11 Cool Details in Metroid Dread (Part 6)
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#MetroidDread #Details #Samus
Attention to detail in Metroid Dread is amazing!
Here's 11 other little things that you might have missed :)
Part 1: • 20 Cool Details in Met...
Part 2: • 10 Cool Details in Met...
Part 3: • 15 Cool Details in Met...
Part 4: • 14 Cool Details in Met...
Part 5: • 13 Cool Details in Met...
Part 7: • 13 Cool Details in Met...
/ looygi
Пікірлер: 218
That animation of the chozo warrior after getting shinesparked is amazing. The madlads at MercurySteam really considered every possibility.
That detail with the water level is insanely cool!!! Legit, I didn't realise that my actions caused the environment to change like this! Absolutely gorgeous :D
@najibzulkafli5820
2 жыл бұрын
I noticed it in my first playthrough actually.. it was amazing! I was like: this is detailed, very interactive
Never have I played a game in which I want to run as fast as possible, but at the same time stop to appreciate the scenary. The level of detail is just insane, Mercury steam hit it out of the park.
@UNSCPILOT
2 жыл бұрын
Took me around 24 hours in game time to finish my first run to 100% *and I don't regret a thing* Still, trying to speed threw my second run to get more completion rewards
@diegog1853
2 жыл бұрын
@@UNSCPILOT Speeding through the game is just so much fun, and I don't generally care for speedrunning. It will be really a struggle when I choose to replay it, in wether I want to speed through it and improve my time or take my time and try to relive the experience and discover new things. Such a good game, I love it.
Building on the detail about how the locations each correspond to a letter of the alphabet: their names are alphabetized by their depth. Artaria is the deepest underground, Burenia is deeper than Cataris (which is very slightly deeper than Dairon), Hanubia is on ZDR's surface, and Itorash is in the sky.
@NeoSlith
2 жыл бұрын
Also, Nubia was a region in Egypt, and lots of Chozo lore is depicted in an Egyptian style.
@albond
2 жыл бұрын
Well that's cos the locations are ordered by depth, and also location names are ordered alphabetically, so by extension the location names are alphabetised by depth
1:40 Ok, now that's f***ing hilarious. Especially when the soldier gets back up and "screams" at Samus for sabotaging his style.
@matthewstone2545
2 жыл бұрын
The screaming part isn't unique to that animation, it happens when the 2nd phase of the fight begins, which means that the shinespark must've skipped the entire 1st phase.
@UNSCPILOT
2 жыл бұрын
Looks like it entirely bypasses his first stage too, timing is sensitive though based on what he showed
@SentinelX-24324
2 жыл бұрын
@@matthewstone2545 I know. Just referring to it as the cherry on top after that sequence
@Ichiyama22
Ай бұрын
He like "BITCH RUINED MY SWEET ENTRANCE!"
One thing I noticed: The cutscene when Samus first meets Raven Beak tells us a lot about how the final boss fight will go - 1) his shield coloring changes as she shoots him and it eventually runs out allowing for one of her missiles to pierce the armor, 2) he uses some of the same moves as he does in the fight, like his dash strike or the large energy blast that Samus can only dodge by ducking, and 3) the fight ends in the same way, with Raven Beak grabbing Samus by the neck and aiming his armcannon at her
@YoshisaurUnderscore
2 жыл бұрын
Wait, I thought you could only do damage in phase 1 by countering. You can actually deplete his shield?? How did I never figure that out???
@Darkfiro0
2 жыл бұрын
@@YoshisaurUnderscore Samus countered him in the cutscene which is how she able to hit him with the super missile in the first place
You know, this happens when a game is made with love.
@trollponch
2 жыл бұрын
this
Here's one concerning the final boss that I discovered by sheer luck: If you deal enough damage to Raven Beak in phase 3 to trigger the parry cinematic while he's in midair recovering from his vertical shinespark attack, the cutscene actually shows him landing before walking forward to initiate the parry.
@phaphachboy
2 жыл бұрын
That just pretty much shows that samus could've whooped his ass at the beginning if she had gotten pissed off enough to just rip off his face like she did at the end since that's the only real difference between the two fights
5:12 A lot of the animal creatures become very aggressive after the X takeover.
