1988 [60fps] Super Contra 21188000pts Nomiss ALL

Ойындар

スーパー魂斗羅 / Super Contra (Japan) Konami 1988 21,188,000pts Player HZK 収録Ver MAME32 0.58 No miss all clear 
Game replay site replayburners.blog.jp
スーパー魂斗羅 - エイリアンの逆襲 -
発売年:1988.01
開発元:コナミ工業 発売元:コナミ
ジャンル:アクションシューティング
コントローラ:8方向レバー+2ボタン
システムボード:専用基板
CPU構成[KONAMI, Z80] 音源チップ[YM2151, 007232]
同社の人気作品「魂斗羅」の続編。今回はサイドビューに加え、新たにトップビューのステージが盛り込まれている。操作は8方向レバーで移動、攻撃とジャンプに2つのボタンを使用するが、トップビューのステージでは、ジャンプボタンをスーパーシェルの発射に使用する。パワーアップはスプレッド、マシンガン、ボム、レーザーの4種類。全5ステージの2周エンド。映画風のオープニングが良い。
ストーリー:
西暦2634年12月謎のエイリアン軍団との戦いから1年、地球はその魔の手から逃れたかと思われていた。しかしエイリアンは復活していた!
[出典:スーパー魂斗羅 - エイリアンの逆襲 - 業務用販促チラシ(コナミ)]
Super Contra - Alien no Gyakushuu (c) 1988 Konami.
The sequel to "Contra" - released a year earlier - is set in the year 2634 and begins with the disturbing news that the alien invaders from the first game - a race known as the Red Falcon - have renewed their attack on Earth and have infiltrated military bases and possessed most of the federation forces troops.
The heroes of the first games - Bill Rizer and Lance Bean - are once again called upon to defend the Earth and defeat the alien invaders.
Super Contra plays identically to its predecessor, with the usual mix of run-and-gun gameplay. The main difference is that the into-the-screen stages of the original Contra have been replaced with overhead stages. In addition, power-up icons are now represented as the actual weapons wielded by the characters, instead of the traditional letter-based falcon icons and players can now upgrade their weapon by picking it up twice in a row.
Another new gameplay addition is that players can now control the height of their jump; holding the joystick up and pressing the jump button allows for a higher jump; likewise the player can perform low jumps by holding down-right or down-left while pressing the jump button.
- TECHNICAL -
Game ID : GX775
Main CPU : Konami (@ 3 Mhz)
Sound CPU : Z80 (@ 3.579545 Mhz)
Sound Chips : YM2151 (@ 3.579545 Mhz), K007232 (@ 3.579545 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2
= Fire, Jump
- TRIVIA -
Super Contra was released in January 1988 in Japan
King Records released a limited-edition soundtrack album for this game (Music From Super Contra & Ajax - K30X-7702) on March 21, 1988.
- SERIES -
1. Contra (1987)
2. Super Contra - Alien no Gyakushuu (1988)
3. Contra III - The Alien Wars (1992, Nintendo Super Famicom)
4. Contra - Hard Cops (1994, Sega Mega Drive)
5. Contra - Legacy of War (1996, Sony PlayStation)
6. C: The Contra Adventure (1998, Sony PlayStation)
7. Shin Contra (2002, Sony PlayStation 2)
8. Neo Contra (2004, Sony PlayStation 2)
9. Contra - Dual Spirits (2008, Nintendo DS)
- STAFF -
Written & Directed By : H. Tsujimoto
Assistant Director : K. Wada
Associate To Directors : S. Fujiwara, T. Koudo
Production Sound Mixer : Y. Uno
Music Editors : Kazuki Muraoka, Motoaki Furukawa
Art Director : K. Nakamura
Set Director : N. Sugita
Titles : H. Takatani, N. Ishii
Makeup Supervisor : M. Moriyama
Conceptual Artist : T. Jinbo
Electronics Designer : K. Hashima
Publicity Supervisor : F. Shibuya
Still Photographer : J. Tanaka
Translator : K. Hayashi
Produced By : K. Hiroshita
- SOURCES -
Game's rom.
Machine's picture.

Пікірлер: 56

  • @ReplayBurners
    @ReplayBurners4 жыл бұрын

    No cheat.

  • @CONTRAEPICCORPS

    @CONTRAEPICCORPS

    7 ай бұрын

    Well, how can you explain this moment 0:13?

