30 Chaingunners vs 10 Arch-viles - Monster Infighting - Doom II Retro Battles

Ойындар

Multiple Doom II battles between 30 Chaingunners (aka Commandos) and 10 Arch-viles, each with different variations such as numbers and difficulty level. Same monster infighting and Nightmare respawns is disabled. Arch-vile Resurrection ability is disabled.
#doom #doom2 #retrobattles
Doom Retro Battles involves several Doom and Doom 2 battles, a fight club or battle simulator of sorts, between various units and unit compositions, each with different variations such as weapons, numbers, difficulty levels like Ultra-Violence and Nightmare, etc.
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Пікірлер: 58

  • @Someonehahaha
    @Someonehahaha11 ай бұрын

    ChugChugChugChug RAAAGGHH!

  • @projektkobra2247

    @projektkobra2247

    11 ай бұрын

    LOL..IKR?....as they fly through the air...

  • @AliAraujoPro

    @AliAraujoPro

    11 ай бұрын

    mods doom cómo se llama

  • @georgeheilman885
    @georgeheilman88511 ай бұрын

    The arch-vile death scream always puts a smile on my face.

  • @HerrAl5ama
    @HerrAl5ama11 ай бұрын

    No matter how many times I see 90% of 1000 chainguners be anihilated by themselves within the first 5 seconds, it's insane 😂👌

  • @x03_TV

    @x03_TV

    8 ай бұрын

    The arena for machine gunners is not correct. For them, layers must be created, each of which is higher than the previous one. like the Colosseum in Rome. Machine gunners are located on these layers; the further from the center of the map, the higher the layer is, so that the machine gunners do not kill each other.

  • @HerrAl5ama

    @HerrAl5ama

    8 ай бұрын

    @@x03_TV yes. But GG never thought about that, sadly.

  • @SnailBeast

    @SnailBeast

    6 ай бұрын

    Thats their fault they kill each other

  • @DrownedInExile
    @DrownedInExile11 ай бұрын

    I'm surprised Nightmare difficulty makes so much difference. Would have thought chaingunners at long range wouldn't be very accurate.

  • @rembrandteinstein8688

    @rembrandteinstein8688

    11 ай бұрын

    Most of the chaingunners die because they walked in front and got shot in the back. In Nightmare, they don't walk around so much, so they keep their lines.

  • @MarioSpiteri

    @MarioSpiteri

    11 ай бұрын

    They ARE inaccurate in fact, but the fact that there are many (since they shoot immediately and do not kill each other by walking in front of each other), makes the number of bullets a large number. So even if they miss most of the hits, the bullets that hit are still a big number. This is why they are effective in Nightmare mode in large number at long range.

  • @DinnerForkTongue

    @DinnerForkTongue

    9 ай бұрын

    ​@@MarioSpiteri Quite literal blanket of suppressing fire.

  • @tacosunbirth
    @tacosunbirth11 ай бұрын

    I wonder what they were smoking at id software when they decided to make Chaingunners have more HP than imps and more DPS than most of the actual Demons in the game

  • @thatskeletordude5271

    @thatskeletordude5271

    11 ай бұрын

    At least they can kill each other and cause massive infighting.

  • @RevenantFTS97

    @RevenantFTS97

    11 ай бұрын

    The Chaingunners chaingun is slightly weaker than players. In addition, just like the Imp, you just need ONE shotgun shot to take'em out (two with some bad RNG)

  • @tacosunbirth

    @tacosunbirth

    11 ай бұрын

    @@RevenantFTS97 Chaingunners should have 50 HP and slightly weaker chainguns. They're just overtuned

  • @elzazofuturama854
    @elzazofuturama85411 ай бұрын

    Pain chance is so low on the archvile that not even the turret-style Nightmare chaingunner can interrupt their his instant fireball animation

  • @RevenantFTS97
    @RevenantFTS9711 ай бұрын

    Archies are in HUGE ADVANTAGE (both in UV and NM!)for the simple matter that they have 10 times more health than chaingunners. In addition, Flame bois can insta-kill them. Another observation worth to mention is the fact in NM! the chaingunners didn't kill themselves. Therefore, their attack was more efficient given that they could cause more damage and occasionally trigger Archie's pain state, which allow them to resist a bit longer.

  • @elzazofuturama854

    @elzazofuturama854

    11 ай бұрын

    Also no pain chance

  • @Cocobdoom
    @CocobdoomАй бұрын

    Sick i scrolled through so excited looking for something with chain gunners bro didnt let me down

  • @vladpiranha
    @vladpiranha11 ай бұрын

    Mo' chaingunners, mo' problems.

  • @Nemephosis
    @Nemephosis11 ай бұрын

    1000 v 50 ten seconds later: 100 v 50

  • @elzazofuturama854
    @elzazofuturama85411 ай бұрын

    Love the fact that all the chaingunners gib

  • @ditmarvanbelle1061
    @ditmarvanbelle106111 ай бұрын

    Huh?! That did not go the way I thought it would. Sweet!