3:13 Yes, that is there as a way to prevent the player from becoming hard capped. Since the only way to damage the X membranes outer shell is with a missile, and you can't control how many missile tanks the player will have at this point, or if they even have any missiles once the X-membrane appears in the boss fight, they included that as a way to get missile ammo to complete the fight. It's a game design decision to ensure the player won't be directly penalized for not collecting power-ups. Because they can still accomplish the win, it's just more difficult to do so. But it is a better feeling then just straight up losing a fight because you didn't have enough missiles.
@GameGodZERO
2 жыл бұрын
doesn't charge beam also damage core x?
@Silverraptorvideos
2 жыл бұрын
@@GameGodZERO Nope. Just produces more x parasites. Only missiles damage the core X parasite's shell.
@michaelgum97
2 жыл бұрын
At least with the Cross Bomb boss, you do have enough room for charge up a speed booster and kill that X-Core with a Shine Spark.
@drakke125Channel
2 жыл бұрын
@@GameGodZERO Yes and no. You may recall in Metroid Fusion, certain Core X have an 'eye' that opens up. If you hit the eye with a ice/missile or Charge Beam, you can damage it. However, usually when it opens its eyes or when the eye gets hit, it fires shots at you. I believe that's how you get wave beam ability at first. Not all Core X will open up their eye. For those that do not reveal their eye, missiles are the only way to damage their protective shell. Not sure about bombs or bomb upgrades. They sometimes seem to cause little to no effect to certain enemies and environment across games.
@GameGodZERO
2 жыл бұрын
@@drakke125Channel hm yeah I might have been thinking of the eye core x in fusion lol
I'm surprise this still has more hidden details.
@aboveaveragecat44
2 жыл бұрын
It’s gonna be like botw. I’m pretty sure there are still more details being found
Animators designers thank you for the insane amount of love and attention to detail you put in 🙏🏽😌
I knew abour Elun being visible from Ferenia, but it's cool to see it in this video. Quite rewarding. The stuff regarding the lake is super cool! Didn't know that!
To add on to number 8, the fish creatures in burenia don’t attack you prior being infected by the x-parasites. After they do, they will get aggressive when they spot samus when i was getting the gravity suit
The whole thing with the water is insane! I made a great choice making Dread my all time favorite game. The attention to every detail is marvelous!
@darth_hylian
2 жыл бұрын
It's not my favorite game ever but one of them. I think I will put it in my top 5 maybe
The Mario hard block does feel like a stretch, I’m pretty sure there’s blocks like it in other Metroid games. Though, to be fair, I also immediately thought about the hard blocks from Mario when I see it.
1:39 lol he's like "OW FRICK SHE AIN'T PULLING ANY PUNCHES" Also 2:31 I'm just now noticing THAT LOOKS LIKE A FRICKIN FACE
The lake stuff is really cool, does anyone know if you can get to that room when artaria is frozen?
@nuclearcommando9729
2 жыл бұрын
I had that same thought when I was sequence breaking for the Screw Attack before Experiment. Looking at the map it looks like every path that leads to it is frozen over in some way, unfortunately
@amso7169
2 жыл бұрын
@@nuclearcommando9729 Is it possible to SSC down there?
I don't know if this one is too obvious but I didn't notice it until my third run of the game: Before you fight Corpius, he shows up a couple of times camouflaged in the background. First hunting some alien deer creatures and then going inside a pipe.
5:40 These same blocks were also used in the original Zelda dungeons. I guess I'm just more familiar with the Zelda series because that was the first thing that came to my mind haha.
2:05 I *knew* Elun was originally part of Ferenia before being quarantined! Well, first theory was it being the remnants of the ship the SR388 containment/culling crew returned to ZDR on, but still!
I just finished the game and i didn't know how much stuff i missed
When fighting the Chozo Soldier in Ghavoran, if you trigger the counter sequence while he is on the left, the camera will show the opposite side of the room (where the Chozo is when you enter the room) and it looks a little odd.
only a game like this could have so many details that almost everyone would probably miss. props to the game devs
I don't know if you've listed this, but the last two letters in every E.M.M.I's codename is the initials of the item it holds, the number is the order in which they're defeated. Artaria: E.M.M.I.-02SM. The second E.M.M.I to fall, grants Spider Magnet. Cataris: E.M.M.I.-03MB. Third down, gives Morph Ball. Dairon: E.M.M.I.-04SB. Four down, let's nyoooOOOm- (Speed Booster.) Ghavoran: E.M.M.I.-05IM. Five, not the same as Ice Beam. (Ice Missiles.) Ferenia: E.M.M.I.-06WB. I call hax on eggplant six. (Wave Beam.) Hanubia: E.M.M.I. -07PB. *SURPRISE MOTHERFUCKER!* (Power Bombs.) I didn't count -01P because it doesn't give anything, but the number rule still applies.
