2024 Player's Handbook: Monk reaction video D&D 5.24e

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Timestamps:
0:00 Intro
1:39 Base class
41:10 Warrior of Mercy
45:58 Warrior of the Elements
57:52 Warrior of Shadow
1:03:59 Warrior of the Open Hand
1:09:46 Final thoughts

Пікірлер: 624

  • @solowolf7418
    @solowolf741812 күн бұрын

    “Todd, This is not a PVP game. “ should be a meme😂

  • @terry3906
    @terry390612 күн бұрын

    The way the Monk abilities are 'no cost' initially, but can spend resources to augment them is REALLY giving me good 4e Monk/Psionic vibes. This is a good thing.

  • @Mrryn

    @Mrryn

    12 күн бұрын

    There is a lot of sneaky 4e being slid in to this edition. Like Bloodied being a condition again. Which I'm honestly a fan of. There is so much good in 4e that people just discount entirely because "ew 4e."

  • @Klaital1

    @Klaital1

    11 күн бұрын

    @@Mrryn I remember people using the bloodied term already back in 3rd edition regularly.

  • @Mrryn

    @Mrryn

    11 күн бұрын

    @@Klaital1 As someone who started with 3.5, I never once heard anyone, either in my group or even in the space, ever use the term bloodied. And it was not an actual official mechanical term until 4e, where both PCs and monsters/enemies could see benefits or at least a change in their abilities (i.e. dragons and other breath weapon users regaining and sometimes immediately using their breath weapon upon being bloodied). Things like this and even the return to general "aura rules" regarding emanation effects are a subtle reintroduction to the more tactical aspects of 4e mechanics.

  • @MisterCynic18

    @MisterCynic18

    11 күн бұрын

    @@Mrryn careful, can't point out how 5e resembles 4e too much or it might start getting accusations of being too "videogamey"

  • @bounce510

    @bounce510

    10 күн бұрын

    @@MisterCynic18 sure...but also 4.0 WAS too video gamey. They were blatantly and unapologetically trying to cash in and woo MMO players. The rule set was great from an RPG perspective but the practical requirement for minis and the apron of MMO language was one step to far from 3.5.

  • @tantorz1565
    @tantorz156512 күн бұрын

    Look! The Treantmonk is actually happy about the monk! I'm and I about the changes.

  • @aqueousconch1103

    @aqueousconch1103

    12 күн бұрын

    Finally he can approve of his own namesake

  • @unholyxeras8182

    @unholyxeras8182

    11 күн бұрын

    ​@@aqueousconch1103we have to see if treants are any good when the MM comes out before we can be sure of that

  • @Cruicis
    @Cruicis12 күн бұрын

    There's something funny about ranger's capstone being an average of +2 damage from a damage die and the monk's is 8 whole stats for +4AC, +2 consistent damage and chance to hit, and better skill checks and saving throws.

  • @Staff7

    @Staff7

    12 күн бұрын

    look i feel bad for rangers but at least you still get spells . im hoping they add another subclass that can do damage since gloom stalker was gutted

  • @franciscofernandez8183

    @franciscofernandez8183

    12 күн бұрын

    The Ranger is the new Monk now. Everyone and their mother is gonna have to homebrew that class.

  • @incantrix1337

    @incantrix1337

    12 күн бұрын

    @@franciscofernandez8183 But that's just the 2014 ranger 😉

  • @baseupp12

    @baseupp12

    5 күн бұрын

    ​@@franciscofernandez8183the new monk is the rogue

  • @infra_r3d133
    @infra_r3d13312 күн бұрын

    A Gloom Stalker Ranger, Warrior of Shadow, and an Assassin walk into a bar; wait, they were here just a second ago…

  • @Exaltable
    @Exaltable12 күн бұрын

    Really appreciate how consistent you’ve been with these reactions so quickly with the comprehensive notes

  • @somea2v
    @somea2v12 күн бұрын

    What I love most about the Unarmed Strike definition change is the unintentional buff to Astral Self Monks who now can grapple and shove using the Astral Arms.

  • @rayindc2074

    @rayindc2074

    12 күн бұрын

    The Astral Monk could already do that, since it allowed Wisdom to be subbed for Strength checks and those features used Athletics.

  • @somea2v

    @somea2v

    12 күн бұрын

    @@rayindc2074 Previously, the Astral Monk could only use the arms for Unarmed Strikes, which did not include Grappling or Shoving. Now, they are considered Unarmed Strikes so you can do them with the extra reach and WIS modifier of the arms.

  • @rayindc2074

    @rayindc2074

    12 күн бұрын

    True, good point.

  • @MisterCynic18

    @MisterCynic18

    11 күн бұрын

    @@somea2v I suspect they will rerelease astral self if for no other reason than to sell books, as if so they may redesign it to not allow that

  • @Guyoverthere07

    @Guyoverthere07

    11 күн бұрын

    Except now the Warrior of the Elements can do this and much more now from Reach, and no one has to worry about their Athletics. Coupled with the far less abusive Stunning Strike, which I'm all for, the Wis based niche of Astral Self is basically a downgrade to better Initiative and Evasion. I'm pretty upset how this one "cool" subclass has stepped on everyone else's toes. Astral Self and Open Hand big time. To a lesser extent, Ascendant Dragon, Drunken Master, Sun Soul, and it of course destroyed the concept of a spellcasting Four Elements. These four already struggled the most, and would have lost most their niche to base changes. Kensei and Long Death pale by comparison to WotE. Mercy lost at least some of its mojo. Trouncing on one or two of the old options would have been reasonable, but nearly all of them...what! The base class buffs to the Monk were incredible, and we could have a ton of great options with the new book. Instead of 10 + 4 we ended up with...3? I'm feeling a 3. Elements, Shadow, and Long Death still feel uniquely powerful with the new kits.