  • @axelquintana2000

    @axelquintana2000

    2 ай бұрын

    @@CONTRAEPICCORPS he got the powerup.

  • @user-wb6rc7bf2v
    @user-wb6rc7bf2v Жыл бұрын

    アーケードにはアーケードの魅力 ファミコン版はファミコン版の魅力がある 当時のコナミは、最高だった 過去形(笑)

  • @user-uq6nm2pe1w
    @user-uq6nm2pe1w6 ай бұрын

    2周目4面の抜け方の美しさに何度も見てしまいます。スーパープレイを見せていただきありがとうございます。

  • @user-mx1md4xz8g
    @user-mx1md4xz8g4 жыл бұрын

    PSストアやsteamなどで、『魂斗羅アニバーサリーコレクション』発売中ですよ。9月の下旬までサービスプライスで購入可能です。AC&FC版の魂斗羅やスーパー魂斗羅、魂斗羅スピリッツ、ハードコア、欧州版などもプレイ可能。これは買うしかないでしょ。

  • @user-lg9vj2wc1z

    @user-lg9vj2wc1z

    3 жыл бұрын

    個人的にスーパー魂斗羅(AC版)のデモのパンダココア(なんだここは?)等の音声がカットされてたのが気になる。あれがあってのスパ魂なのに(悲哀)!

  • @kazuo2532
    @kazuo25325 жыл бұрын

    上手いなぁ‼️惚れ惚れする👍

  • @Gosho21c
    @Gosho21c2 жыл бұрын

    2-4のボスの回避方法とか、知らないパターンがあって非常に興味深く拝見しました。 S魂斗羅は基板を買う程好きですがノーミスクリアはした事が無いです。

  • @turtleneck_neko
    @turtleneck_neko5 жыл бұрын

    ゲームの画面サイズの比率そのままで画質良くて腕も良くてすごいw

  • @sasorithenightlyhunter2974
    @sasorithenightlyhunter29745 жыл бұрын

    Awesome gameplay, man!!!

  • @turrican3839
    @turrican38395 жыл бұрын

    BTW there's an unused music track for a scrapped stage, while the other track was used for Super-C or the other Contra game.

  • @HaloInverse
    @HaloInverse5 жыл бұрын

    There seem to be a lot of similarities between this game and the "Aliens" arcade game released by Konami two years later. Beyond the off-brand Xenomorphs in the last few levels of "Super Contra", some of the explosions and not-standard-Xenomorph-aliens look similar in both games. Makes me wonder if "Aliens" (the 1990 Konami game) started out as a game in the Contra series, before Konami got the "Aliens" license rights midway through development and retooled some half-finished "Super Contra II" game into a licensed "Aliens" game.

  • @Fortuna1
    @Fortuna15 жыл бұрын

    1st lap: normal config 2nd lap: Very hard+ Only can play the 2nd lap in the japanese version

  • @user-ro1cs5hp5e
    @user-ro1cs5hp5e5 жыл бұрын

    wow so many old memories!

  • @rgpoitier
    @rgpoitier5 жыл бұрын

    FLAWLESS VICTORY!!!

  • @daimor1544
    @daimor15445 жыл бұрын

    マシンガンのノックバックが脳に深刻なダメージを与えるレベル

  • @JasonLamarche
    @JasonLamarche5 жыл бұрын

    Nice gameplay!

  • @manueltrujillo5543
    @manueltrujillo5543 Жыл бұрын

    que tal recuerdazo,solia jugar esto en el pimball y era mas dificil de lo que se ve ,a finales de los 80's aparecio esto si no me equivoco,pase bastante tiempo buscando esta version,mil gracias por subirlo y llevarme como en una maquina del tiempo a mi infancia

  • @oreore2066
    @oreore20665 жыл бұрын

    やっぱ1面の曲ええな。

  • @natu3791venefit
    @natu3791venefit5 жыл бұрын

    懐かしい!

  • @natu3791venefit

    @natu3791venefit

    5 жыл бұрын

    おっさんホイホイ 笑

  • @charlesajones77
    @charlesajones77 Жыл бұрын

    Good Lord, I never realized the machine gun did so much damage!

  • @funcounting
    @funcounting5 жыл бұрын

    What happens with the little red gremlin flying away from the last boss? Do you fight it in the sequel?