@Kalnaur
2 жыл бұрын
P. For "Practice".
Finally someone talks about the mario block!!
Please, never stop with these videos
So all this time, I was just mindlessly shooting at a creature that wasn't even trying to hurt me.....Shit. Lol
@tanman99
2 жыл бұрын
I don’t know if it was the realistic world that Mercury Steam built or what but I felt a little guilty killing all the local fauna with reckless abandon. Then I released the x-parasites and felt guilty again. Then the whole planet blew up. 😆
It’s really cool to see how much stuff this game hides like this for people to find I’m really enjoying watching all of this and seeing it all after playing the game like twice fully
The attention to details in this game amazes me all the time.
SAMUS: very nice details... I'll destroy EVERYTHING.
Oh no xD Shinesparking the Ghavoran Chozo Soldier. It's both hilarious and sad because I find the spear throwing and foreground entry really cool & have some headcanons over all the soldiers you fight, and the one in Ghavoran is one of my faves (I mean... 3/5 are faves... I'm bad at picking favourites because I love them all, but you know) and seeing her get decimated is like. Dang. But also that's so freaking hilarious I didn't even consider it xD Sure after seeing the one in Artaria get Shinesparked I started to wonder if you could do it to others, but never would have guessed these little special bits. Amazing attention to detail as usual though!
DAWG HOW ARE YOU ABLE TO STILL MAKE THESE?? And this one is one of the best yet?? Morker Stim pls
And the details keep coming! I love this game so fricking much
On the 9th detail, I was thinking the block was similar to the GBA Kirby games!
WOW!!! So many great details and visual storytelling!
amazing what you have done with all this videos!!
The rock formations in the background at 2:31 looks like a face and almost like Samus' arm cannon pointing upwards.
4:08 Interesting how they put it in considering how complicated it is.
I finished this game 4 days ago and I loved it so much
Wow, these were really cool, bro! I didn’t notice these 😀
I didn't realize it was so much detail in this game. Really enjoy the videos showing this.
Huh, in 2:34 that rock in the background looks like a face
@countlazuli8753
2 жыл бұрын
God it really does!
@WanhaWaari
2 жыл бұрын
I saw another on left side too.
I love this series sooo much
@2:31 I see a face silhouette in rock, plus in background rock formation, looks like a warrior crossing its arms
I noticed that if you parry the flying beetle in Ghavoran (after you get the spin boost and jump across the small pool of water) Samus will hang onto the vines for a second once the giant mushroom she's standing on goes into hiding.
At 4:48, I didn't know Klaidas were oceanic, I thought they were just pacifist 😂
@ErimlRGG
2 жыл бұрын
you do know that pacific is also an adjective .. right? If it's a joke is not a really good one, especially since you wrote "pacifist" as if you're correcting him
Samus: *Shinesparks chozo warrior* Chozo Warrior: I can't believe you've done this.
I have high expectations that MP4 will have this insane level of detail.
This is one of the many things I love about Metroid. The attention to detail is always amazing
All the attention to world detail would make a great metroid adventure game. Like a more stat based rpg more focused on a story
how clever do you want to be with details? nintendo: yes
We seriously need either a sequel or just another Metroid game developed by MercurySteam. I do love prime, but dread is the direction this series needs to be in and expanded upon.
DUDE I LOVE LOVE LOVE YOUR INTRO! Anyway!
Subscribed because I learned a lot from these videos and because they trigger an ASMR response on me for some reason.
Mercury Stream did so awesome and I'm happy it sounds like they will continue to make more Metroid games!
0:13 speedrun tattics
2:22 Only now I noticed that rock formation in the background looks like a face in profile.
After you pointed out the dome in Ferenia, I noticed another possible detail. The palace structure near the top may be the same structure in the chozo archives where Raven Beak encounters the first infected soldier. Bit of a stretch since in the archive we only see the inside + some windows, but it would be a cool detail.
Fun Fact: The blocks in the Super Mario Bros. are also in the very first Zelda game!
5:43 that was in my mind all the time
Wow, the lake detail was mind-blowing tbh! I never really put one and two together!