  • @InsightCheck
    @InsightCheck12 күн бұрын

    31:43 I still have PTSD from when you moved Colby with you to wreck that Beholder...

  • @HanmaHeiro

    @HanmaHeiro

    12 күн бұрын

    That was quite the experience haha. Followed by moving the beholders vision come too! You were too nice a DM haha

  • @InsightCheck

    @InsightCheck

    12 күн бұрын

    @@HanmaHeiro Haha it certainly was quite the experience! I think the DM benevolence was worth it for the moment :)

  • @TreantmonksTemple

    @TreantmonksTemple

    12 күн бұрын

    So much fun!

  • @DnDDeepDive

    @DnDDeepDive

    12 күн бұрын

    wait a sec, didn't he move Pack Tactics instead? I seem to remember getting left behind to fight my way through some other mobs before landing the killing blow on the Beholder ;)

  • @TreantmonksTemple

    @TreantmonksTemple

    12 күн бұрын

    @@DnDDeepDive It was PT. And he said "WHEEEE!"

  • @iammattis1479
    @iammattis147912 күн бұрын

    I have to say, one of my favorite things about the past few months of watching D&D content has been seeing you and Colby being friends, it’s just been really wholesome

  • @someusername9591
    @someusername959112 күн бұрын

    I’m glad you’ve also started using the “5.24e” terminology. I find it so funny.

  • @kevedo93

    @kevedo93

    12 күн бұрын

    Imo 5.5 is better, but i can see the 5.24 appeal

  • @life-destiny1196

    @life-destiny1196

    12 күн бұрын

    I like "revised 5e," rolls off the tongue better than most abbreviations. They really dropped the ball on the branding regardless--people call it like ten different things haha

  • @someusername9591

    @someusername9591

    12 күн бұрын

    @@life-destiny1196 yeaahh. I just like 5.24 because there’s that double entendre. Like yes, it’s .24 because it’s releasing in 2024, but it’s also .24 because it isn’t different enough to be considered a .5 edition.

  • @elementzero3379

    @elementzero3379

    12 күн бұрын

    Eventually, I'll simply call it 5e. The 2014 stuff will become "old 5e" or "2014".

  • @shadow-faye

    @shadow-faye

    12 күн бұрын

    5e24 might be better

  • @nm2358
    @nm235812 күн бұрын

    It is funny that Elemental Monks can fly around at level 11; flight in D&D is so damn random, lol. Whether its Bard stealing Find Steed for pre-10th level flight, Sorcerors at 14th level growing wings, someone starting with a species with native flight at level 1, a pair flying shoes or just the flight spell, all while an Oath of Vengeance Paladin gets 10(?) minutes of flight at level 20 (or conjure a flying horse at 13) - its like, *dice-roll* you can fly at the design team. Monk looks great though

  • @jamesrichardson3322

    @jamesrichardson3322

    11 күн бұрын

    The Way of the Four Elements sucked 5th edition, I am glad they fixed it

  • @Typical7
    @Typical712 күн бұрын

    i just like getting the heart from treantmonk, im not even halfway through the video

  • @TreantmonksTemple

    @TreantmonksTemple

    12 күн бұрын

    You get one!

  • @ryadinstormblessed8308
    @ryadinstormblessed830812 күн бұрын

    33:28 I love this change. Never made sense that the enemy takes damage on a successful save but not on a failed one, and this version is more thematically appropriate.

  • @barcster2003

    @barcster2003

    12 күн бұрын

    I agree this is much better and makes more sense.

  • @OrangeTitan2
    @OrangeTitan212 күн бұрын

    Man my favorite shadow monk moment was casting pass without trace for stealth boost shadow step to the top of the wall then silence on gate guards at a castle. Beating them up and opening the door without making a sound for the rest of my group to come in.

  • @Mentalmalstrom1776

    @Mentalmalstrom1776

    11 күн бұрын

    That’s sickest thing I’ve read in a long while

  • @DnDDeepDive
    @DnDDeepDive12 күн бұрын

    Yay for Monk buffs! Boo for Stunning Strike (compared to Playtest) and Mercy Monk nerfs! (those made me pretty mad). Thank goodness the article pointed stuff out that the guys didn't.

  • @leslierobinson8724

    @leslierobinson8724

    12 күн бұрын

    While it is sad to see the extra damage go related to the UA #8 Stunning Strike, the changes made make sense, and now ss can be applied at a distance. Related to Mercy Monk, the changes made makes them more of a damage burst character now (potentially), which is an option for those who like to go all out on a turn. Anyway, glad to see you in the comments.

  • @VBane

    @VBane

    12 күн бұрын

    The SStrike change makes sense to me. When the playtest came out everyone thought it was weird it only did extra damage on a failure but not a success. Having the failure effect just be a lesser version of of cc than the stun makes more sense.

  • @MrFirefan1234

    @MrFirefan1234

    12 күн бұрын

    Yeah while the limit on Flurry of Healing is unfortunate, its still better in the sense that you get to use 3 heals for 1 BA, just only Wis times per day, but you still get to replace 1 attack from Flurry with a Heal unlimited times

  • @baianojack

    @baianojack

    12 күн бұрын

    I need to see the full Way of Mercy Monk wording, but as much as I dislike the nerf to Flurry of Healing and Harm, making the healing action a magic action rubs me wrong for 2 reasons: 1) thematically the monk can’t use magic and this bothered me with elements subclass, the monk uses/manipulates their own internal energy to generate their abilities. It isn’t a connection to the weave at all but like psionics is a different thing all together; 2) mechanically making it a magic action opens it up to anti-magic spells and counter spell. That goes against both the thematics of the class as well as the class fantasy. On the flurry change, I’m against the limit but if I keep it at my table it will be modified to allow you to choose either healing or harm to replace all three unarmed attacks. Honestly, I think I will just leave the old subclass as it was for anyone making to play the subclass and ignore the 2024 changes. I feel like with the subclass we were given a chance to have a healing monk and these changes really minimize that fantasy. Overall Monk, awesome in 2024 PHB, just a few tweaks to make it what it should be like d10 hit die and Stunning Strike should still last to end of your next turn. Contagion a Druid and Cleric spell has an option that works that way

  • @leslierobinson8724

    @leslierobinson8724

    12 күн бұрын

    @@baianojack Yeah, that d10 hit die would have been nice.

