10 MILLION Characters On Screen?! - Ultimate Epic Battle Simulator 2 The Making Of Pt1
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Add to your wishlist now! store.steampowered.com/app/14...
All the music in this video, is part of the official soundtrack from UEBS2 by our amazing composer Eric Disero. Note, the GTX 1060 we used in the one benchmark clip at 1:17 was only the 3 gig version. Performance should be better with the 6 gig version.
Пікірлер: 445
While Total War has been resting on its laurels for the past 10 years, indie developers created this technology. Absolutely incredible!
@Wisdomisgood448
3 жыл бұрын
Total War making no real engine improvements besides shiner light and textures is sad. Armies have been the same size since Rome I. If anything they've gotten smaller with the latest games having hero units and so forth.
@crispy6311
3 жыл бұрын
While there may be battles in both games, they are not the same and shouldn't be compared. This game is set them up and watch them go.... like dominoes.
@Wisdomisgood448
3 жыл бұрын
@@crispy6311 but, the AI still has to make calculations and the fact that they can have So many units without lag is insane. Or course the engine would need to have improvements for a TW style game - but the foundation is there.
@a.d2868
3 жыл бұрын
@@forecastumbrella1626 It kinda is. Always has been. The only difference between this and TW, is the formation and size of battles. And the positioning of your troops. Other than that, this UPBS2 does a better work at pathfinding, Ai decisions and number of character/optimization than TW has ever done.
@levimalone4433
3 жыл бұрын
@@Wisdomisgood448 there is no excuse for total war not being able to have realistic army and battle sizes. It's such a shame that no one has came in to sweep up the market. I cant imagine a playing a total war style game set in the napoleonic age with battles of 100k plus men over realistic battlefield sizes. It can be done.
What an astonishing technology. Some ideas for the future, imagine PvP, where both sides can spend a certain amount of points to buy units of their choice and lead your army to victory through the tactical and strategical decision like formation, defend/attack location, etc. And in the end, having different factions who have different units and powers. Think of it, as our all beloved classic Heroes of Might and Magic III, gathering resources, building out castles, and buying units but next level battles where you can have all your army units physically on screen, 100K dragons, 500K archers, and so on. You're simply just getting started and the foundation you've built has an enormous potential curve.
@q.m.5454
3 жыл бұрын
so..... Total War.... XD
@aidy6000
3 жыл бұрын
@@q.m.5454 :P
@Sylwesterzu
3 жыл бұрын
This is so fu*king good idea. But it would be nice if its have also AI Opponents, not only pvp.
@Croakjob
3 жыл бұрын
Fuuuuuuuuuuuck you could totally fucking do HoMM now!! You are a genius!
@astronotics531
3 жыл бұрын
so Squad ?
The largest battles in history had less than a tenth of the scale we just witnessed
@AbrahamLincoln4
3 жыл бұрын
The Battle Of Leipzig 1813 had 500,000 men on the field. about 5 - 4 million were at Stalingrad. But this, 10 million men! Jesus Christ. Someone really needs to contact Total war. This could be revolutionary.
@alexeyvlasenko6622
2 жыл бұрын
@@AbrahamLincoln4 Stalingrad was not really a battle, it was an operation. It consisted of many battles taking place over several months and over an enormous amount of territory. In the city itself, the number of troops on each side (at any one time) was in the tens of thousands range, and the individual battles were quite small, typically involving no more than a few hundred soldiers (a few thousand at most) fighting over some factory workshop, gully or hill.
That I call O P T I M I Z A T I O N.
Can't say when I was so impressed for the last time about technology and inovation... this legit blew my mind away. You guys, did the impossible, reinvented the wheel and put your middle finger to the giant AAA publishers that it can be done! LEGENDS!
my potato will be turned into a chip after this is out!
@kralovecballlieutenant
3 жыл бұрын
Rather in an atom
@juanferroso4464
3 жыл бұрын
Or planck lenght
My 3090 is waiting for this game.
@brilliantgamestudios
3 жыл бұрын
We wish we had one!
@Lotds
3 жыл бұрын
@@brilliantgamestudios lol
@Sicaoui
3 жыл бұрын
@@brilliantgamestudios I give you the card and you give me EA now! ^^
@BlackIndigenousPosse
3 жыл бұрын
@@Sicaoui Stay thirsty.
@potatogirl5933
3 жыл бұрын
Same here 😏
The implications for wargames and battlefield simulations are enormous! Is this GPU offloading of the AI pathfinding proprietary or built into the engine you're licensing? In either case I hope you are seriously considering licensing this technology to other developers.
