#1.1 Pathfinding with A* - Tilemap

This is a miniseries that supports my RPG tutorial. This tutorial will teach you how to implement A* pathfinding (Astar) on a tilemap in Unity.
In this video will we, will create a tilemap.
The full playlist for this series can be found here: • Pathfinding
You can read more about my RPG series here: / 20173704
Join my discord:
www.inscope.me
Follow me on twitter:
/ inscopestudios
The tilemap sprites can be found here:
inscope.itch.io/
The files for this tutorial can be found here:
inscopestudios.com/portfolio-...
You can also become a patron by clicking this link:
/ inscopestudios

Пікірлер: 20

  • @nirok1048
    @nirok10485 жыл бұрын

    Hi! Thanks alot for this tutorial series, it's really helpful. Only one question, I think at 7:59 minute of video you cut a little part of the tutorial when you jump from VisualStudio to a map with a lot of tiles created from that script, but you don't show how to create the tiles. Personally I can imagine how to do that, but i don't know if was a mistake or you do this on purpose. Thanks again!

  • @inScopeStudios

    @inScopeStudios

    5 жыл бұрын

    Oh, thx for letting me know, it was not my intention. Here is a gif that shows people how to do it, if anyone will have problems. I'll pin this comment just in case. inscopestudios.com/wp-content/uploads/2019/05/Fix.gif

  • @Triggerboy78

    @Triggerboy78

    2 жыл бұрын

    @@inScopeStudios Do I have to do anything special with this script? The menu doesnt show the new Tile. I get following message: CreateAssetMenu attribute on AstarTile will be ignored as AstarTile is not derived from ScriptableObject. UnityEditor.AttributeHelper:ExtractCreateAssetMenuItems (System.Reflection.Assembly)

  • @Triggerboy78

    @Triggerboy78

    2 жыл бұрын

    I think i got it by myself, my AstarTile script is: using UnityEngine; using UnityEngine.Tilemaps; namespace UnityEngine.Tilemaps { [CreateAssetMenu(fileName = "New AstarTile", menuName = "Tiles/AstarTile")] public class AstarTile : Tile { } }

  • @Christian-dd2qm
    @Christian-dd2qm2 жыл бұрын

    At 7:59 there is a jump. It does not explain what the script has to do with the one tile and how you got there. The tile-folder just pops up out of nowhere whithout any explanation what it includes exactly. This is confusing when you are completely new to tile editing.

  • @theloafdude8304
    @theloafdude83045 жыл бұрын

    Yay! A new video!

  • @11dragon24
    @11dragon245 жыл бұрын

    Thank you so much for all of the hard work you have put into making these tutorials!! I have been able to learn so much, not only about unity but also many important programming conventions in general! I am really looking forward to you implementing this algorithm in the RPG series! And I also think it would be great to see this with player point and click movement :)

  • @wonrei6174
    @wonrei61745 жыл бұрын

    Finally i was waiting for Pathfinding on this channel

  • @lesmilansdevany8014
    @lesmilansdevany80144 жыл бұрын

    is this working with an isometric tilemap ?

  • @inScopeStudios

    @inScopeStudios

    4 жыл бұрын

    Yes

  • @lesmilansdevany8014

    @lesmilansdevany8014

    4 жыл бұрын

    @@inScopeStudios Thanks

  • @AB-sm9zd
    @AB-sm9zd2 жыл бұрын

    Awesome tutorial! Thanks!

  • @Shokukumi
    @Shokukumi3 жыл бұрын

    I have a relatively urgent question: How did you create an asset that you can create in the explorer (CreateMenuAsset) without it being a ScriptableObject? It doesn't work for me without inheriting from SO. (P.S. Big Fan. Bought your assets!)

  • @garethwilliams5213
    @garethwilliams5213 Жыл бұрын

    Feedback: fonts are tiny, my eyes are bleeding :D

  • @ConnorConway
    @ConnorConway3 жыл бұрын

    This literally didn't explain anything that the title suggests? Is there supposed to be more somewhere?

  • @inScopeStudios

    @inScopeStudios

    3 жыл бұрын

    It's the 2nd video in a playlist with multiple videos

  • @ConnorConway

    @ConnorConway

    3 жыл бұрын

    ​ @inScope Studios Oh that's really confusing. If you just search KZread for "Pathfinding with A*" this video is one of the first. Click it and you are in the standalone video with no playlist. There is no indication that there is more in the series (Or that there was a video before this that I didn't even realise came first). Even at the end of the video it does not point you to a part 2 or indicate there is more. You have to specifically find the playlist, which I guess a lot of people aren't going to do if they don't know it exists and this seems like a standalone video :/

  • @inScopeStudios

    @inScopeStudios

    3 жыл бұрын

    You are right. I added a link to the playlust in the description for every video.

  • @mrx10001
    @mrx100013 жыл бұрын

    I'm sorry but there's the pathfinding in this pathfinding tutorial??? Alll you did was inherit from tile in a script(and added literally nothing else to said script) and add it to the create menu. and add some UI elements. That's it.... But At least I get the idea, make your own tiles assets, set the Images and collider settings. Then while making the map in the tilemap, it should automatically have the colliders settings for each tile on the map.

  • @inScopeStudios

    @inScopeStudios

    3 жыл бұрын

    There are more vids.. this is just creating the tilemap

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