noturne54

    4 күн бұрын

    For production this is absolutely useless. For your roblox game it is probably useful. For production you should make your model low-poly then subdivide, add details and bake the shading from the high poly to the low poly via normal map texturing. Depending on the model this is not possible so you start high poly and then retopologize manually. Quad remesher doesnt work because the edge flow is completely random, just an algorythm that finds the fastest way to make your model full quads until some amount of polygons. That means there are poles where there shouldn't be and this has a significant impact on rendering and deformation.

  • @1snivy10
    @1snivy106 ай бұрын

    Great advice, and the video is short and sweet and gets to the point without wasting your time. A rare treat nowadays

  • @terriblecontenthere6626
    @terriblecontenthere66267 ай бұрын

    interesting, I havent played roblox in over 10 years or more now, as a 3d artist, I have to admit this was a pretty cool video, I think the whole separate by material is really unoptimized, but I know nothing about the roblox game engine. If you're doing mid ploy modeling, I will always recommend learning how to do local topology, not only you can get even a lower poly count but you can also get a more clean topology with better supported lighting and disturpiotoin on lighting, also it would make life easier when UV unwrapping and rigging/weight painting.

  • @crabbyninja

    @crabbyninja

    10 күн бұрын

    Separating by material does tend to be less optimized than keeping everything a single mesh and using a custom material, but it's mostly a convenience/stylistic/performance tradeoff. I imagine most Roblox devs do it because It's convenient and can look decent enough, but yeah there is a tradeoff to be had

  • @m3tan00b8
    @m3tan00b85 ай бұрын

    I'm really glad I found a blender tutorial YT that helps with tower defense games!

  • @RandomGuy-uy6hx
    @RandomGuy-uy6hx2 күн бұрын

    While the decimate modifier is cool, the geometry that it gives is terrible and "unstable", so its a nightmare to work with the geometry (texturing, etc.), if you're going for a solid color model then its fine, anything else and the decimate modifier is terrible, you could invest in learning retopo or a remesh addon instead

  • @RafaelPerez-yg3xp
    @RafaelPerez-yg3xp7 ай бұрын

    Can you make how to make blender models but the structure is easier and slow it a bit

  • @Tdz802
    @Tdz8027 ай бұрын

    Can you do tut how to make hair in blender for tds rigs?

  • @Matrixworks.
    @Matrixworks.7 ай бұрын

    Could you do a tutorial on how to make TDS maps?

  • @ElayesKendrick-Gerhart
    @ElayesKendrick-Gerhart15 күн бұрын

    I've always just been using asset manager and manually exporting each individual mesh... is what you showed in the video a better way of going about it?

  • @foxude

    @foxude

    12 күн бұрын

    it is

  • @sodemz
    @sodemz12 күн бұрын

    if i export a roblox player model from blender, properly separated, would i still be able to import rigs from dummies onto it? or would i have to find a way to model around an existing dummy and lock everything to a new one imported in studio?

  • @sodemz

    @sodemz

    12 күн бұрын

    like i used the roblox rig as a base. its kinda modeled like how phighting models are, but im not too sure if itll work properly with imported rigs from blender like how they do on dummies imported directly into roblox studio from roblox studio itself

  • @Overseer-
    @Overseer-6 ай бұрын

    at 4:16 what is that triangle thing you did

  • @clonemace

    @clonemace

    6 ай бұрын

    Ctrl + B with an edge selected turns it into multiple edges ("beveling")

  • @SamuelSilva-ql7xh
    @SamuelSilva-ql7xh2 ай бұрын

    How can I sell an avatar I made on roblox?

  • @foxude
    @foxude12 күн бұрын

    separating by material is a terrible idea - as a 3d modeller that has made models for roblox games before using image textures works far far better, and you don't have to do any stupid material separating. also texturing in roblox studio is lazy and Stupid. ico spheres SUCK because quad topology is better so you should use subdivided cubes - and if you want a more spherical look to subdiv cubes, add a smooth modifier as well. other than that pretty decent video

  • @B0bmemes
    @B0bmemesАй бұрын

    WHY ARE U TALKING SO FAST AND EXPLAIN WHERE YOUR MOUSE IS PLEASE

  • @Ayzesh1868
    @Ayzesh1868Ай бұрын

    u right about refrence images but what about copyright u know .-.

  • @foxude

    @foxude

    12 күн бұрын

    if you use a reference you're taking a 2d image and making it 3d by yourself, so thats "fair use" so u cannot be sued or anything for it. also u wouldnt even get a copyright strike or anything because most artists dont care that some 12 year old used their art for reference for some roblox game

  • @Ayzesh1868

    @Ayzesh1868

    12 күн бұрын

    @@foxude so is it legal ? to use any refrence image cuz im a modeler doing comissions

  • @sadge6430
    @sadge643013 күн бұрын

    iop

  • @sadge6430
    @sadge643013 күн бұрын

    cvb

  • @sadge6430
    @sadge643013 күн бұрын

    asd

  • @rodev60
    @rodev604 ай бұрын

    these ain't tips mate

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