2D Enemy Shooting Unity Tutorial
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Пікірлер: 103
I love the explanations for each thing you add, very nice tutorial!
One of the best enemy tutorials, thanks
Awesome! Works like a charm!! :)
Really nice thanks so much !
great, I managed to make a homing projectile ( a shuriken that I've animated in piskel so the tutorial about the rotation was not used because the shuriken is already spinning), but instead of the enemy, it was the player doing it, foreach and length to calculate the nearest target so I can have multiple targets
great tutorial, nice and simple, thank you 👌
Very helpful, thank you very much.
it was a good video. thanks for helping me If I hadn't seen this video , the way that I used to detect player at a range was triggering the player with some collider😂
Thank you very much, it helped me a lot.
Saved my game, i subbed
Thank you so much
tip if your bullet isn't shooting at the position you want it to shoot it at drag the bulletpos to the rifle (this is shown in the vid but I'm saying this in case people missed)
nice, very helpful
To some who's bullets also dont follow the players movements check that the rigid body in code (the variable declared as rb) is the same as your character uses. For example mine was RigidBody2D so I had to alter the code to be rb = GetComponent(); rather than rb = GetComponent();
The rotation of the bullet has saved my ass! thank you sir thumbs uppp
Thanks for this video
Hello this video is really saved me hours thank you for the tutorial. I have a one simple question, in around 9:30 you use distance for shooting the player when it was near, I used collision box 2d and works the same but I really wanted to know which one is better for performance?
Great Tutorial, I am happy it works... The maths are not my strong point after all :P
i have a problem where the game freezes when the player dies and said the object is not set to an instance
very helpfull😀
Hallo! Great video! Where can I find the video how to create this from scratch and also download assets?
Can you make a video on 2d enemy ai? Not top down like you did before
Great tutorial! Though I have a question wether its possible to tag all entitys with the same tag and have them shoot eachother without the bullet going for its parent. Basicly, exluding its parent from finding all objects of the same tag. Or a Minecraft skeleton shooting other Minecraft skeletons. Thanks!
I have problem I did what you tell but only the rotation doesn't work for me
I’m having a problem where it says “the name ‘transform’ does not exist in the current context”
Projectile is not visible in game view and it's z value is automatically set to -19.8 while is being spawned pls help
the little bullet doesnt go towards my player
What should I do if I want to make the enemy only shoot forward?
Is There a way that when you die you respawn when the bullet hits you and your health is 0??!
grx
Advice or syntax for this with a 3D object and with coroutine.
I followed the tutorial step by step but the enemy is shooting bullets towards the foot of the player. Could someone tell me what is going wrong?
I got this error " Missing Reference Exception: the object of type 'GameObject' has been destroyed but you're still trying to access it" and my bullet didn't spawn.
@paulsanchez9900
11 ай бұрын
Do you happen to find the solution?
I don't know why at the start even though I am outside of its detection range, IT STILL HITS ME WITH ONE, SINGLE BULLET. Then, everything works normally.
@lolerishype
Жыл бұрын
Fixed the problem! REMEMBER TO DELETE THAT SPRITE FROM THE HIEARCHY!
@simonstechhacks
Жыл бұрын
@@lolerishype It said that in the video :|
i have a problem that when the bullet hits my player, the healthbar doesnt lower and the bullet doesnt also get destroyed after it hits me, i wonder that the bullet even touches me?
@eymendeveci
Жыл бұрын
nvm i solved it with the help of chatgpt
Do you know a simple script so the enemy will rotate towards the player?
@Vane_The_Local
Жыл бұрын
Basecaly, all you have to do is check if the player transform.x is greater or lower then the enemy transform.x. If the player transform .x is greater than enemy transform.x, set the enemy sprite.flipx to false, if its lower, to true. Hope this helps.
I have the problem with the bullet, when it collides with the player it doesnt destroy, it flies by the player
@RockstarKaboomGaming
2 ай бұрын
add rigidbody2d to the bullet and even player
Hi there, when my player dies the camera also goes away, how do I make the cam follow my player and not get deleted with the player?