  • @Macronaso
    @Macronaso12 күн бұрын

    Uncanny metabolism = Goku powering up before the fight.

  • @kongoaurius

    @kongoaurius

    12 күн бұрын

    Senzu bean

  • @deschain1910
    @deschain191012 күн бұрын

    What I really love about what they did here was that they addressed the issues while always doing it in a way that maintained the monk flavor. They really kept their eye on the ball.

  • @sortehuse
    @sortehuse12 күн бұрын

    I suggested that they changed the Discipline Points from the UA to Focus Points in the playtesting feedback. It seems like they listened, but I probably wasn't the only one that made that suggestion.

  • @TreantmonksTemple

    @TreantmonksTemple

    12 күн бұрын

    You should take the credit!

  • @Hjortur95

    @Hjortur95

    12 күн бұрын

    champion!

  • @Shalakor

    @Shalakor

    12 күн бұрын

    Thank you for being the sole reason for this great change, no matter how humble you choose to be.

  • @colinrobertson7580

    @colinrobertson7580

    12 күн бұрын

    I wish they didn't because focus points are a pf2e resource, and it does weird things to my brain.

  • @sortehuse

    @sortehuse

    12 күн бұрын

    @@colinrobertson7580 Sorry, I didn't know 😀. I haven't played Pathfinder.

  • @maegn
    @maegn12 күн бұрын

    OOOH! Never before have I been tempted by the MONK class!!!

  • @SilentSooYun

    @SilentSooYun

    12 күн бұрын

    I'm somewhat opposite: I've _always_ been tempted by the Monk, but it was just so BAD! Now I can indulge guilt-free :)

  • @Fairburne69

    @Fairburne69

    12 күн бұрын

    I've always wanted to play a monk but have never been tempted because they were so bad. 😂 But the changes here have me excited!

  • @minikawildflower

    @minikawildflower

    12 күн бұрын

    Same!

  • @syvajarvi2289

    @syvajarvi2289

    12 күн бұрын

    I would dip monk with rangers with 5.0e and will do it again.

  • @maegn

    @maegn

    12 күн бұрын

    @@syvajarvi2289 MADNESS! 😻♥️😸

  • @zenith110
    @zenith11012 күн бұрын

    Monk is finally online - it only took ten years, but man I'm happy for it. I'll definitely be rolling one in the near future.

  • @foldionepapyrus3441

    @foldionepapyrus3441

    12 күн бұрын

    Monk was never as bad as it was painted in the community really - other than in theatre of the mind games where it doesn't really work that mobility really always has been powerful in its own right, and that isn't all the class gets. So I'd never say it 'offline' myself, just not as easy to play and some of the flavour text and skill descriptions are a bit of a trap - you don't want to get into melee and just stay there. As a 5E monk you want to be in and out or staying at range and driving the DM and his minions mad that they can never catch you, or locking down the escape route for a round or two before your party can catch up to help. NB I am not saying it couldn't use the boost, just that Monk was always perfectly fine and a very valuable party member when played well. Much like the Ranger (and Rouge to some extent) its just a class that isn't as obviously impressive, with flashy huge damage numbers or world alteration spells.

  • @ayindehorton2803

    @ayindehorton2803

    12 күн бұрын

    ⁠​⁠@@foldionepapyrus3441 As both a player who played a monk and a DM who has a monk player- my experiences shown that the monk can be fun to pool play... It's just very noticeable how much it lacks compared to the other martial classes. The 2014 Monk defense is subpar, damage you deal falls off, and many features are overly ki point reliant. The higher the level the more the Monk falls behind when compared to the barbarian and fighter.

  • @foldionepapyrus3441

    @foldionepapyrus3441

    11 күн бұрын

    @@ayindehorton2803 I agree to a large extent, however comparing to the actual front line melee masters is a large part of the problem there - that isn't what a pure 2014 monk is good for. Compare it more to a Ranger or Rouge where tanking and dealing damage are traded off for other things and play it in a way the 2014 class abilities really leans into it is a really powerful class. Doesn't have the ability to take or deal damage as much as most martial, and the Ki points pool is a bit restrictive (though short rest recovery helps there). However it does have the ability to avoid being in the position to ever take damage at all most of the time, and really make use of the terrain to aid the party in corralling the targets. Also all pure x class builds start to fall off a cliff anyway, even the spellcasters, though they last longer as ever more and larger spell slots remains desirable longer. But still combat performance will usually be rather dramatically improved by dipping into another class instead. So while Monk builds will generally run out of interest in more monk levels earlier... Worth noting though one of the most effective builds I've ever seen was almost pure monk with a smattering of Rouge.

  • @Yistern

    @Yistern

    8 күн бұрын

    ​@@foldionepapyrus3441 Except you had to be able to play Monk in that specific way, and didn't have many other options. Now Monk can realistically 1v1 (but not 1v2+, as it should be thematically), be a roaming striker, or even be a defender/dodge tank. This is amazing for a class that was unintuitive and challenging to play outside of that specific and rarely understood method.