@yekclateuputhomas3452
3 жыл бұрын
I heard that the pathfinding itself was done on the GPU !
@BigBagOfFrikenAirFak
3 жыл бұрын
@CHRZ CZON huh?
@AbrahamLincoln4
3 жыл бұрын
TOTAL WAR MUST SEE THIS
@Vartazian360
2 жыл бұрын
@CHRZ CZONLegion uses cheap tricks too. Not all characters are 3D while this is.
Please let us do different battle formations (phalanx, triangular, encirclement, etc.)! That's all I ask ;-;
@chaos_xander7910
3 жыл бұрын
YES WE NEED THAT!
Finally. Maybe in my lifetime we can get a lord of the rings Minas Tirith epic seige!
@comradekenobi6908
2 жыл бұрын
Minas tirith is a very minuscule battle compared to this lol
I can't wait! I'm a huge UEBS 1 fan! @brilliantgamestudios 1. Is there going to be a map editor AND unit editor? 2. Spawning in so many units I expect there to be issues with terrain. Will there by some kind of system to adjust position so units will still spawn in, instead of getting skipped if there is a rock or tree in the way? 3. With so many units, will there be a more complex score screen at the end? Instead of just during the game telling how many kills each team has, maybe a screen after the battle showing how many kills each unit type received? 4. Will there be more advanced order options available? For example: defend for 2min, then attack
@brilliantgamestudios
3 жыл бұрын
We plan to go much further with both mod support, as well as player and story driven campaigns. We haven't looked into 'safety' in spawning yet, but we want to try to improve upon UEBS1 spawning(Since we have the GPU to go through all the potential spawn positions). And yes we plan to improve upon the score screen. Orders and RTS elements are our next focus in development, so I'm sure we will have some info soon!
@gwinnr6134
3 жыл бұрын
@@brilliantgamestudios story driven campaigns? woo
@xitcix8360
3 жыл бұрын
@@brilliantgamestudios Is your story gonna be like walls of text explaining what's going on or is it gonna be like full-on cutscenes and main characters?
AAA developer: I don't need to improve my engine, it is already good Indie developer: today I want to make the next gen engine that can handle millions of entities
My new gaming PC: Finally a worthy opponent . OUR BATTLE WILL BE LEGENDARY.
I love how its like "oh thats not that many i could probably do that on uebs1" and then the camera pans and its like "holy shit"
There needs to be a system implemented in this simulator where players can recreate Hollywood battles. The AI has to pair off one on one in order to simulate a battle in which both forces intermingle, allowing for the carnage to spread out and not clump in one battle line. Let the player duke it out with wtv models come our way, its purely visual and so why not have us play our favorite film battles, if not make out own Hollywood fight! great work guys, you've made tons of us happy. XD
@stephenculver3626
3 жыл бұрын
The only way I found out to make the AI not stay in mile spanning lines is to spawn them on top of eachother
Absolutely amazing. I cant wait for part two of this! You really have set the new standard. As an engineer I'm am just beyond fascinated by all the tech this has!
Amazing tech, wish other games could implement this into their games. Imagine Total War game with proper framerate, and even more units on screen. damn
@janorszulik6429
3 жыл бұрын
I am pretty sure you wouldn't want this in Total War as I am sure this simulation isn't precise enough for any real strategy game with player's interaction. Also I can't imagine TW animation system being offseted this heavily on GPU because of how context aware animations are. This technology is of course great however I would be skeptical to its application to real strategy games (outside maybe that compute shader usage for some early rough AI pathfinding sweep)
It would be cool if people could change army shapes, like if you have a group of Spartans you could make them more spread out from each other or in a certain formation
@Seisure33
3 жыл бұрын
you can...also you can modify their hp, attack, defense and speed. not to mention the workshop where people create new characters like ogres, jedi, mechs and so on...possibilities are endless
I am so happy that many of my dreams come true in one game!Thank you for these videos and thank you for makimg the change in gaming history!Can't wait for what comes in the future!🤘
6:03 lmao, that looks like a battle straight out of the apocalypse in the end times of humanity, just switch the opposing side with demons or man-eating aliens or zombies instead of humans
I finally see different coloured Spartans, more realistic Spartans, and better Spartans under better clouds. Good job, Brilliant Spartan.
i cant even see whats happening half of the time with all the units on the battlefield this is epic
Imagine if this was multiplayer and each side could set up their own side strategically using the terrain and pre-defined troops to defeat the other side!
@LeKhang98
3 жыл бұрын
Awesome idea. I always wanna try something like that but with the actual 100000 units on screen not just 10 big avatars of them.