That intro is really satisfying
I rarely play games more than twice, but I feel compelled to replay Dread after every completion! Always feels like there is something new, or I didn't see the previous times.
The thing about the whole alphabetized section pattern is that you enter and complete Cataris prior to Burenia, even though B comes before C. Kinda odd ngl.
@Aaaashen
2 жыл бұрын
Its ordered in from lowest on thr map to highest
This games polish and attention to detail is insane
i always felt bad for killing the klaidas because they literally werent even doing anything. so i stopped killing them everytime i came in contact with them
I didn't know about any of these, but the second one DEFINITELY blew my mind 🤯🤩 they really thought about everything in this game, dayum!!
Missing a cut-scene counter against chozo warrior for example, and taking enough damage so that you die, you get a different death scene like you would for missing E.M.M.I. counters. Only n00bs would notice! 💪
awesome!
1:40 The Chozo Soldier just gets thrown off the wall 🤣. I didn’t think they actually animated that nor did I know that’s a thing.
2:34 in the background the rock formations on the upper right make the silhouette of a face staring to the left
Anyone else notice a rocky face in the back ground at the elun entrance? 2:31
2:30 [not me completely distracted by the cliff in the upper middle of the background that looks like a human face]
Dude thank you for pointing that ABC out. I was at the last part of the game and I stop and think to myself saying, "is there a ABC going on." I thought I was the person that noticed that.
I know this won’t be the last video about cool details like this. I’m still learn stuff about Hollow Knight every once in a while Speaking of Hollow Knight, they have a similar water placement, where the Blue Lake is directly above the City of Tears (where it’s raining) that drains into the Royal Waterways, which is below
What funny about the single wall jump glitch that leads to us not seeing water and still hearing it is that you know there are going to update patch the audio but not the wall jump glitch.
First time seeing the wall-jump glitch... i realized about that by playing it blindly, but was never able to do it, and i tried only because i thought it was possible, never because i saw it, so i'm happy to know now (i always try to play games without any guidance as possible).
Mercury Steam went from a studio that made a glitchy Castlevania with tons of problems to this masterpiece.
The Experiment Z-57 boss can be seen earlier in the game on a lab table in Dairon. Once the X-parasites escape they infect him and he's gone. After defeating Experiment Z-57 he falls into the lava. A Core-X appears but is quickly consumed by the lava. One can wonder what ability Samus would've gotten if she collected it.
@CodaBlairLucarioEmperor
2 жыл бұрын
I think that may actually be the x that infected Raven Beak due to the similarity in appearance.
"Pacific and friendly", unless infected by the X parasite, which makes them Atlantic.
That unique block also looks quite a bit like the metal blocks in many Kirby games.
The lake one is amazing.
Love it
2:30 there is a human head in the background on the rocks to the right?
Can't believe you're still finding things.
One thing that bugged me was the puzzle that requires Bomb and cross bomb I think and had many break blocks. If you go all the way to the left, there's this empty room, which I'm assuming was for a different way to bomb back out, but it was a very strange small dome like room.
0:29 ココの説明で思い出したが、 Raiden Fightersの機体名も頭文字がAからIで揃えられてるな。
I wonder if the lake being responsible for causing a waterfall and filling in some watery sections below is implicitly a reference to the Blue Lake and City of Tears from Hollow Knight, where the lake drips down into the City, causing the eponymous tears.
Such an amazing game.
great details in this game...
this game will keep surprising me years from now
Another cool detail is, that you can spiderhook the shield of the chozo soliders away from them
This game was definitely made for speed runners Which is a good thing And it’s really cool that you can I interrupt the chozo soldier with a shinespark
7:30 The Magus Skip! Cool trick :)
Perfection
People have scoffed at me for suggesting elsewhere that Mercury Steam should remake Zero Mission to Fusion in this graphical style. I really just intended a visual update, but after watching this series I think there is an even better case for that idea. It was obvious on my own playthrough that they love and respect the source material (including the manga), but man do they ever deserve full marks for having so many easter eggs that you can’t even really call them easter eggs. It’s just a thoroughly consistent world that I just love to get lost in.
2:44 this I realized with the green EMMI
What if you fill up the water partially? This is what I love about this game. The backgrounds and their changesnwhen you do something. Like the bosses who get teased before you fight them
Letters of the alphabet. This whole time Samus was on Sesame Street with Big Bird.