  • @foldionepapyrus3441

    @foldionepapyrus3441

    8 күн бұрын

    @@ayindehorton2803 I'd argue the Monk doesn't fall behind the Barbarian at all at higher levels, as all those Ki points you can spend gives you rather more options than the barbarian, and they can be actually fight altering game changers used well. All the barbarian in almost any subclass really has is rage and smash, which aught to net them slightly more damage (assuming the opponent is in range) than the monk is dishing out, but they are likely taking much more damage back even with the resistances... Only a stupid monk stands and takes every hit the NPC can dish out - times you will want to body block or stay in position for the next move. Sure more Ki or skills that were less reliant on Ki would have been nice at the higher levels, but you do at higher levels actually have enough to get through most combats without being too careful. And in most cases will always have a full count at the start as they are short rest recovery... However the Fighter every martial somewhat falls behind as that extra extra attack action and the extra ASI/feat does quite a bit for them. However still you don't have the pure magic mobility of the monk, and the subclasses of both can be by far the better one to be in the moment, yet never always the best...

  • @Platemage-ev6nm
    @Platemage-ev6nm12 күн бұрын

    I cannot wait until August to see you go through the whole book!

  • @echonation3964
    @echonation396412 күн бұрын

    I think they REALLY need to take a hard look of how they define a class redesign. This one amazing, ranger is not it.

  • @dwil0311

    @dwil0311

    12 күн бұрын

    Ranger is my favorite class update.

  • @echonation3964

    @echonation3964

    12 күн бұрын

    @@dwil0311to each their own. I feel the ranger’s gimmic relying on a level 1 CONCENTRATION spell is lame. The only class that has something like this and I find it will hinder the class as a whole instead of just making it an ability or not a concentration.

  • @dwil0311

    @dwil0311

    12 күн бұрын

    @@echonation3964 Ranger has no good spells to concentrate on.

  • @rayindc2074

    @rayindc2074

    12 күн бұрын

    Agreed. It makes me think the the folks who were fired in December were all working on Ranger.

  • @reneeseance5367

    @reneeseance5367

    12 күн бұрын

    @@dwil0311Spike Growth, Web, Summon Beast just to name a few 2nd level spells I’d rather cast over hunters mark

  • @josephselle6425
    @josephselle642512 күн бұрын

    Me, when KZread made me search this, instead of recommending it to me: 'Where's Treantmonk? Is he safe? Is he alright?'

  • @Eef_dog

    @Eef_dog

    12 күн бұрын

    Same 😂

  • @TheDetectiveJ

    @TheDetectiveJ

    12 күн бұрын

    It seems in your anger, you unclicked the bell.

  • @life-destiny1196

    @life-destiny1196

    12 күн бұрын

    KZread is always trying to maximize your watch time on the platform, which means much the time it'll try to show you new people on the main page that are tangentially similar to the ones you click a lot (since it knows you're probably going to watch the latter regardless). Use the Subscribed tab if you want more of the faces you're already familiar with. Of course it keeps recommending me the same video about video game desert music and how it's a poor representation of certain cultures, which I'll get around to eventually...

  • @josephselle6425

    @josephselle6425

    12 күн бұрын

    @@TheDetectiveJ NOOOOOOOOOOOOOOOOO!

  • @MrGannMan
    @MrGannMan12 күн бұрын

    Monk was always so cool in theory, but now it really gives the experience I was looking for. My favorite change was definitely the deflect changes, being able to deflect magic missiles is going to be very fun.

  • @tomasglover3889
    @tomasglover388912 күн бұрын

    Chris, my first exposure to your work was related to how awful the 2014 monk is, and I've been carrying a chip on my shoulder about the class ever since. I was really feeling it when you talked about having an official monk in game that you were happy with, and I am so happy to see these changes going in to publication!

  • @mqb3gofjzkko7nzx38
    @mqb3gofjzkko7nzx3812 күн бұрын

    The Elements Monk and the Wizard are going to be best friends from level 3 all the way to level 20. The Wizard creates an area of bad stuff and the Elements Monk moves all the enemies into the bad stuff.

  • @spepuddin
    @spepuddin12 күн бұрын

    Please be good!

  • @TreantmonksTemple

    @TreantmonksTemple

    12 күн бұрын

    It's good!

  • @collinw9792
    @collinw979212 күн бұрын

    My favorite (hypothetical) class! I loved the changes we saw in the play test, very excited for anything that changed between then and now. Very very excited!

  • @jeffreybond5796
    @jeffreybond579612 күн бұрын

    We have somehow exited our previous cursed timeline. We have gone from the Berenstain universe to the Berenstein universe.

  • @RobearRich
    @RobearRich12 күн бұрын

    You’re a beast. Thanks for putting in the effort to get these out so fast. I don’t even watch the official stream because your insights are so valuable. Great job Chris!

  • @CivilWarMan
    @CivilWarMan12 күн бұрын

    Setting aside the improved mechanics, I'll just say that Focus is a much better cultural decoding of Ki than Discipline was. It rolls off the tongue better, and so you'll probably see fewer people still calling it Ki than if they stuck with Discipline.

  • @Shalakor

    @Shalakor

    12 күн бұрын

    Yeah, Discipline just feels more like a feature term than a resource term. Focus Points is a much cleaner middle ground. Kinda matches the "spend a point to upgrade a feature" flavor better as well. I'd almost prefer the single bonus action Unarmed Strike got moved out of the base Martial Arts feature and into being the free part of Flurry of Blows, just for the extra flavor win. On that note, I'd always wanted Slow Fall to come online right at level 1 for the sake of flavor (where it could possibly even come more in handy).

  • @LukeLavablade

    @LukeLavablade

    11 күн бұрын

    ​@@Shalakor Only issue is that a 'Flurry of Blows' should have a plurality of punches instead of just one?

