3DS max hard surface modeling tutorial | 3ds max topology | Hanora 3D

3DS max hard surface modeling tutorial | 3ds max topology | Hanora 3D
Hello friends. The topology is a very important thing in 3D modeling. We should take care of that in the process of building our model.
If you are a beginner in 3D modeling Please, watch carefully and take a good idea about topology. Good Luck.
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Пікірлер: 18

  • @manbok23
    @manbok23 Жыл бұрын

    Nice work! 4:39 loop edge + spherify changes to circle loop is good idea

  • @DiegoSynth
    @DiegoSynth4 ай бұрын

    Wonderful, really well done; lot of useful tricks, plenty to learn from here! There was only one thing missing to make a complete good topology: when you grab down the edges, at 2:44, there is one lonely segment (the first and last, on both extremes while you drag). This edge is making the face above have a valence 2 (5 edges). If you get away with it or not will depend on how permissive the software is, in case you import it somewhere else. Still it's easy to fix, just connect the vertices starting from the lonely one, until the very top, where all the triangles converge. It's very curious how a chamfer on a simple hard surface (blocky mesh) can mess things up if you don't do like you did. Really well done!

  • @hanora3d

    @hanora3d

    4 ай бұрын

    Thank you for your valuable feedback.❤️❤️❤️

  • @7Mruvek
    @7Mruvek6 ай бұрын

    Instead of repeating something 4 times like with those holes, it's always a good idea to use symmetry modifier twice on 2 axis and work only on quarter of a model.

  • @hanora3d

    @hanora3d

    6 ай бұрын

    I appreciate your comment.❤️❤️❤️

  • @patricktofield9628
    @patricktofield9628Ай бұрын

    Hey... great tutorial, but I'm getting stuck at the Bridge part (4.52). Nothing's happening when I hit the Bridge button after Spherify & Edit Poly with the edges selected as in the video at 4.50. Any ideas???

  • @hanora3d

    @hanora3d

    Ай бұрын

    Normally, it works. However, there are a few things you need to make sure are in your mesh. 1. Is every vertex welded? 2. There are no extra edges. You can try this way. convert to editable poly without adding modifiers. Thank you for your valuable idea.

  • @TRUSHAR_
    @TRUSHAR_8 ай бұрын

    very nice video , thankyou for your tricks😃😃😃😃😃

  • @hanora3d

    @hanora3d

    8 ай бұрын

    ❤❤

  • @The9PointStar
    @The9PointStar5 ай бұрын

    Thanks! u could have done it faster with symmetry and avoid the repetition

  • @hanora3d

    @hanora3d

    5 ай бұрын

    Thank you for your valuable feedback.

  • @aybugame
    @aybugame6 ай бұрын

    Thank's

  • @hanora3d

    @hanora3d

    6 ай бұрын

    You're welcome.❤❤❤

  • @user-qr9dd4he6h
    @user-qr9dd4he6h9 ай бұрын

    Thanks😊

  • @hanora3d

    @hanora3d

    9 ай бұрын

    ❤❤

  • @vibudhajanindha5233
    @vibudhajanindha5233 Жыл бұрын

    GOOD LUCK

  • @rosaa3288
    @rosaa3288 Жыл бұрын

    3ds max purudu wela animation short film wage ewa hadanna puluwanda

  • @rosaa3288

    @rosaa3288

    Жыл бұрын

    ඊළගට එ් ගැන video එකක් . කරනවාද ❤