  • @TKUltra971

    @TKUltra971

    5 жыл бұрын

    See: Contra 3 The Alien Wars Opening

  • @TafferDP
    @TafferDP5 жыл бұрын

    今日は Can i ask what controller do you use when playing?

  • @meleo5092
    @meleo5092 Жыл бұрын

    好强!

  • @theusher2893
    @theusher28935 жыл бұрын

    Yes! The machine gun is the key to beating this game.

  • @ken_danerdiest1
    @ken_danerdiest14 жыл бұрын

    Great gameplay!

  • @J-Ren.Ninobla
    @J-Ren.Ninobla5 жыл бұрын

    Yooo!!!

  • @NelsonWin
    @NelsonWin5 жыл бұрын

    Commando+Rambo+Predator+Alien=Super Contra

  • @vh-ali_n-teen

    @vh-ali_n-teen

    2 жыл бұрын

    Camboohhhhh breakerrrrr . Ultraaaahhhhh !!!! (Killer Instinct 1 voice over hits) .

  • @user-db4ks4jd8e
    @user-db4ks4jd8e2 жыл бұрын

    ラスボス撃破した後に出てくるレッドアーリマーみたいなのなんだろう?

  • @TrainmasterCurt
    @TrainmasterCurt Жыл бұрын

    This looks dope compared to NES!

  • @SantaMon78
    @SantaMon782 ай бұрын

    敵は全部倒す方が観ていて面白い。 ハメ技でクリアみても手応え無いのと同じ。

  • @user-nr8bv1jm1k
    @user-nr8bv1jm1k2 жыл бұрын

    こんな戦場シュワちゃんじゃないと無理や( ノД`)

  • @user-pj2hf3hk4j
    @user-pj2hf3hk4j Жыл бұрын

    0:14

  • @rukawa23gold
    @rukawa23gold5 жыл бұрын

    👍

  • @user-lg9vj2wc1z
    @user-lg9vj2wc1z5 жыл бұрын

    前に配信されてた動画はスプレッド使用してたけど、まあ全体の展開考えたらやっぱマシンガン一択だよな。2週目をスプレッドは普通にザコに押されて死ねるわwwww

  • @user-uz8pz1ki3m
    @user-uz8pz1ki3m5 жыл бұрын

    用手搶打敵人,敵人的身體就會爆炸。

  • @deborahcoffey1841

    @deborahcoffey1841

    3 жыл бұрын

    Mame模拟器

  • @tomykao1
    @tomykao15 жыл бұрын

    1:11 ????

  • @Pete_Hahn

    @Pete_Hahn

    5 жыл бұрын

    Player is using the invincible frames you have when getting a weapon pickup. If you're not watching in 60fps, you wouldn't be able to tell the character is flashing and briefly invulnerable.

  • @user-sy8uq1js8t
    @user-sy8uq1js8t5 жыл бұрын

    ラスボス弱い

  • @robertdaone
    @robertdaone5 жыл бұрын

    Loved the arcade Contra games unlike the NES garbage ports.

  • @robertdaone

    @robertdaone

    5 жыл бұрын

    Are you kidding me the graphics sucked compared to the arcade. The gameplay and levels are the same but the graphics were much better in the arcade. I guess you think Ikari Warrios was better on the NES than the arcade also.

  • @apocalypse930

    @apocalypse930

    5 жыл бұрын

    @@robertdaone Don't put words in other people's mouth. Ikari Warriors NES port is a failed effort, because it tried to preserve the arcade style control which is impossible on a NES controller, while it didn't improve anything in level design, and the music is downgraded too. Super C NES port, on the other hand, simplified the controls, refined all the levels and even added plenty of new ones, and have a carefully remixed soundtrack that fits the NES style.

  • @robertdaone

    @robertdaone

    5 жыл бұрын

    I will agree with you on that but still prefer the Arcade version for the graphics.

  • @robertdaone

    @robertdaone

    5 жыл бұрын

    Shut up I'm not putting words in other peoples mouth but it just seems that the NES fan boys think all the games on the NES was superior to anything else and they just weren't.

  • @vh-ali_n-teen

    @vh-ali_n-teen

    2 жыл бұрын

    Yes , but still though you cannot find no matters how much you struggle seeking… but you just cannot find Mappi the Mouse 🐭 on the Arcade port version

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