  • @Shalakor

    @Shalakor

    10 күн бұрын

    @@LukeLavablade I suppose that is true. But, if the single Unarmed strike was the base use of the feature, I could see the base being upgraded to two attacks when spending a point is improved to giving three. (Though, I guess they coulda just done that if they wanted to regardless.) ...Eh, not having the bonus action at level 1 would be way too limiting anyway, so it's a moot point.

  • @marcducorsky8736
    @marcducorsky873612 күн бұрын

    Redirect Psychic damage at level 13? Evil bard casts Vicious Mockery at monk. Monk says, "I am rubber you are glue whatever you say bounces off me and ticks to you."

  • @TreantmonksTemple

    @TreantmonksTemple

    12 күн бұрын

    It needs to be damage from an attack.

  • @TerminalDevastation

    @TerminalDevastation

    12 күн бұрын

    That would be so great if it actually works on Vicious Mockery. Depending on how both are worded, it might only work on things with attack rolls though, and unless they changed mockery it's doesn't have one.

  • @robertterrell7057
    @robertterrell705712 күн бұрын

    I saw the livestream and actively thought "O boy I can't wait for TMs react"

  • @adamisme5939
    @adamisme593912 күн бұрын

    WOOOOOO! I love Wuxia movies, I love martial arts, and I have been frustrated with the Monk for years! Years spent in reluctant denial and confusion, seeing in play and online how the Monk moved slowly from being seen as one of the strongest (exclusively because of Stunning Strike) to the weakest. I switched to the UA 4 Elements Monk, and by Bruce Lee's bookish bear bank it is like the class can finally *breath* for the first time.

  • @phillipduda1188
    @phillipduda118812 күн бұрын

    "Nerfed has a negative connotation" It has always meant that the thing was softened to make it less harmful. Just like the foam used to make Nerf darts. In the context of trying to harm things, being less harmful is far from desirable.

  • @life-destiny1196

    @life-destiny1196

    12 күн бұрын

    A nerf to one thing is a buff to everything else, relatively speaking. But human brains are funny and don't see it that way.

  • @DC-ih8wb
    @DC-ih8wb12 күн бұрын

    "Every class got loving attention" who performed the loving attention on the ranger? Bill Cosby?

  • @MeatbagSlayer

    @MeatbagSlayer

    12 күн бұрын

    Happy Chaos was in charge of designing the 2024 Ranger.

  • @MisterCynic18

    @MisterCynic18

    12 күн бұрын

    It's really baffling how they keep screwing up the ranger, especially after coming off the coattails of the edition where ranger was the unrivaled champion.

  • @TreantmonksTemple

    @TreantmonksTemple

    12 күн бұрын

    I still don't understand the community response to the Ranger. It got a laundry list of new features, but just one of those features was you can cast hunter's mark for free and it's better, and so the Ranger is bad? I don't know, sometimes I don't get the community.

  • @amsabol7

    @amsabol7

    12 күн бұрын

    Personally, I agree, and I'll probably be playing a 5.24 Ranger when they drop the book. A lot of the complaints I've seen have all kind of had this "Rangers are casters, they should be casting spells in combat" vibe to them and personally I don't play Ranger that way, so I'm not super bothered.

  • @justinschmelzel8806

    @justinschmelzel8806

    12 күн бұрын

    ​@@TreantmonksTempleranger is ok. People over-react to most things. But Hunter's mark is not relevant at some tables by the middle levels as the ranger has better spells to concentrate on. So it is basically a blank feature for them even more than the 2014 favored enemy which gave you advantage to track or recall info about whatever monster type you selected. Further at higher levels you have even more features building on this that could have been used for better or more interesting things. Still rangers have spell casting AND weapon mastery and expertise you can build a fantastic ranger that can excel at all portions of an adventure. Don't want to cast Hunter's mark? You can choose to never do so and you would still have a fantastic class.

  • @XForceX4
    @XForceX412 күн бұрын

    This is the ONE class I want the new books for Thank you for the early analysis!

  • @solowolf7418
    @solowolf741812 күн бұрын

    I am impressed that the designers seem to have done a more thorough job play testing. I don’t feel the 2014 or Tasha books got this much play testing. It’s nice to know that even though WOTC management is incompetent the designers really have a genuine love for the game.

  • @violetbliss4399
    @violetbliss439912 күн бұрын

    Honestly, the only bad thing for me is "Warrior of". Why would you ever think that resonates better than "Way of" for a monk. Even if you have never played DnD, I'd say warrior immediately seems more like fighter. :D

  • @MaMastoast

    @MaMastoast

    11 күн бұрын

    I think it's to seperate it from the kung fu theme

  • @Jaws1375

    @Jaws1375

    10 күн бұрын

    Thankfully, it's just nomenclature and not mechanics, but I agree, it's less thematic imo.

  • @milesCarmany
    @milesCarmany12 күн бұрын

    31:54 “it was clutch, fellow young people.”

  • @TreantmonksTemple

    @TreantmonksTemple

    12 күн бұрын

    It was all that and a bag of chips

  • @zackglenn2847
    @zackglenn284712 күн бұрын

    I never expected to be excited to play monk. But this looks really fun.

  • @brannenpfister2579
    @brannenpfister257912 күн бұрын

    Man. Monk seems insane to me now. Fighter’s and Monks looking to be the premiere melee classes.

  • @buttponcho101
    @buttponcho10112 күн бұрын

    And here I am. Happy for the monk, let's see if there is more stuff to check out besides the playtests

  • @barcster2003

    @barcster2003

    12 күн бұрын

    That's the most exciting thing to me some look overs that aren't just the playtest

  • @Chaosmancer7
    @Chaosmancer712 күн бұрын

    I was so happy to see they kept the playtest monk's abilities (in the majority). Very excited.