  • @nathanspannagel6818
    @nathanspannagel681811 ай бұрын

    Seeing Chain-Gunner Zombies 🌬️🧟‍♂️🔥 flying through the air, 💨 on 💥 fire, is soo, soo satisfying! ‼️

  • @toshikosugi
    @toshikosugi7 ай бұрын

    I feared the Archviles more than any other common enemy.

  • @anime4life209
    @anime4life20911 ай бұрын

    the second i saw an Archi fall on UV i knew from then on the Viles were fucked a lot of the time

  • @borntorice
    @borntorice11 ай бұрын

    Chain gunner, Shotgun sarges and zombie man, their rear rows are always set friendly fire, in nightmare, they're "melting down" teammates in front of them. Maybe, consider build stairs, give gun zombies can fire from different level/heights and decrease friendly fire.

  • @DinnerForkTongue

    @DinnerForkTongue

    11 ай бұрын

    He will do none of those things.

  • @paumic6366

    @paumic6366

    11 ай бұрын

    no, we like it the way it is!

  • @OmegaPaladin144

    @OmegaPaladin144

    11 ай бұрын

    At least do a spaced out version - even aside from friendly fire, arch vile zaps have a blast radius. It would be a nice change of pace.

  • @Pablo04666
    @Pablo0466611 ай бұрын

    Jumping corpses are hilarious

  • @jonnikvils7504
    @jonnikvils750411 ай бұрын

    first thought: This fight will be legendary! ... 2 minutes later: uhm, what the fuck...

  • @theautisticdoomgod
    @theautisticdoomgod10 ай бұрын

    Chaingun Wielders vs. Bare-Naked Aliens

  • @johngleeman8347
    @johngleeman834711 ай бұрын

    Would it be possible to arrange the rows of hit scanners so they are not single-file? I assume they will still shoot each other all the time, but it might reduce some of the friendly fire without much effort on your part.

  • @AliAraujoPro

    @AliAraujoPro

    11 ай бұрын

    Doom mods Cómo se llama mi bro

  • @xenslavescombinecoffe6456
    @xenslavescombinecoffe6456Ай бұрын

    The plutonia kings fight

  • @JeriDro
    @JeriDroАй бұрын

    I underestimated the Arch-viles on this one.

  • @user-st2ti4wy1w
    @user-st2ti4wy1w4 ай бұрын

    Music is from the level The spirit world.

  • @DEdens1525
    @DEdens152510 ай бұрын

    Chain gunners go boom.

  • @Mobeast99
    @Mobeast9911 ай бұрын

    Surprisingly the imps did better against the archviles

  • @thatskeletordude5271

    @thatskeletordude5271

    11 ай бұрын

    At least Imps don't try to turn eachother into swiss cheese.

  • @robertposteschild2353

    @robertposteschild2353

    11 ай бұрын

    Not surprising at all, since the imps arent killing each other

  • @SvendleBerries
    @SvendleBerries11 ай бұрын

    Is this music from the first Warcraft game? edit: Nope, map 28 of Doom 2 lol

  • @x03_TV
    @x03_TV8 ай бұрын

    The arena for machine gunners is not correct. For them, layers must be created, each of which is higher than the previous one. like the Colosseum in Rome. Machine gunners are located on these layers; the further from the center of the map, the higher the layer is, so that the machine gunners do not kill each other.

  • @TheWizardHW
    @TheWizardHW11 ай бұрын

    You need to change the arena, like a colliseum or something with steps to see the real power of gun weapons.

  • @paumic6366

    @paumic6366

    11 ай бұрын

    no, we like it the way it is!

  • @TheWizardHW

    @TheWizardHW

    11 ай бұрын

    @@paumic6366 we? lol

  • @miguelrobb5719

    @miguelrobb5719

    11 ай бұрын

    @@TheWizardHWyes, we!

  • @commanderdon4300
    @commanderdon430011 ай бұрын

    I think if you replay that 30 vs 8 a couple of times the chaingunners would have won one.

  • @user-sr6pi5lp3q
    @user-sr6pi5lp3q5 ай бұрын

    Ты бы еще с кибердемонами поставил

  • @johnlewisbrooks
    @johnlewisbrooks11 ай бұрын

    ......why.........

  • @w.a.a.m
    @w.a.a.m11 ай бұрын

    Los comandos son horribles en pesadilla

  • @jonnikvils7504
    @jonnikvils750411 ай бұрын

    And the last fight is useless as usual.

  • @Tank-Dempsey
    @Tank-Dempsey11 ай бұрын

    Why you swing the camera away from the chaingunners and behind the archviles? Chaingunner fights are nothing if ya cant hear the chainguns man

  • @Tank-Dempsey
    @Tank-Dempsey11 ай бұрын

    1000 vs 50 yeah lets stack 800 behind 200 and watch them kill 90% of each other... dissapointing fight this time, sorry. For something like that cant you at least build a sort of stadium like arena so chaingunners and other hitscanners can be in rows above and behind so they dont kill each other???

  • @paumic6366

    @paumic6366

    11 ай бұрын

    no, we like it the way it is!

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