@troutki
Жыл бұрын
Nevermind I fixed it
@eymendeveci
Жыл бұрын
@@troutki how? i have the same problem
You're so quick i can't keep up imo. If your teaching beginners I would reccomend going a bit slower. I found it difficult to keep up and fully understand what you was doing
the bullet going another way from the player
@Vane_The_Local
Жыл бұрын
Then set the force to the opposite number, example: if force is 10, set it to -10.
@Vane_The_Local
Жыл бұрын
Hope this helps
Can i use the script for my player so it can aim without touch controls?
@Vane_The_Local
Жыл бұрын
Should work...
Any idea why my enemy shoots at the player's feet instead of sprite's center?
@morebblakeyyy
Жыл бұрын
Most likely the pivot point of your sprite is at its feet
@jakubkonior2923
Жыл бұрын
@@morebblakeyyy Thanks! That was the issue :)
nhung em lam mai khong duoc
hi I have a problem , my enemy's projectile doesn't damage the player
@eymendeveci
Жыл бұрын
u find a solution? i have the same problem
@mmusiphoko5551
Жыл бұрын
My enemy projectile can damage the player but the projectile goes through the player it doesn't land on the player
Does this work for top down?
@morebblakeyyy
11 ай бұрын
Should do!
6:02
you have misspelled the OnTriggerEnter2D. it is supposed to be onTriggerEnter2D
@morebblakeyyy
6 ай бұрын
That’s false, it’s OnTriggerEnter2D.
@polskigamer2643
6 ай бұрын
@@morebblakeyyy I have the problem with the bullet, when it collides with the player it doesnt destroy, it flies by the player
спасибо вам огромное (из России)
@Vane_The_Local
Жыл бұрын
Ха-ха, Я тоже 句‿句
@morebblakeyyy
Жыл бұрын
Пожалуйста :)
Bullets dont vanish after 10 seconds. How to fix that?
@salaan0675
Жыл бұрын
pretty sure its destroy(bullet,10) the first thing in brackets is the object the second thing is the ammount of time before its destroyed
@Vane_The_Local
Жыл бұрын
U use the destroy function, example: Destroy(bulletGameObject, 10); This code has to be implemented in the bullet script
@neilaszemgulys6754
Жыл бұрын
@@Vane_The_Local thanks
@Vane_The_Local
Жыл бұрын
@@neilaszemgulys6754 no worries
hi i have problem with the collision can u help me
@davidnagy2001
Жыл бұрын
You mean the bullet not destroying itself after colliding with the player? If so, put a BoxCollider2D on your bullet prefab and that should solve the prob.
@LcyYoutube
Жыл бұрын
Have you figured it out?
@lettuce_justice9263
Жыл бұрын
@@LcyKZread I'm also curious now
@LcyYoutube
Жыл бұрын
@@lettuce_justice9263 Are you struggling? Maybe I can help
@lettuce_justice9263
Жыл бұрын
@@LcyKZread Thanks for the offer, luckily I managed to fix it 5 mins later, had a missing piece, thanks anyway!
Does it work for 3d?
@Vane_The_Local
Жыл бұрын
No, it'll not work....
@MAS9Nine
Жыл бұрын
@@Vane_The_Local bro. I’ve already tried that out. It was 5 months ago
@Vane_The_Local
Жыл бұрын
I was just trying to help bro...
What the name of the game?
@curiouskid1547
Ай бұрын
He is making a game silly
I get this error NullReferenceException: Object reference not set to an instance of an object EnemyBullet.OnTriggerEnter2D (UnityEngine.Collider2D other) (at Assets/Scripts/EnemyBullet.cs:35)
@T0D4S
Жыл бұрын
Have you fix that? I’m struggling to resolve it
@Eastyoffutt
Жыл бұрын
Have you fixed?
@MAS9Nine
Жыл бұрын
@@T0D4S yes
@MAS9Nine
Жыл бұрын
@@Eastyoffutt yes
@7sen651
Жыл бұрын
@@MAS9Nine how