2 Overrides every Unity Dev should Use

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Пікірлер: 37

  • @jefflynch
    @jefflynchАй бұрын

    Wow, that audio container feature is not well advertised! Good find, Jason and Peter!

  • @Unity3dCollege

    @Unity3dCollege

    Ай бұрын

    Mostly thx to peter! :) I noticed his post earlier about it on x (which I actually like now because I only see gamedev content, before I used to see all kinds of non-gamedev stuff, it's much better this way :)

  • @Furfire

    @Furfire

    Ай бұрын

    Honestly more work than just doing it in code.

  • @snarf8115
    @snarf8115Ай бұрын

    The audio container is a great find. Thank you Peter. But most importantly, Jason always for these wonderful videos!

  • @josh_swanson
    @josh_swansonАй бұрын

    Crazy helpful! I've been using Animator Overrides for years, but never even heard of the random audio. Its crazy how Unity has good features that they seem to hide.

  • @GameDevNerd
    @GameDevNerdАй бұрын

    One of the best and most concise Unity videos I've seen in a while, haha 😊

  • @carlogiovanni
    @carlogiovanniАй бұрын

    That audio random container is great, I actually wrote a custom script for similar but no longer needed. Thanks!

  • @dippydogz
    @dippydogzАй бұрын

    great - that's just in the nick of time, really useful thanks

  • @robrab2000
    @robrab2000Ай бұрын

    This was super useful, thanks

  • @Unity3dCollege

    @Unity3dCollege

    Ай бұрын

    Glad it was helpful!

  • @TayoEXE
    @TayoEXEАй бұрын

    Interesting! The audio random container resembles something I did for our audio system that I based on one of Unity's open source projects, so seems they might have decided to make that a built in feature now.

  • @etrex5272

    @etrex5272

    Ай бұрын

    Isnt it redundant? It takes a few hours to make an audio manager with scriptable objects that does all this and more?

  • @kpm25
    @kpm25Ай бұрын

    Thanks for your hard work Jason!!!

  • @TheArghnono
    @TheArghnonoАй бұрын

    Both of them are really useful. Thanks!

  • @phanta_
    @phanta_Ай бұрын

    thanks for audio container, rly cool

  • @MalikenGD
    @MalikenGDАй бұрын

    Love Peter (Sunny valley studios) content, nice to see a little collab!

  • @MarkSapsford

    @MarkSapsford

    Ай бұрын

    Same - i discovered Peter sometime ago and love his content/tut's

  • @foxdrago9153
    @foxdrago9153Ай бұрын

    You literally saved me life, I'm making an game with ton of characters and that animation trick is going to save me so much time!

  • @paulkruger4156
    @paulkruger4156Ай бұрын

    What I like most about the animation override controller. Is the you can add the animation clips to them with a script. So what this means is that when you are editing the enemy. You can add your animation clips there and then let the script add those to the controller in the start or awake function. I haven't used that audio thing as yet (only now hearing of it. Thanks!). But I assume you could add audio clips to it, the same as the animation override controller!

  • @paulkruger4156

    @paulkruger4156

    Ай бұрын

    The audio random container must be something new. Can't find it in 2022.3.13f1

  • @Unity3dCollege

    @Unity3dCollege

    Ай бұрын

    Yea it's 23+ I think

  • @midniteoilsoftware
    @midniteoilsoftwareАй бұрын

    Solid tips!

  • @Unity3dCollege

    @Unity3dCollege

    Ай бұрын

    Glad you like them!

  • @Darrellc32
    @Darrellc32Ай бұрын

    Nice, I didnt know about the audio ramdomizer. Somthing not related. For the VFX are you using or plan to use a pool system? I wonder if its worth the time to create a VFX pool system for the atacks.

  • @Unity3dCollege

    @Unity3dCollege

    Ай бұрын

    I'm not yet but I might in the future. Right now I don't need to optimize that part so putting it off until I have to (should be easy once/if it's necessary, but right now it would just take up time and not get me closer to the playable game yet). Trying really hard to stay fast and get it done quickly (while keeping performance good enough and architecture flexible enough I can optimize the bad spots later)

  • @mohammedelwardighi9426
    @mohammedelwardighi9426Ай бұрын

    Hello! Could you create a tutorial on Unity's Third Person Master Character Controller and how to integrate it with the Third Person Character from the standard assets (The Old One)to effortlessly achieve an advanced character setup?🥰

  • @kalonwalt4894
    @kalonwalt4894Ай бұрын

    Is there a native way for unity to accept 2 audio listeners so that I can give my 2 player split screen characters their own 3D audio? I have an idea of what I'd do with 2D audio, but I really want 3D

  • @ComicusFreemanius
    @ComicusFreemaniusАй бұрын

    Been using FMOD for like two years, can't have two audio listeners at the same time with the built-in last I checked.

  • @Unity3dCollege

    @Unity3dCollege

    Ай бұрын

    i constantly create new cameras and have 2 in there spamming a message, removed it from my ui camera but then reverted other changes and it came right back w/ them :)

  • @ComicusFreemanius

    @ComicusFreemanius

    Ай бұрын

    @@Unity3dCollege I can send you my fmod runtime manager script. I added another PlayOneShotAttached method with volume control so I can play impact sounds volumes according to the collider penetration. _This is for my grenades bounce sound_ _"PlayFMODImpactSFX" uses the PlayOneShotAttached method_ " if (c.collider.material.name == "Stone (Instance)") PlayFMODImpactSFX(projectileSounds.stoneBNC, collider.impulse.magnitude); " _This is what I added to the fmod runtime manager:_ " public static void PlayOneShotAttached(EventReference eventReference, float volume, GameObject gameObject) { try { PlayOneShotAttached(eventReference.Guid, gameObject); } catch (EventNotFoundException) { RuntimeUtils.DebugLogWarning("[FMOD] Event not found: " + eventReference); } } "

  • @ribicb
    @ribicbАй бұрын

    Unity 6 beta is already usable?

  • @ytubeanon

    @ytubeanon

    Ай бұрын

    yeah, but I found a lot of assets were incompatible, so it's pretty unusable imo

  • @Unity3dCollege

    @Unity3dCollege

    Ай бұрын

    I've been on it for a few weeks now. Beta13 seems pretty solid

  • @voon7820
    @voon7820Ай бұрын

    Darn, just wrote my own 'Animator replacer' and AudioClip randomizer. Next time maybe

  • @TESkyrimizer
    @TESkyrimizerАй бұрын

    Devs adding new QOL features: :D Devs telling people about these QOL features: :X

  • @bunnybreaker
    @bunnybreakerАй бұрын

    You get a like, but I ain't touching Unity 2023. Thankfully already made an audio randomising system for a previous project.