  • @bg-cc6hn
    @bg-cc6hn12 күн бұрын

    I REALLY like the Stunning Strike change. It's much cleaner than the UA version where sometimes you might want the extra damage rather than the stun, and that created awkward scenarios. Plus, while seeming minor, halving speed is a nice debuff. Especially combined with the Step of the Wind change. Monks will likely be faster than a nice chunk of creatures you fight; so halving the enemy's speed and then retreating definitely weakens them. Especially if combined with team support (Ray of Frost, Repelling Blast for just a few examples). Does it light the world on fire? No. But it is simple and I think meshes well with other changes in the Monk's kit.

  • @brannenpfister2579

    @brannenpfister2579

    12 күн бұрын

    Yeah. Halving speed is no joke. Especially for the element’s monk. Attack 10ft away, stunning strike, if they fail they are stunned yay. If they succeed their speed is halved, and you can push them around as described in the video. Push them back. Continue to follow this up with flurry of blows for keep pushing them back away from the party. Finished attacking? Then back up. Wizard Ray of frost… repelling blast… cherry on the top. Will be very hard for a grounded creature to combat this.

  • @MaMastoast

    @MaMastoast

    11 күн бұрын

    I agree. I don't think a successful save should result in something that a failed save does not.

  • @DrenosNDragons
    @DrenosNDragons12 күн бұрын

    Thank you for reviewing all these videos. You’re the real hero.

  • @DevinHandleyy
    @DevinHandleyy12 күн бұрын

    Late to it but here!!! Hope this is much like the play test, if it is it will easily be one of my favorite martial classes!!! Thanks for the hard work!

  • @lukesandadordoceu4835
    @lukesandadordoceu483512 күн бұрын

    with all they said about elements monk, I can see you being almost literally the avatar, flying around with all 4 elements swirling around you and beating ass with both melee attacks and using these primal powers to your favor love what they did there

  • @lighthadoqdawg
    @lighthadoqdawg12 күн бұрын

    "oh nice, chris reacted to monk- holy crap it's an hour long!"

  • @Pit_Wizard
    @Pit_Wizard11 күн бұрын

    It's genuinely hilarious how important Crawford thinks raising the size of a damage die is. Of course it's not nothing, but a single step up in die size is an increase of just 1 damage on average.

  • @tassaron
    @tassaron12 күн бұрын

    Thanks for the quick upload! 😁

  • @Jnom73
    @Jnom7312 күн бұрын

    Thank you so much for the quick reaction videos. I love your analysis. Can’t wait to see what you and Colby are doing Friday!

  • @Illien0
    @Illien012 күн бұрын

    Appreciate the hard work, Chris, I know this is a lot of work for you! Thanks for doing that for us :)

  • @derekhandson351
    @derekhandson35110 күн бұрын

    Thank you for giving us your reaction. I unfortunately never could find a group willing to playtest so im glad to hear what it was like for you

  • @leslierobinson8724
    @leslierobinson872412 күн бұрын

    Let's go Treantmonk! I'm calling it now, the Kensei Monk will get some weapon masteries. Take care all.

  • @Staff7

    @Staff7

    12 күн бұрын

    I hope they let you flurry with your monk weapon for Kensei

  • @MaMastoast

    @MaMastoast

    11 күн бұрын

    No kensei 🙁

  • @buxtehudemuzik
    @buxtehudemuzik12 күн бұрын

    I've been waiting for this one! Thank you, Chris!

  • @Bew7
    @Bew712 күн бұрын

    I absolutely love a lot of the changes they've made, especially the ones to remove MAD(arguably the monk's biggest problem.) I can't wait to get my hands on the updated handbook so I can start theorycrafting some builds with this suped up monk they've given us. great work as always treantmonk.

  • @reneroache2955
    @reneroache295512 күн бұрын

    Thank you this reaction video. And it was nice to see a positive reaction. I too liked that most of the recent play test buffs to the Monk made it into the final version. Though, it was surprising the recent play test Monk was largely unchanged.

  • @Mitcheck315
    @Mitcheck31512 күн бұрын

    so glad to see that they're mostly unchanged from the recent playtest aside from changing discipline points to focus points which is a way better name imo

  • @johnosborn3828
    @johnosborn382812 күн бұрын

    Stunning strike seems great. Use it on your first hit. Either you get advantage on your next attack or advantage on every attack until your next turn.

  • @barcster2003

    @barcster2003

    12 күн бұрын

    Stunning strike is great because at worst you get that advantage.

  • @mikecarson7769
    @mikecarson776912 күн бұрын

    Congratulations on your patience while waiting or the MONK reveal The new base class is amazing. i am not yet sure about the subclasses, but i am excited to test all of them in due course

  • @Johnny5isstillalive
    @Johnny5isstillalive12 күн бұрын

    Yay! I was waiting for you!

  • @CivilWarMan
    @CivilWarMan12 күн бұрын

    Yeah, I'm also not feeling that Mercy Monk change. Honestly, just keeping it as-is doesn't seem that broken. It's just an extra potential bit of healing and removing a condition. Yeah, I could see that getting pretty crazy being able to remove a bunch of conditions in a single turn, but it's pretty high level, when the full casters are getting level 6 spells.

  • @hamsmcham3238
    @hamsmcham323812 күн бұрын

    Super excited for your take on this!

  • @Briansgate
    @Briansgate12 күн бұрын

    Chris, you are such a force of good in this community. Thanks for everything you do.

  • @deanrutland9047
    @deanrutland904712 күн бұрын

    “This uncanny metabolism is really just you drawing in your [don’t say ki don’t say ki]…personal…resources”

  • @garryame4008
    @garryame400812 күн бұрын

    "...similar to the deep work done to the ranger" LMAO, How can he say that with a straight face?!