You guys really live up to your name, huh? This is something absolutely *brilliant.*
Thanks for making this possible
I love watching ants. Now just make a giant juice box I can pour on all of them as they're fighting.
@xitcix8360
3 жыл бұрын
That's called a nuke. Watching millions of little bugs fly and scatter is gonna be fucking awesome
Wow they almost flow like fluid, that's amazing.
Goddamn Brilliant! Can't wait to buy the full release version!
Some more ideas I brainstormed: (sorry if they are already mentioned somewhere else, I'm not the best at reading or listening) -Allow more than 8 types of troops in the battle at once -Some(weaker) troops lose health over time if damaged badly(to mimic bleeding) -Troops that can fly -Troops that can swim -A map editor mode so we can add structures or change the landscape of maps -Troops will do less damage/move slower/have lower accuracy when their health is lower(because their hurt) -Allow the player to give certain orders to troops Ex. advance/retreat/regroup mid-battle -Add a viewing mode where the camera moves around with the action without the player controlling -More god powers!!!! -Be able to change the weapon of certain troops -Be able to give troops abilities when customizing ex. zombie effect, able to block some attacks, etc.
This looks super cool! I hope the modding scene takes off once this comes out - I'd love to create massive 40k battles with the new engine.
@nikolasimonovski427
2 жыл бұрын
Imperial Fists vs Iron hands 👌👌👌. Imagine costume maps
I can't wait for the videos that are gonna be done with this game.
Beautiful.
That's purely amazing, you guys are beast I would love to see arrows staying on dead bodies, ragdoll and some minors details added to this game
@xitcix8360
3 жыл бұрын
I think that would just be wayyy too much. The arrows have to disappear for optimization purposes, and millions of ragdolls really would not work. Also they've got minor details left and right, they literally blink and flex their pecs, what else could you ask for?
@MoonLightFML
3 жыл бұрын
@@xitcix8360 Yeah ofc i know it would burn my pc but anyway
@anthonyfrank5191
2 жыл бұрын
Who knows. Technology is getting better and better over time. So I guess it's possible.
Now multiply that by 750 and you have the entire world's population.
I love UEBS2 so much. Every battle is incredible. Big shoutout to the devs for this!!
Hyped for this
Pretty awesome tech, hats off to the devs that made this possible
What I would like to see is some decent artillery like trebuchets and cannons, and a ww1 set of units, this game looks like its going to be amazing, but like the total war games it gets limited, in total war you have only a limited number of units In uebs 2 you may not have the variety like total war but you have more in terms of numbers, that's why I think artillery would be amazing in this, just to see if 10000 British can overcome a charge across the map while cannons on the other side bombard them
@xitcix8360
3 жыл бұрын
No doubt they will be adding more units, they've gone this far and seem incredibly dedicated to add even more.
@AbrahamLincoln4
3 жыл бұрын
anything can happen. I'm sure Total War can learn from this.
Probably the Creative Assembly studio is on fire after watching the Ultimate Epic Battle Simulator 2 recordings... :D
I am just being amazed of how your PC can pull this off without laggy or something
Truly amazing. Along with the gaming implications like Total War, UEBS2 can be to recreate historical battles true to scale. Imagine battles like Cannae, Leipzig, Waterloo, Hastings, Yorktown, Thermopylae, Alexander's Campaign, etc. all accurately portrayed. Hopefully the final game would come with a robust map making and control systems so timelines of these battles can be programmed. We can then have a better idea of the scale of these history-making conflicts.
Imagine waiting for that battle to finish
@brilliantgamestudios
3 жыл бұрын
Not as bad as you might think! I never sat through the whole battle, but I've had battles in the millions finish in as little as 10 minutes. Completely depends on the layout.
@revoltanimation8957
3 жыл бұрын
@@brilliantgamestudios woa really that’s great! I can’t wait
@Scottx125Productions
3 жыл бұрын
@@brilliantgamestudios Please tell us that you're working on a way to make a strategy based game with this technology... Imagine Medieval Total War with this technology... It'd be amazing.
@lilporky8565
3 жыл бұрын
@@brilliantgamestudios What if you had a battle speed setting that adjusted how long it takes for the units to kill each other so that the player wouldn't have to adjust each unit types stats in the customizer beforehand?
