Am I the only one was thinking and/or finding it funny that you're adding bones to a creature that normally wouldn't have any? 😆 Nice showing some Cthulhu/Mind Flair-esque representation. Great video!
@Hazzel3133719 күн бұрын
damn that works good for you art, nice monster
@philip47478
19 күн бұрын
Thanks :D
@Anerisian19 күн бұрын
Tip ypu can smoothen the influence on the tentacles. Select the associated bones, then in the menu where you see “add and substract” find the smooth option.
@Anerisian
19 күн бұрын
Monster look fantastic, breat work, but this style will be difficult to keep up. Also, adjust the dopesheet on the animation for more organic movement.
@philip47478
19 күн бұрын
Thx a lot of the tip. I did tried some options like flat, smooth, linear etc. However I will experiment with curves in the near future.
@AlexSantrum17 күн бұрын
Wow! Nice! We need more tutorials! You did an excellent job! You mentioned that you tried a lot of parallaxes to choose the best. Will there be a lesson about it?
@philip47478
17 күн бұрын
Thanks, glad you enjoyed it :D. I don't recall mentioning parallaxes in this video since that is mostly linked to environments and layers. Or do you refer to the other tutorial?
@AlexSantrum
17 күн бұрын
@@philip47478 Yep, it was in your older video about changing art style in game. But it will be cool idea to cover what solution do you like
@Egcyber719 күн бұрын
If you were to actually make a viking character similar to blood and mead game i would buy it (nice monster)
@philip47478
18 күн бұрын
Currently im working on a massive 2d dungeon package assets, suitable for platformers/ metroidvenia/ roguelike. But i will consider making a characters design package.
@Egcyber77 күн бұрын
Is the dungeon pack done?
@philip47478
6 күн бұрын
Im still working on it, most of the assets are done but i need to build the scenes and the overall presentation. Also add some particle effects and lighting.
Пікірлер: 13
Am I the only one was thinking and/or finding it funny that you're adding bones to a creature that normally wouldn't have any? 😆 Nice showing some Cthulhu/Mind Flair-esque representation. Great video!
damn that works good for you art, nice monster
@philip47478
19 күн бұрын
Thanks :D
Tip ypu can smoothen the influence on the tentacles. Select the associated bones, then in the menu where you see “add and substract” find the smooth option.
@Anerisian
19 күн бұрын
Monster look fantastic, breat work, but this style will be difficult to keep up. Also, adjust the dopesheet on the animation for more organic movement.
@philip47478
19 күн бұрын
Thx a lot of the tip. I did tried some options like flat, smooth, linear etc. However I will experiment with curves in the near future.
Wow! Nice! We need more tutorials! You did an excellent job! You mentioned that you tried a lot of parallaxes to choose the best. Will there be a lesson about it?
@philip47478
17 күн бұрын
Thanks, glad you enjoyed it :D. I don't recall mentioning parallaxes in this video since that is mostly linked to environments and layers. Or do you refer to the other tutorial?
@AlexSantrum
17 күн бұрын
@@philip47478 Yep, it was in your older video about changing art style in game. But it will be cool idea to cover what solution do you like
If you were to actually make a viking character similar to blood and mead game i would buy it (nice monster)
@philip47478
18 күн бұрын
Currently im working on a massive 2d dungeon package assets, suitable for platformers/ metroidvenia/ roguelike. But i will consider making a characters design package.
Is the dungeon pack done?
@philip47478
6 күн бұрын
Im still working on it, most of the assets are done but i need to build the scenes and the overall presentation. Also add some particle effects and lighting.