3D Pixel Art. Godrays and Clouds!

Ойындар

I managed to get clouds to work, unfortunately due to the lack of shadow masks in godot, i've had to add an extra texture lookup for all my shaders into a cloud texture, performance seems fine for now but I may need to revist this at a later date.

Пікірлер: 10

  • @igrb
    @igrb25 күн бұрын

    this is so beautiful

  • @danh1969
    @danh196925 күн бұрын

    Beautiful

  • @mykaru3553
    @mykaru355325 күн бұрын

    Loving these posts. How the heck were you able to achieve the godrays? Same method as DenovoDavid?

  • @DinoAndCrew

    @DinoAndCrew

    25 күн бұрын

    Pretty much, except I think he opted to instantiate the planes as actual geometry, i'm just using a mathetmatical equation to define an infinite series of planes.

  • @denovodavid

    @denovodavid

    25 күн бұрын

    @@DinoAndCrew I did start with instanced quads, then switched to a ray marched post-processing effect for performance :)

  • @AsatteGames
    @AsatteGames24 күн бұрын

    I would love to see a tutorial on this :)

  • @DinoAndCrew

    @DinoAndCrew

    23 күн бұрын

    The problem is I use a modified version of godot that prevents a lot of this being pick up and learn.

  • @AsatteGames

    @AsatteGames

    22 күн бұрын

    @@DinoAndCrew Do you modify it yourself or use add-ons etc?

  • @sentientarugula2884
    @sentientarugula288423 күн бұрын

    What are you making this in?

  • @DinoAndCrew

    @DinoAndCrew

    23 күн бұрын

    Godot.

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