30 Chaingunners vs 10 Arch-viles - Monster Infighting - Doom II Retro Battles
Ойындар
Multiple Doom II battles between 30 Chaingunners (aka Commandos) and 10 Arch-viles, each with different variations such as numbers and difficulty level. Same monster infighting and Nightmare respawns is disabled. Arch-vile Resurrection ability is disabled.
#doom #doom2 #retrobattles
Doom Retro Battles involves several Doom and Doom 2 battles, a fight club or battle simulator of sorts, between various units and unit compositions, each with different variations such as weapons, numbers, difficulty levels like Ultra-Violence and Nightmare, etc.
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Пікірлер: 58
ChugChugChugChug RAAAGGHH!
@projektkobra2247
11 ай бұрын
LOL..IKR?....as they fly through the air...
@AliAraujoPro
11 ай бұрын
mods doom cómo se llama
The arch-vile death scream always puts a smile on my face.
No matter how many times I see 90% of 1000 chainguners be anihilated by themselves within the first 5 seconds, it's insane 😂👌
@x03_TV
8 ай бұрын
The arena for machine gunners is not correct. For them, layers must be created, each of which is higher than the previous one. like the Colosseum in Rome. Machine gunners are located on these layers; the further from the center of the map, the higher the layer is, so that the machine gunners do not kill each other.
@HerrAl5ama
8 ай бұрын
@@x03_TV yes. But GG never thought about that, sadly.
@SnailBeast
6 ай бұрын
Thats their fault they kill each other
I'm surprised Nightmare difficulty makes so much difference. Would have thought chaingunners at long range wouldn't be very accurate.
@rembrandteinstein8688
11 ай бұрын
Most of the chaingunners die because they walked in front and got shot in the back. In Nightmare, they don't walk around so much, so they keep their lines.
@MarioSpiteri
11 ай бұрын
They ARE inaccurate in fact, but the fact that there are many (since they shoot immediately and do not kill each other by walking in front of each other), makes the number of bullets a large number. So even if they miss most of the hits, the bullets that hit are still a big number. This is why they are effective in Nightmare mode in large number at long range.
@DinnerForkTongue
9 ай бұрын
@@MarioSpiteri Quite literal blanket of suppressing fire.
I wonder what they were smoking at id software when they decided to make Chaingunners have more HP than imps and more DPS than most of the actual Demons in the game
@thatskeletordude5271
11 ай бұрын
At least they can kill each other and cause massive infighting.
@RevenantFTS97
11 ай бұрын
The Chaingunners chaingun is slightly weaker than players. In addition, just like the Imp, you just need ONE shotgun shot to take'em out (two with some bad RNG)
@tacosunbirth
11 ай бұрын
@@RevenantFTS97 Chaingunners should have 50 HP and slightly weaker chainguns. They're just overtuned
Pain chance is so low on the archvile that not even the turret-style Nightmare chaingunner can interrupt their his instant fireball animation
Archies are in HUGE ADVANTAGE (both in UV and NM!)for the simple matter that they have 10 times more health than chaingunners. In addition, Flame bois can insta-kill them. Another observation worth to mention is the fact in NM! the chaingunners didn't kill themselves. Therefore, their attack was more efficient given that they could cause more damage and occasionally trigger Archie's pain state, which allow them to resist a bit longer.
@elzazofuturama854
11 ай бұрын
Also no pain chance
Sick i scrolled through so excited looking for something with chain gunners bro didnt let me down
Mo' chaingunners, mo' problems.
1000 v 50 ten seconds later: 100 v 50
Love the fact that all the chaingunners gib
Huh?! That did not go the way I thought it would. Sweet!
Seeing Chain-Gunner Zombies 🌬️🧟♂️🔥 flying through the air, 💨 on 💥 fire, is soo, soo satisfying! ‼️
I feared the Archviles more than any other common enemy.
the second i saw an Archi fall on UV i knew from then on the Viles were fucked a lot of the time
Chain gunner, Shotgun sarges and zombie man, their rear rows are always set friendly fire, in nightmare, they're "melting down" teammates in front of them. Maybe, consider build stairs, give gun zombies can fire from different level/heights and decrease friendly fire.
@DinnerForkTongue
11 ай бұрын
He will do none of those things.
@paumic6366
11 ай бұрын
no, we like it the way it is!
@OmegaPaladin144
11 ай бұрын
At least do a spaced out version - even aside from friendly fire, arch vile zaps have a blast radius. It would be a nice change of pace.
Jumping corpses are hilarious
first thought: This fight will be legendary! ... 2 minutes later: uhm, what the fuck...
Chaingun Wielders vs. Bare-Naked Aliens
Would it be possible to arrange the rows of hit scanners so they are not single-file? I assume they will still shoot each other all the time, but it might reduce some of the friendly fire without much effort on your part.
@AliAraujoPro
11 ай бұрын
Doom mods Cómo se llama mi bro
The plutonia kings fight
I underestimated the Arch-viles on this one.
Music is from the level The spirit world.
Chain gunners go boom.
Surprisingly the imps did better against the archviles
@thatskeletordude5271
11 ай бұрын
At least Imps don't try to turn eachother into swiss cheese.
@robertposteschild2353
11 ай бұрын
Not surprising at all, since the imps arent killing each other
Is this music from the first Warcraft game? edit: Nope, map 28 of Doom 2 lol
The arena for machine gunners is not correct. For them, layers must be created, each of which is higher than the previous one. like the Colosseum in Rome. Machine gunners are located on these layers; the further from the center of the map, the higher the layer is, so that the machine gunners do not kill each other.
You need to change the arena, like a colliseum or something with steps to see the real power of gun weapons.
@paumic6366
11 ай бұрын
no, we like it the way it is!
@TheWizardHW
11 ай бұрын
@@paumic6366 we? lol
@miguelrobb5719
11 ай бұрын
@@TheWizardHWyes, we!
I think if you replay that 30 vs 8 a couple of times the chaingunners would have won one.
Ты бы еще с кибердемонами поставил
......why.........
Los comandos son horribles en pesadilla
And the last fight is useless as usual.
Why you swing the camera away from the chaingunners and behind the archviles? Chaingunner fights are nothing if ya cant hear the chainguns man
1000 vs 50 yeah lets stack 800 behind 200 and watch them kill 90% of each other... dissapointing fight this time, sorry. For something like that cant you at least build a sort of stadium like arena so chaingunners and other hitscanners can be in rows above and behind so they dont kill each other???
@paumic6366
11 ай бұрын
no, we like it the way it is!