@untrustedguyo2747
3 жыл бұрын
@@lilporky8565 To be honest, I think that would ruin balancing. I painstakingly edited all of my units, to get them perfect, and I would much prefer it the way it was than a much more simplified version.
this will be glorious
Hey eubs is it possible you can make it so everyone on the battlefield could be fighting instead of the frontlines, that would be cool, like armies would merge instead of fighting in a line, the community has asked for this for awhile and I wanted to know if something like this is coming
@RSpracticalshooting
3 жыл бұрын
As cool as that sounds, it isn't realistic whatsoever. And yes I know this game isn't all about realism, but large scale melee battles weren't a mass of people fighting, nobody would know who was enemy or ally.
@zacharyhen6841
3 жыл бұрын
@@RSpracticalshooting yes indeed that was a problem, I just suggested this since battles this big could take an hour or more, it would be cool if Robert made a new modding system so people do add new units but also create maps or mod the AI, even though that probably won’t happen still it’s a good idea
@binishulman8655
3 жыл бұрын
Maybe some people want that. But I wager equally many don't. I certainly wouldn't. Giant armies clashing in giant frontlines, with the push and pull of territorial gains and losses - is far more interesting than Hollywood style clusterfuck where you have no idea what's going on or who is winning.
@brilliantgamestudios
3 жыл бұрын
You can already do this in UEBS1, just spawn 2 armies on top of eachother! However, if 2 armies are running at eachother, a frontline is almost impossible to avoid. For them to spread out and fight among eachother, would require the AI to run past thousands of enemies ignoring them.
@revoltanimation8957
3 жыл бұрын
@@brilliantgamestudios lmao I never thought of that imma try it
Imagine creating a city with millions of people in it in the future. Cant wait
pov: you are soldier, waiting 3 hours in queue, in the hot sun, just to reach your first enemy.
If I were to dare try this on my pathetic thing, 20 fps would be a gold throne.
@Tom-he9zr
3 жыл бұрын
You can always try 5 million units for 40 fps!
@carsoon3772
3 жыл бұрын
@@Tom-he9zr but i want 20 million ugh
Here is something to consider adding, knockback. Such as, if a soldier is hit in shoulder, they actually react to it instead of just continuing to run.
This is crazy. Good devs actually optimizing the game. Also on UEBS 1 I'm having problems loading some maps like war torn. I start up a game even with only like 500 units, and it won't get past the loading screen. Anyone know how to fix.(also my gpu is a 1660 ti).
is there a chance for units to have and be able to switch between ranged and melee modes? also maybe units set to defend having a small perimeter they can move in to engage enemy, because otherwise standing units are always at a disadvantage
GPU Memory Plays A Big Role In Max Units GPU is by far the greatest factor in performance in UEBS2. The great news is, performance completely scales with the power of the GPU, but there is one important factor at play. GPU memory. If you max out the memory of your GPU, unfortunately performance can suddenly go from playable, to completely unplayable. This is because each AI runs on the GPU, therefore it's properties must be present on the memory. We have worked very hard to optimize and keep memory down, but I'll try to give you a good idea of the numbers of units you can expect in memory numbers. Keep in mind, these numbers will likely change closer to release. 3-4 gigs Cards - Max recommended units: 100 - 500k(These cards CAN reach 1 million but you risk stutters and slow downs). 6 - 8 Gig cards - Max recommended units: 1 - 4 million. 10 - 16 Gig cards - Max recommended units: 4 - 10 million. 20 - 24 gig cards - Max recommended units: 10 - 16 million. (Estimation since we do not own any card over 16gigs).
Brilliant
The best part about UEBS 1 was making armies fight in places with chokepoints so the bodies piled up, or setting a group of uber units to stand still while tens of thousands came in from all around. 60K was the most the game could comfortably handle without lagging so I stuck with that but now I am definitely looking forward to UEBS 2 coming out
You are insane can't wait to buy the game Also is there a way maybe to make unit formations at least for the human player And how many people are in the developer team
@RonsaRRR
2 жыл бұрын
Don't buy - use Torrent!
All that's needed next is unit control, morale, and a few more elaborate combat animations + more collision mass and you have a total war killer. Imagine what a battle like Cannae would look like on this engine.. If it can handle 10 million soldiers then 100k should be easy. Or even Napoleonic era battles, though I am guessing that would require a bit more work due to firing mechanics and marching in formation etc. It's very impressive!
I NEEEED
HOLY SHHHHIIIIIIT THIS IS SO COOL
How many team / different types of units wil be allowed to be deployed?
@dsnirljim
3 жыл бұрын
that would be interresting too know, was really diappointemd with this on the first game
Impressive!
Great job, devs!