  • @TreantmonksTemple

    @TreantmonksTemple

    12 күн бұрын

    I still don't understand the community response to the Ranger. It got a laundry list of new features, but just one of those features was you can cast hunter's mark for free and it's better, and so the Ranger is bad? I don't know, sometimes I don't get the community.

  • @garryame4008

    @garryame4008

    12 күн бұрын

    @@TreantmonksTemple Speaking for myself, I was extremely disappointed that seemingly every class in the '24 edition is getting versatility in their class options, whereas the Ranger is getting pigeon-holed into Hunter's Mark. A significant portion of the class features just applies to Hunter's Mark. I'd have loved options to not have to rely on Hunter's Mark.

  • @AnaseSkyrider

    @AnaseSkyrider

    12 күн бұрын

    ​@@TreantmonksTempleBecause when they have a decade of feedback to work with, it's extremely disappointing that what they came to was a weak spell combined with 3 class features and however many subclass features, all of which go to waste at soon as you concentrate on any other spell.

  • @KevinVideo

    @KevinVideo

    12 күн бұрын

    @@TreantmonksTemple It's not all about hunter's mark. Yes, that doesn't help, but what about the ranger feels like a ranger? People aren't wrong that it could have easily been just a fighter subclass given the features. At no point do you need to take more than a 1-level dip of ranger. Also, instead of using PB, everything is Wisdom modifier. That means the beast master's beasts plateau unless you're investing in your Wisdom all the way to 24, ignoring other stats and feats. Had the beasts gotten stat bumps to compensate, that'd be fine. Also, unless hunter's mark is significantly different from both the PHB and UA playtest, it's either going to be concentration (there's way better concentration spells for rangers to use at higher levels), or it can only do damage once per turn instead of every attack. Lastly, with the warlock video, JC said they changed the class so that it wouldn't feel like you HAD to take and use eldritch blast. So, why does the ranger have features that make you feel like you have to cast hunter's mark or else you're missing out? It also doesn't help that those who've played Baldur's Gate III had certain expectations for the 2024 ranger. Now, you have said in previous videos that WotC undersells the classes and subclasses, and hopefully that's the case here too with the ranger, but when the designers are emphasizing that hunter's mark does a whole 1d10 at 20th level when the monk and barbarian get +4 to two of their key stats, it doesn't really feel like everything is balanced with regards to capstones. It's like when Monty Burns gave Homer a grand tour of his mansion only to end the tour down in the basement. Feels underwhelming. You have the advantage of having a copy of the book. Everyone else just has what was said in the video and what's online at D&D Beyond.

  • @MilkJugA_

    @MilkJugA_

    12 күн бұрын

    ​@@TreantmonksTempleFree hunter's mark in nice! But it has no business having these weak upgrades at higher levels. I doesnt scale enough to be justified to be used. It locks you away from other concentration spells. IT LOCKS YOU AWAY FROM THE ENTIRE BEASTMASTER SUBCLASS! i would much rather like one of the features letting you cast hunters mark freely without concentration, or with a reaction.. or something else entirely.

  • @idado3250
    @idado325012 күн бұрын

    He has done it again, bois and gurls

  • @mattdahm4289
    @mattdahm428912 күн бұрын

    I’m playing a straight class monk in September! Yay! 🌲🥷🎲👊💥

  • @jinxtheunluckypony
    @jinxtheunluckypony11 күн бұрын

    I can’t wait to see Treantmonk making Monk builds in 2025.

  • @jorpiplayer7438
    @jorpiplayer743812 күн бұрын

    Im starvin out here for this vid.

  • @noahmiller4839
    @noahmiller483912 күн бұрын

    Really glad about a lot of these changes. Cant wait to try this out in play

  • @Jon-wq2ne
    @Jon-wq2ne11 күн бұрын

    Look at the view counts! 1/4 of all people interested in the class reveal watched your version instead of D&D's. That's very impressive.

  • @fordsmolko872
    @fordsmolko87212 күн бұрын

    Lol i just started watching the WOTC vid when i got the notification for this!! Id much rather give you my time.

  • @micahthomas6600
    @micahthomas660012 күн бұрын

    You work fast!

  • @swiftwidget3385
    @swiftwidget338510 күн бұрын

    I’m so excited. I’ve been playing a monk for a while and she’s a bit squishy compared to the rest of her party. Now to see if my DM will allow for some “special training” to explain a possible in-game update for her. 🤞🏼

  • @deru72
    @deru7212 күн бұрын

    Chris made a miracle and let me like a monk video too

  • @LeakysTV
    @LeakysTV12 күн бұрын

    Cant wait for the bard version thats basically a magic monk

  • @foldionepapyrus3441
    @foldionepapyrus344112 күн бұрын

    On quivering palm the new version is very much inline with most of the changes they have been making that are removing some of the extreme swings D&D combat can have - the old version when it comes off (which it won't usually) is fight ending, or even fight preventing (I expect most DM would allow you to 'accidentally' hit the BBEG at the peace summit you know they are about to betray etc, and then just wait for the moment to trigger it), so the reward for pulling it off is insanely good in the old. Now the DM only has themselves to blame if their creature doesn't have a thick enough HP pool...

  • @Staff7
    @Staff712 күн бұрын

    thank you for this video chris. you also were correct monk is good now. appreciate all your hard work.

  • @TheRashy2
    @TheRashy212 күн бұрын

    that monk art looks sick

  • @mykullthecimmerian7183
    @mykullthecimmerian718312 күн бұрын

    You have to do a Treant Monk build! YOU HAVE TO DO A TREANT MONK BUILD!!!!

  • @eppo37
    @eppo3712 күн бұрын

    I guess now we know why the Ranger got hosed. Everyone in the team was busy, making sure the monk was awesome.

  • @davidrowe1557
    @davidrowe155712 күн бұрын

    Monk at level 20, Dex and Wis +4 Ranger at level 20, my bonus d6, after 19 levels, is now a d10. The Ranger remains the forgotten step child. Almost good but always last to the table of improvement.

