3 Godot 4 Addons That Will Change the Way You Make 3D Levels - Part 1 of 2
Ғылым және технология
This tutorial covers part one of a two-part series on a few addons that are readily available for Godot 4 that will completely change the way you make 3D levels. We're going to cover Terrain3D, a terrain painting addon, that allows you to make giant, 3D levels in Godot 4 with almost no effort at all.
Terrain3D: github.com/TokisanGames/Terra...
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00:00 Introduction
00:21 Get Started with Terrain3D
01:18 About GDExtension
02:08 Adding Terrain3D to Project
02:49 Initial Terrain3D Setup
03:40 Packing Textures
08:01 Whoops, bad texture!
08:41 Removing Wetness
10:37 Mountains and Hills
12:43 Autoshader
13:39 Adding another texture
14:05 Texture Blending
Пікірлер: 16
Thank you so much for making this video. I literally ran into a bug yesterday where my textures were getting removed when switching from scenes and I had no idea. Whole time I was just using the plugin incorrectly. This video was right on time. Just subscribed!!!
@jddoesdev
10 күн бұрын
Awesome! I'm working on one to go over some of the new features that were just released, but it's hard to distill it all down to a 10 minute video. So many great things!
Thank you for this in depth video, I plan on having my students complete a unit on 3D Environments next year and I will be directing them to this video!
@jddoesdev
16 күн бұрын
That is amazing! I'm honored you'd even consider something I made for students. Thank you for watching!
Your presentation on Terrain3D is so much better than from the developers. I was totally lost with their videos and further confused with my own experimenting. Now, I get it! Thank you. Thumbs up and Subbed just for this video. Terrain3D does not really work for my immediate project (small project representing real-world scales which I cannot do, as far as I know, with Terrain3D), but it will work for my experimental and learning projects.
@jddoesdev
16 күн бұрын
Thank you for checking it out and I'm glad you found it useful! The devs have a lot on their plates with the newer version of Terrain3D just being released. I'm looking at some of the differences and seeing how much of an updated video I need to do.
@flinfaraday1821
9 күн бұрын
I am doing real world scale from gis height maps and it's working fine. Only thing I couldn't figure out was how to set the height map's resolution to get the correct size. So I had to manually resize the height and colour maps to a 1:1 ratio which works fine. Although this is only a problem if you're working with lower res maps like me.
@seabumbb3067
8 күн бұрын
@@flinfaraday1821 Yes, that does work. I experimented with it and had similar results, but the area I need has no viable height maps which I could find, of any resolution, so I was left unable to go that route. I was very successful with other areas, particularly the USA western states which are more rugged than the coastal south I need to map.
I think mistakes and how to correct them more valuable than bare how-to's. Because I know we'll make those and search hours
@jddoesdev
13 күн бұрын
I completely agree. I try to leave a couple in, especially if I feel like it's a common pitfall that others may run into.
You're such a good teacher, that even though I had pretty much given up on GODOT and chosen Unity, I am still subscribing to your channel after seeing this video today.
@jddoesdev
20 күн бұрын
Thank you, that means a lot and helps me want to continue making these vids. I appreciate you taking the time to watch!
@erkintek
13 күн бұрын
I wonder what made you give up 🤔
@jddoesdev
13 күн бұрын
@@erkintek I haven't given up. I just appreciate the encouragement. I'm working on the next one right now.
Great content! Can i add a cartoon shader to the terrain without losing its material properties?
@jddoesdev
17 күн бұрын
I honestly don't know the answer to that. Check the Terrain3D docs. They are extremely helpful and thorough. The link can be found on the Github in the video description