Absurd.. can you imagine this combined with total war AND mount and blade all in one game.. I would cry
I can't wait till this becomes the standard, no more unit caps at 10k with lags like *total war series as much as I like the games. In the next few years technology will have advanced so much that anything less than displayed here will be considered below standard. Simple copy paste redundant legacy code for the same old functionality won't cut it any more, this change of mind and together with emerging new technology we can do what was once thought unbelievable and make it an exciting reality.
With the new overhaul will we see even more customization and/or mod support for custom characters? The capabilities that already exist are great I’m just curious. Definitely looking forward to the release of this (:
I have a few questions... Will we be able to save replays of our battles? Can we save the battles themselves so we can play them again at a later time? Are we gonna have really really big castles? Can we have really really big units? Like, Godzilla sized units? How complex can the unit ai really get? Could they have an optional stat for morale, where if they take enough damage or witness enough death around them they would retreat? Can we set different formations instead of having just squares and rectangles? Can we have units move in formation where they all move slower but in unison and never break from a certain shape unless they have to for, let's say, a hallway? Could we put archers on a "skirmish" mode like in total war so they don't just stand around while they're getting stabbed? Would that conflict with the pathing of any ai moving behind them? None of these are deal breakers and I realize some of this may be a bit much to ask, but I definitely think they would be very nice improvements to have, should it be possible to implement them. On a final note, that pathing render was a sight to behold. Chef kisses for days, my friend.
I hope more units from more movies appear on this too. Nobody is making units for the game anymore. I've seen some stupid units made while so many like: Soviet, British ww2, North Korean, isis, & Civil War soldiers. Other 40k units like Whiteshields, ogryns, ratlings, Kriegsmen, tyranids, catachans, Orks, bloodaxes, etc Judges, Terminators, Leaf ninja, Frieza force, One Piece Marines, saibamen, etc still havent been made for this game.
@Iownyoujk
3 жыл бұрын
If the 2nd game becomes popular enough with all of the improvements (which I think it will) and mod support is good then I bet we will see a lot more custom units, fingers crossed.
@bagofsunshine3916
3 жыл бұрын
"warhammer" do you mean 40K? Because there is this little game trilogy for warhammer called Total war: Warhammer
I am so fucking excited.
You should add a siege tower I think that would be a really awesome unit, also a trebuchet and ballista would be awesome too
As he showed more units my eyes began to pop out. Imagine a Lord Of The Rings battle in this game.
10 millions oh man
wow this is and amazing improvement from the 1st game i was wondering what cpu did you guys used along side the gtx 1060? and does this game is more gpu bound that cpu. and having both decent can improve alot performance?
These devs have so many people fighting at once it is basically almost 2x the people of Scotland that are participating in this fight
huh, so that's what 6 million people on the ground look like from a drone's viewpoint
It’s straight out of a movie
If you could make that every one of these warriors is controlled by player, that would be amazing... first large scale battle experience in history of gaming.
1:35 Ah yes, the trailer for the Ultimate Volcano Simulator.
What if 10 million soldiers all want to crap at the same time? Could be messy!
Man the one thing I’m wondering is if it’d be possible to invest in Brilliant! This is going to be incredible!
That intro was insane. :D Unfortunately the size and cost of a graphic's card to be able to enjoy this with most PCs must be insane also.
This is the coolest fucking thing!
I really do hope Total war implements this technology to be able to play bigger scale battles
Ants would be really proud of this game
YOU ARE BEST !!!!
You need to add terrain texture "pile of corpses" and rise terrain applying this texture, so when two crowds collide it will form a mountain ridge.
@Scottx125Productions
3 жыл бұрын
It already does.
Imagine this game would be available in mobile phones in the near future
That's so cool! Someone build this into Mount & Blade please! :D
I feel like the people who where told the earth is round 🤯
(RNG needs 900 more Subs :-)) Cant wait for this!
Can there be a setting that they only run and attack at a certain range
looks awesome! cant wait, please add more unit and maps. And dont just copy and paste them from the last game ^^
whatta fakka whatta beast !
Yo watching the auto flank is impressive I am no dev but that shit looks hard.
This is some god level optimization.
Cool
How love how his frames go up has the number of ppl on screen increases 💀
I hope that soon I will be able to bring videos of epic battles on my channel! Very cool!! 😀😀😀
good
I wish that Alan Turing could be here to see this.
Perhaps you can do a WWII style game? I could imagine trenches, infantry, possibly even hundreds of planes. Just a thought...
damn... just, damn
You guys REALLY need to create a game similar to Total War (with a campaign map, cities, political systems, economies) with real time battles like this. You could even do a Space Game with massive fleets duking it out. Game would sell like hot cakes.