  • @Trafoder
    @Trafoder12 күн бұрын

    Depending on if the wording from the playtest went through, they might print an Elements Monk with a 15 ft grapple range, which would make for some very fun tomfoolery.

  • @deviousdelibird
    @deviousdelibird12 күн бұрын

    Treantmonk has leveled up! 💪🌳

  • @dylancogswell9067
    @dylancogswell906712 күн бұрын

    Very excited for this one!

  • @jordanprice6457
    @jordanprice645712 күн бұрын

    LET’S GOOOOO 🎉 THE VIDEO WE’VE ALL BEEN WAITING FOR!!!!

  • @nadirku
    @nadirku12 күн бұрын

    Reminder to self: "this is a video to celebrate the changes to Monk, don't try to highjack it to talk about changes you think Rogues should have received to keep pace with Monk, and other classes."

  • @Staff7

    @Staff7

    12 күн бұрын

    rogues belong firmly behind the monk in terms of damage. im sorry you are the best at skills but still want to be king of damage while not expending resource. they do enough and got nice features

  • @nadirku

    @nadirku

    12 күн бұрын

    @@Staff7 Rather than boosting Rogue base class damage, I am more concerned about things like the Cunning Action options, the Rogue Slippery Mind feature, and I am also curious how the damage reduction of the Rogue's Uncanny Dodge, the Monk's new Deflect Energy, and the Barbarian's Rage will compare against each other when looking at various updated high level monsters, and/or suggested encounters for high level parties that have been teased by the developers, but we have not seen yet. Speaking of skills, I do think the designers missed on opportunity to implement some kind of Monk counterpart to the Fighter's Tactical Mind feature, and the Barbarian's Primal knowledge feature. Since Monks focus on Dexterity, and Wisdom, perhaps Monks needed some out of combat utility boosts less than Barbarians, and Fighters did, but with the new Druid "Warden" option, the UA Cleric "Thaumaturge" option, and the Wizard Scholar feature, Monks not having many/any direct "out of combat" utility features might be something people complain about more often than compared to playing under the 2014 rules.

  • @nyrensarch

    @nyrensarch

    12 күн бұрын

    ​@@Staff7 Fighter: A disengage after Second Wind and more skill proficience Barbarian: More features towards skills Monk: A deserved buff, but disengage and dash as bonus action, without resource, is something Rogues already do Martials in general: Versatility in Weapon Mastery and some of then with Fighting Styles Rogue: Trade your unique source of damage to inflict a condition that martials can do for free if the weapon have the Weapon Mastery apropriate Don't get me wrong, i think Rogues have to be the lowest damage dealer in general and i liked the changes and the Nick/Vex properties, but the argument of "Skill Monkey" when you have Bard, Spells and improvements to skills and defense in other classes ... That don't fell very good And just a reminder: Poison damage as subclass feature in a game with more than 500 creatures immunes and a huge gap to subclass feature (1st at 3 and 2nd at 9)

  • @Staff7

    @Staff7

    12 күн бұрын

    @@nyrensarch hey I feel bard is too strong ill agree with ya there . if its opener damage I don't think it would be bad if they have first round bonus to rogues, i just think thematically fighter and monk and barb are more open field combat specialists

  • @Staff7

    @Staff7

    12 күн бұрын

    @@nadirku so with deflect attack at very high levels they are going to be very similar and in some cases uncanny doge will be better when facing high cr monsters.

  • @incantrix1337
    @incantrix133712 күн бұрын

    Reducing stunning strike to once per turn is going to do more for your focus point pool than any other feature

  • @TVMAN1997
    @TVMAN199712 күн бұрын

    “You don’t need them (focus points) for the identity of this class” Crawford Rich coming from the guys that made Ranger all about hunters mark

  • @brianfox340
    @brianfox34011 күн бұрын

    Stunning strike wasn't just nerfed, it was rebalanced. It was buffed when it fails and nerfed in only being able to do it once per turn. I like it. Save or suck on a con save feels bad.

  • @Arnsteel634
    @Arnsteel63412 күн бұрын

    As a monk lover I am happy about this

  • @JS-uk7du
    @JS-uk7du12 күн бұрын

    The one i was most excited for.

  • @HanmaHeiro
    @HanmaHeiro12 күн бұрын

    I'm here for it. This is the longest reaction video yiuve put out so far on these 2024 D&D updates

  • @pcz2093
    @pcz209312 күн бұрын

    Thanks again! Still over 15.000 to go

  • @MilkJugA_
    @MilkJugA_12 күн бұрын

    crazy that monk is less reliant on a resoure, while making the resource more valuable... while they made ranger's entire deal using a bonus action and concentration for 1d6 damage for 19 levels

  • @snarkyrogue118
    @snarkyrogue11812 күн бұрын

    Weird that they went back to ability score uses per long rest in some places (ex here being flurry of heal/harm). they seemed pretty unified/keen on making PB uses per day the standard back in Tasha's. I wonder what changed their minds.

  • @jugglejunk

    @jugglejunk

    12 күн бұрын

    My guess would be the ease of dipping. In the case of the monk however there's no need to worry about an easy dip being too powerful.

  • @MaMastoast

    @MaMastoast

    11 күн бұрын

    Yeee I don't like it. Makes it much harder to take feats

  • @sakuda213
    @sakuda2139 күн бұрын

    So glad they improved monk, they definitely needed it.

  • @donthatethegame42
    @donthatethegame4211 күн бұрын

    "Flurry of Blows, Patient Defense, and Step of the Wind exist in name only." Sigh. They are enhanced but are super, super similar. Now, I think those are good smart changes, but I wish we could forgo the hyperbole...